Discussion in 'Counter Strike: Global Offensive' started by Ramon - i3D, Aug 15, 2012.
I can't speak for anyone else, but I personally would like to see sorrento and licciana.
Well, when we actually get a server up and running properly, I will make sure we have at least licciana (99% done) and deathstar. But guuuyss, instead of porting, make new maps ;P
but the succes of some maps need to stay alive in cs:go
ive just realised that they removed the "create server" option and now i cannot test self made things dammit
It works via the "map [map name]" command, also other people can join you then via [IP]:27015 (default port).
Or am I saying stupid stuff?
nemesis told me it works though, but you have to select, no bots
sad that they removed some models, i cant seem to find a locomotive model anymore
Well de_train still has them so they'll be somewhere.
Not the locomotives, only the carts
What is the problem with textures and sounds, like 10% of the custom textures i attach works and like 10% of all sounds (including the standard sounds) is working
On the start of office for example i get 30 errors for sounds not working
I'm still missing hosties right there !
anyone even active at cs:go? or any progress in zombiemod for cs:go?
Progress coming this Sunday. I'll install 6, 7, 8 & 12.
aw, no zombie escape
well good to hear that there is progress, zombiemod is already working?
And could there be a mapping section?
1 of the 2 zombie escape servers are already up. See server 10 on the list in the first post.
You told me you were going to fix hosties first, it was your main priority.
Licciana has been converted.
Making a new zombie escape map its the underground lab one in a bit newer style, and ofc some shiny things in it
Yes, lets add Licciana first, because that map is all about teamwork. Oh, wait...
solo time on CS go wont be surprice if that happens ;D
Was that addressed to me? #confused
Separate names with a comma.