[hlds] Required Killing Floor Update/Content Pack Released

Discussion in 'HLDS / Valve Windows newsletter' started by John Gibson, Oct 22, 2009.

  1. John Gibson

    John Gibson Guest

    A required update for Killing Floor has been released. All servers must
    update to remain compatible with the public build. This update includes the
    huge free "Level Up" content pack as well as many bug fixes. We are running
    a free weekend from now until Sunday, and could use extra servers if anyone
    wants to run some. Might be a good time for server hosting companies to put
    up some servers and get attention for their company (hint hint).



    Changelog.



    - Added an all new fireball projectile launching specimen called the Husk.



    - Added a new Perk called Demolitions. This Perk's new weapons are the

    Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.



    - Added new weapons for existing Perk:

    Support: AA12 Automatic Shotgun

    Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)

    Commando: SCAR Automatic Rifle

    Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)



    - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse

    Wave 1 first place finisher)



    - Extended Perk Level to 6 with Gold Perk Icons to signify to others

    that you are Level 6. New perk levels included enhanced abilities for each
    perk.



    - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.



    - Completely redone User Interface with a more user friendly Trader Menu

    design.



    - Implemented new Headshot system that improves headshot detection in
    network

    games. Additionally this system fixes Insta-Kill Decap on Fleshpound when

    attacking up close, and fixes the headshot detection issues on the Scrake.



    - Improved Healing tool functionality. Healing tool will no longer give

    "false positives" where the healing animation plays but no actual healing

    occured. Healing should be easier to perform as well.



    - Added ability to Repair Body Armor at Trader, with the additional

    ability to partially repair the armor when low on money.



    - Improved Collision Detection on players. Should allow you to shoot

    Zeds near other players where the old cylinder collision would not.



    - Tweaked Clot attack animations.



    - Fixed not being able to properly select your Perk in the Lobby Menu

    when you join a game during Trader Time.



    - Fixed 3rd Person Nade throwing animations not working online.



    - Fixed issues with the UPnP system implemented in version 1007. The

    UPNP system should now properly handle opening ports on many more

    routers. UPNP system is now asychronous so will no longer make the

    game appear to hitch if the UPNP system is active. Including a new

    INI setting for disabling UPnP support.



    - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,

    KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).



    John Gibson

    President

    Tripwire Interactive LLC

    www.tripwireinteractive.com



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  2. msleeper

    msleeper Guest

    Thanks for the info John.


    On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
    > A required update for Killing Floor has been released. All servers must
    > update to remain compatible with the public build. This update includes the
    > huge free "Level Up" content pack as well as many bug fixes. We are running
    > a free weekend from now until Sunday, and could use extra servers if anyone
    > wants to run some. Might be a good time for server hosting companies to put
    > up some servers and get attention for their company (hint hint).
    >
    >
    >
    > Changelog.
    >
    >
    >
    > - Added an all new fireball projectile launching specimen called the Husk.
    >
    >
    >
    > - Added a new Perk called Demolitions. This Perk's new weapons are the
    >
    > Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
    >
    >
    >
    > - Added new weapons for existing Perk:
    >
    > Support: AA12 Automatic Shotgun
    >
    > Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
    >
    > Commando: SCAR Automatic Rifle
    >
    > Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
    >
    >
    >
    > - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse
    >
    > Wave 1 first place finisher)
    >
    >
    >
    > - Extended Perk Level to 6 with Gold Perk Icons to signify to others
    >
    > that you are Level 6. New perk levels included enhanced abilities for each
    > perk.
    >
    >
    >
    > - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
    >
    >
    >
    > - Completely redone User Interface with a more user friendly Trader Menu
    >
    > design.
    >
    >
    >
    > - Implemented new Headshot system that improves headshot detection in
    > network
    >
    > games. Additionally this system fixes Insta-Kill Decap on Fleshpound when
    >
    > attacking up close, and fixes the headshot detection issues on the Scrake.
    >
    >
    >
    > - Improved Healing tool functionality. Healing tool will no longer give
    >
    > "false positives" where the healing animation plays but no actual healing
    >
    > occured. Healing should be easier to perform as well.
    >
    >
    >
    > - Added ability to Repair Body Armor at Trader, with the additional
    >
    > ability to partially repair the armor when low on money.
    >
    >
    >
    > - Improved Collision Detection on players. Should allow you to shoot
    >
    > Zeds near other players where the old cylinder collision would not.
    >
    >
    >
    > - Tweaked Clot attack animations.
    >
    >
    >
    > - Fixed not being able to properly select your Perk in the Lobby Menu
    >
    > when you join a game during Trader Time.
    >
    >
    >
    > - Fixed 3rd Person Nade throwing animations not working online.
    >
    >
    >
    > - Fixed issues with the UPnP system implemented in version 1007. The
    >
    > UPNP system should now properly handle opening ports on many more
    >
    > routers. UPNP system is now asychronous so will no longer make the
    >
    > game appear to hitch if the UPNP system is active. Including a new
    >
    > INI setting for disabling UPnP support.
    >
    >
    >
    > - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,
    >
    > KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
    >
    >
    >
    > John Gibson
    >
    > President
    >
    > Tripwire Interactive LLC
    >
    > www.tripwireinteractive.com
    >
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds



    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  3. Yeah, thanks for the info.

    Also: congrats are in order I guess. I put my new servers up this
    week, only 5 instances. All five have been full constantly since
    being up though. I just added three more on the VM and all of them
    filled up instantly. Now if only I had something better in game to
    advertise my community than the MOTD which isn't visible because of
    the perk selections screen...

    That's probably the biggest irk I've got with the game right now,
    John. I enjoy hosting the servers, the game is fun. But I really
    wish I had some way to get the community name into the players faces.
    If I'm going to host servers I'd like people to at least know who's
    hosting them. Not a huge problem, but would be nice...

    Thanks for the update!

    On Thu, Oct 22, 2009 at 3:46 PM, msleeper <msleeper (AT) com> wrote:
    > Thanks for the info John.
    >
    >
    > On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
    >> A required update for Killing Floor has been released. All servers must
    >> update to remain compatible with the public build. This update includes the
    >> huge free "Level Up" content pack as well as many bug fixes. We are running
    >> a free weekend from now until Sunday, and could use extra servers if anyone
    >> wants to run some. Might be a good time for server hosting companies to put
    >> up some servers and get attention for their company (hint hint).
    >>
    >>
    >>
    >> Changelog.
    >>
    >>
    >>
    >> - Added an all new fireball projectile launching specimen called the Husk.
    >>
    >>
    >>
    >> - Added a new Perk called Demolitions.  This Perk's new weapons are the
    >>
    >> Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
    >>
    >>
    >>
    >> - Added new weapons for existing Perk:
    >>
    >>   Support: AA12 Automatic Shotgun
    >>
    >>   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
    >>
    >>   Commando: SCAR Automatic Rifle
    >>
    >>   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
    >>
    >>
    >>
    >> - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse
    >>
    >> Wave 1 first place finisher)
    >>
    >>
    >>
    >> - Extended Perk Level to 6 with Gold Perk Icons to signify to others
    >>
    >> that you are Level 6. New perk levels included enhanced abilities for each
    >> perk.
    >>
    >>
    >>
    >> - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
    >>
    >>
    >>
    >> - Completely redone User Interface with a more user friendly Trader Menu
    >>
    >> design.
    >>
    >>
    >>
    >> - Implemented new Headshot system that improves headshot detection in
    >> network
    >>
    >> games. Additionally this system fixes Insta-Kill Decap on Fleshpound when
    >>
    >> attacking up close, and fixes the headshot detection issues on the Scrake.
    >>
    >>
    >>
    >> - Improved Healing tool functionality. Healing tool will no longer give
    >>
    >> "false positives" where the healing animation plays but no actual healing
    >>
    >> occured. Healing should be easier to perform as well.
    >>
    >>
    >>
    >> - Added ability to Repair Body Armor at Trader, with the additional
    >>
    >> ability to partially repair the armor when low on money.
    >>
    >>
    >>
    >> - Improved Collision Detection on players. Should allow you to shoot
    >>
    >> Zeds near other players where the old cylinder collision would not.
    >>
    >>
    >>
    >> - Tweaked Clot attack animations.
    >>
    >>
    >>
    >> - Fixed not being able to properly select your Perk in the Lobby Menu
    >>
    >> when you join a game during Trader Time.
    >>
    >>
    >>
    >> - Fixed 3rd Person Nade throwing animations not working online.
    >>
    >>
    >>
    >> - Fixed issues with the UPnP system implemented in version 1007. The
    >>
    >> UPNP system should now properly handle opening ports on many more
    >>
    >> routers. UPNP system is now asychronous so will no longer make the
    >>
    >> game appear to hitch if the UPNP system is active. Including a new
    >>
    >> INI setting for disabling UPnP support.
    >>
    >>
    >>
    >> - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,
    >>
    >> KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
    >>
    >>
    >>
    >> John Gibson
    >>
    >> President
    >>
    >> Tripwire Interactive LLC
    >>
    >> www.tripwireinteractive.com
    >>
    >>
    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >


    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  4. msleeper

    msleeper Guest

    There are some third party admin tools and other things for the Unreal
    engine and presumably Killing Floor. I really haven't messed with KF
    much beyond simply setting it up and changing a few things.

    To John/Tripwire: One thing I REALLY like about L4D (from a server op
    standpoint) is the little in-game banner ad that is on the scoreboard. I
    wish more games had something like this, it is way cooler than just a
    bunch of spammy text chat ads. If you guys could add something similar
    to that, even just like a little 300x50 px image we can upload/link to
    in the web admin panel it would be amazing.

    On that note, to Jason/Valve: The web admin panel that Unreal has to do
    things like server configuration is elite. Please steal this idea.


    On Thu, 2009-10-22 at 21:10 -0500, Steven Sumichrast wrote:
    > Yeah, thanks for the info.
    >
    > Also: congrats are in order I guess. I put my new servers up this
    > week, only 5 instances. All five have been full constantly since
    > being up though. I just added three more on the VM and all of them
    > filled up instantly. Now if only I had something better in game to
    > advertise my community than the MOTD which isn't visible because of
    > the perk selections screen...
    >
    > That's probably the biggest irk I've got with the game right now,
    > John. I enjoy hosting the servers, the game is fun. But I really
    > wish I had some way to get the community name into the players faces.
    > If I'm going to host servers I'd like people to at least know who's
    > hosting them. Not a huge problem, but would be nice...
    >
    > Thanks for the update!
    >
    > On Thu, Oct 22, 2009 at 3:46 PM, msleeper <msleeper (AT) com> wrote:
    > > Thanks for the info John.
    > >
    > >
    > > On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
    > >> A required update for Killing Floor has been released. All servers must
    > >> update to remain compatible with the public build. This update includes the
    > >> huge free "Level Up" content pack as well as many bug fixes. We are running
    > >> a free weekend from now until Sunday, and could use extra servers if anyone
    > >> wants to run some. Might be a good time for server hosting companies to put
    > >> up some servers and get attention for their company (hint hint).
    > >>
    > >>
    > >>
    > >> Changelog.
    > >>
    > >>
    > >>
    > >> - Added an all new fireball projectile launching specimen called the Husk.
    > >>
    > >>
    > >>
    > >> - Added a new Perk called Demolitions. This Perk's new weapons are the
    > >>
    > >> Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
    > >>
    > >>
    > >>
    > >> - Added new weapons for existing Perk:
    > >>
    > >> Support: AA12 Automatic Shotgun
    > >>
    > >> Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
    > >>
    > >> Commando: SCAR Automatic Rifle
    > >>
    > >> Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
    > >>
    > >>
    > >>
    > >> - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse
    > >>
    > >> Wave 1 first place finisher)
    > >>
    > >>
    > >>
    > >> - Extended Perk Level to 6 with Gold Perk Icons to signify to others
    > >>
    > >> that you are Level 6. New perk levels included enhanced abilities for each
    > >> perk.
    > >>
    > >>
    > >>
    > >> - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
    > >>
    > >>
    > >>
    > >> - Completely redone User Interface with a more user friendly Trader Menu
    > >>
    > >> design.
    > >>
    > >>
    > >>
    > >> - Implemented new Headshot system that improves headshot detection in
    > >> network
    > >>
    > >> games. Additionally this system fixes Insta-Kill Decap on Fleshpound when
    > >>
    > >> attacking up close, and fixes the headshot detection issues on the Scrake.
    > >>
    > >>
    > >>
    > >> - Improved Healing tool functionality. Healing tool will no longer give
    > >>
    > >> "false positives" where the healing animation plays but no actual healing
    > >>
    > >> occured. Healing should be easier to perform as well.
    > >>
    > >>
    > >>
    > >> - Added ability to Repair Body Armor at Trader, with the additional
    > >>
    > >> ability to partially repair the armor when low on money.
    > >>
    > >>
    > >>
    > >> - Improved Collision Detection on players. Should allow you to shoot
    > >>
    > >> Zeds near other players where the old cylinder collision would not.
    > >>
    > >>
    > >>
    > >> - Tweaked Clot attack animations.
    > >>
    > >>
    > >>
    > >> - Fixed not being able to properly select your Perk in the Lobby Menu
    > >>
    > >> when you join a game during Trader Time.
    > >>
    > >>
    > >>
    > >> - Fixed 3rd Person Nade throwing animations not working online.
    > >>
    > >>
    > >>
    > >> - Fixed issues with the UPnP system implemented in version 1007. The
    > >>
    > >> UPNP system should now properly handle opening ports on many more
    > >>
    > >> routers. UPNP system is now asychronous so will no longer make the
    > >>
    > >> game appear to hitch if the UPNP system is active. Including a new
    > >>
    > >> INI setting for disabling UPnP support.
    > >>
    > >>
    > >>
    > >> - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,
    > >>
    > >> KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
    > >>
    > >>
    > >>
    > >> John Gibson
    > >>
    > >> President
    > >>
    > >> Tripwire Interactive LLC
    > >>
    > >> www.tripwireinteractive.com
    > >>
    > >>
    > >>
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > >> http://list.valvesoftware.com/mailman/listinfo/hlds

    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds



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  5. msleeper

    msleeper Guest

    [hlds] L4D2 Demo

    So here we are, a week or two out from the L4D2 demo release. I wonder
    if we can get any sort of heads up on what to expect for this.

    The big question I think most of us have is - Are the servers going to
    be backwards compatible with L4D1, or will we have to run L4D1 and/or
    L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    sv_tags which seems to indicate that we may only have 1 server running
    for both games, but some confirmation or denial on this would be great.

    I am going to guess that we are going to get the server files a bit in
    advance like we did the last go around. Are forked servers still in
    play? I would hope so, they are awesome.

    Are there any new cvars we should know about before hand, stuff like the
    Steamgroups?


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  6. MONDO

    MONDO Guest

    Re: [hlds] L4D2 Demo

    Agreed. We'd like to get things running so our communities have a place to
    play as soon as the demo opens up.

    On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) com>wrote:

    > So here we are, a week or two out from the L4D2 demo release. I wonder
    > if we can get any sort of heads up on what to expect for this.
    >
    > The big question I think most of us have is - Are the servers going to
    > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    > sv_tags which seems to indicate that we may only have 1 server running
    > for both games, but some confirmation or denial on this would be great.
    >
    > I am going to guess that we are going to get the server files a bit in
    > advance like we did the last go around. Are forked servers still in
    > play? I would hope so, they are awesome.
    >
    > Are there any new cvars we should know about before hand, stuff like the
    > Steamgroups?
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >

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  7. Jonah Hirsch

    Jonah Hirsch Guest

    Re: [hlds] L4D2 Demo

    Well first of all it's *4* days to the demo release. :p
    If this is *JUST *like the L4D demo, we'll get the server files the day
    before, but who knows, we could get it a little sooner, although it's
    getting close.

    I'm sure the demo won't need as many little patches as the L4D demo did (I
    hope), so it should go nice and smooth.

    Also I'm really curious about the "g:l4d1" tag too. Here's my best
    hypothesis:

    L4D2 will be backwards compatible with L4D. You will be able to play the L4D
    campaigns natively in L4D2. (Possibly, an update to L4D would be released
    that supports cross-game support, so people with L4D2 can play with people
    who only have L4D). I'd guess that you could set up L4D2 servers, and the
    "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    l4d1/l4d2. This would also confirm an update coming to L4D that would make
    it supported by L4D2 servers.

    Anyway, I'd also like some official word on this, but since today is Friday,
    I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
    demo is supposed to be released then.

    Does anyone remember if we could preload the L4D demo? That'd give some
    insight into if we might be able to preload this one.

    Jonah Hirsch
    -----------------------


    On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:

    > Agreed. We'd like to get things running so our communities have a place to
    > play as soon as the demo opens up.
    >
    > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) com
    > >wrote:

    >
    > > So here we are, a week or two out from the L4D2 demo release. I wonder
    > > if we can get any sort of heads up on what to expect for this.
    > >
    > > The big question I think most of us have is - Are the servers going to
    > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    > > sv_tags which seems to indicate that we may only have 1 server running
    > > for both games, but some confirmation or denial on this would be great.
    > >
    > > I am going to guess that we are going to get the server files a bit in
    > > advance like we did the last go around. Are forked servers still in
    > > play? I would hope so, they are awesome.
    > >
    > > Are there any new cvars we should know about before hand, stuff like the
    > > Steamgroups?
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives,
    > > please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >

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  8. DLinkOZ

    DLinkOZ Guest

    Re: [hlds] L4D2 Demo

    That should be answered soon, as it appears (at least where I have my
    pre-order) that GameStop is handing out the demo early (they called to say I
    could pick it up immediately, as they were releasing it early).



    -----Original Message-----
    From: hlds-bounces (AT) valvesoftware.com
    [mailto:hlds-bounces (AT) valvesoftware.com] On Behalf Of MONDO
    Sent: Friday, October 23, 2009 7:28 PM
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] L4D2 Demo

    Agreed. We'd like to get things running so our communities have a place to
    play as soon as the demo opens up.

    On Fri, Oct 23, 2009 at 8:20 PM, msleeper
    <msleeper (AT) com>wrote:

    > So here we are, a week or two out from the L4D2 demo release. I wonder
    > if we can get any sort of heads up on what to expect for this.
    >
    > The big question I think most of us have is - Are the servers going to
    > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    > sv_tags which seems to indicate that we may only have 1 server running
    > for both games, but some confirmation or denial on this would be great.
    >
    > I am going to guess that we are going to get the server files a bit in
    > advance like we did the last go around. Are forked servers still in
    > play? I would hope so, they are awesome.
    >
    > Are there any new cvars we should know about before hand, stuff like the
    > Steamgroups?
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >

    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives,
    please visit:
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  9. msleeper

    msleeper Guest

    Re: [hlds] L4D2 Demo

    Just because Gamestop is handing out the demo, that doesn't mean squat.
    Look at Borderlands - they handed out that game and it won't unlock
    until the 26th.

    Anyway - I imagine that we'll get our fair share of bug fixes and
    updates for the demo. I more or less agree with your assumption on the
    tag and the cross-game serving. At least I really hope we will be able
    to do something like that, I really do not want to split up my game
    servers for 2 games that are fairly similar.

    I don't think we could preload the demo, but we did preload the actual
    game.


    On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    > Well first of all it's *4* days to the demo release. :p
    > If this is *JUST *like the L4D demo, we'll get the server files the day
    > before, but who knows, we could get it a little sooner, although it's
    > getting close.
    >
    > I'm sure the demo won't need as many little patches as the L4D demo did (I
    > hope), so it should go nice and smooth.
    >
    > Also I'm really curious about the "g:l4d1" tag too. Here's my best
    > hypothesis:
    >
    > L4D2 will be backwards compatible with L4D. You will be able to play the L4D
    > campaigns natively in L4D2. (Possibly, an update to L4D would be released
    > that supports cross-game support, so people with L4D2 can play with people
    > who only have L4D). I'd guess that you could set up L4D2 servers, and the
    > "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    > l4d1/l4d2. This would also confirm an update coming to L4D that would make
    > it supported by L4D2 servers.
    >
    > Anyway, I'd also like some official word on this, but since today is Friday,
    > I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
    > demo is supposed to be released then.
    >
    > Does anyone remember if we could preload the L4D demo? That'd give some
    > insight into if we might be able to preload this one.
    >
    > Jonah Hirsch
    > -----------------------
    >
    >
    > On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    >
    > > Agreed. We'd like to get things running so our communities have a place to
    > > play as soon as the demo opens up.
    > >
    > > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) com
    > > >wrote:

    > >
    > > > So here we are, a week or two out from the L4D2 demo release. I wonder
    > > > if we can get any sort of heads up on what to expect for this.
    > > >
    > > > The big question I think most of us have is - Are the servers going to
    > > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    > > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    > > > sv_tags which seems to indicate that we may only have 1 server running
    > > > for both games, but some confirmation or denial on this would be great.
    > > >
    > > > I am going to guess that we are going to get the server files a bit in
    > > > advance like we did the last go around. Are forked servers still in
    > > > play? I would hope so, they are awesome.
    > > >
    > > > Are there any new cvars we should know about before hand, stuff like the
    > > > Steamgroups?
    > > >
    > > >
    > > > _______________________________________________
    > > > To unsubscribe, edit your list preferences, or view the list archives,
    > > > please visit:
    > > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > > >

    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives,
    > > please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds



    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  10. Re: [hlds] L4D2 Demo

    I'm told that the demo is preloading now. I have yet to preorder l4d2
    so I can't confirm.


    On Fri, Oct 23, 2009 at 8:34 PM, msleeper <msleeper (AT) com> wrote:
    > Just because Gamestop is handing out the demo, that doesn't mean squat.
    > Look at Borderlands - they handed out that game and it won't unlock
    > until the 26th.
    >
    > Anyway - I imagine that we'll get our fair share of bug fixes and
    > updates for the demo. I more or less agree with your assumption on the
    > tag and the cross-game serving. At least I really hope we will be able
    > to do something like that, I really do not want to split up my game
    > servers for 2 games that are fairly similar.
    >
    > I don't think we could preload the demo, but we did preload the actual
    > game.
    >
    >
    > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    >> Well first of all it's *4* days to the demo release. :p
    >> If this is *JUST *like the L4D demo, we'll get the server files the day
    >> before, but who knows, we could get it a little sooner, although it's
    >> getting close.
    >>
    >> I'm sure the demo won't need as many little patches as the L4D demo did (I
    >> hope), so it should go nice and smooth.
    >>
    >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
    >> hypothesis:
    >>
    >> L4D2 will be backwards compatible with L4D. You will be able to play the L4D
    >> campaigns natively in L4D2. (Possibly, an update to L4D would be released
    >> that supports cross-game support, so people with L4D2 can play with people
    >> who only have L4D). I'd guess that you could set up L4D2 servers, and the
    >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    >> l4d1/l4d2. This would also confirm an update coming to L4D that would make
    >> it supported by L4D2 servers.
    >>
    >> Anyway, I'd also like some official word on this, but since today is Friday,
    >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
    >> demo is supposed to be released then.
    >>
    >> Does anyone remember if we could preload the L4D demo? That'd give some
    >> insight into if we might be able to preload this one.
    >>
    >> Jonah Hirsch
    >> -----------------------
    >>
    >>
    >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    >>
    >> > Agreed.  We'd like to get things running so our communities have a place to
    >> > play as soon as the demo opens up.
    >> >
    >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) com
    >> > >wrote:
    >> >
    >> > > So here we are, a week or two out from the L4D2 demo release. I wonder
    >> > > if we can get any sort of heads up on what to expect for this.
    >> > >
    >> > > The big question I think most of us have is - Are the servers going to
    >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    >> > > sv_tags which seems to indicate that we may only have 1 server running
    >> > > for both games, but some confirmation or denial on this would be great.
    >> > >
    >> > > I am going to guess that we are going to get the server files a bit in
    >> > > advance like we did the last go around. Are forked servers still in
    >> > > play? I would hope so, they are awesome.
    >> > >
    >> > > Are there any new cvars we should know about before hand, stuff like the
    >> > > Steamgroups?
    >> > >
    >> > >
    >> > > _______________________________________________
    >> > > To unsubscribe, edit your list preferences, or view the list archives,
    >> > > please visit:
    >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> > >
    >> > _______________________________________________
    >> > To unsubscribe, edit your list preferences, or view the list archives,
    >> > please visit:
    >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >

    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >


    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
    http://list.valvesoftware.com/mailman/listinfo/hlds
     
  11. msleeper

    msleeper Guest

    Re: [hlds] L4D2 Demo

    Confirmed, restart steam if the demo isn't in your game list. Hey what
    do you know.


    On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
    > I'm told that the demo is preloading now. I have yet to preorder l4d2
    > so I can't confirm.
    >
    >
    > On Fri, Oct 23, 2009 at 8:34 PM, msleeper <msleeper (AT) com> wrote:
    > > Just because Gamestop is handing out the demo, that doesn't mean squat.
    > > Look at Borderlands - they handed out that game and it won't unlock
    > > until the 26th.
    > >
    > > Anyway - I imagine that we'll get our fair share of bug fixes and
    > > updates for the demo. I more or less agree with your assumption on the
    > > tag and the cross-game serving. At least I really hope we will be able
    > > to do something like that, I really do not want to split up my game
    > > servers for 2 games that are fairly similar.
    > >
    > > I don't think we could preload the demo, but we did preload the actual
    > > game.
    > >
    > >
    > > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    > >> Well first of all it's *4* days to the demo release. :p
    > >> If this is *JUST *like the L4D demo, we'll get the server files the day
    > >> before, but who knows, we could get it a little sooner, although it's
    > >> getting close.
    > >>
    > >> I'm sure the demo won't need as many little patches as the L4D demo did (I
    > >> hope), so it should go nice and smooth.
    > >>
    > >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
    > >> hypothesis:
    > >>
    > >> L4D2 will be backwards compatible with L4D. You will be able to play the L4D
    > >> campaigns natively in L4D2. (Possibly, an update to L4D would be released
    > >> that supports cross-game support, so people with L4D2 can play with people
    > >> who only have L4D). I'd guess that you could set up L4D2 servers, and the
    > >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    > >> l4d1/l4d2. This would also confirm an update coming to L4D that would make
    > >> it supported by L4D2 servers.
    > >>
    > >> Anyway, I'd also like some official word on this, but since today is Friday,
    > >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
    > >> demo is supposed to be released then.
    > >>
    > >> Does anyone remember if we could preload the L4D demo? That'd give some
    > >> insight into if we might be able to preload this one.
    > >>
    > >> Jonah Hirsch
    > >> -----------------------
    > >>
    > >>
    > >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    > >>
    > >> > Agreed. We'd like to get things running so our communities have a place to
    > >> > play as soon as the demo opens up.
    > >> >
    > >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) com
    > >> > >wrote:
    > >> >
    > >> > > So here we are, a week or two out from the L4D2 demo release. I wonder
    > >> > > if we can get any sort of heads up on what to expect for this.
    > >> > >
    > >> > > The big question I think most of us have is - Are the servers going to
    > >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    > >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    > >> > > sv_tags which seems to indicate that we may only have 1 server running
    > >> > > for both games, but some confirmation or denial on this would be great.
    > >> > >
    > >> > > I am going to guess that we are going to get the server files a bit in
    > >> > > advance like we did the last go around. Are forked servers still in
    > >> > > play? I would hope so, they are awesome.
    > >> > >
    > >> > > Are there any new cvars we should know about before hand, stuff like the
    > >> > > Steamgroups?
    > >> > >
    > >> > >
    > >> > > _______________________________________________
    > >> > > To unsubscribe, edit your list preferences, or view the list archives,
    > >> > > please visit:
    > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> > >
    > >> > _______________________________________________
    > >> > To unsubscribe, edit your list preferences, or view the list archives,
    > >> > please visit:
    > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > >> http://list.valvesoftware.com/mailman/listinfo/hlds

    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds



    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  12. Re: [hlds] L4D2 Demo

    I'm not seeing any changes on the hldsupdatetool list

    On Fri, Oct 23, 2009 at 9:12 PM, msleeper <msleeper (AT) com> wrote:
    > Confirmed, restart steam if the demo isn't in your game list. Hey what
    > do you know.
    >
    >
    > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
    >> I'm told that the demo is preloading now.  I have yet to preorder l4d2
    >> so I can't confirm.
    >>
    >>
    >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <msleeper (AT) com> wrote:
    >> > Just because Gamestop is handing out the demo, that doesn't mean squat.
    >> > Look at Borderlands - they handed out that game and it won't unlock
    >> > until the 26th.
    >> >
    >> > Anyway - I imagine that we'll get our fair share of bug fixes and
    >> > updates for the demo. I more or less agree with your assumption on the
    >> > tag and the cross-game serving. At least I really hope we will be able
    >> > to do something like that, I really do not want to split up my game
    >> > servers for 2 games that are fairly similar.
    >> >
    >> > I don't think we could preload the demo, but we did preload the actual
    >> > game.
    >> >
    >> >
    >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    >> >> Well first of all it's *4* days to the demo release. :p
    >> >> If this is *JUST *like the L4D demo, we'll get the server files the day
    >> >> before, but who knows, we could get it a little sooner, although it's
    >> >> getting close.
    >> >>
    >> >> I'm sure the demo won't need as many little patches as the L4D demo did (I
    >> >> hope), so it should go nice and smooth.
    >> >>
    >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
    >> >> hypothesis:
    >> >>
    >> >> L4D2 will be backwards compatible with L4D. You will be able to play the L4D
    >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be released
    >> >> that supports cross-game support, so people with L4D2 can play with people
    >> >> who only have L4D). I'd guess that you could set up L4D2 servers, and the
    >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    >> >> l4d1/l4d2. This would also confirm an update coming to L4D that would make
    >> >> it supported by L4D2 servers.
    >> >>
    >> >> Anyway, I'd also like some official word on this, but since today is Friday,
    >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
    >> >> demo is supposed to be released then.
    >> >>
    >> >> Does anyone remember if we could preload the L4D demo? That'd give some
    >> >> insight into if we might be able to preload this one.
    >> >>
    >> >> Jonah Hirsch
    >> >> -----------------------
    >> >>
    >> >>
    >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    >> >>
    >> >> > Agreed.  We'd like to get things running so our communities have a place to
    >> >> > play as soon as the demo opens up.
    >> >> >
    >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <msleeper (AT) .com
    >> >> > >wrote:
    >> >> >
    >> >> > > So here we are, a week or two out from the L4D2 demo release. I wonder
    >> >> > > if we can get any sort of heads up on what to expect for this.
    >> >> > >
    >> >> > > The big question I think most of us have is - Are the servers going to
    >> >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
    >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
    >> >> > > sv_tags which seems to indicate that we may only have 1 server running
    >> >> > > for both games, but some confirmation or denial on this would be great.
    >> >> > >
    >> >> > > I am going to guess that we are going to get the server files a bit in
    >> >> > > advance like we did the last go around. Are forked servers still in
    >> >> > > play? I would hope so, they are awesome.
    >> >> > >
    >> >> > > Are there any new cvars we should know about before hand, stuff like the
    >> >> > > Steamgroups?
    >> >> > >
    >> >> > >
    >> >> > > _______________________________________________
    >> >> > > To unsubscribe, edit your list preferences, or view the list archives,
    >> >> > > please visit:
    >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> > >
    >> >> > _______________________________________________
    >> >> > To unsubscribe, edit your list preferences, or view the list archives,
    >> >> > please visit:
    >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> >
    >> >> _______________________________________________
    >> >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >
    >> >
    >> > _______________________________________________
    >> > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >

    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list archives, please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >


    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  13. Jeff Sugar

    Jeff Sugar Guest

    Re: [hlds] L4D2 Demo

    Hes talking about cilentside preloads.

    On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
    matthew.j.gottlieb (AT) com> wrote:

    > I'm not seeing any changes on the hldsupdatetool list
    >
    > On Fri, Oct 23, 2009 at 9:12 PM, msleeper <msleeper (AT) com>
    > wrote:
    > > Confirmed, restart steam if the demo isn't in your game list. Hey what
    > > do you know.
    > >
    > >
    > > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
    > >> I'm told that the demo is preloading now. I have yet to preorder l4d2
    > >> so I can't confirm.
    > >>
    > >>
    > >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <msleeper (AT) com>

    > wrote:
    > >> > Just because Gamestop is handing out the demo, that doesn't mean

    > squat.
    > >> > Look at Borderlands - they handed out that game and it won't unlock
    > >> > until the 26th.
    > >> >
    > >> > Anyway - I imagine that we'll get our fair share of bug fixes and
    > >> > updates for the demo. I more or less agree with your assumption on the
    > >> > tag and the cross-game serving. At least I really hope we will be able
    > >> > to do something like that, I really do not want to split up my game
    > >> > servers for 2 games that are fairly similar.
    > >> >
    > >> > I don't think we could preload the demo, but we did preload the actual
    > >> > game.
    > >> >
    > >> >
    > >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    > >> >> Well first of all it's *4* days to the demo release. :p
    > >> >> If this is *JUST *like the L4D demo, we'll get the server files the

    > day
    > >> >> before, but who knows, we could get it a little sooner, although it's
    > >> >> getting close.
    > >> >>
    > >> >> I'm sure the demo won't need as many little patches as the L4D demo

    > did (I
    > >> >> hope), so it should go nice and smooth.
    > >> >>
    > >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
    > >> >> hypothesis:
    > >> >>
    > >> >> L4D2 will be backwards compatible with L4D. You will be able to play

    > the L4D
    > >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be

    > released
    > >> >> that supports cross-game support, so people with L4D2 can play with

    > people
    > >> >> who only have L4D). I'd guess that you could set up L4D2 servers, and

    > the
    > >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    > >> >> l4d1/l4d2. This would also confirm an update coming to L4D that would

    > make
    > >> >> it supported by L4D2 servers.
    > >> >>
    > >> >> Anyway, I'd also like some official word on this, but since today is

    > Friday,
    > >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday

    > since the
    > >> >> demo is supposed to be released then.
    > >> >>
    > >> >> Does anyone remember if we could preload the L4D demo? That'd give

    > some
    > >> >> insight into if we might be able to preload this one.
    > >> >>
    > >> >> Jonah Hirsch
    > >> >> -----------------------
    > >> >>
    > >> >>
    > >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    > >> >>
    > >> >> > Agreed. We'd like to get things running so our communities have a

    > place to
    > >> >> > play as soon as the demo opens up.
    > >> >> >
    > >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <

    > msleeper (AT) com
    > >> >> > >wrote:
    > >> >> >
    > >> >> > > So here we are, a week or two out from the L4D2 demo release. I

    > wonder
    > >> >> > > if we can get any sort of heads up on what to expect for this.
    > >> >> > >
    > >> >> > > The big question I think most of us have is - Are the servers

    > going to
    > >> >> > > be backwards compatible with L4D1, or will we have to run L4D1

    > and/or
    > >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed

    > up in
    > >> >> > > sv_tags which seems to indicate that we may only have 1 server

    > running
    > >> >> > > for both games, but some confirmation or denial on this would be

    > great.
    > >> >> > >
    > >> >> > > I am going to guess that we are going to get the server files a

    > bit in
    > >> >> > > advance like we did the last go around. Are forked servers still

    > in
    > >> >> > > play? I would hope so, they are awesome.
    > >> >> > >
    > >> >> > > Are there any new cvars we should know about before hand, stuff

    > like the
    > >> >> > > Steamgroups?
    > >> >> > >
    > >> >> > >
    > >> >> > > _______________________________________________
    > >> >> > > To unsubscribe, edit your list preferences, or view the list

    > archives,
    > >> >> > > please visit:
    > >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >> > >
    > >> >> > _______________________________________________
    > >> >> > To unsubscribe, edit your list preferences, or view the list

    > archives,
    > >> >> > please visit:
    > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >> >
    > >> >> _______________________________________________
    > >> >> To unsubscribe, edit your list preferences, or view the list

    > archives, please visit:
    > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >
    > >> >
    > >> > _______________________________________________
    > >> > To unsubscribe, edit your list preferences, or view the list archives,

    > please visit:
    > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >
    > >>
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list archives,

    > please visit:
    > >> http://list.valvesoftware.com/mailman/listinfo/hlds

    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives,

    > please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    >
    > _______________________________________________
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  14. Re: [hlds] L4D2 Demo

    I know... I said that, lol.

    On Fri, Oct 23, 2009 at 9:24 PM, Jeff Sugar <jeffsugar (AT) com> wrote:
    > Hes talking about cilentside preloads.
    >
    > On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
    > matthew.j.gottlieb (AT) com> wrote:
    >
    >> I'm not seeing any changes on the hldsupdatetool list
    >>
    >> On Fri, Oct 23, 2009 at 9:12 PM, msleeper <msleeper (AT) com>
    >> wrote:
    >> > Confirmed, restart steam if the demo isn't in your game list. Hey what
    >> > do you know.
    >> >
    >> >
    >> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
    >> >> I'm told that the demo is preloading now.  I have yet to preorder l4d2
    >> >> so I can't confirm.
    >> >>
    >> >>
    >> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <msleeper (AT) com>

    >> wrote:
    >> >> > Just because Gamestop is handing out the demo, that doesn't mean

    >> squat.
    >> >> > Look at Borderlands - they handed out that game and it won't unlock
    >> >> > until the 26th.
    >> >> >
    >> >> > Anyway - I imagine that we'll get our fair share of bug fixes and
    >> >> > updates for the demo. I more or less agree with your assumption on the
    >> >> > tag and the cross-game serving. At least I really hope we will be able
    >> >> > to do something like that, I really do not want to split up my game
    >> >> > servers for 2 games that are fairly similar.
    >> >> >
    >> >> > I don't think we could preload the demo, but we did preload the actual
    >> >> > game.
    >> >> >
    >> >> >
    >> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    >> >> >> Well first of all it's *4* days to the demo release. :p
    >> >> >> If this is *JUST *like the L4D demo, we'll get the server files the

    >> day
    >> >> >> before, but who knows, we could get it a little sooner, although it's
    >> >> >> getting close.
    >> >> >>
    >> >> >> I'm sure the demo won't need as many little patches as the L4D demo

    >> did (I
    >> >> >> hope), so it should go nice and smooth.
    >> >> >>
    >> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
    >> >> >> hypothesis:
    >> >> >>
    >> >> >> L4D2 will be backwards compatible with L4D. You will be able to play

    >> the L4D
    >> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be

    >> released
    >> >> >> that supports cross-game support, so people with L4D2 can play with

    >> people
    >> >> >> who only have L4D). I'd guess that you could set up L4D2 servers, and

    >> the
    >> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
    >> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that would

    >> make
    >> >> >> it supported by L4D2 servers.
    >> >> >>
    >> >> >> Anyway, I'd also like some official word on this, but since today is

    >> Friday,
    >> >> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday

    >> since the
    >> >> >> demo is supposed to be released then.
    >> >> >>
    >> >> >> Does anyone remember if we could preload the L4D demo? That'd give

    >> some
    >> >> >> insight into if we might be able to preload this one.
    >> >> >>
    >> >> >> Jonah Hirsch
    >> >> >> -----------------------
    >> >> >>
    >> >> >>
    >> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com> wrote:
    >> >> >>
    >> >> >> > Agreed.  We'd like to get things running so our communities have a

    >> place to
    >> >> >> > play as soon as the demo opens up.
    >> >> >> >
    >> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <

    >> msleeper (AT) com
    >> >> >> > >wrote:
    >> >> >> >
    >> >> >> > > So here we are, a week or two out from the L4D2 demo release. I

    >> wonder
    >> >> >> > > if we can get any sort of heads up on what to expect for this.
    >> >> >> > >
    >> >> >> > > The big question I think most of us have is - Are the servers

    >> going to
    >> >> >> > > be backwards compatible with L4D1, or will we have to run L4D1

    >> and/or
    >> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed

    >> up in
    >> >> >> > > sv_tags which seems to indicate that we may only have 1 server

    >> running
    >> >> >> > > for both games, but some confirmation or denial on this would be

    >> great.
    >> >> >> > >
    >> >> >> > > I am going to guess that we are going to get the server files a

    >> bit in
    >> >> >> > > advance like we did the last go around. Are forked servers still

    >> in
    >> >> >> > > play? I would hope so, they are awesome.
    >> >> >> > >
    >> >> >> > > Are there any new cvars we should know about before hand, stuff

    >> like the
    >> >> >> > > Steamgroups?
    >> >> >> > >
    >> >> >> > >
    >> >> >> > > _______________________________________________
    >> >> >> > > To unsubscribe, edit your list preferences, or view the list

    >> archives,
    >> >> >> > > please visit:
    >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> >> > >
    >> >> >> > _______________________________________________
    >> >> >> > To unsubscribe, edit your list preferences, or view the list

    >> archives,
    >> >> >> > please visit:
    >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> >> >
    >> >> >> _______________________________________________
    >> >> >> To unsubscribe, edit your list preferences, or view the list

    >> archives, please visit:
    >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> >
    >> >> >
    >> >> > _______________________________________________
    >> >> > To unsubscribe, edit your list preferences, or view the list archives,

    >> please visit:
    >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >> >
    >> >>
    >> >> _______________________________________________
    >> >> To unsubscribe, edit your list preferences, or view the list archives,

    >> please visit:
    >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >
    >> >
    >> > _______________________________________________
    >> > To unsubscribe, edit your list preferences, or view the list archives,

    >> please visit:
    >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    >> >

    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list archives,
    >> please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds
    >>

    > _______________________________________________
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    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >


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  15. Rick Payton

    Rick Payton Guest

    Re: [hlds] L4D2 Demo

    and I guess the demo is for pre-order folks only right now, as I got
    nothin in my steam client :(

    --mauirixxx

    -----Original Message-----
    From: hlds-bounces (AT) valvesoftware.com
    [mailto:hlds-bounces (AT) valvesoftware.com] On Behalf Of Jeff Sugar
    Sent: Friday, October 23, 2009 4:25 PM
    To: Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds] L4D2 Demo

    Hes talking about cilentside preloads.

    On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
    matthew.j.gottlieb (AT) com> wrote:

    > I'm not seeing any changes on the hldsupdatetool list
    >
    > On Fri, Oct 23, 2009 at 9:12 PM, msleeper

    <msleeper (AT) com>
    > wrote:
    > > Confirmed, restart steam if the demo isn't in your game list. Hey

    what
    > > do you know.
    > >
    > >
    > > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
    > >> I'm told that the demo is preloading now. I have yet to preorder

    l4d2
    > >> so I can't confirm.
    > >>
    > >>
    > >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper

    <msleeper (AT) com>
    > wrote:
    > >> > Just because Gamestop is handing out the demo, that doesn't mean

    > squat.
    > >> > Look at Borderlands - they handed out that game and it won't

    unlock
    > >> > until the 26th.
    > >> >
    > >> > Anyway - I imagine that we'll get our fair share of bug fixes and
    > >> > updates for the demo. I more or less agree with your assumption

    on the
    > >> > tag and the cross-game serving. At least I really hope we will be

    able
    > >> > to do something like that, I really do not want to split up my

    game
    > >> > servers for 2 games that are fairly similar.
    > >> >
    > >> > I don't think we could preload the demo, but we did preload the

    actual
    > >> > game.
    > >> >
    > >> >
    > >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
    > >> >> Well first of all it's *4* days to the demo release. :p
    > >> >> If this is *JUST *like the L4D demo, we'll get the server files

    the
    > day
    > >> >> before, but who knows, we could get it a little sooner, although

    it's
    > >> >> getting close.
    > >> >>
    > >> >> I'm sure the demo won't need as many little patches as the L4D

    demo
    > did (I
    > >> >> hope), so it should go nice and smooth.
    > >> >>
    > >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my

    best
    > >> >> hypothesis:
    > >> >>
    > >> >> L4D2 will be backwards compatible with L4D. You will be able to

    play
    > the L4D
    > >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be

    > released
    > >> >> that supports cross-game support, so people with L4D2 can play

    with
    > people
    > >> >> who only have L4D). I'd guess that you could set up L4D2

    servers, and
    > the
    > >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch

    between
    > >> >> l4d1/l4d2. This would also confirm an update coming to L4D that

    would
    > make
    > >> >> it supported by L4D2 servers.
    > >> >>
    > >> >> Anyway, I'd also like some official word on this, but since

    today is
    > Friday,
    > >> >> I wouldn't expect anything until Monday, and hopefully NOT

    Tuesday
    > since the
    > >> >> demo is supposed to be released then.
    > >> >>
    > >> >> Does anyone remember if we could preload the L4D demo? That'd

    give
    > some
    > >> >> insight into if we might be able to preload this one.
    > >> >>
    > >> >> Jonah Hirsch
    > >> >> -----------------------
    > >> >>
    > >> >>
    > >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <mondodsb (AT) com>

    wrote:
    > >> >>
    > >> >> > Agreed. We'd like to get things running so our communities

    have a
    > place to
    > >> >> > play as soon as the demo opens up.
    > >> >> >
    > >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <

    > msleeper (AT) com
    > >> >> > >wrote:
    > >> >> >
    > >> >> > > So here we are, a week or two out from the L4D2 demo

    release. I
    > wonder
    > >> >> > > if we can get any sort of heads up on what to expect for

    this.
    > >> >> > >
    > >> >> > > The big question I think most of us have is - Are the

    servers
    > going to
    > >> >> > > be backwards compatible with L4D1, or will we have to run

    L4D1
    > and/or
    > >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag

    showed
    > up in
    > >> >> > > sv_tags which seems to indicate that we may only have 1

    server
    > running
    > >> >> > > for both games, but some confirmation or denial on this

    would be
    > great.
    > >> >> > >
    > >> >> > > I am going to guess that we are going to get the server

    files a
    > bit in
    > >> >> > > advance like we did the last go around. Are forked servers

    still
    > in
    > >> >> > > play? I would hope so, they are awesome.
    > >> >> > >
    > >> >> > > Are there any new cvars we should know about before hand,

    stuff
    > like the
    > >> >> > > Steamgroups?
    > >> >> > >
    > >> >> > >
    > >> >> > > _______________________________________________
    > >> >> > > To unsubscribe, edit your list preferences, or view the list

    > archives,
    > >> >> > > please visit:
    > >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >> > >
    > >> >> > _______________________________________________
    > >> >> > To unsubscribe, edit your list preferences, or view the list

    > archives,
    > >> >> > please visit:
    > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >> >
    > >> >> _______________________________________________
    > >> >> To unsubscribe, edit your list preferences, or view the list

    > archives, please visit:
    > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >
    > >> >
    > >> > _______________________________________________
    > >> > To unsubscribe, edit your list preferences, or view the list

    archives,
    > please visit:
    > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >> >
    > >>
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list

    archives,
    > please visit:
    > >> http://list.valvesoftware.com/mailman/listinfo/hlds

    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list

    archives,
    > please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds
    > >

    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds
    >

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  16. D3vilfish

    D3vilfish Guest

    [hlds] No dedi files CoD MW2

    With the recent announcement from IW to not include dedicated server files
    for their latest release of CoD MW2 shortly to be released through steam.
    There has been pressure from the CoD clan and online gaming community, this
    is now being backed by some of the big names in the gaming world like
    Gamespy, IGN and Dice. As other Admins may or may not be aware of this more
    can be read here>>>>
    http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
    and the author of the petition can be found here>>>
    http://www.modernwarfare2-pc.com/no.html
    Simiancage threads
    http://www.simiancage.org/forum/showthread.php?t=5140

    Please read and sign the petition. To have no dedi files in such a fps like
    CoD is the beginning of the end.
    Regards
    Simianteam
    Simiancage.org


    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
    http://list.valvesoftware.com/mailman/listinfo/hlds
     
  17. Shane Arnold

    Shane Arnold Guest

    Re: [hlds] No dedi files CoD MW2

    Hi,

    Thanks for your spam.

    Regards,

    HLDS Server Mailing List

    D3vilfish wrote:
    > With the recent announcement from IW to not include dedicated server files
    > for their latest release of CoD MW2 shortly to be released through steam.
    > There has been pressure from the CoD clan and online gaming community, this
    > is now being backed by some of the big names in the gaming world like
    > Gamespy, IGN and Dice. As other Admins may or may not be aware of this more
    > can be read here>>>>
    > http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
    > and the author of the petition can be found here>>>
    > http://www.modernwarfare2-pc.com/no.html
    > Simiancage threads
    > http://www.simiancage.org/forum/showthread.php?t=5140
    >
    > Please read and sign the petition. To have no dedi files in such a fps like
    > CoD is the beginning of the end.
    > Regards
    > Simianteam
    > Simiancage.org
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds




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  18. Re: [hlds] No dedi files CoD MW2

    That isn't spam. It's an issue that made me so unbelievably angry the
    game isn't worth buying, nor pirating. It's like L4D matchmaking
    (necessary as all games HAVE to have 4 players, basically), except
    this is for an FPS. I only ever played Hardcore, 40+ player servers.
    Well that's no more. Great. High five, IW, for pissing off the PC
    community.

    Thanks,
    - Saul.

    On 24 Oct 2009, at 10:33, Shane Arnold <clontarf_x (AT) net.au> wrote:

    > Hi,
    >
    > Thanks for your spam.
    >
    > Regards,
    >
    > HLDS Server Mailing List
    >
    > D3vilfish wrote:
    >> With the recent announcement from IW to not include dedicated
    >> server files
    >> for their latest release of CoD MW2 shortly to be released through
    >> steam.
    >> There has been pressure from the CoD clan and online gaming
    >> community, this
    >> is now being backed by some of the big names in the gaming world like
    >> Gamespy, IGN and Dice. As other Admins may or may not be aware of
    >> this more
    >> can be read here>>>>
    >> http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
    >> and the author of the petition can be found here>>>
    >> http://www.modernwarfare2-pc.com/no.html
    >> Simiancage threads
    >> http://www.simiancage.org/forum/showthread.php?t=5140
    >>
    >> Please read and sign the petition. To have no dedi files in such a
    >> fps like
    >> CoD is the beginning of the end.
    >> Regards
    >> Simianteam
    >> Simiancage.org
    >>
    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list
    > archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds


    _______________________________________________
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  19. Shane Arnold

    Shane Arnold Guest

    Re: [hlds] No dedi files CoD MW2

    It's neither HLDS, SRCDS or VALVe related.

    Looks a lot like spam to me.

    Saul Rennison wrote:
    > That isn't spam. It's an issue that made me so unbelievably angry the
    > game isn't worth buying, nor pirating. It's like L4D matchmaking
    > (necessary as all games HAVE to have 4 players, basically), except
    > this is for an FPS. I only ever played Hardcore, 40+ player servers.
    > Well that's no more. Great. High five, IW, for pissing off the PC
    > community.
    >
    > Thanks,
    > - Saul.
    >
    > On 24 Oct 2009, at 10:33, Shane Arnold <clontarf_x (AT) net.au> wrote:
    >
    >> Hi,
    >>
    >> Thanks for your spam.
    >>
    >> Regards,
    >>
    >> HLDS Server Mailing List
    >>
    >> D3vilfish wrote:
    >>> With the recent announcement from IW to not include dedicated
    >>> server files
    >>> for their latest release of CoD MW2 shortly to be released through
    >>> steam.
    >>> There has been pressure from the CoD clan and online gaming
    >>> community, this
    >>> is now being backed by some of the big names in the gaming world like
    >>> Gamespy, IGN and Dice. As other Admins may or may not be aware of
    >>> this more
    >>> can be read here>>>>
    >>> http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
    >>> and the author of the petition can be found here>>>
    >>> http://www.modernwarfare2-pc.com/no.html
    >>> Simiancage threads
    >>> http://www.simiancage.org/forum/showthread.php?t=5140
    >>>
    >>> Please read and sign the petition. To have no dedi files in such a
    >>> fps like
    >>> CoD is the beginning of the end.
    >>> Regards
    >>> Simianteam
    >>> Simiancage.org
    >>>
    >>>
    >>> _______________________________________________
    >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives, please visit:
    >>> http://list.valvesoftware.com/mailman/listinfo/hlds

    >>
    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > http://list.valvesoftware.com/mailman/listinfo/hlds




    _______________________________________________
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  20. AJ King

    AJ King Guest

    Re: [hlds] No dedi files CoD MW2

    Yes, this is spam.

    It made me angry that they are not going to be releasing it but just have to live with it. Now Stop the spam as its not valve related.. Hlds or srcds related.

    Thanks,

    Alex King
    Gamers-network.co.uk




    > Date: Sat, 24 Oct 2009 18:52:28 +0800
    > From: clontarf_x (AT) net.au
    > To: hlds (AT) valvesoftware.com
    > Subject: Re: [hlds] No dedi files CoD MW2
    >
    > It's neither HLDS, SRCDS or VALVe related.
    >
    > Looks a lot like spam to me.
    >
    > Saul Rennison wrote:
    > > That isn't spam. It's an issue that made me so unbelievably angry the
    > > game isn't worth buying, nor pirating. It's like L4D matchmaking
    > > (necessary as all games HAVE to have 4 players, basically), except
    > > this is for an FPS. I only ever played Hardcore, 40+ player servers.
    > > Well that's no more. Great. High five, IW, for pissing off the PC
    > > community.
    > >
    > > Thanks,
    > > - Saul.
    > >
    > > On 24 Oct 2009, at 10:33, Shane Arnold <clontarf_x (AT) net.au> wrote:
    > >
    > >> Hi,
    > >>
    > >> Thanks for your spam.
    > >>
    > >> Regards,
    > >>
    > >> HLDS Server Mailing List
    > >>
    > >> D3vilfish wrote:
    > >>> With the recent announcement from IW to not include dedicated
    > >>> server files
    > >>> for their latest release of CoD MW2 shortly to be released through
    > >>> steam.
    > >>> There has been pressure from the CoD clan and online gaming
    > >>> community, this
    > >>> is now being backed by some of the big names in the gaming world like
    > >>> Gamespy, IGN and Dice. As other Admins may or may not be aware of
    > >>> this more
    > >>> can be read here>>>>
    > >>> http://www.thedadsarmy.net/news/196-infinity-ward-snubs-pc-community
    > >>> and the author of the petition can be found here>>>
    > >>> http://www.modernwarfare2-pc.com/no.html
    > >>> Simiancage threads
    > >>> http://www.simiancage.org/forum/showthread.php?t=5140
    > >>>
    > >>> Please read and sign the petition. To have no dedi files in such a
    > >>> fps like
    > >>> CoD is the beginning of the end.
    > >>> Regards
    > >>> Simianteam
    > >>> Simiancage.org
    > >>>
    > >>>
    > >>> _______________________________________________
    > >>> To unsubscribe, edit your list preferences, or view the list
    > >>> archives, please visit:
    > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
    > >>
    > >>
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list
    > >> archives, please visit:
    > >> http://list.valvesoftware.com/mailman/listinfo/hlds

    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives, please visit:
    > > http://list.valvesoftware.com/mailman/listinfo/hlds

    >
    >
    >
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