Re: [Csgo_servers] Compatibility test for incoming change

Discussion in 'HLDS / Valve Windows newsletter' started by KyleSanderson, Aug 11, 2017.

  1. --94eb2c095a36ed0bbc05567e48fb
    Content-Type: text/plain; charset=UTF-8
    Content-Transfer-Encoding: quoted-printable

    Fletch is back.

    Any idea if you guys ever fixed the master IP binding issue on multi-homed
    systems? I still have my iptables rules forcing UDP as this was still an
    issue the last time you were kicking around.

    Kyle.

    On 11 Aug 2017 11:02 am, Fletcher Dunn <fletcherd@valvesoftware.com>
    wrote:

    > Hello! Weâre planning on updating the method that CSGO servers uses to
    > talk to Steam in the week or two. Weâd appreciate your help testing this
    > change in advance to identify any potential problems.
    >
    >
    >
    > To see if this change will cause any problems with your setup, download
    > this zip and follow the instructions in the readme.txt. (Also pasted
    > below.)
    >
    >
    >
    > http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip
    >
    >
    >
    > Thanks for your help. Post a reply here if you have any issues. Weâre
    > especially interested in hearing your results if you are running an older
    > distribution of linux or have a complicated network environment.
    > (Multi-homed, NAT, etc.)
    >
    >
    >
    > This change will also be coming to the older Source games, as well. The
    > binaries in this zip **should** be compatible with those games, although
    > I havenât tested it specifically so there might be an issue. Weâll send a
    > similar announcement to operators of those servers on the appropriate
    > mailing list when we get closer to updating those games.
    >
    >
    >
    > - Fletch
    >
    >
    >
    >
    >
    > README.TXT:
    >
    >
    >
    > Thanks for helping test compatibility with these new Steam binaries for the
    >
    > dedicated server.
    >
    >
    >
    > Place the files for your platform into your bin folder. They should
    > replace
    >
    > files with the same name. (steamerrorreporter.exe on Win32 is new.)
    >
    >
    >
    > **PLEASE DELETE** the files listed below, if they are present:
    >
    >
    >
    > Linux:
    >
    > libstdc++.so.6
    >
    > libtier0_s.so
    >
    > libvstdlib_s.so
    >
    > libsteam.so
    >
    >
    >
    > Windows:
    >
    > steam.dll
    >
    >
    >
    > We believe that they are no longer be needed and we will no longer be
    > shipping them.
    >
    > Please let us know if this is not the case.
    >
    >
    >
    > These binaries will communicate with Steam using the new WebSockets
    > protocol. Previously
    >
    > a bespoke UDP protocol was used. You should see a TCP connection to a
    > Valve server on
    >
    > port 443, bound to a local ephemeral port. There is currently no
    > mechanism to control
    >
    > what local IP or port this connection is bound to. However, it does obey
    > HTTP proxy,
    >
    > so if you need to control the public IP you can do that. (The master
    > server may refuse
    >
    > to list your server if the public IP used to talk to Steam does not match
    > the IP you are
    >
    > advertising for game traffic.) Alternatively, you can add -udpforce on
    > the command line
    >
    > to disable websockets and force the use of the old UDP protocol. Please
    > dont do this
    >
    > unless you need to. In the future WebSockets will be the preferred (and
    > better-supported)
    >
    > protocol. The UDP protocol will likely be around for some time, but
    > eventually well
    >
    > phase it out.
    >
    >
    >
    > Things to test:
    >
    > * Does the server boot with those files deleted.
    > (Especially on old distros.)
    >
    > * Does the server have any trouble talking to Steam using
    > websockets.
    >
    >
    >
    > The connection_log[_xxx].txt file is also a potentially interesting source
    > of
    >
    > information about how your server is talking to Steam.
    >
    >
    >
    > We will make a special announcement when we release the update that makes
    > this change.
    >
    > Until you see that announcement, you can assume that no change has been
    > made to the
    >
    > Steam binaries or method used to talk to Steam.
    >
    > _______________________________________________
    > Csgo_servers mailing list
    > Csgo_servers@.com
    > https://.com///listinfo/csgo_servers
    >

    --94eb2c095a36ed0bbc05567e48fb
    Content-Type: text/html; charset=UTF-8
    Content-Transfer-Encoding: quoted-printable

    <div dir=auto>Fletch is back.<div dir=auto><br></div><div dir=auto>Any idea if you guys ever fixed the master IP binding issue on multi-homed systems? I still have my iptables rules forcing UDP as this was still an issue the last time you were kicking around.</div><div dir=auto><br></div><div dir=auto>Kyle.</div></div><div class=gmail_extra><br><div class=gmail_quote>On 11 Aug 2017 11:02 am, &quot;Fletcher Dunn&quot; &lt;<a href=mailto:fletcherd@valvesoftware.com>fletcherd@valvesoftware.com</a>&gt; wrote:<br type=attribution><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex>





    <div lang=EN-US link=#0563C1 vlink=#954F72>
    <div class=m_-3838995398709677771WordSection1>
    <p class=MsoNormal>Hello!  Weâre planning on updating the method that CSGO servers uses to talk to Steam in the week or two.  Weâd appreciate your help testing this change in advance to identify any potential problems.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>To see if this change will cause any problems with your setup, download this zip and follow the instructions in the readme.txt.  (Also pasted below.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><a href=http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip target=_blank>http://media.steampowered.com/<wbr>apps/730/steam_bins_test_<wbr>20170811.zip</a><u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for your help.  Post a reply here if you have any issues.  Weâre especially interested in hearing your results if you are running an older distribution of linux or have a complicated network environment.  (Multi-homed, NAT, etc.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>This change will also be coming to the older Source games, as well.  The binaries in this zip *<b>should</b>* be compatible with those games, although I havenât tested it specifically so there might be an issue.  Weâll send a similar announcement
    to operators of those servers on the appropriate mailing list when we get closer to updating those games.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>- Fletch<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>README.TXT:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for helping test compatibility with these new Steam binaries for the<u></u><u></u></p>
    <p class=MsoNormal>dedicated server.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Place the files for your platform into your &quot;bin&quot; folder.  They should replace<u></u><u></u></p>
    <p class=MsoNormal>files with the same name.  (steamerrorreporter.exe on Win32 is new.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>**PLEASE DELETE** the files listed below, if they are present:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Linux:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libstdc++.so.6<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libtier0_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libvstdlib_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libsteam.so<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Windows:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  steam.dll<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We believe that they are no longer be needed and we will no longer be shipping them.<u></u><u></u></p>
    <p class=MsoNormal>Please let us know if this is not the case.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>These binaries will communicate with Steam using the new WebSockets protocol. Previously<u></u><u></u></p>
    <p class=MsoNormal>a bespoke UDP protocol was used.  You should see a TCP connection to a Valve server on<u></u><u></u></p>
    <p class=MsoNormal>port 443, bound to a local ephemeral port.  There is currently no mechanism to control<u></u><u></u></p>
    <p class=MsoNormal>what local IP or port this connection is bound to.  However, it does obey HTTP proxy,<u></u><u></u></p>
    <p class=MsoNormal>so if you need to control the public IP you can do that.  (The master server may refuse<u></u><u></u></p>
    <p class=MsoNormal>to list your server if the public IP used to talk to Steam does not match the IP you are<u></u><u></u></p>
    <p class=MsoNormal>advertising for game traffic.)  Alternatively, you can add &quot;-udpforce&quot; on the command line<u></u><u></u></p>
    <p class=MsoNormal>to disable websockets and force the use of the old UDP protocol.  Please don&#39;t do this<u></u><u></u></p>
    <p class=MsoNormal>unless you need to.  In the future WebSockets will be the preferred (and better-supported)<u></u><u></u></p>
    <p class=MsoNormal>protocol.  The UDP protocol will likely be around for some time, but eventually we&#39;ll
    <u></u><u></u></p>
    <p class=MsoNormal>phase it out.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Things to test:<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server boot with those files deleted.  (Especially on old distros.)<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server have any trouble talking to Steam using websockets.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>The connection_log[_xxx].txt file is also a potentially interesting source of<u></u><u></u></p>
    <p class=MsoNormal>information about how your server is talking to Steam.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We will make a special announcement when we release the update that makes this change.<u></u><u></u></p>
    <p class=MsoNormal>Until you see that announcement, you can assume that no change has been made to the<u></u><u></u></p>
    <p class=MsoNormal>Steam binaries or method used to talk to Steam.<u></u><u></u></p>
    </div>
    </div>

    <br>______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com>Csgo_servers@list.<wbr>valvesoftware.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.<wbr>com///listinfo/<wbr>csgo_servers</a><br></blockquote></div></div>

    --94eb2c095a36ed0bbc05567e48fb--


     
  2. dedimark

    dedimark Guest

    --001a114025387989b805567e7189
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    Content-Transfer-Encoding: quoted-printable

    Debian 8

    /etc/network/interfaces

    # The primary network interface
    auto eth0
    iface eth0 inet static
    address 104.128.53.34
    netmask 255.255.255.224
    network 104.128.53.32
    broadcast 104.128.53.63
    gateway 104.128.53.33
    # dns-* options are implemented by the resolvconf package, if
    installed
    dns-nameservers 208.117.10.68
    dns-search hostvenom.com

    auto eth0:1
    iface eth0:1 inet static
    address 104.128.53.35
    netmask 255.255.255.248
    gateway 104.128.53.33

    server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35

    server automaticaly set 104.128.53.34 as public IP

    version : 1.35.9.7/13597 558/6816 secure [G:1:987936]
    udp/ip : 104.128.53.35:27015 (public ip: 104.128.53.34)

    ant i cant connect to server

    Thanks








    On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <kyle.leet@gmail.com> wrote:

    > Fletch is back.
    >
    > Any idea if you guys ever fixed the master IP binding issue on multi-homed
    > systems? I still have my iptables rules forcing UDP as this was still an
    > issue the last time you were kicking around.
    >
    > Kyle.
    >
    > On 11 Aug 2017 11:02 am, Fletcher Dunn <fletcherd@valvesoftware.com>
    > wrote:
    >
    >> Hello! Weâre planning on updating the method that CSGO servers uses to
    >> talk to Steam in the week or two. Weâd appreciate your help testing this
    >> change in advance to identify any potential problems.
    >>
    >>
    >>
    >> To see if this change will cause any problems with your setup, download
    >> this zip and follow the instructions in the readme.txt. (Also pasted
    >> below.)
    >>
    >>
    >>
    >> http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip
    >>
    >>
    >>
    >> Thanks for your help. Post a reply here if you have any issues. Weâre
    >> especially interested in hearing your results if you are running an older
    >> distribution of linux or have a complicated network environment.
    >> (Multi-homed, NAT, etc.)
    >>
    >>
    >>
    >> This change will also be coming to the older Source games, as well. The
    >> binaries in this zip **should** be compatible with those games, although
    >> I havenât tested it specifically so there might be an issue. Weâll send a
    >> similar announcement to operators of those servers on the appropriate
    >> mailing list when we get closer to updating those games.
    >>
    >>
    >>
    >> - Fletch
    >>
    >>
    >>
    >>
    >>
    >> README.TXT:
    >>
    >>
    >>
    >> Thanks for helping test compatibility with these new Steam binaries for
    >> the
    >>
    >> dedicated server.
    >>
    >>
    >>
    >> Place the files for your platform into your bin folder. They should
    >> replace
    >>
    >> files with the same name. (steamerrorreporter.exe on Win32 is new.)
    >>
    >>
    >>
    >> **PLEASE DELETE** the files listed below, if they are present:
    >>
    >>
    >>
    >> Linux:
    >>
    >> libstdc++.so.6
    >>
    >> libtier0_s.so
    >>
    >> libvstdlib_s.so
    >>
    >> libsteam.so
    >>
    >>
    >>
    >> Windows:
    >>
    >> steam.dll
    >>
    >>
    >>
    >> We believe that they are no longer be needed and we will no longer be
    >> shipping them.
    >>
    >> Please let us know if this is not the case.
    >>
    >>
    >>
    >> These binaries will communicate with Steam using the new WebSockets
    >> protocol. Previously
    >>
    >> a bespoke UDP protocol was used. You should see a TCP connection to a
    >> Valve server on
    >>
    >> port 443, bound to a local ephemeral port. There is currently no
    >> mechanism to control
    >>
    >> what local IP or port this connection is bound to. However, it does obey
    >> HTTP proxy,
    >>
    >> so if you need to control the public IP you can do that. (The master
    >> server may refuse
    >>
    >> to list your server if the public IP used to talk to Steam does not match
    >> the IP you are
    >>
    >> advertising for game traffic.) Alternatively, you can add -udpforce on
    >> the command line
    >>
    >> to disable websockets and force the use of the old UDP protocol. Please
    >> dont do this
    >>
    >> unless you need to. In the future WebSockets will be the preferred (and
    >> better-supported)
    >>
    >> protocol. The UDP protocol will likely be around for some time, but
    >> eventually well
    >>
    >> phase it out.
    >>
    >>
    >>
    >> Things to test:
    >>
    >> * Does the server boot with those files deleted.
    >> (Especially on old distros.)
    >>
    >> * Does the server have any trouble talking to Steam using
    >> websockets.
    >>
    >>
    >>
    >> The connection_log[_xxx].txt file is also a potentially interesting
    >> source of
    >>
    >> information about how your server is talking to Steam.
    >>
    >>
    >>
    >> We will make a special announcement when we release the update that makes
    >> this change.
    >>
    >> Until you see that announcement, you can assume that no change has been
    >> made to the
    >>
    >> Steam binaries or method used to talk to Steam.
    >>
    >> _______________________________________________
    >> Csgo_servers mailing list
    >> Csgo_servers@.com
    >> https://.com///listinfo/csgo_servers
    >>
    >
    > _______________________________________________
    > Csgo_servers mailing list
    > Csgo_servers@.com
    > https://.com///listinfo/csgo_servers
    >

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    <div dir=ltr>Debian 8<div><br></div><div>/etc/network/interfaces</div><div><br></div><div><div># The primary network interface</div><div>auto eth0</div><div>iface eth0 inet static</div><div>        address 104.128.53.34</div><div>        netmask 255.255.255.224</div><div>        network 104.128.53.32</div><div>        broadcast 104.128.53.63</div><div>        gateway 104.128.53.33</div><div>        # dns-* options are implemented by the resolvconf package, if installed</div><div>        dns-nameservers 208.117.10.68</div><div>        dns-search <a href=http://hostvenom.com>hostvenom.com</a></div><div><br></div><div>auto eth0:1</div><div>iface eth0:1 inet static</div><div>        address 104.128.53.35</div><div>        netmask 255.255.255.248</div><div>        gateway 104.128.53.33</div></div><div><br></div><div>server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35</div><div><br></div><div>server automaticaly set 104.128.53.34 as public IP</div><div><br></div><div><div>version : <a href=http://1.35.9.7/13597>1.35.9.7/13597</a> 558/6816 secure  [G:1:987936]</div><div>udp/ip  : <a href=http://104.128.53.35:27015>104.128.53.35:27015</a>  (public ip: 104.128.53.34)</div></div><div><br></div><div>ant i cant connect to server</div><div><br></div><div>Thanks</div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div></div><div class=gmail_extra><br><div class=gmail_quote>On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <span dir=ltr>&lt;<a href=mailto:kyle.leet@gmail.com target=_blank>kyle.leet@gmail.com</a>&gt;</span> wrote:<br><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex><div dir=auto>Fletch is back.<div dir=auto><br></div><div dir=auto>Any idea if you guys ever fixed the master IP binding issue on multi-homed systems? I still have my iptables rules forcing UDP as this was still an issue the last time you were kicking around.</div><div dir=auto><br></div><div dir=auto>Kyle.</div></div><div class=gmail_extra><br><div class=gmail_quote><div><div class=h5>On 11 Aug 2017 11:02 am, &quot;Fletcher Dunn&quot; &lt;<a href=mailto:fletcherd@valvesoftware.com target=_blank>fletcherd@valvesoftware.com</a>&gt; wrote:<br type=attribution></div></div><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex><div><div class=h5>





    <div lang=EN-US link=#0563C1 vlink=#954F72>
    <div class=m_5302760644735358432m_-3838995398709677771WordSection1>
    <p class=MsoNormal>Hello!  Weâre planning on updating the method that CSGO servers uses to talk to Steam in the week or two.  Weâd appreciate your help testing this change in advance to identify any potential problems.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>To see if this change will cause any problems with your setup, download this zip and follow the instructions in the readme.txt.  (Also pasted below.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><a href=http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip target=_blank>http://media.steampowered.com/<wbr>apps/730/steam_bins_test_20170<wbr>811.zip</a><u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for your help.  Post a reply here if you have any issues.  Weâre especially interested in hearing your results if you are running an older distribution of linux or have a complicated network environment.  (Multi-homed, NAT, etc.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>This change will also be coming to the older Source games, as well.  The binaries in this zip *<b>should</b>* be compatible with those games, although I havenât tested it specifically so there might be an issue.  Weâll send a similar announcement
    to operators of those servers on the appropriate mailing list when we get closer to updating those games.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>- Fletch<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>README.TXT:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for helping test compatibility with these new Steam binaries for the<u></u><u></u></p>
    <p class=MsoNormal>dedicated server.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Place the files for your platform into your &quot;bin&quot; folder.  They should replace<u></u><u></u></p>
    <p class=MsoNormal>files with the same name.  (steamerrorreporter.exe on Win32 is new.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>**PLEASE DELETE** the files listed below, if they are present:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Linux:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libstdc++.so.6<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libtier0_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libvstdlib_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libsteam.so<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Windows:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  steam.dll<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We believe that they are no longer be needed and we will no longer be shipping them.<u></u><u></u></p>
    <p class=MsoNormal>Please let us know if this is not the case.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>These binaries will communicate with Steam using the new WebSockets protocol. Previously<u></u><u></u></p>
    <p class=MsoNormal>a bespoke UDP protocol was used.  You should see a TCP connection to a Valve server on<u></u><u></u></p>
    <p class=MsoNormal>port 443, bound to a local ephemeral port.  There is currently no mechanism to control<u></u><u></u></p>
    <p class=MsoNormal>what local IP or port this connection is bound to.  However, it does obey HTTP proxy,<u></u><u></u></p>
    <p class=MsoNormal>so if you need to control the public IP you can do that.  (The master server may refuse<u></u><u></u></p>
    <p class=MsoNormal>to list your server if the public IP used to talk to Steam does not match the IP you are<u></u><u></u></p>
    <p class=MsoNormal>advertising for game traffic.)  Alternatively, you can add &quot;-udpforce&quot; on the command line<u></u><u></u></p>
    <p class=MsoNormal>to disable websockets and force the use of the old UDP protocol.  Please don&#39;t do this<u></u><u></u></p>
    <p class=MsoNormal>unless you need to.  In the future WebSockets will be the preferred (and better-supported)<u></u><u></u></p>
    <p class=MsoNormal>protocol.  The UDP protocol will likely be around for some time, but eventually we&#39;ll
    <u></u><u></u></p>
    <p class=MsoNormal>phase it out.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Things to test:<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server boot with those files deleted.  (Especially on old distros.)<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server have any trouble talking to Steam using websockets.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>The connection_log[_xxx].txt file is also a potentially interesting source of<u></u><u></u></p>
    <p class=MsoNormal>information about how your server is talking to Steam.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We will make a special announcement when we release the update that makes this change.<u></u><u></u></p>
    <p class=MsoNormal>Until you see that announcement, you can assume that no change has been made to the<u></u><u></u></p>
    <p class=MsoNormal>Steam binaries or method used to talk to Steam.<u></u><u></u></p>
    </div>
    </div>

    <br></div></div>______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com target=_blank>Csgo_servers@list.valvesoftwar<wbr>e.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.com<wbr>///listinfo/csgo<wbr>_servers</a><br></blockquote></div></div>
    <br>______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com>Csgo_servers@list.<wbr>valvesoftware.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.<wbr>com///listinfo/<wbr>csgo_servers</a><br></blockquote></div><br></div>

    --001a114025387989b805567e7189--


     
  3. dedimark

    dedimark Guest

    --001a1140253897218b05567e8910
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    same with -IP

    On Fri, Aug 11, 2017 at 9:25 PM, dedimark <dedimarknet@gmail.com> wrote:

    > Debian 8
    >
    > /etc/network/interfaces
    >
    > # The primary network interface
    > auto eth0
    > iface eth0 inet static
    > address 104.128.53.34
    > netmask 255.255.255.224
    > network 104.128.53.32
    > broadcast 104.128.53.63
    > gateway 104.128.53.33
    > # dns-* options are implemented by the resolvconf package, if
    > installed
    > dns-nameservers 208.117.10.68
    > dns-search hostvenom.com
    >
    > auto eth0:1
    > iface eth0:1 inet static
    > address 104.128.53.35
    > netmask 255.255.255.248
    > gateway 104.128.53.33
    >
    > server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35
    >
    > server automaticaly set 104.128.53.34 as public IP
    >
    > version : 1.35.9.7/13597 558/6816 secure [G:1:987936]
    > udp/ip : 104.128.53.35:27015 (public ip: 104.128.53.34)
    >
    > ant i cant connect to server
    >
    > Thanks
    >
    >
    >
    >
    >
    >
    >
    >
    > On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <kyle.leet@gmail.com>
    > wrote:
    >
    >> Fletch is back.
    >>
    >> Any idea if you guys ever fixed the master IP binding issue on
    >> multi-homed systems? I still have my iptables rules forcing UDP as this was
    >> still an issue the last time you were kicking around.
    >>
    >> Kyle.
    >>
    >> On 11 Aug 2017 11:02 am, Fletcher Dunn <fletcherd@valvesoftware.com>
    >> wrote:
    >>
    >>> Hello! Weâre planning on updating the method that CSGO servers uses to
    >>> talk to Steam in the week or two. Weâd appreciate your help testing this
    >>> change in advance to identify any potential problems.
    >>>
    >>>
    >>>
    >>> To see if this change will cause any problems with your setup, download
    >>> this zip and follow the instructions in the readme.txt. (Also pasted
    >>> below.)
    >>>
    >>>
    >>>
    >>> http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip
    >>>
    >>>
    >>>
    >>> Thanks for your help. Post a reply here if you have any issues. Weâre
    >>> especially interested in hearing your results if you are running an older
    >>> distribution of linux or have a complicated network environment.
    >>> (Multi-homed, NAT, etc.)
    >>>
    >>>
    >>>
    >>> This change will also be coming to the older Source games, as well. The
    >>> binaries in this zip **should** be compatible with those games,
    >>> although I havenât tested it specifically so there might be an issue.
    >>> Weâll send a similar announcement to operators of those servers on the
    >>> appropriate mailing list when we get closer to updating those games.
    >>>
    >>>
    >>>
    >>> - Fletch
    >>>
    >>>
    >>>
    >>>
    >>>
    >>> README.TXT:
    >>>
    >>>
    >>>
    >>> Thanks for helping test compatibility with these new Steam binaries for
    >>> the
    >>>
    >>> dedicated server.
    >>>
    >>>
    >>>
    >>> Place the files for your platform into your bin folder. They should
    >>> replace
    >>>
    >>> files with the same name. (steamerrorreporter.exe on Win32 is new.)
    >>>
    >>>
    >>>
    >>> **PLEASE DELETE** the files listed below, if they are present:
    >>>
    >>>
    >>>
    >>> Linux:
    >>>
    >>> libstdc++.so.6
    >>>
    >>> libtier0_s.so
    >>>
    >>> libvstdlib_s.so
    >>>
    >>> libsteam.so
    >>>
    >>>
    >>>
    >>> Windows:
    >>>
    >>> steam.dll
    >>>
    >>>
    >>>
    >>> We believe that they are no longer be needed and we will no longer be
    >>> shipping them.
    >>>
    >>> Please let us know if this is not the case.
    >>>
    >>>
    >>>
    >>> These binaries will communicate with Steam using the new WebSockets
    >>> protocol. Previously
    >>>
    >>> a bespoke UDP protocol was used. You should see a TCP connection to a
    >>> Valve server on
    >>>
    >>> port 443, bound to a local ephemeral port. There is currently no
    >>> mechanism to control
    >>>
    >>> what local IP or port this connection is bound to. However, it does
    >>> obey HTTP proxy,
    >>>
    >>> so if you need to control the public IP you can do that. (The master
    >>> server may refuse
    >>>
    >>> to list your server if the public IP used to talk to Steam does not
    >>> match the IP you are
    >>>
    >>> advertising for game traffic.) Alternatively, you can add -udpforce
    >>> on the command line
    >>>
    >>> to disable websockets and force the use of the old UDP protocol. Please
    >>> dont do this
    >>>
    >>> unless you need to. In the future WebSockets will be the preferred (and
    >>> better-supported)
    >>>
    >>> protocol. The UDP protocol will likely be around for some time, but
    >>> eventually well
    >>>
    >>> phase it out.
    >>>
    >>>
    >>>
    >>> Things to test:
    >>>
    >>> * Does the server boot with those files deleted.
    >>> (Especially on old distros.)
    >>>
    >>> * Does the server have any trouble talking to Steam
    >>> using websockets.
    >>>
    >>>
    >>>
    >>> The connection_log[_xxx].txt file is also a potentially interesting
    >>> source of
    >>>
    >>> information about how your server is talking to Steam.
    >>>
    >>>
    >>>
    >>> We will make a special announcement when we release the update that
    >>> makes this change.
    >>>
    >>> Until you see that announcement, you can assume that no change has been
    >>> made to the
    >>>
    >>> Steam binaries or method used to talk to Steam.
    >>>
    >>> _______________________________________________
    >>> Csgo_servers mailing list
    >>> Csgo_servers@.com
    >>> https://.com///listinfo/csgo_servers
    >>>
    >>
    >> _______________________________________________
    >> Csgo_servers mailing list
    >> Csgo_servers@.com
    >> https://.com///listinfo/csgo_servers
    >>
    >
    >

    --001a1140253897218b05567e8910
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    <div dir=ltr>same with -IP</div><div class=gmail_extra><br><div class=gmail_quote>On Fri, Aug 11, 2017 at 9:25 PM, dedimark <span dir=ltr>&lt;<a href=mailto:dedimarknet@gmail.com target=_blank>dedimarknet@gmail.com</a>&gt;</span> wrote:<br><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex><div dir=ltr>Debian 8<div><br></div><div>/etc/network/interfaces</div><div><br></div><div><div># The primary network interface</div><div>auto eth0</div><div>iface eth0 inet static</div><div>        address 104.128.53.34</div><div>        netmask 255.255.255.224</div><div>        network 104.128.53.32</div><div>        broadcast 104.128.53.63</div><div>        gateway 104.128.53.33</div><div>        # dns-* options are implemented by the resolvconf package, if installed</div><div>        dns-nameservers 208.117.10.68</div><div>        dns-search <a href=http://hostvenom.com target=_blank>hostvenom.com</a></div><div><br></div><div>auto eth0:1</div><div>iface eth0:1 inet static</div><div>        address 104.128.53.35</div><div>        netmask 255.255.255.248</div><div>        gateway 104.128.53.33</div></div><div><br></div><div>server start with +ip 104.128.53.35 +net_public_adr 104.128.53.35</div><div><br></div><div>server automaticaly set 104.128.53.34 as public IP</div><div><br></div><div><div>version : <a href=http://1.35.9.7/13597 target=_blank>1.35.9.7/13597</a> 558/6816 secure  [G:1:987936]</div><div>udp/ip  : <a href=http://104.128.53.35:27015 target=_blank>104.128.53.35:27015</a>  (public ip: 104.128.53.34)</div></div><div><br></div><div>ant i cant connect to server</div><div><br></div><div>Thanks</div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div><div><br></div></div><div class=HOEnZb><div class=h5><div class=gmail_extra><br><div class=gmail_quote>On Fri, Aug 11, 2017 at 9:14 PM, Kyle Sanderson <span dir=ltr>&lt;<a href=mailto:kyle.leet@gmail.com target=_blank>kyle.leet@gmail.com</a>&gt;</span> wrote:<br><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex><div dir=auto>Fletch is back.<div dir=auto><br></div><div dir=auto>Any idea if you guys ever fixed the master IP binding issue on multi-homed systems? I still have my iptables rules forcing UDP as this was still an issue the last time you were kicking around.</div><div dir=auto><br></div><div dir=auto>Kyle.</div></div><div class=gmail_extra><br><div class=gmail_quote><div><div class=m_483744560867912890h5>On 11 Aug 2017 11:02 am, &quot;Fletcher Dunn&quot; &lt;<a href=mailto:fletcherd@valvesoftware.com target=_blank>fletcherd@valvesoftware.com</a>&gt; wrote:<br type=attribution></div></div><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex><div><div class=m_483744560867912890h5>





    <div lang=EN-US link=#0563C1 vlink=#954F72>
    <div class=m_483744560867912890m_5302760644735358432m_-3838995398709677771WordSection1>
    <p class=MsoNormal>Hello!  Weâre planning on updating the method that CSGO servers uses to talk to Steam in the week or two.  Weâd appreciate your help testing this change in advance to identify any potential problems.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>To see if this change will cause any problems with your setup, download this zip and follow the instructions in the readme.txt.  (Also pasted below.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><a href=http://media.steampowered.com/apps/730/steam_bins_test_20170811.zip target=_blank>http://media.steampowered.com/<wbr>apps/730/steam_bins_test_20170<wbr>811.zip</a><u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for your help.  Post a reply here if you have any issues.  Weâre especially interested in hearing your results if you are running an older distribution of linux or have a complicated network environment.  (Multi-homed, NAT, etc.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>This change will also be coming to the older Source games, as well.  The binaries in this zip *<b>should</b>* be compatible with those games, although I havenât tested it specifically so there might be an issue.  Weâll send a similar announcement
    to operators of those servers on the appropriate mailing list when we get closer to updating those games.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>- Fletch<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>README.TXT:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Thanks for helping test compatibility with these new Steam binaries for the<u></u><u></u></p>
    <p class=MsoNormal>dedicated server.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Place the files for your platform into your &quot;bin&quot; folder.  They should replace<u></u><u></u></p>
    <p class=MsoNormal>files with the same name.  (steamerrorreporter.exe on Win32 is new.)<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>**PLEASE DELETE** the files listed below, if they are present:<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Linux:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libstdc++.so.6<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libtier0_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libvstdlib_s.so<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  libsteam.so<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>                Windows:<u></u><u></u></p>
    <p class=MsoNormal>                              <wbr>  steam.dll<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We believe that they are no longer be needed and we will no longer be shipping them.<u></u><u></u></p>
    <p class=MsoNormal>Please let us know if this is not the case.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>These binaries will communicate with Steam using the new WebSockets protocol. Previously<u></u><u></u></p>
    <p class=MsoNormal>a bespoke UDP protocol was used.  You should see a TCP connection to a Valve server on<u></u><u></u></p>
    <p class=MsoNormal>port 443, bound to a local ephemeral port.  There is currently no mechanism to control<u></u><u></u></p>
    <p class=MsoNormal>what local IP or port this connection is bound to.  However, it does obey HTTP proxy,<u></u><u></u></p>
    <p class=MsoNormal>so if you need to control the public IP you can do that.  (The master server may refuse<u></u><u></u></p>
    <p class=MsoNormal>to list your server if the public IP used to talk to Steam does not match the IP you are<u></u><u></u></p>
    <p class=MsoNormal>advertising for game traffic.)  Alternatively, you can add &quot;-udpforce&quot; on the command line<u></u><u></u></p>
    <p class=MsoNormal>to disable websockets and force the use of the old UDP protocol.  Please don&#39;t do this<u></u><u></u></p>
    <p class=MsoNormal>unless you need to.  In the future WebSockets will be the preferred (and better-supported)<u></u><u></u></p>
    <p class=MsoNormal>protocol.  The UDP protocol will likely be around for some time, but eventually we&#39;ll
    <u></u><u></u></p>
    <p class=MsoNormal>phase it out.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>Things to test:<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server boot with those files deleted.  (Especially on old distros.)<u></u><u></u></p>
    <p class=MsoNormal>                * Does the server have any trouble talking to Steam using websockets.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>The connection_log[_xxx].txt file is also a potentially interesting source of<u></u><u></u></p>
    <p class=MsoNormal>information about how your server is talking to Steam.<u></u><u></u></p>
    <p class=MsoNormal><u></u> <u></u></p>
    <p class=MsoNormal>We will make a special announcement when we release the update that makes this change.<u></u><u></u></p>
    <p class=MsoNormal>Until you see that announcement, you can assume that no change has been made to the<u></u><u></u></p>
    <p class=MsoNormal>Steam binaries or method used to talk to Steam.<u></u><u></u></p>
    </div>
    </div>

    <br></div></div>______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com target=_blank>Csgo_servers@list.valvesoftwar<wbr>e.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.com<wbr>///listinfo/csgo<wbr>_servers</a><br></blockquote></div></div>
    <br>______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com target=_blank>Csgo_servers@list.valvesoftwar<wbr>e.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.com<wbr>///listinfo/csgo<wbr>_servers</a><br></blockquote></div><br></div>
    </div></div></blockquote></div><br></div>

    --001a1140253897218b05567e8910--


     
  4. John

    John Guest

    This is a multi-part message in MIME format.
    --------------96F29CB5CC48C1730601507A
    Content-Type: text/plain; charset=windows-1252; format=flowed
    Content-Transfer-Encoding: 7bit

    On 8/11/2017 11:02 AM, Fletcher Dunn wrote:
    >
    > There is currently no mechanism to control
    >
    > what local IP or port this connection is bound to. ... (The master
    > server may refuse
    >
    > to list your server if the public IP used to talk to Steam does not
    > match the IP you are
    >
    > advertising for game traffic.)
    >

    This would make the new mechanism incompatible with our systems, because
    all machines here have multiple IP addresses. Some other games have this
    same design flaw, including some Valve games on Linux (at least,
    historically). As Kyle does, we have a firewall rule in place on Linux
    that drops TCP connections to 27017:27019 on the outbound as a
    workaround for this (forcing a fallback to UDP mode).

    Before the official release, or at least before you phase out -udpforce,
    you should modify the software to do a bind() call before connect(),
    using the IP address specified on the command line.

    -John

    --------------96F29CB5CC48C1730601507A
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    Content-Transfer-Encoding: 7bit

    <html>
    <head>
    <meta http-equiv=Content-Type content=text/html;
    charset=windows-1252>
    </head>
    <body text=#000000 bgcolor=#FFFFFF>
    <div class=moz-cite-prefix>On 8/11/2017 11:02 AM, Fletcher Dunn
    wrote:<br>
    </div>
    <blockquote type=cite
    cite=mid:770639FC61A30543AE6B96029C088B03F06A2DAC@exchange01.valvesoftware.com>
    <p class=MsoNormal>There is currently no mechanism to control<o:p></o:p></p>
    <p class=MsoNormal>what local IP or port this connection is
    bound to. ... (The master server may refuse<o:p></o:p></p>
    <p class=MsoNormal>to list your server if the public IP used to
    talk to Steam does not match the IP you are<o:p></o:p></p>
    <p class=MsoNormal>advertising for game traffic.)</p>
    </blockquote>
    <br>
    This would make the new mechanism incompatible with our systems,
    because all machines here have multiple IP addresses. Some other
    games have this same design flaw, including some Valve games on
    Linux (at least, historically). As Kyle does, we have a firewall
    rule in place on Linux that drops TCP connections to 27017:27019 on
    the outbound as a workaround for this (forcing a fallback to UDP
    mode).<br>
    <br>
    Before the official release, or at least before you phase out
    -udpforce, you should modify the software to do a bind() call before
    connect(), using the IP address specified on the command line.<br>
    <br>
    -John<br>
    </body>
    </html>

    --------------96F29CB5CC48C1730601507A--


     
  5. FletcherDunn

    FletcherDunn Guest

    --_000_770639FC61A30543AE6B96029C088B03F06A2EFEexchange01valve_
    Content-Type: text/plain; charset=us-ascii
    Content-Transfer-Encoding: quoted-printable

    I dont know if/when well have a better solution than HTTP proxy for controlling the public IP for websockets. However, in the meantime, -udpforce on the command line should work. Can you please confirm that it does?

    Im sure well make sure there is a reasonable solution for multihomed servers.

    From: Csgo_servers [mailto:csgo_servers-bounces@.com] On Behalf Of John
    Sent: Friday, August 11, 2017 11:36 AM
    To: csgo_servers@.com
    Subject: Re: [Csgo_servers] Compatibility test for incoming change

    On 8/11/2017 11:02 AM, Fletcher Dunn wrote:
    There is currently no mechanism to control
    what local IP or port this connection is bound to. ... (The master server may refuse
    to list your server if the public IP used to talk to Steam does not match the IP you are
    advertising for game traffic.)

    This would make the new mechanism incompatible with our systems, because all machines here have multiple IP addresses. Some other games have this same design flaw, including some Valve games on Linux (at least, historically). As Kyle does, we have a firewall rule in place on Linux that drops TCP connections to 27017:27019 on the outbound as a workaround for this (forcing a fallback to UDP mode).

    Before the official release, or at least before you phase out -udpforce, you should modify the software to do a bind() call before connect(), using the IP address specified on the command line.

    -John

    --_000_770639FC61A30543AE6B96029C088B03F06A2EFEexchange01valve_
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    <p class=MsoNormal><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:#1F497D>I don&#8217;t know if/when we&#8217;ll have a better solution than HTTP proxy for controlling the public IP for websockets.&nbsp; However, in the meantime, -udpforce on the command
    line should work.&nbsp; Can you please confirm that it does?<o:p></o:p></span></p>
    <p class=MsoNormal><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:#1F497D><o:p>&nbsp;</o:p></span></p>
    <p class=MsoNormal><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:#1F497D>I&#8217;m sure we&#8217;ll make sure there is a reasonable solution for multihomed servers.<o:p></o:p></span></p>
    <p class=MsoNormal><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:#1F497D><o:p>&nbsp;</o:p></span></p>
    <div>
    <div style=border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in>
    <p class=MsoNormal><b><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:windowtext>From:</span></b><span style=font-size:11.0pt;font-family:&quot;Calibri&quot;,sans-serif;color:windowtext> Csgo_servers [mailto:csgo_servers-bounces@.com]
    <b>On Behalf Of </b>John<br>
    <b>Sent:</b> Friday, August 11, 2017 11:36 AM<br>
    <b>To:</b> csgo_servers@.com<br>
    <b>Subject:</b> Re: [Csgo_servers] Compatibility test for incoming change<o:p></o:p></span></p>
    </div>
    </div>
    <p class=MsoNormal><o:p>&nbsp;</o:p></p>
    <div>
    <p class=MsoNormal>On 8/11/2017 11:02 AM, Fletcher Dunn wrote:<o:p></o:p></p>
    </div>
    <blockquote style=margin-top:5.0pt;margin-bottom:5.0pt>
    <p class=MsoNormal style=mso-margin-top-alt:auto;mso-margin-bottom-alt:auto>There is currently no mechanism to control<o:p></o:p></p>
    <p class=MsoNormal style=mso-margin-top-alt:auto;mso-margin-bottom-alt:auto>what local IP or port this connection is bound to. ... (The master server may refuse<o:p></o:p></p>
    <p class=MsoNormal style=mso-margin-top-alt:auto;mso-margin-bottom-alt:auto>to list your server if the public IP used to talk to Steam does not match the IP you are<o:p></o:p></p>
    <p class=MsoNormal style=mso-margin-top-alt:auto;mso-margin-bottom-alt:auto>advertising for game traffic.)<o:p></o:p></p>
    </blockquote>
    <p class=MsoNormal><br>
    This would make the new mechanism incompatible with our systems, because all machines here have multiple IP addresses. Some other games have this same design flaw, including some Valve games on Linux (at least, historically). As Kyle does, we have a firewall
    rule in place on Linux that drops TCP connections to 27017:27019 on the outbound as a workaround for this (forcing a fallback to UDP mode).<br>
    <br>
    Before the official release, or at least before you phase out -udpforce, you should modify the software to do a bind() call before connect(), using the IP address specified on the command line.<br>
    <br>
    -John<o:p></o:p></p>
    </div>
    </body>
    </html>

    --_000_770639FC61A30543AE6B96029C088B03F06A2EFEexchange01valve_--


     
  6. MarcoPadovan

    MarcoPadovan Guest

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    Hi,

    centos 7, uploaded the binaries, removed the files mentioned in the readme,
    added -udpforce to the cmd line (as all our servers are multihomed) but it
    seems to still be showing the wrong public IP:

    version : 1.35.9.7/13597 558/6816 secure [G:1: xxxxxxx]
    udp/ip : xx.xxx.x.227:27015 (public ip: xx.xxx.x.226)

    on other servers with current steam binaries it reads as:
    udp/ip : xx.xxx.x.227:27015 (public ip: xx.xxx.x.227)

    so the public ip is wrong here... with the new binary it uses the main
    machine ip instead of the one it should be assigned to.

    connection_log.txt

    [2017-08-17 09:56:12] Log session started
    [2017-08-17 09:56:12] [0,0] SetSteamID( [G:1:0] )
    [2017-08-17 09:56:12] [0,0] Server says 0% of connections should be
    websockets, we rolled 3 - using UDP as default.
    [2017-08-17 09:56:12] CCMInterface::YieldingConnect -- no CMs cached
    locally, calling ISteamDirectory/GetCMList web api. . .
    [2017-08-17 09:56:12] CCMInterface::YieldingConnect -- got 180 CMs and 100
    WebSocket CMS from ISteamDirectory/GetCMList.
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm01-ord.cm.steampowered.com:27021) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm04-ord.cm.steampowered.com:27021) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm04-ord.cm.steampowered.com:443) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm02-ord.cm.steampowered.com:27021) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm02-ord.cm.steampowered.com:443) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm01-ord.cm.steampowered.com:443) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm03-ord.cm.steampowered.com:443) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm03-ord.cm.steampowered.com:27021) starting...
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm04-ord.cm.steampowered.com:443) results: 18.4207ms + load 28.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() stopping early for good host (
    cm04-ord.cm.steampowered.com:443)
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm02-ord.cm.steampowered.com:27021) results: 18.4138ms + load 24.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm01-ord.cm.steampowered.com:443) results: 18.4076ms + load 26.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm03-ord.cm.steampowered.com:443) results: 18.1608ms + load 25.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm02-ord.cm.steampowered.com:443) results: 18.4035ms + load 25.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm01-ord.cm.steampowered.com:27021) results: 20.6122ms + load 25.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm04-ord.cm.steampowered.com:27021) results: 38.0018ms + load 23.0000
    [2017-08-17 09:56:12] [0,0] PingWebSocketCM() (
    cm03-ord.cm.steampowered.com:27021) results: 20.0670ms + load 25.0000
    [2017-08-17 09:56:12] [1,3] Connect() starting connection
    (eNetQOSLevelMedium, cm02-ord.cm.steampowered.com:27021, WebSocket)
    [2017-08-17 09:56:12] [1,3] ConnectionCompleted() (162.254.193.7:27021,
    WebSocket)
    [2017-08-17 09:56:12] [1,3] RecvMsgClientLogOnResponse() : [G:1:xxxxxxx]
    OK

    On Sat, Aug 12, 2017 at 9:15 AM, Ejziponken <ejziponken@gmail.com> wrote:

    > Hi.
    >
    > My machines have multiple IPs and this is not working for me. I cant
    > connect. Also the -udpforce in the command line does not fix anything,
    > still cant connect.
    >
    > Im on Gentoo. Not sure what information you need from me.
    >
    >
    >
    > --
    > View this message in context: http://csgo-servers.1073505.
    > n5.nabble.com/Compatibility-test-for-incoming-change-tp12479p12486.html
    > Sent from the CSGO_Servers mailing list archive at Nabble.com.
    >
    > _______________________________________________
    > Csgo_servers mailing list
    > Csgo_servers@.com
    > https://.com///listinfo/csgo_servers
    >

    --001a113fa4048d85400556f028f3
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    <div dir=ltr>Hi,<div><br></div><div>centos 7, uploaded the binaries, removed the files mentioned in the readme, added -udpforce to the cmd line (as all our servers are multihomed) but it seems to still be showing the wrong public IP:</div><div><br></div><div><div>version : <a href=http://1.35.9.7/13597>1.35.9.7/13597</a> 558/6816 secure  [G:1: xxxxxxx]</div><div>udp/ip  : xx.xxx.x.227:27015  (public ip: xx.xxx.x.226)</div></div><div><br></div><div>on other servers with current steam binaries it reads as:</div><div>udp/ip  : xx.xxx.x.227:27015  (public ip: xx.xxx.x.227)<br></div><div><br></div><div>so the public ip is wrong here... with the new binary it uses the main machine ip instead of the one it should be assigned to.</div><div><br></div><div>connection_log.txt</div><div><br></div><div><div>[2017-08-17 09:56:12] Log session started</div><div>[2017-08-17 09:56:12] [0,0] SetSteamID( [G:1:0] )</div><div>[2017-08-17 09:56:12] [0,0] Server says 0% of connections should be websockets, we rolled 3 - using UDP as default.</div><div>[2017-08-17 09:56:12] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api. . .</div><div>[2017-08-17 09:56:12] CCMInterface::YieldingConnect -- got 180 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList.</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm01-ord.cm.steampowered.com:27021>cm01-ord.cm.steampowered.com:27021</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm04-ord.cm.steampowered.com:27021>cm04-ord.cm.steampowered.com:27021</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm04-ord.cm.steampowered.com:443>cm04-ord.cm.steampowered.com:443</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm02-ord.cm.steampowered.com:27021>cm02-ord.cm.steampowered.com:27021</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm02-ord.cm.steampowered.com:443>cm02-ord.cm.steampowered.com:443</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm01-ord.cm.steampowered.com:443>cm01-ord.cm.steampowered.com:443</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm03-ord.cm.steampowered.com:443>cm03-ord.cm.steampowered.com:443</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm03-ord.cm.steampowered.com:27021>cm03-ord.cm.steampowered.com:27021</a>) starting...</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm04-ord.cm.steampowered.com:443>cm04-ord.cm.steampowered.com:443</a>) results: 18.4207ms + load 28.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() stopping early for good host (<a href=http://cm04-ord.cm.steampowered.com:443>cm04-ord.cm.steampowered.com:443</a>)</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm02-ord.cm.steampowered.com:27021>cm02-ord.cm.steampowered.com:27021</a>) results: 18.4138ms + load 24.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm01-ord.cm.steampowered.com:443>cm01-ord.cm.steampowered.com:443</a>) results: 18.4076ms + load 26.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm03-ord.cm.steampowered.com:443>cm03-ord.cm.steampowered.com:443</a>) results: 18.1608ms + load 25.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm02-ord.cm.steampowered.com:443>cm02-ord.cm.steampowered.com:443</a>) results: 18.4035ms + load 25.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm01-ord.cm.steampowered.com:27021>cm01-ord.cm.steampowered.com:27021</a>) results: 20.6122ms + load 25.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm04-ord.cm.steampowered.com:27021>cm04-ord.cm.steampowered.com:27021</a>) results: 38.0018ms + load 23.0000</div><div>[2017-08-17 09:56:12] [0,0] PingWebSocketCM() (<a href=http://cm03-ord.cm.steampowered.com:27021>cm03-ord.cm.steampowered.com:27021</a>) results: 20.0670ms + load 25.0000</div><div>[2017-08-17 09:56:12] [1,3] Connect() starting connection (eNetQOSLevelMedium, <a href=http://cm02-ord.cm.steampowered.com:27021>cm02-ord.cm.steampowered.com:27021</a>, WebSocket)</div><div>[2017-08-17 09:56:12] [1,3] ConnectionCompleted() (<a href=http://162.254.193.7:27021>162.254.193.7:27021</a>, WebSocket)</div><div>[2017-08-17 09:56:12] [1,3] RecvMsgClientLogOnResponse() : [G:1:xxxxxxx] &#39;OK&#39;</div></div></div><div class=gmail_extra><br><div class=gmail_quote>On Sat, Aug 12, 2017 at 9:15 AM, Ejziponken <span dir=ltr>&lt;<a href=mailto:ejziponken@gmail.com target=_blank>ejziponken@gmail.com</a>&gt;</span> wrote:<br><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex>Hi.<br>
    <br>
    My machines have multiple IPs and this is not working for me. I cant<br>
    connect. Also the &quot;-udpforce&quot; in the command line does not fix anything,<br>
    still cant connect.<br>
    <br>
    Im on Gentoo. Not sure what information you need from me.<br>
    <br>
    <br>
    <br>
    --<br>
    View this message in context: <a href=http://csgo-servers.1073505.n5.nabble.com/Compatibility-test-for-incoming-change-tp12479p12486.html rel=noreferrer target=_blank>http://csgo-servers.1073505.<wbr>n5.nabble.com/Compatibility-<wbr>test-for-incoming-change-<wbr>tp12479p12486.html</a><br>
    Sent from the CSGO_Servers mailing list archive at Nabble.com.<br>
    <div class=HOEnZb><div class=h5><br>
    ______________________________<wbr>_________________<br>
    Csgo_servers mailing list<br>
    <a href=mailto:Csgo_servers@.com>Csgo_servers@list.<wbr>valvesoftware.com</a><br>
    <a href=https://.com///listinfo/csgo_servers rel=noreferrer target=_blank>https://.<wbr>com///listinfo/<wbr>csgo_servers</a></div></div></blockquote></div><br></div>

    --001a113fa4048d85400556f028f3--


     

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