Re: [hlds] Community project

Discussion in 'HLDS / Valve Windows newsletter' started by E.Olsen, Mar 19, 2017.

  1. E.Olsen

    E.Olsen Guest

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    Looks like a ton of work went into this, so Im willing to throw some
    support behind ya. ;-)

    Good luck!

    On Sat, Mar 18, 2017 at 8:31 PM, admin@teamwork.tf <admin@teamwork.tf>
    wrote:

    > So in the last two months Ive been working on community quick-play.
    > Its a (hopefully) better version of the current server browser, where
    > you can join any populated TF2 game-server with some sense of overview.
    > If you want to check it out, its available at
    > https://teamwork.tf/community/quickplay
    >
    > Combined with the new website, I (and Redsun) have worked on making an
    > open-source project called Project Beacon. Its basically a plugin
    > that allows any website to identify a TF2 gameserver as a larger
    > community of gameservers. You have the ability to sign so called
    > beacons which anyone can verify and use for their own website/project.
    > This is also what the teamwork.tf website uses to link community server
    > providers with actual game servers (this way you can prevent there are
    > fake community servers and get extra server context). More information
    > is available at https://github.com/teamworktf/teamwork_server_beacon
    >
    > At last, there are also some wicked statistics available on the
    > teamwork.tf website about players on Casual/Community servers and what
    > gamemode they are playing. Even a cool map on which you can see where
    > the game servers are running (https://teamwork.tf/worldmap/live and
    > https://teamwork.tf/worldmap/csgo/live) in case youre interested.
    >
    > I thought this might be important to share with other community server
    > providers. Sorry to hijack this mailing list, but I just couldnt resist ;)
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >

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    <div dir=ltr>Looks like a ton of work went into this, so I&#39;m willing to throw some support behind ya. ;-)<div><br></div><div>Good luck!</div></div><div class=gmail_extra><br><div class=gmail_quote>On Sat, Mar 18, 2017 at 8:31 PM, <a href=mailto:admin@teamwork.tf>admin@teamwork.tf</a> <span dir=ltr>&lt;<a href=mailto:admin@teamwork.tf target=_blank>admin@teamwork.tf</a>&gt;</span> wrote:<br><blockquote class=gmail_quote style=margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex>So in the last two months I&#39;ve been working on &quot;community quick-play&quot;.<br>
    It&#39;s a (hopefully) better version of the current server browser, where<br>
    you can join any populated TF2 game-server with some sense of overview.<br>
    If you want to check it out, it&#39;s available at<br>
    <a href=https://teamwork.tf/community/quickplay rel=noreferrer target=_blank>https://teamwork.tf/community/<wbr>quickplay</a><br>
    <br>
    Combined with the new website, I (and Redsun) have worked on making an<br>
    open-source project called &quot;Project Beacon&quot;. It&#39;s basically a plugin<br>
    that allows any website to identify a TF2 gameserver as a larger<br>
    community of gameservers. You have the ability to sign so called<br>
    &quot;beacons&quot; which anyone can verify and use for their own website/project.<br>
    This is also what the <a href=http://teamwork.tf rel=noreferrer target=_blank>teamwork.tf</a> website uses to link community server<br>
    providers with actual game servers (this way you can prevent there are<br>
    fake community servers and get extra server context). More information<br>
    is available at <a href=https://github.com/teamworktf/teamwork_server_beacon rel=noreferrer target=_blank>https://github.com/teamworktf/<wbr>teamwork_server_beacon</a><br>
    <br>
    At last, there are also some wicked statistics available on the<br>
    <a href=http://teamwork.tf rel=noreferrer target=_blank>teamwork.tf</a> website about players on Casual/Community servers and what<br>
    gamemode they are playing. Even a cool map on which you can see where<br>
    the game servers are running (<a href=https://teamwork.tf/worldmap/live rel=noreferrer target=_blank>https://teamwork.tf/worldmap/<wbr>live</a> and<br>
    <a href=https://teamwork.tf/worldmap/csgo/live rel=noreferrer target=_blank>https://teamwork.tf/worldmap/<wbr>csgo/live</a>) in case you&#39;re interested.<br>
    <br>
    I thought this might be important to share with other community server<br>
    providers. Sorry to hijack this mailing list, but I just couldn&#39;t resist ;)<br>
    <br>
    ______________________________<wbr>_________________<br>
    <br>
    <a href=https://i3d.net rel=noreferrer target=_blank>https://.<wbr>com///listinfo/<wbr>hlds</a><br>
    </blockquote></div><br></div>

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