25-11-2007, 05:35
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#1 (permalink)
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| ►Super Baus
Join Date: 12 December 06 Location: The Netherlands
Posts: 23,052
Downloads: 1914 Uploads: 1804
Xfire: bluezone66 | Inhoud eerste patch Unreal Tournament III bekend gemaakt Unreal Tournament 3 is nog maar net een dag uit en er is al nieuws over een patch. Gameplayperikelen, AI-storingen, server browser, interface etc.: alles moet er aan geloven. Gameplay: - - Fixed scaling of certain player meshes (increased in size some human and
- robot meshes). *Addresses meshes being smaller than collision box, as well as
- eyeheight issues.
- - Fixed feigning death into/through ForcedDirVolumes.
- - Fixed grenade effects in water.
- - Increased hellbender rear turret damage.
- - Reduced Goliath machine gun spread, plus slight damage increase.
- - Fixed warfare scoring for locking down a prime node not called "prime
- node".
- - Slightly increased momentum taken for damage by mantas and vipers.
- - Flak, Rocket, and Shock do slightly more damage to manta and viper.
- - Made sure Hellfire SPMA cannon can't fire through walls.
- - Increased incoming SPMA fire sound radius.
- - Fixed impact jumping with hoverboard.
- - Fixed bot Pawns losing their PRI at the end of the match, causing them to,
- among other things, be invisible
- - Fixed being able to switch away from the rocket launcher in the delay
- between the third rocket being loaded and the weapon autofiring.
AI: - - Improved bot AI with darkwalker.
- - Tweaked bot voice message frequencies.
- - Bot aiming tweaks.
- - Fixed bots attacking friendly player in rare cases when that player recently
- stole an enemy vehicle.
- - Fixed bots not handling the "Hold This Position" order correctly when the
- player giving the order is in a multi-person vehicle.
Demo playback: - - Fixed demo playback not ending/looping correctly when the demo ends due to
- the DemoRecSpectator being destroyed before the end of the file is reached.
- - Demos can now be paused.
- - By default, demo playback now runs at full speed and interpolates in between
- demo frames using the normal client simulation code. The old frame-locked
- method is still available by passing ?disallowinterp. Timedemos are unaffected
- by this change.
- - Fixed demoplay URL parsing counting the options as part of the filename
- unless an extension was specified in the demo name
- - Added a "Delete Demo" button to the demo playback menu.
- - Demo playback now properly handles rotation when viewing a Pawn in first
- person.
- - Fixed looking around while spectating a vehicle.
Server Browser: - - Implemented "Server History" tab page in server browser, with ability to
- "lock" favorites on that page.
- - Added 'Join as spectator' feature.
- - Server browser uses smaller font to display more servers.
- - Fixed custom mutators not appearing in server browser.
- - Fixed custom gametypes not displayed in server browser's window.
- - Fixed server browser's listed MaxPlayers being incorrect.
- - Added filter option for dedicated servers.
- - Fixed server browser showing an incorrect goal score and time limit when the
- .ini values were used.
User Interface: - - Can now save settings/progress even if have never created a profile.
- - Added ping and connect time to scoreboard.
- - Removed annoying confirmation menu when starting a game.
- - Removed unnecessary top settings page (can use tabs at the top of the
- settings to navigate).
- - Added a Messages tab to the mid game menu.
- - Friends messages now saved until explicitly deleted.
- - Finer control over mouse sensitivity, using an edit box instead of a
- slider.
- - Added framerate smoothing and FOV options to the advanced video menu.
- - Increased max players/bots in menus to 32.
- - Fixed auto switching to vote menu at end of match.
- - Improved mid game menu performance (don't render world behind it).
- - Added version number to main menu.
- - Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
- the [WinDrv.WindowsClient] of your UTEngine.ini to enable
- gamepads/joysticks).
HUD: - - Added the killer weapon to victim messages.
- - Fixed flag and orb scaling in minimap at high resolutions.
- - Fixed node teleporter not showing "You can't teleport with orb" message on
- clients.
- - Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
- - Still draw the clock on the scoreboard after the game is over.
- - Fixed Duel HUD issues.
Networking: - - Implemented STUN support (Simple Traversal of UDP Through Network Address
- Translators) to enable clients and servers to connect from behind a NAT.
- - Fixed team scores very rarely not updating for a client.
- - Fixed bot faction option when running a listen server.
- - Fixed link setup not reset correctly when going from a map with a custom
- link setup to one using the default.
- - Fixed a case where Duel would place an incoming player on the wrong team
- when some players were still travelling.
- - Bullseye stats are now properly recorded.
- - Fixed clients not travelling to downloaded maps correctly.
- - Fixed the client and server getting into a loop sending each other close
- messages in some situations.
- - Quick match incorporates player rating into search decision.
- - Fixed issue where Vista clients would not receive all servers from a server
- browser search.
- - Applied proper fix to suppressing voice on dedicated servers.
- - Fixed issues with players not getting on right team in Duel and
- Duel+Survival if a player leaves in certain timing windows during map
- transitions.
- - Fixed previous level PRIs showing up on the scoreboard/leaderboard after the
- client travels (making it look like players have already scored lots of points
- when those clients are in fact still loading)
- - Fixed losing your custom character mesh after changing teams during a
- match.
Server Administration: - - Reduced tick rate for dedicated servers with no clients (saves CPU on idle
- servers).
- - Dedicated servers do not require CD keys.
- - Added -configsubdir= command line option to cause .ini files to be
- loaded/saved from the specified subdirectory of Game\Config\
- - Added QueryPort configuration and command line option.
- - Added an "AdminChangeOption [option] [value]" console command for server
- admins. This allows changing most simple .ini values (e.g. GoalScore) from the
- client. This command will not override URL options. The change will take
- effect after the next map change.
- - Added an "AdminPublishMapList" console command for server admins. This
- overrides the server's map list for the current game type with the one on the
- client that used the command.
- - Uses GameReplicationInfo.ServerName if set for the name of the server on the
- server browser.
- - Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
- player from sending voip to others
- - Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player
- from send text messages to others
- - Updated AdminPlayerList to show the PlayerID of the players on the server.
- - Updated Kick/Ban to allow for using either the player name or the id
Map Specific - - Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- - Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
- section.
- - Fixed some VCTF-Suspense pathing issues.
- - Fixed issues with circular lift on DM-Deimos.
- - Fixed translucent mesh sorting issues in DM-Gateway.
Campaign/Co-op: - - Fixed a bug that could cause too many bots to be added to co-op matches in
- some cases.
- - Added support for seamless travel interrupting a travel to start another
- travel. This fixes single player breaking if the host selects the next mission
- before the clients have finished travelling to the mission selection level
- - Fixed extra copy of a character when a human player leaves a co-op game at
- the right time.
- - Changed network loss during single player to result in player signed in
- locally.
Modding: - - Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
- entries are in this array, the mutator will only be visible in the menus if
- the selected gametype is found in the array.
- - Fixed custom gametype midgame menus not being used correctly.
- - Shipping script compiler now allows localized/config defaultproperties
- because otherwise autodownloaded mods have no way for their localized/config
- variables to work.
- - Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
- that can be modified without creating a dependancy.
Bron: Blue News |
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