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Old 5-12-2008, 13:45   #1 (permalink)
Michiel elmuerte Hendriks
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Default Re: [ut3servers] don't call us, we'll call you

On Thu, Nov 27, 2008 at 12:18:17AM -0800, Noel Houck wrote:
> On a side note, one thing I have always wondered is, why do game

companies
> not hire top players to give them feedback during creation of the
> games?


Because "top" gamers do not make good game designers, just people who
case operate very well within the rule system which was forced upon them
by others.
The important thing in a game is the fun-factor, something which is
different for everybody.

I've seen quite some "top" gamers crank down the graphics settings so
low that the game is basically toned down to a few distinctive colors
and extremely blured textures. They do not do that for the FPS, they do
it for visibility reasons. But by doing that they actually break the
rule set, because visibility in 3D shooters is part of the game
play. Same thing with hit-sounds. (I consider these things cheating)
The negative gameplay related comments I usually see are simply caused
by the fact that the comment maker sucks at that particular aspect of
the gameplay. "It's too dark.", no.. you just suck at noticing players.

Game developers are usually (pretty much a requirement I think) avid
gamers, usually playing a lot of different games. "top" gamers usually
only play a few games. Game devs should be able to "feel" what works and
what doesn't. That doesn't mean gamers will like what the devs think
feels best, but that's because the gamers don't know the things that
were scrapped. It's simply rude or ignorant to think that game
developers don't know what they are doing.

I'm not saying top gamers are never good game designers. For example
look at Cliff, he was a top "Super Mario Bros." gamer. And eventually
Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/40599-re-ut3servers-dont-call-us-well-call-you.html
created succesfull games like Jazz Jackrabbit and Gears of War. But how
many "Super Mario Bros." gamers do you think would like Cliff's version
of the game.

--
Michiel "elmuerte" Hendriks elmuerte (AT) drunksnipers (DOT) com
the Unreal Admin page http://www.unrealadmin.org

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