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Downloads: Uploads: | dont you think it would be wise to make a sticky on the epic forums so server admins who are not on the admin mailing list can download it??> Date: Mon, 15 Sep 2008 15:50:35 -0400> From: Jeff.Morris (AT) EPICGAMES (DOT) COM> Subject: Re: [ut3servers] Server termination> To: UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM> > > If it works it works! There are currently no plans to patch UT2004.> > Jeff> > > -----Original Message-----> From: UT3 Servers [mailto:UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Stephen C-E> Sent: Monday, September 15, 2008 3:29 PM> To: UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM> Subject: Re: [ut3servers] Server termination> > Thanks Jeff,> > Are we OK to treat Shambler's fix for UT2004 as official, or could you> roll it into patch 3373+?> > It may be that you're done patching UT2004 - it'd be good to know either> way.> > Thanks again> > Piglet> > > Jeff Morris wrote:> > v1.3 Windows exe that addresses this issue can be found here: http://www.epicgames.com/download/ut3.exe.> >> > Please let me know if this doesn't help the issue. Linux v1.3 DS is in closed beta, so we should be able to roll this into that release.> >> > Thanks.> >> > Jeff> >> >> > -----Original Message-----> > From: UT3 Servers [mailto:UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Jeff Morris> > Sent: Monday, September 15, 2008 10:29 AM> > To: UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM> > Subject: Re: [ut3servers] Server termination> >> > Hi guys. We should have a beta exe that addresses this issue for ut3 servers available today. If you guys give it a clean bill of health, we'll make it publically available.> >> > Thanks!> >> > Jeff> >> > -----Original Message-----> > From: UT3 Servers [mailto:UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of [PHX]Big_Deal> > Sent: Saturday, September 13, 2008 10:04 AM> > To: UT3SERVERS (AT) LIST (DOT) EPICGAMES.COM> > Subject: [ut3servers] Server termination> >> > Hi> > Today my server shut down allready 3 times with this error> >> > Critical: appError called:> > Critical: Ran out of virtual memory. To prevent this condition, you must> > free up more space on your primary hard disk.> > Critical: Windows GetLastError: Falscher Parameter. (87)> > Log: === Critical error: ===> > Ran out of virtual memory. To prevent this condition, you must free up> > more space on your primary hard disk.> >> > RaiseException() Address = 0x7c812aeb (filename not found)> > CxxThrowException() Address = 0x78158e89 (filename not found)> > Address = 0xba0102 (filename not found)> > Address = 0xe8781b4c (filename not found)> >> > I know it comes from from this bug:> > The problem is located in the function which reads the strings from the> > packet where is located a 32 bit number (was an index number in the> > previous Unreal engine 1 and 2) which specifies the size in bytes of the> > subsequent string to read.> >> > This function removes the sign of the number if it's negative and then> > tries to allocate an amount of memory double than this value because> > the new buffer is used for containing the unicode version of the string.> > Before copying the data is performed an additional check on the sign of> > the value for avoiding integer overflows (for example using the value> > 0x80000000).> >> > If an attacker uses a 32 bit number major than how much allocable on> > the system (like 0x7fffffff) the engine terminates immediately showing> > a log message like the following:> >> > Critical: Ran out of virtual memory. To prevent this condition, you> > must free up more space on your primary hard disk."> >> > Turning Point: Fall of Liberty is another game which uses the Unreal> > engine 3 but, differently to the others tested by me, the function> > which allocates the memory doesn't shut down the entire game for> > reporting the error but simply returns a NULL value (like a classical> > malloc) which is correctly handled and so the game is not vulnerable.> >> > The attack can be performed versus the server using one simple UDP> > packet with the possibility of spoofing it.> >> > We need a urgent fix!> >> > --> > [PHX]Big_Deal> > Leader and Admin> >> > PHOENIX UT3 SERVER : ut3://195.245.9.170:6666> > PHOENIX UT2004 VCTF AND TAM SERVER : ut2004://195.245.9.170:7777> > PHOENIX HOMEPAGE: http://www.phoenix-4ever.de> >> > ---------------------> > TO LEAVE THE LIST> > ---------------------> > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message> > (not the subject line), write: SIGNOFF UT3SERVERS> >> > ---------------------> > TO LEAVE THE LIST> > ---------------------> > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message> > (not the subject line), write: SIGNOFF UT3SERVERS> >> > ---------------------> > TO LEAVE THE LIST> > ---------------------> > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message> > Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/40820-re-ut3servers-server-termination.html (not the subject line), write: SIGNOFF UT3SERVERS> >> >> > ---------------------> TO LEAVE THE LIST> ---------------------> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message> (not the subject line), write: SIGNOFF UT3SERVERS> > ---------------------> TO LEAVE THE LIST> ---------------------> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message> (not the subject line), write: SIGNOFF UT3SERVERS __________________________________________________ _______________ Discover Bird's Eye View now with Multimap from Live Search http://clk.atdmt.com/UKM/go/111354026/direct/01/ Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=40820 --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3SERVERS |
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