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Old 6-3-2009, 22:06   #1 (permalink)
Daniel Weiss
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Default [ut3mods] Loading Screen Movies

I've been playing around with replacing the videos for the loading screens,
since they're just bink vids that I can configure cleanly in UTEngine.ini.
I've got a quick 30 frame/1 second long test video of the Unreal Demolition
logo (attached for the sake of it), that I've then got as the only loading
screen movie in my DefaultEngine.ini, which is as follows:


----------------------------------------------------------------------------------

[FullScreenMovie]
-StartupMovies=Copyright_PC
-StartupMovies=EpicLogo
-StartupMovies=MidwayLogo
-StartupMovies=UE3_logo
-StartupMovies=Nvidia_PC
-StartupMovies=Intel_Duo_Logo
-StartupMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie2
-LoadMapMovies=UT_loadmovie3
-LoadMapMovies=UT_loadmovie4
-LoadMapMovies=UT_loadmovie5
-LoadMapMovies=UT_loadmovie6
-LoadMapMovies=UT_loadmovie7
-LoadMapMovies=UT_loadmovie8
+LoadMapMovies=UD_loadmovie1
[Core.System]
+Paths=..\UnrealDemolition2\CookedPC
ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
[Engine.DataStoreClient]
GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
[Configuration]
BasedOn=..\UTGame\Config\DefaultEngine.ini
[URL]
Map=UTFrontEndUD2.ut3
LocalMap=UTFrontEndUD2.ut3
Name=Unreal Demolition 2
GameName=Unreal Demolition 2
GameNameShort=UD2

----------------------------------------------------------------------------------

Now, when I go to load a map, everything seems to work alright. The movie
loads, and the text overlay for the map name and load screen hints all comes
up. However, the movie or engine gets stuck in an infinite loop, never
actually loading into the game. Switching the load screens back to one of
the default UT3 load screens puts things back in working order. Is there
something special that needs to be done to the loading screen movies in
order to have them functionally work the same as the UT3 defaults, other
Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/52681-ut3mods-loading-screen-movies.html
than the bink conversion?

Dan

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Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
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Old 6-3-2009, 22:15   #2 (permalink)
Josh Adams
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Default Re: [ut3mods] Loading Screen Movies

I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang?

Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related.

Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Daniel Weiss
Sent: Friday, March 06, 2009 4:06 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: [ut3mods] Loading Screen Movies

I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows:
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681

----------------------------------------------------------------------------------

[FullScreenMovie]
-StartupMovies=Copyright_PC
-StartupMovies=EpicLogo
-StartupMovies=MidwayLogo
-StartupMovies=UE3_logo
-StartupMovies=Nvidia_PC
-StartupMovies=Intel_Duo_Logo
-StartupMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie2
-LoadMapMovies=UT_loadmovie3
-LoadMapMovies=UT_loadmovie4
-LoadMapMovies=UT_loadmovie5
-LoadMapMovies=UT_loadmovie6
-LoadMapMovies=UT_loadmovie7
-LoadMapMovies=UT_loadmovie8
+LoadMapMovies=UD_loadmovie1
[Core.System]
+Paths=..\UnrealDemolition2\CookedPC
ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
[Engine.DataStoreClient]
GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
[Configuration]
BasedOn=..\UTGame\Config\DefaultEngine.ini
[URL]
Map=UTFrontEndUD2.ut3
LocalMap=UTFrontEndUD2.ut3
Name=Unreal Demolition 2
GameName=Unreal Demolition 2
GameNameShort=UD2

----------------------------------------------------------------------------------

Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion?

Dan



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote

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Old 6-3-2009, 22:23   #3 (permalink)
Daniel Weiss
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Uploads:
Default Re: [ut3mods] Loading Screen Movies

Renaming a UT movie also presented constant looping of the load screen
movie. The log file (attached) didn't show anything unusual to me, or at
least, nothing that isn't there with standard movies in my current test
builds.

As a side note to this, the movie works and continues just fine when set
as a startup movie.

The Paths and ScriptPaths in the config are just holdovers from the 1.3
builds. nFringe wasn't moving my files to the correct directories without
some of the path switches, but I haven't gotten a chance yet to test whether
it's the paths in DefaultEditor or DefaultEngine, so it's something that's
on the list to investigate.

Dan

On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> wrote:

> I can't imagine what would not work with that. Does your log show
> anything interesting at the time of the hang?
>
>
>
> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini,
> see if it's somehow movie related.
>
>
>
> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with
> v2.0 (Relative paths like that won't work if you allow users to install
> the mod anywhere they want)
>
>
>
> Josh
>
>
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel
> Weiss
> *Sent:* Friday, March 06, 2009 4:06 PM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* [ut3mods] Loading Screen Movies
>
>
>
> I've been playing around with replacing the videos for the loading screens,
> since they're just bink vids that I can configure cleanly in UTEngine.ini.
> I've got a quick 30 frame/1 second long test video of the Unreal Demolition
> logo (attached for the sake of it), that I've then got as the only loading
> screen movie in my DefaultEngine.ini, which is as follows:
>
>
>
>
> ----------------------------------------------------------------------------------
>
>
>
> [FullScreenMovie]
> -StartupMovies=Copyright_PC
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
> -StartupMovies=EpicLogo
> -StartupMovies=MidwayLogo
> -StartupMovies=UE3_logo
> -StartupMovies=Nvidia_PC
> -StartupMovies=Intel_Duo_Logo
> -StartupMovies=UT_loadmovie1
> -LoadMapMovies=UT_loadmovie1
> -LoadMapMovies=UT_loadmovie2
> -LoadMapMovies=UT_loadmovie3
> -LoadMapMovies=UT_loadmovie4
> -LoadMapMovies=UT_loadmovie5
> -LoadMapMovies=UT_loadmovie6
> -LoadMapMovies=UT_loadmovie7
> -LoadMapMovies=UT_loadmovie8
> +LoadMapMovies=UD_loadmovie1
>
> [Core.System]
> +Paths=..\UnrealDemolition2\CookedPC
> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
>
> [Engine.DataStoreClient]
> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
>
> [Configuration]
> BasedOn=..\UTGame\Config\DefaultEngine.ini
>
> [URL]
> Map=UTFrontEndUD2.ut3
> LocalMap=UTFrontEndUD2.ut3
> Name=Unreal Demolition 2
> GameName=Unreal Demolition 2
> GameNameShort=UD2
>
>
>
>
> ----------------------------------------------------------------------------------
>
>
>
> Now, when I go to load a map, everything seems to work alright. The movie
> loads, and the text overlay for the map name and load screen hints all comes
> up. However, the movie or engine gets stuck in an infinite loop, never
> actually loading into the game. Switching the load screens back to one of
> the default UT3 load screens puts things back in working order. Is there
> something special that needs to be done to the loading screen movies in
> order to have them functionally work the same as the UT3 defaults, other
> than the bink conversion?
>
>
>
> Dan
>
>
>
> ---------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 6-3-2009, 22:36   #4 (permalink)
Jamie Galimberti
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Default Re: [ut3mods] Loading Screen Movies

under [FullScreenMovie] in your Engine.ini, check for this:

bShouldStopMovieAtEndOfLoadMap = TRUE
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681

I believe it is false by default. See if setting it to true stops the loop.

-Jamie

On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote:

> Renaming a UT movie also presented constant looping of the load screen
> movie. The log file (attached) didn't show anything unusual to me, or at
> least, nothing that isn't there with standard movies in my current test
> builds.
>
> As a side note to this, the movie works and continues just fine when set
> as a startup movie.
>
> The Paths and ScriptPaths in the config are just holdovers from the 1.3
> builds. nFringe wasn't moving my files to the correct directories without
> some of the path switches, but I haven't gotten a chance yet to test whether
> it's the paths in DefaultEditor or DefaultEngine, so it's something that's
> on the list to investigate.
>
> Dan
>
> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote:
>
>> I can't imagine what would not work with that. Does your log show
>> anything interesting at the time of the hang?
>>
>>
>>
>> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini,
>> see if it's somehow movie related.
>>
>>
>>
>> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with
>> v2.0 (Relative paths like that won't work if you allow users to install
>> the mod anywhere they want)
>>
>>
>>
>> Josh
>>
>>
>>
>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel
>> Weiss
>> *Sent:* Friday, March 06, 2009 4:06 PM
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>> *Subject:* [ut3mods] Loading Screen Movies
>>
>>
>>
>> I've been playing around with replacing the videos for the loading
>> screens, since they're just bink vids that I can configure cleanly in
>> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the
>> Unreal Demolition logo (attached for the sake of it), that I've then got as
>> the only loading screen movie in my DefaultEngine.ini, which is as follows:
>>
>>
>>
>>
>> ----------------------------------------------------------------------------------
>>
>>
>>
>> [FullScreenMovie]
>> -StartupMovies=Copyright_PC
>> -StartupMovies=EpicLogo
>> -StartupMovies=MidwayLogo
>> -StartupMovies=UE3_logo
>> -StartupMovies=Nvidia_PC
>> -StartupMovies=Intel_Duo_Logo
>> -StartupMovies=UT_loadmovie1
>> -LoadMapMovies=UT_loadmovie1
>> -LoadMapMovies=UT_loadmovie2
>> -LoadMapMovies=UT_loadmovie3
>> -LoadMapMovies=UT_loadmovie4
>> -LoadMapMovies=UT_loadmovie5
>> -LoadMapMovies=UT_loadmovie6
>> -LoadMapMovies=UT_loadmovie7
>> -LoadMapMovies=UT_loadmovie8
>> +LoadMapMovies=UD_loadmovie1
>>
>> [Core.System]
>> +Paths=..\UnrealDemolition2\CookedPC
>> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
>>
>> [Engine.DataStoreClient]
>> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
>>
>> [Configuration]
>> BasedOn=..\UTGame\Config\DefaultEngine.ini
>>
>> [URL]
>> Map=UTFrontEndUD2.ut3
>> LocalMap=UTFrontEndUD2.ut3
>> Name=Unreal Demolition 2
>> GameName=Unreal Demolition 2
>> GameNameShort=UD2
>>
>>
>>
>>
>> ----------------------------------------------------------------------------------
>>
>>
>>
>> Now, when I go to load a map, everything seems to work alright. The movie
>> loads, and the text overlay for the map name and load screen hints all comes
>> up. However, the movie or engine gets stuck in an infinite loop, never
>> actually loading into the game. Switching the load screens back to one of
>> the default UT3 load screens puts things back in working order. Is there
>> something special that needs to be done to the loading screen movies in
>> order to have them functionally work the same as the UT3 defaults, other
>> than the bink conversion?
>>
>>
>>
>> Dan
>>
>>
>>
>> ---------------------
>>
>> TO LEAVE THE LIST
>>
>> ---------------------
>>
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>

> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
>
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 6-3-2009, 22:41   #5 (permalink)
Daniel Weiss
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] Loading Screen Movies

Bingo.

Kind of weird that it was false by default, but it stopped the movie and
switched the the "Precaching...." screen, then proceeded to move into the
game. Kind of weird, but it works, so I'm pretty happy with that.

Thanks,
Dan

On Fri, Mar 6, 2009 at 1:35 PM, Jamie Galimberti <jrgalim (AT) gmail (DOT) com> wrote:

> under [FullScreenMovie] in your Engine.ini, check for this:
>
> bShouldStopMovieAtEndOfLoadMap = TRUE
>
> I believe it is false by default. See if setting it to true stops the
> loop.
>
> -Jamie
>
>
> On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote:
>
>> Renaming a UT movie also presented constant looping of the load screen
>> movie. The log file (attached) didn't show anything unusual to me, or at
>> least, nothing that isn't there with standard movies in my current test
>> builds.
>>
>> As a side note to this, the movie works and continues just fine when set
>> as a startup movie.
>>
>> The Paths and ScriptPaths in the config are just holdovers from the 1.3
>> builds. nFringe wasn't moving my files to the correct directories without
>> some of the path switches, but I haven't gotten a chance yet to test whether
>> it's the paths in DefaultEditor or DefaultEngine, so it's something that's
>> on the list to investigate.
>>
>> Dan
>>
>> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote:
>>
>>> I can't imagine what would not work with that. Does your log show
>>> anything interesting at the time of the hang?
>>>
>>>
>>>
>>> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini,
>>> see if it's somehow movie related.
>>>
>>>
>>>
>>> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod
>>> with v2.0 (Relative paths like that won't work if you allow users to
>>> install the mod anywhere they want)
>>>
>>>
>>>
>>> Josh
>>>
>>>
>>>
>>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel
>>> Weiss
>>> *Sent:* Friday, March 06, 2009 4:06 PM
>>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>>> *Subject:* [ut3mods] Loading Screen Movies
>>>
>>>
>>>
>>> I've been playing around with replacing the videos for the loading
>>> screens, since they're just bink vids that I can configure cleanly in
>>> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the
>>> Unreal Demolition logo (attached for the sake of it), that I've then got as
>>> the only loading screen movie in my DefaultEngine.ini, which is as follows:
>>>
>>>
>>>
>>>
>>> ----------------------------------------------------------------------------------
>>>
>>>
>>>
>>> [FullScreenMovie]
>>> -StartupMovies=Copyright_PC
>>> -StartupMovies=EpicLogo
>>> -StartupMovies=MidwayLogo
>>> -StartupMovies=UE3_logo
>>> -StartupMovies=Nvidia_PC
>>> -StartupMovies=Intel_Duo_Logo
>>> -StartupMovies=UT_loadmovie1
>>> -LoadMapMovies=UT_loadmovie1
>>> -LoadMapMovies=UT_loadmovie2
>>> -LoadMapMovies=UT_loadmovie3
>>> -LoadMapMovies=UT_loadmovie4
>>> -LoadMapMovies=UT_loadmovie5
>>> -LoadMapMovies=UT_loadmovie6
>>> -LoadMapMovies=UT_loadmovie7
>>> -LoadMapMovies=UT_loadmovie8
>>> +LoadMapMovies=UD_loadmovie1
>>>
>>> [Core.System]
>>> +Paths=..\UnrealDemolition2\CookedPC
>>> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
>>>
>>> [Engine.DataStoreClient]
>>> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
>>>
>>> [Configuration]
>>> BasedOn=..\UTGame\Config\DefaultEngine.ini
>>>
>>> [URL]
>>> Map=UTFrontEndUD2.ut3
>>> LocalMap=UTFrontEndUD2.ut3
>>> Name=Unreal Demolition 2
>>> GameName=Unreal Demolition 2
>>> GameNameShort=UD2
>>>
>>>
>>>
>>>
>>> ----------------------------------------------------------------------------------
>>>
>>>
>>>
>>> Now, when I go to load a map, everything seems to work alright. The
>>> movie loads, and the text overlay for the map name and load screen hints all
>>> comes up. However, the movie or engine gets stuck in an infinite loop,
>>> never actually loading into the game. Switching the load screens back to
>>> one of the default UT3 load screens puts things back in working order. Is
>>> there something special that needs to be done to the loading screen movies
>>> in order to have them functionally work the same as the UT3 defaults, other
>>> than the bink conversion?
>>>
>>>
>>>
>>> Dan
>>>
>>>
>>>
>>> ---------------------
>>>
>>> TO LEAVE THE LIST
>>>
>>> ---------------------
>>>
>>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>>
>>> (not the subject line), write: SIGNOFF UT3MODS
>>>
>>> ---------------------
>>> TO LEAVE THE LIST
>>> ---------------------
>>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>> (not the subject line), write: SIGNOFF UT3MODS
>>>
>>>

>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>

> ---------------------
> TO LEAVE THE LIST
> ---------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>


---------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 6-3-2009, 22:45   #6 (permalink)
Josh Adams
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] Loading Screen Movies

Heh, well, that will workaround it.

There is unfortunately a bit of code that checks the name of the movie when the customcharacter code finishes caching characters to stop the movie - if it the name has "UT_loadmovie" in the name. This is so we don't cut off the campaign cinematics when loading a level under the cinematic.

Another workaround would be to name your movie something like UT_loadmovie_UD

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Jamie Galimberti
Sent: Friday, March 06, 2009 4:35 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] Loading Screen Movies

under [FullScreenMovie] in your Engine.ini, check for this:

bShouldStopMovieAtEndOfLoadMap = TRUE

I believe it is false by default. See if setting it to true stops the loop..

-Jamie
On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com<mailto:unrealdemolition (AT) gmail (DOT) com>> wrote:
Renaming a UT movie also presented constant looping of the load screen movie. The log file (attached) didn't show anything unusual to me, or at least, nothing that isn't there with standard movies in my current test builds.

As a side note to this, the movie works and continues just fine when set as a startup movie.

The Paths and ScriptPaths in the config are just holdovers from the 1.3 builds. nFringe wasn't moving my files to the correct directories without some of the path switches, but I haven't gotten a chance yet to test whether it's the paths in DefaultEditor or DefaultEngine, so it's something that's on the list to investigate.

Dan
On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com<mailto:Josh.Adams (AT) epicgames (DOT) com>> wrote:

I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang?

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681


Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related.



Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM<mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>] On Behalf Of Daniel Weiss
Sent: Friday, March 06, 2009 4:06 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM>
Subject: [ut3mods] Loading Screen Movies



I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows:



----------------------------------------------------------------------------------



[FullScreenMovie]
-StartupMovies=Copyright_PC
-StartupMovies=EpicLogo
-StartupMovies=MidwayLogo
-StartupMovies=UE3_logo
-StartupMovies=Nvidia_PC
-StartupMovies=Intel_Duo_Logo
-StartupMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie1
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
-LoadMapMovies=UT_loadmovie2
-LoadMapMovies=UT_loadmovie3
-LoadMapMovies=UT_loadmovie4
-LoadMapMovies=UT_loadmovie5
-LoadMapMovies=UT_loadmovie6
-LoadMapMovies=UT_loadmovie7
-LoadMapMovies=UT_loadmovie8
+LoadMapMovies=UD_loadmovie1

[Core.System]
+Paths=..\UnrealDemolition2\CookedPC
ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes

[Engine.DataStoreClient]
GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems

[Configuration]
BasedOn=..\UTGame\Config\DefaultEngine.ini

[URL]
Map=UTFrontEndUD2.ut3
LocalMap=UTFrontEndUD2.ut3
Name=Unreal Demolition 2
GameName=Unreal Demolition 2
GameNameShort=UD2



----------------------------------------------------------------------------------



Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion?



Dan



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message

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---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------
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Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
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  Reply With Quote
Old 6-3-2009, 22:46   #7 (permalink)
Josh Adams
Guest
 
Posts: n/a
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Uploads:
Default Re: [ut3mods] Loading Screen Movies

The reason for the false is to hide the Precaching... (but depends on movie name, as seen in my other email).

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Daniel Weiss
Sent: Friday, March 06, 2009 4:40 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] Loading Screen Movies

Bingo.

Kind of weird that it was false by default, but it stopped the movie and switched the the "Precaching...." screen, then proceeded to move into the game. Kind of weird, but it works, so I'm pretty happy with that.

Thanks,
Dan
On Fri, Mar 6, 2009 at 1:35 PM, Jamie Galimberti <jrgalim (AT) gmail (DOT) com<mailto:jrgalim (AT) gmail (DOT) com>> wrote:
under [FullScreenMovie] in your Engine.ini, check for this:

bShouldStopMovieAtEndOfLoadMap = TRUE

I believe it is false by default. See if setting it to true stops the loop..

-Jamie

On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com<mailto:unrealdemolition (AT) gmail (DOT) com>> wrote:
Renaming a UT movie also presented constant looping of the load screen movie. The log file (attached) didn't show anything unusual to me, or at least, nothing that isn't there with standard movies in my current test builds.

As a side note to this, the movie works and continues just fine when set as a startup movie.

The Paths and ScriptPaths in the config are just holdovers from the 1.3 builds. nFringe wasn't moving my files to the correct directories without some of the path switches, but I haven't gotten a chance yet to test whether it's the paths in DefaultEditor or DefaultEngine, so it's something that's on the list to investigate.

Dan
On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com<mailto:Josh.Adams (AT) epicgames (DOT) com>> wrote:

I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang?



Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related.



Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM<mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>] On Behalf Of Daniel Weiss
Sent: Friday, March 06, 2009 4:06 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM>
Subject: [ut3mods] Loading Screen Movies



I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows:



----------------------------------------------------------------------------------



[FullScreenMovie]
-StartupMovies=Copyright_PC
-StartupMovies=EpicLogo
-StartupMovies=MidwayLogo
-StartupMovies=UE3_logo
-StartupMovies=Nvidia_PC
-StartupMovies=Intel_Duo_Logo
-StartupMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie1
-LoadMapMovies=UT_loadmovie2
-LoadMapMovies=UT_loadmovie3
-LoadMapMovies=UT_loadmovie4
-LoadMapMovies=UT_loadmovie5
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
-LoadMapMovies=UT_loadmovie6
-LoadMapMovies=UT_loadmovie7
-LoadMapMovies=UT_loadmovie8
+LoadMapMovies=UD_loadmovie1

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
[Core.System]
+Paths=..\UnrealDemolition2\CookedPC
ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes

[Engine.DataStoreClient]
GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems

[Configuration]
BasedOn=..\UTGame\Config\DefaultEngine.ini

[URL]
Map=UTFrontEndUD2.ut3
LocalMap=UTFrontEndUD2.ut3
Name=Unreal Demolition 2
GameName=Unreal Demolition 2
GameNameShort=UD2



----------------------------------------------------------------------------------



Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion?



Dan



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message

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---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message

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---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS




---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 6-3-2009, 22:47   #8 (permalink)
Daniel Weiss
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] Loading Screen Movies

Well damn, I should have known better to try that out too. I had to do the
same thing with my FrontEnd (UTFrontEndUD2) to get it to spawn the Keys
button in the settings menu. Good to know there's both ways around it at
least.

Dan

On Fri, Mar 6, 2009 at 1:39 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> wrote:

> Heh, well, that will workaround it.
>
>
>
> There is unfortunately a bit of code that checks the name of the movie when
> the customcharacter code finishes caching characters to stop the movie - if
> it the name has "UT_loadmovie" in the name. This is so we don't cut off the
> campaign cinematics when loading a level under the cinematic.
>
>
>
> Another workaround would be to name your movie something like
> UT_loadmovie_UD
>
>
>
> Josh
>
>
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Jamie
> Galimberti
> *Sent:* Friday, March 06, 2009 4:35 PM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* Re: [ut3mods] Loading Screen Movies
>
>
>
> under [FullScreenMovie] in your Engine.ini, check for this:
>
> bShouldStopMovieAtEndOfLoadMap = TRUE
>
> I believe it is false by default. See if setting it to true stops the
> loop.
>
> -Jamie
>
> On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>
> wrote:
>
> Renaming a UT movie also presented constant looping of the load screen
> movie. The log file (attached) didn't show anything unusual to me, or at
> least, nothing that isn't there with standard movies in my current test
> builds.
>
>
>
> As a side note to this, the movie works and continues just fine when set
> as a startup movie.
>
>
>
> The Paths and ScriptPaths in the config are just holdovers from the 1.3
> builds. nFringe wasn't moving my files to the correct directories without
> some of the path switches, but I haven't gotten a chance yet to test whether
> it's the paths in DefaultEditor or DefaultEngine, so it's something that's
> on the list to investigate.
>
>
>
> Dan
>
> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>
> wrote:
>
> I can't imagine what would not work with that. Does your log show anything
> interesting at the time of the hang?
>
>
>
> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini,
> see if it's somehow movie related.
>
>
>
> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with
> v2.0 (Relative paths like that won't work if you allow users to install
> the mod anywhere they want)
>
>
>
> Josh
>
>
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel
> Weiss
> *Sent:* Friday, March 06, 2009 4:06 PM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* [ut3mods] Loading Screen Movies
>
>
>
> I've been playing around with replacing the videos for the loading screens,
> since they're just bink vids that I can configure cleanly in UTEngine.ini.
> I've got a quick 30 frame/1 second long test video of the Unreal Demolition
> logo (attached for the sake of it), that I've then got as the only loading
> screen movie in my DefaultEngine.ini, which is as follows:
>
>
>
>
> ----------------------------------------------------------------------------------
>
>
>
> [FullScreenMovie]
> -StartupMovies=Copyright_PC
> -StartupMovies=EpicLogo
> -StartupMovies=MidwayLogo
> -StartupMovies=UE3_logo
> -StartupMovies=Nvidia_PC
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
> -StartupMovies=Intel_Duo_Logo
> -StartupMovies=UT_loadmovie1
> -LoadMapMovies=UT_loadmovie1
> -LoadMapMovies=UT_loadmovie2
> -LoadMapMovies=UT_loadmovie3
> -LoadMapMovies=UT_loadmovie4
> -LoadMapMovies=UT_loadmovie5
> -LoadMapMovies=UT_loadmovie6
> -LoadMapMovies=UT_loadmovie7
> -LoadMapMovies=UT_loadmovie8
> +LoadMapMovies=UD_loadmovie1
>
> [Core.System]
> +Paths=..\UnrealDemolition2\CookedPC
> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
>
> [Engine.DataStoreClient]
> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
>
> [Configuration]
> BasedOn=..\UTGame\Config\DefaultEngine.ini
>
> [URL]
> Map=UTFrontEndUD2.ut3
> LocalMap=UTFrontEndUD2.ut3
> Name=Unreal Demolition 2
> GameName=Unreal Demolition 2
> GameNameShort=UD2
>
>
>
>
> ----------------------------------------------------------------------------------
>
>
>
> Now, when I go to load a map, everything seems to work alright. The movie
> loads, and the text overlay for the map name and load screen hints all comes
> up. However, the movie or engine gets stuck in an infinite loop, never
> actually loading into the game. Switching the load screens back to one of
> the default UT3 load screens puts things back in working order. Is there
> something special that needs to be done to the loading screen movies in
> order to have them functionally work the same as the UT3 defaults, other
> than the bink conversion?
>
>
>
> Dan
>
>
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
>
> (not the subject line), write: SIGNOFF UT3MODS
>
>
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
>
>
>
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 7-3-2009, 00:58   #9 (permalink)
Jamie Galimberti
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] Loading Screen Movies

Is there a way to hide the Precaching with a UIScene? My mod is using a
UIScene brought up by a custom Frontend instead of a bink video. Even with
*bCloseOnLevelChange=false* and *bExemptFromAutoClose = true*, the scene
still shuts down early and shows "prechaching."

-Jamie

On Fri, Mar 6, 2009 at 4:46 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote:

> Well damn, I should have known better to try that out too. I had to do the
> same thing with my FrontEnd (UTFrontEndUD2) to get it to spawn the Keys
> button in the settings menu. Good to know there's both ways around it at
> least.
>
> Dan
>
> On Fri, Mar 6, 2009 at 1:39 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote:
>
>> Heh, well, that will workaround it.
>>
>>
>>
>> There is unfortunately a bit of code that checks the name of the movie
>> when the customcharacter code finishes caching characters to stop the movie
>> - if it the name has "UT_loadmovie" in the name. This is so we don't cut off
>> the campaign cinematics when loading a level under the cinematic.
>>
>>
>>
>> Another workaround would be to name your movie something like
>> UT_loadmovie_UD
>>
>>
>>
>> Josh
>>
>>
>>
>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Jamie
>> Galimberti
>> *Sent:* Friday, March 06, 2009 4:35 PM
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>> *Subject:* Re: [ut3mods] Loading Screen Movies
>>
>>
>>
>> under [FullScreenMovie] in your Engine.ini, check for this:
>>
>> bShouldStopMovieAtEndOfLoadMap = TRUE
>>
>> I believe it is false by default. See if setting it to true stops the
>> loop.
>>
>> -Jamie
>>
>> On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>
>> wrote:
>>
>> Renaming a UT movie also presented constant looping of the load screen
>> movie. The log file (attached) didn't show anything unusual to me, or at
>> least, nothing that isn't there with standard movies in my current test
>> builds.
>>
>>
>>
>> As a side note to this, the movie works and continues just fine when set
>> as a startup movie.
>>
>>
>>
>> The Paths and ScriptPaths in the config are just holdovers from the 1.3
>> builds. nFringe wasn't moving my files to the correct directories without
>> some of the path switches, but I haven't gotten a chance yet to test whether
>> it's the paths in DefaultEditor or DefaultEngine, so it's something that's
>> on the list to investigate.
>>
>>
>>
>> Dan
>>
>> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>
>> wrote:
>>
>> I can't imagine what would not work with that. Does your log show anything
>> interesting at the time of the hang?
>>
>>
>>
>> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini,
>> see if it's somehow movie related.
>>
>>
>>
>> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with
>> v2.0 (Relative paths like that won't work if you allow users to install
>> the mod anywhere they want)
>>
>>
>>
>> Josh
>>
>>
>>
>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel
>> Weiss
>> *Sent:* Friday, March 06, 2009 4:06 PM
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>> *Subject:* [ut3mods] Loading Screen Movies
>>
>>
>>
>> I've been playing around with replacing the videos for the loading
>> screens, since they're just bink vids that I can configure cleanly in
>> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the
>> Unreal Demolition logo (attached for the sake of it), that I've then got as
>> the only loading screen movie in my DefaultEngine.ini, which is as follows:
>>
>>
>>
>>
>> ----------------------------------------------------------------------------------
>>
>>
>>
>> [FullScreenMovie]
>> -StartupMovies=Copyright_PC
>> -StartupMovies=EpicLogo
>> -StartupMovies=MidwayLogo
>> -StartupMovies=UE3_logo
>> -StartupMovies=Nvidia_PC
>> -StartupMovies=Intel_Duo_Logo
>> -StartupMovies=UT_loadmovie1
>> -LoadMapMovies=UT_loadmovie1
>> -LoadMapMovies=UT_loadmovie2
>> -LoadMapMovies=UT_loadmovie3
>> -LoadMapMovies=UT_loadmovie4
>> -LoadMapMovies=UT_loadmovie5
>> -LoadMapMovies=UT_loadmovie6
>> -LoadMapMovies=UT_loadmovie7
>> -LoadMapMovies=UT_loadmovie8
>> +LoadMapMovies=UD_loadmovie1
>>
>> [Core.System]
>> +Paths=..\UnrealDemolition2\CookedPC
>> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes
>>
>> [Engine.DataStoreClient]
>> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems
>>
>> [Configuration]
>> BasedOn=..\UTGame\Config\DefaultEngine.ini
>>
>> [URL]
>> Map=UTFrontEndUD2.ut3
>> LocalMap=UTFrontEndUD2.ut3
>> Name=Unreal Demolition 2
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
>> GameName=Unreal Demolition 2
>> GameNameShort=UD2
>>
>>
>>
>>
>> ----------------------------------------------------------------------------------
>>
>>
>>
>> Now, when I go to load a map, everything seems to work alright. The movie
>> loads, and the text overlay for the map name and load screen hints all comes
>> up. However, the movie or engine gets stuck in an infinite loop, never
>> actually loading into the game. Switching the load screens back to one of
>> the default UT3 load screens puts things back in working order. Is there
>> something special that needs to be done to the loading screen movies in
>> order to have them functionally work the same as the UT3 defaults, other
>> than the bink conversion?
>>
>>
>>
>> Dan
>>
>>
>>
>> ---------------------
>>
>> TO LEAVE THE LIST
>>
>> ---------------------
>>
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>> ---------------------
>>
>> TO LEAVE THE LIST
>>
>> ---------------------
>>
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>
>>
>> ---------------------
>>
>> TO LEAVE THE LIST
>>
>> ---------------------
>>
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>
>>
>>
>>
>> ---------------------
>>
>> TO LEAVE THE LIST
>>
>> ---------------------
>>
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>>
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>> ---------------------
>> TO LEAVE THE LIST
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>

> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
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