![]() | i3D.net Support (email & live chat)
|
| |||||||||
| Register | Invite Your Friends | All Albums | Members List | Social Groups | Search | Today's Posts | Mark Forums Read |
![]() |
| | Thread Tools | Search this Thread | Display Modes |
| | #1 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows: ---------------------------------------------------------------------------------- [FullScreenMovie] -StartupMovies=Copyright_PC -StartupMovies=EpicLogo -StartupMovies=MidwayLogo -StartupMovies=UE3_logo -StartupMovies=Nvidia_PC -StartupMovies=Intel_Duo_Logo -StartupMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie2 -LoadMapMovies=UT_loadmovie3 -LoadMapMovies=UT_loadmovie4 -LoadMapMovies=UT_loadmovie5 -LoadMapMovies=UT_loadmovie6 -LoadMapMovies=UT_loadmovie7 -LoadMapMovies=UT_loadmovie8 +LoadMapMovies=UD_loadmovie1 [Core.System] +Paths=..\UnrealDemolition2\CookedPC ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes [Engine.DataStoreClient] GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems [Configuration] BasedOn=..\UTGame\Config\DefaultEngine.ini [URL] Map=UTFrontEndUD2.ut3 LocalMap=UTFrontEndUD2.ut3 Name=Unreal Demolition 2 GameName=Unreal Demolition 2 GameNameShort=UD2 ---------------------------------------------------------------------------------- Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/52681-ut3mods-loading-screen-movies.html than the bink conversion? Dan --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| Sponsored Links |
| | #2 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang? Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related. Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)Josh From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Daniel Weiss Sent: Friday, March 06, 2009 4:06 PM To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM Subject: [ut3mods] Loading Screen Movies I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows: Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 ---------------------------------------------------------------------------------- [FullScreenMovie] -StartupMovies=Copyright_PC -StartupMovies=EpicLogo -StartupMovies=MidwayLogo -StartupMovies=UE3_logo -StartupMovies=Nvidia_PC -StartupMovies=Intel_Duo_Logo -StartupMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie2 -LoadMapMovies=UT_loadmovie3 -LoadMapMovies=UT_loadmovie4 -LoadMapMovies=UT_loadmovie5 -LoadMapMovies=UT_loadmovie6 -LoadMapMovies=UT_loadmovie7 -LoadMapMovies=UT_loadmovie8 +LoadMapMovies=UD_loadmovie1 [Core.System] +Paths=..\UnrealDemolition2\CookedPC ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes [Engine.DataStoreClient] GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems [Configuration] BasedOn=..\UTGame\Config\DefaultEngine.ini [URL] Map=UTFrontEndUD2.ut3 LocalMap=UTFrontEndUD2.ut3 Name=Unreal Demolition 2 GameName=Unreal Demolition 2 GameNameShort=UD2 ---------------------------------------------------------------------------------- Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion? Dan --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| i3D.net is now on Facebook! |
| |
| | #3 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | Renaming a UT movie also presented constant looping of the load screen movie. The log file (attached) didn't show anything unusual to me, or at least, nothing that isn't there with standard movies in my current test builds. As a side note to this, the movie works and continues just fine when set as a startup movie. The Paths and ScriptPaths in the config are just holdovers from the 1.3 builds. nFringe wasn't moving my files to the correct directories without some of the path switches, but I haven't gotten a chance yet to test whether it's the paths in DefaultEditor or DefaultEngine, so it's something that's on the list to investigate. Dan On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> wrote: > I can't imagine what would not work with that. Does your log show > anything interesting at the time of the hang? > > > > Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, > see if it's somehow movie related. > > > > Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with > v2.0 (Relative paths like that won't work if you allow users to install> the mod anywhere they want) > > > > Josh > > > > *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel > Weiss > *Sent:* Friday, March 06, 2009 4:06 PM > *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM > *Subject:* [ut3mods] Loading Screen Movies > > > > I've been playing around with replacing the videos for the loading screens, > since they're just bink vids that I can configure cleanly in UTEngine.ini. > I've got a quick 30 frame/1 second long test video of the Unreal Demolition > logo (attached for the sake of it), that I've then got as the only loading > screen movie in my DefaultEngine.ini, which is as follows: > > > > > ---------------------------------------------------------------------------------- > > > > [FullScreenMovie] > -StartupMovies=Copyright_PC Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > -StartupMovies=EpicLogo > -StartupMovies=MidwayLogo > -StartupMovies=UE3_logo > -StartupMovies=Nvidia_PC > -StartupMovies=Intel_Duo_Logo > -StartupMovies=UT_loadmovie1 > -LoadMapMovies=UT_loadmovie1 > -LoadMapMovies=UT_loadmovie2 > -LoadMapMovies=UT_loadmovie3 > -LoadMapMovies=UT_loadmovie4 > -LoadMapMovies=UT_loadmovie5 > -LoadMapMovies=UT_loadmovie6 > -LoadMapMovies=UT_loadmovie7 > -LoadMapMovies=UT_loadmovie8 > +LoadMapMovies=UD_loadmovie1 > > [Core.System] > +Paths=..\UnrealDemolition2\CookedPC > ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes > > [Engine.DataStoreClient] > GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems > > [Configuration] > BasedOn=..\UTGame\Config\DefaultEngine.ini > > [URL] > Map=UTFrontEndUD2.ut3 > LocalMap=UTFrontEndUD2.ut3 > Name=Unreal Demolition 2 > GameName=Unreal Demolition 2 > GameNameShort=UD2 > > > > > ---------------------------------------------------------------------------------- > > > > Now, when I go to load a map, everything seems to work alright. The movie > loads, and the text overlay for the map name and load screen hints all comes > up. However, the movie or engine gets stuck in an infinite loop, never > actually loading into the game. Switching the load screens back to one of > the default UT3 load screens puts things back in working order. Is there > something special that needs to be done to the loading screen movies in > order to have them functionally work the same as the UT3 defaults, other > than the bink conversion? > > > > Dan > > > > --------------------- Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > > TO LEAVE THE LIST > > --------------------- > > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- > TO LEAVE THE LIST > --------------------- > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #4 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | under [FullScreenMovie] in your Engine.ini, check for this: bShouldStopMovieAtEndOfLoadMap = TRUE Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 I believe it is false by default. See if setting it to true stops the loop. -Jamie On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote: > Renaming a UT movie also presented constant looping of the load screen > movie. The log file (attached) didn't show anything unusual to me, or at > least, nothing that isn't there with standard movies in my current test > builds. > > As a side note to this, the movie works and continues just fine when set > as a startup movie. > > The Paths and ScriptPaths in the config are just holdovers from the 1.3 > builds. nFringe wasn't moving my files to the correct directories without > some of the path switches, but I haven't gotten a chance yet to test whether > it's the paths in DefaultEditor or DefaultEngine, so it's something that's > on the list to investigate. > > Dan > > On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote: > >> I can't imagine what would not work with that. Does your log show >> anything interesting at the time of the hang? >> >> >> >> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, >> see if it's somehow movie related. >> >> >> >> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with >> v2.0 (Relative paths like that won't work if you allow users to install>> the mod anywhere they want) >> >> >> >> Josh >> >> >> >> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel >> Weiss >> *Sent:* Friday, March 06, 2009 4:06 PM >> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM >> *Subject:* [ut3mods] Loading Screen Movies >> >> >> >> I've been playing around with replacing the videos for the loading >> screens, since they're just bink vids that I can configure cleanly in >> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the >> Unreal Demolition logo (attached for the sake of it), that I've then got as >> the only loading screen movie in my DefaultEngine.ini, which is as follows: >> >> >> >> >> ---------------------------------------------------------------------------------- >> >> >> >> [FullScreenMovie] >> -StartupMovies=Copyright_PC >> -StartupMovies=EpicLogo >> -StartupMovies=MidwayLogo >> -StartupMovies=UE3_logo >> -StartupMovies=Nvidia_PC >> -StartupMovies=Intel_Duo_Logo >> -StartupMovies=UT_loadmovie1 >> -LoadMapMovies=UT_loadmovie1 >> -LoadMapMovies=UT_loadmovie2 >> -LoadMapMovies=UT_loadmovie3 >> -LoadMapMovies=UT_loadmovie4 >> -LoadMapMovies=UT_loadmovie5 >> -LoadMapMovies=UT_loadmovie6 >> -LoadMapMovies=UT_loadmovie7 >> -LoadMapMovies=UT_loadmovie8 >> +LoadMapMovies=UD_loadmovie1 >> >> [Core.System] >> +Paths=..\UnrealDemolition2\CookedPC >> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes >> >> [Engine.DataStoreClient] >> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems >> >> [Configuration] >> BasedOn=..\UTGame\Config\DefaultEngine.ini >> >> [URL] >> Map=UTFrontEndUD2.ut3 >> LocalMap=UTFrontEndUD2.ut3 >> Name=Unreal Demolition 2 >> GameName=Unreal Demolition 2 >> GameNameShort=UD2 >> >> >> >> >> ---------------------------------------------------------------------------------- >> >> >> >> Now, when I go to load a map, everything seems to work alright. The movie >> loads, and the text overlay for the map name and load screen hints all comes >> up. However, the movie or engine gets stuck in an infinite loop, never >> actually loading into the game. Switching the load screens back to one of >> the default UT3 load screens puts things back in working order. Is there >> something special that needs to be done to the loading screen movies in >> order to have them functionally work the same as the UT3 defaults, other >> than the bink conversion? >> >> >> >> Dan >> >> >> >> --------------------- >> >> TO LEAVE THE LIST >> >> --------------------- >> >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> >> (not the subject line), write: SIGNOFF UT3MODS >> >> --------------------- >> TO LEAVE THE LIST >> --------------------- >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> (not the subject line), write: SIGNOFF UT3MODS >> >> > --------------------- > TO LEAVE THE LIST > --------------------- > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > (not the subject line), write: SIGNOFF UT3MODS Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > > --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #5 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | Bingo. Kind of weird that it was false by default, but it stopped the movie and switched the the "Precaching...." screen, then proceeded to move into the game. Kind of weird, but it works, so I'm pretty happy with that. Thanks, Dan On Fri, Mar 6, 2009 at 1:35 PM, Jamie Galimberti <jrgalim (AT) gmail (DOT) com> wrote: > under [FullScreenMovie] in your Engine.ini, check for this: > > bShouldStopMovieAtEndOfLoadMap = TRUE > > I believe it is false by default. See if setting it to true stops the > loop. > > -Jamie > > > On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote: > >> Renaming a UT movie also presented constant looping of the load screen >> movie. The log file (attached) didn't show anything unusual to me, or at >> least, nothing that isn't there with standard movies in my current test >> builds. >> >> As a side note to this, the movie works and continues just fine when set >> as a startup movie. >> >> The Paths and ScriptPaths in the config are just holdovers from the 1.3 >> builds. nFringe wasn't moving my files to the correct directories without >> some of the path switches, but I haven't gotten a chance yet to test whether >> it's the paths in DefaultEditor or DefaultEngine, so it's something that's >> on the list to investigate. >> >> Dan >> >> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote: >> >>> I can't imagine what would not work with that. Does your log show >>> anything interesting at the time of the hang? >>> >>> >>> >>> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, >>> see if it's somehow movie related. >>> >>> >>> >>> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod >>> with v2.0 (Relative paths like that won't work if you allow users to>>> install the mod anywhere they want) >>> >>> >>> >>> Josh >>> >>> >>> >>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel >>> Weiss >>> *Sent:* Friday, March 06, 2009 4:06 PM >>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM >>> *Subject:* [ut3mods] Loading Screen Movies >>> >>> >>> >>> I've been playing around with replacing the videos for the loading >>> screens, since they're just bink vids that I can configure cleanly in >>> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the >>> Unreal Demolition logo (attached for the sake of it), that I've then got as >>> the only loading screen movie in my DefaultEngine.ini, which is as follows: >>> >>> >>> >>> >>> ---------------------------------------------------------------------------------- >>> >>> >>> >>> [FullScreenMovie] >>> -StartupMovies=Copyright_PC >>> -StartupMovies=EpicLogo >>> -StartupMovies=MidwayLogo >>> -StartupMovies=UE3_logo >>> -StartupMovies=Nvidia_PC >>> -StartupMovies=Intel_Duo_Logo >>> -StartupMovies=UT_loadmovie1 >>> -LoadMapMovies=UT_loadmovie1 >>> -LoadMapMovies=UT_loadmovie2 >>> -LoadMapMovies=UT_loadmovie3 >>> -LoadMapMovies=UT_loadmovie4 >>> -LoadMapMovies=UT_loadmovie5 >>> -LoadMapMovies=UT_loadmovie6 >>> -LoadMapMovies=UT_loadmovie7 >>> -LoadMapMovies=UT_loadmovie8 >>> +LoadMapMovies=UD_loadmovie1 >>> >>> [Core.System] >>> +Paths=..\UnrealDemolition2\CookedPC >>> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes >>> >>> [Engine.DataStoreClient] >>> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems >>> >>> [Configuration] >>> BasedOn=..\UTGame\Config\DefaultEngine.ini >>> >>> [URL] >>> Map=UTFrontEndUD2.ut3 >>> LocalMap=UTFrontEndUD2.ut3 >>> Name=Unreal Demolition 2 >>> GameName=Unreal Demolition 2 >>> GameNameShort=UD2 >>> >>> >>> >>> >>> ---------------------------------------------------------------------------------- >>> >>> >>> >>> Now, when I go to load a map, everything seems to work alright. The >>> movie loads, and the text overlay for the map name and load screen hints all >>> comes up. However, the movie or engine gets stuck in an infinite loop, >>> never actually loading into the game. Switching the load screens back to >>> one of the default UT3 load screens puts things back in working order. Is >>> there something special that needs to be done to the loading screen movies >>> in order to have them functionally work the same as the UT3 defaults, other >>> than the bink conversion? >>> >>> >>> >>> Dan >>> >>> >>> >>> --------------------- >>> >>> TO LEAVE THE LIST >>> >>> --------------------- >>> >>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >>> >>> (not the subject line), write: SIGNOFF UT3MODS >>> >>> --------------------- >>> TO LEAVE THE LIST >>> --------------------- >>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >>> (not the subject line), write: SIGNOFF UT3MODS >>> >>> >> --------------------- >> TO LEAVE THE LIST >> --------------------- >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> (not the subject line), write: SIGNOFF UT3MODS >> >> > --------------------- > TO LEAVE THE LIST > --------------------- Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #6 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | Heh, well, that will workaround it. There is unfortunately a bit of code that checks the name of the movie when the customcharacter code finishes caching characters to stop the movie - if it the name has "UT_loadmovie" in the name. This is so we don't cut off the campaign cinematics when loading a level under the cinematic. Another workaround would be to name your movie something like UT_loadmovie_UD Josh From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Jamie Galimberti Sent: Friday, March 06, 2009 4:35 PM To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM Subject: Re: [ut3mods] Loading Screen Movies under [FullScreenMovie] in your Engine.ini, check for this: bShouldStopMovieAtEndOfLoadMap = TRUE I believe it is false by default. See if setting it to true stops the loop.. -Jamie On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com<mailto:unrealdemolition (AT) gmail (DOT) com>> wrote: Renaming a UT movie also presented constant looping of the load screen movie. The log file (attached) didn't show anything unusual to me, or at least, nothing that isn't there with standard movies in my current test builds. As a side note to this, the movie works and continues just fine when set as a startup movie. The Paths and ScriptPaths in the config are just holdovers from the 1.3 builds. nFringe wasn't moving my files to the correct directories without some of the path switches, but I haven't gotten a chance yet to test whether it's the paths in DefaultEditor or DefaultEngine, so it's something that's on the list to investigate. Dan On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com<mailto:Josh.Adams (AT) epicgames (DOT) com>> wrote: I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang? Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related. Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)Josh From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM<mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>] On Behalf Of Daniel Weiss Sent: Friday, March 06, 2009 4:06 PM To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM> Subject: [ut3mods] Loading Screen Movies I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows: ---------------------------------------------------------------------------------- [FullScreenMovie] -StartupMovies=Copyright_PC -StartupMovies=EpicLogo -StartupMovies=MidwayLogo -StartupMovies=UE3_logo -StartupMovies=Nvidia_PC -StartupMovies=Intel_Duo_Logo -StartupMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie1 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 -LoadMapMovies=UT_loadmovie2 -LoadMapMovies=UT_loadmovie3 -LoadMapMovies=UT_loadmovie4 -LoadMapMovies=UT_loadmovie5 -LoadMapMovies=UT_loadmovie6 -LoadMapMovies=UT_loadmovie7 -LoadMapMovies=UT_loadmovie8 +LoadMapMovies=UD_loadmovie1 [Core.System] +Paths=..\UnrealDemolition2\CookedPC ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes [Engine.DataStoreClient] GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems [Configuration] BasedOn=..\UTGame\Config\DefaultEngine.ini [URL] Map=UTFrontEndUD2.ut3 LocalMap=UTFrontEndUD2.ut3 Name=Unreal Demolition 2 GameName=Unreal Demolition 2 GameNameShort=UD2 ---------------------------------------------------------------------------------- Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion? Dan --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #7 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | The reason for the false is to hide the Precaching... (but depends on movie name, as seen in my other email). Josh From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Daniel Weiss Sent: Friday, March 06, 2009 4:40 PM To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM Subject: Re: [ut3mods] Loading Screen Movies Bingo. Kind of weird that it was false by default, but it stopped the movie and switched the the "Precaching...." screen, then proceeded to move into the game. Kind of weird, but it works, so I'm pretty happy with that. Thanks, Dan On Fri, Mar 6, 2009 at 1:35 PM, Jamie Galimberti <jrgalim (AT) gmail (DOT) com<mailto:jrgalim (AT) gmail (DOT) com>> wrote: under [FullScreenMovie] in your Engine.ini, check for this: bShouldStopMovieAtEndOfLoadMap = TRUE I believe it is false by default. See if setting it to true stops the loop.. -Jamie On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com<mailto:unrealdemolition (AT) gmail (DOT) com>> wrote: Renaming a UT movie also presented constant looping of the load screen movie. The log file (attached) didn't show anything unusual to me, or at least, nothing that isn't there with standard movies in my current test builds. As a side note to this, the movie works and continues just fine when set as a startup movie. The Paths and ScriptPaths in the config are just holdovers from the 1.3 builds. nFringe wasn't moving my files to the correct directories without some of the path switches, but I haven't gotten a chance yet to test whether it's the paths in DefaultEditor or DefaultEngine, so it's something that's on the list to investigate. Dan On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com<mailto:Josh.Adams (AT) epicgames (DOT) com>> wrote: I can't imagine what would not work with that. Does your log show anything interesting at the time of the hang? Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, see if it's somehow movie related. Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with v2.0 (Relative paths like that won't work if you allow users to install the mod anywhere they want)Josh From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM<mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>] On Behalf Of Daniel Weiss Sent: Friday, March 06, 2009 4:06 PM To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM> Subject: [ut3mods] Loading Screen Movies I've been playing around with replacing the videos for the loading screens, since they're just bink vids that I can configure cleanly in UTEngine.ini. I've got a quick 30 frame/1 second long test video of the Unreal Demolition logo (attached for the sake of it), that I've then got as the only loading screen movie in my DefaultEngine.ini, which is as follows: ---------------------------------------------------------------------------------- [FullScreenMovie] -StartupMovies=Copyright_PC -StartupMovies=EpicLogo -StartupMovies=MidwayLogo -StartupMovies=UE3_logo -StartupMovies=Nvidia_PC -StartupMovies=Intel_Duo_Logo -StartupMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie1 -LoadMapMovies=UT_loadmovie2 -LoadMapMovies=UT_loadmovie3 -LoadMapMovies=UT_loadmovie4 -LoadMapMovies=UT_loadmovie5 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 -LoadMapMovies=UT_loadmovie6 -LoadMapMovies=UT_loadmovie7 -LoadMapMovies=UT_loadmovie8 +LoadMapMovies=UD_loadmovie1 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 [Core.System] +Paths=..\UnrealDemolition2\CookedPC ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes [Engine.DataStoreClient] GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems [Configuration] BasedOn=..\UTGame\Config\DefaultEngine.ini [URL] Map=UTFrontEndUD2.ut3 LocalMap=UTFrontEndUD2.ut3 Name=Unreal Demolition 2 GameName=Unreal Demolition 2 GameNameShort=UD2 ---------------------------------------------------------------------------------- Now, when I go to load a map, everything seems to work alright. The movie loads, and the text overlay for the map name and load screen hints all comes up. However, the movie or engine gets stuck in an infinite loop, never actually loading into the game. Switching the load screens back to one of the default UT3 load screens puts things back in working order. Is there something special that needs to be done to the loading screen movies in order to have them functionally work the same as the UT3 defaults, other than the bink conversion? Dan --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM<mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #8 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | Well damn, I should have known better to try that out too. I had to do the same thing with my FrontEnd (UTFrontEndUD2) to get it to spawn the Keys button in the settings menu. Good to know there's both ways around it at least. Dan On Fri, Mar 6, 2009 at 1:39 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> wrote: > Heh, well, that will workaround it. > > > > There is unfortunately a bit of code that checks the name of the movie when > the customcharacter code finishes caching characters to stop the movie - if > it the name has "UT_loadmovie" in the name. This is so we don't cut off the > campaign cinematics when loading a level under the cinematic. > > > > Another workaround would be to name your movie something like > UT_loadmovie_UD > > > > Josh > > > > *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Jamie > Galimberti > *Sent:* Friday, March 06, 2009 4:35 PM > *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM > *Subject:* Re: [ut3mods] Loading Screen Movies > > > > under [FullScreenMovie] in your Engine.ini, check for this: > > bShouldStopMovieAtEndOfLoadMap = TRUE > > I believe it is false by default. See if setting it to true stops the > loop. > > -Jamie > > On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com> > wrote: > > Renaming a UT movie also presented constant looping of the load screen > movie. The log file (attached) didn't show anything unusual to me, or at > least, nothing that isn't there with standard movies in my current test > builds. > > > > As a side note to this, the movie works and continues just fine when set > as a startup movie. > > > > The Paths and ScriptPaths in the config are just holdovers from the 1.3 > builds. nFringe wasn't moving my files to the correct directories without > some of the path switches, but I haven't gotten a chance yet to test whether > it's the paths in DefaultEditor or DefaultEngine, so it's something that's > on the list to investigate. > > > > Dan > > On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> > wrote: > > I can't imagine what would not work with that. Does your log show anything > interesting at the time of the hang? > > > > Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, > see if it's somehow movie related. > > > > Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with > v2.0 (Relative paths like that won't work if you allow users to install> the mod anywhere they want) > > > > Josh > > > > *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel > Weiss > *Sent:* Friday, March 06, 2009 4:06 PM > *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM > *Subject:* [ut3mods] Loading Screen Movies > > > > I've been playing around with replacing the videos for the loading screens, > since they're just bink vids that I can configure cleanly in UTEngine.ini. > I've got a quick 30 frame/1 second long test video of the Unreal Demolition > logo (attached for the sake of it), that I've then got as the only loading > screen movie in my DefaultEngine.ini, which is as follows: > > > > > ---------------------------------------------------------------------------------- > > > > [FullScreenMovie] > -StartupMovies=Copyright_PC > -StartupMovies=EpicLogo > -StartupMovies=MidwayLogo > -StartupMovies=UE3_logo > -StartupMovies=Nvidia_PC Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > -StartupMovies=Intel_Duo_Logo > -StartupMovies=UT_loadmovie1 > -LoadMapMovies=UT_loadmovie1 > -LoadMapMovies=UT_loadmovie2 > -LoadMapMovies=UT_loadmovie3 > -LoadMapMovies=UT_loadmovie4 > -LoadMapMovies=UT_loadmovie5 > -LoadMapMovies=UT_loadmovie6 > -LoadMapMovies=UT_loadmovie7 > -LoadMapMovies=UT_loadmovie8 > +LoadMapMovies=UD_loadmovie1 > > [Core.System] > +Paths=..\UnrealDemolition2\CookedPC > ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes > > [Engine.DataStoreClient] > GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems > > [Configuration] > BasedOn=..\UTGame\Config\DefaultEngine.ini > > [URL] > Map=UTFrontEndUD2.ut3 > LocalMap=UTFrontEndUD2.ut3 > Name=Unreal Demolition 2 > GameName=Unreal Demolition 2 > GameNameShort=UD2 > > > > > ---------------------------------------------------------------------------------- > > > > Now, when I go to load a map, everything seems to work alright. The movie > loads, and the text overlay for the map name and load screen hints all comes > up. However, the movie or engine gets stuck in an infinite loop, never > actually loading into the game. Switching the load screens back to one of > the default UT3 load screens puts things back in working order. Is there > something special that needs to be done to the loading screen movies in > order to have them functionally work the same as the UT3 defaults, other > than the bink conversion? > > > > Dan > > > > --------------------- > > TO LEAVE THE LIST > > --------------------- > > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- > > TO LEAVE THE LIST > > --------------------- > > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 > > (not the subject line), write: SIGNOFF UT3MODS > > > > --------------------- > > TO LEAVE THE LIST > > --------------------- > > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > > (not the subject line), write: SIGNOFF UT3MODS > > > > > > --------------------- > > TO LEAVE THE LIST > > --------------------- > > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- > TO LEAVE THE LIST > --------------------- > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
| | #9 (permalink) |
| Guest
Posts: n/a
Downloads: Uploads: | Is there a way to hide the Precaching with a UIScene? My mod is using a UIScene brought up by a custom Frontend instead of a bink video. Even with *bCloseOnLevelChange=false* and *bExemptFromAutoClose = true*, the scene still shuts down early and shows "prechaching." -Jamie On Fri, Mar 6, 2009 at 4:46 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com>wrote: > Well damn, I should have known better to try that out too. I had to do the > same thing with my FrontEnd (UTFrontEndUD2) to get it to spawn the Keys > button in the settings menu. Good to know there's both ways around it at > least. > > Dan > > On Fri, Mar 6, 2009 at 1:39 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com>wrote: > >> Heh, well, that will workaround it. >> >> >> >> There is unfortunately a bit of code that checks the name of the movie >> when the customcharacter code finishes caching characters to stop the movie >> - if it the name has "UT_loadmovie" in the name. This is so we don't cut off >> the campaign cinematics when loading a level under the cinematic. >> >> >> >> Another workaround would be to name your movie something like >> UT_loadmovie_UD >> >> >> >> Josh >> >> >> >> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Jamie >> Galimberti >> *Sent:* Friday, March 06, 2009 4:35 PM >> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM >> *Subject:* Re: [ut3mods] Loading Screen Movies >> >> >> >> under [FullScreenMovie] in your Engine.ini, check for this: >> >> bShouldStopMovieAtEndOfLoadMap = TRUE >> >> I believe it is false by default. See if setting it to true stops the >> loop. >> >> -Jamie >> >> On Fri, Mar 6, 2009 at 4:22 PM, Daniel Weiss <unrealdemolition (AT) gmail (DOT) com> >> wrote: >> >> Renaming a UT movie also presented constant looping of the load screen >> movie. The log file (attached) didn't show anything unusual to me, or at >> least, nothing that isn't there with standard movies in my current test >> builds. >> >> >> >> As a side note to this, the movie works and continues just fine when set >> as a startup movie. >> >> >> >> The Paths and ScriptPaths in the config are just holdovers from the 1.3 >> builds. nFringe wasn't moving my files to the correct directories without >> some of the path switches, but I haven't gotten a chance yet to test whether >> it's the paths in DefaultEditor or DefaultEngine, so it's something that's >> on the list to investigate. >> >> >> >> Dan >> >> On Fri, Mar 6, 2009 at 1:09 PM, Josh Adams <Josh.Adams (AT) epicgames (DOT) com> >> wrote: >> >> I can't imagine what would not work with that. Does your log show anything >> interesting at the time of the hang? >> >> >> >> Try renaming a UT loading movie to UD_loadmovie1 and use your below .ini, >> see if it's somehow movie related. >> >> >> >> Also, Paths and ScriptPaths shouldn't be needed if you are using -mod with >> v2.0 (Relative paths like that won't work if you allow users to install>> the mod anywhere they want) >> >> >> >> Josh >> >> >> >> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of *Daniel >> Weiss >> *Sent:* Friday, March 06, 2009 4:06 PM >> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM >> *Subject:* [ut3mods] Loading Screen Movies >> >> >> >> I've been playing around with replacing the videos for the loading >> screens, since they're just bink vids that I can configure cleanly in >> UTEngine.ini. I've got a quick 30 frame/1 second long test video of the >> Unreal Demolition logo (attached for the sake of it), that I've then got as >> the only loading screen movie in my DefaultEngine.ini, which is as follows: >> >> >> >> >> ---------------------------------------------------------------------------------- >> >> >> >> [FullScreenMovie] >> -StartupMovies=Copyright_PC >> -StartupMovies=EpicLogo >> -StartupMovies=MidwayLogo >> -StartupMovies=UE3_logo >> -StartupMovies=Nvidia_PC >> -StartupMovies=Intel_Duo_Logo >> -StartupMovies=UT_loadmovie1 >> -LoadMapMovies=UT_loadmovie1 >> -LoadMapMovies=UT_loadmovie2 >> -LoadMapMovies=UT_loadmovie3 >> -LoadMapMovies=UT_loadmovie4 >> -LoadMapMovies=UT_loadmovie5 >> -LoadMapMovies=UT_loadmovie6 >> -LoadMapMovies=UT_loadmovie7 >> -LoadMapMovies=UT_loadmovie8 >> +LoadMapMovies=UD_loadmovie1 >> >> [Core.System] >> +Paths=..\UnrealDemolition2\CookedPC >> ScriptPaths=..\UnrealDemolition2\Src\UnrealDemolit on2\Classes >> >> [Engine.DataStoreClient] >> GlobalDataStoreClasses=UnrealDemolition2.UDUIDataS tore_MenuItems >> >> [Configuration] >> BasedOn=..\UTGame\Config\DefaultEngine.ini >> >> [URL] >> Map=UTFrontEndUD2.ut3 >> LocalMap=UTFrontEndUD2.ut3 >> Name=Unreal Demolition 2 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 >> GameName=Unreal Demolition 2 >> GameNameShort=UD2 >> >> >> >> >> ---------------------------------------------------------------------------------- >> >> >> >> Now, when I go to load a map, everything seems to work alright. The movie >> loads, and the text overlay for the map name and load screen hints all comes >> up. However, the movie or engine gets stuck in an infinite loop, never >> actually loading into the game. Switching the load screens back to one of >> the default UT3 load screens puts things back in working order. Is there >> something special that needs to be done to the loading screen movies in >> order to have them functionally work the same as the UT3 defaults, other >> than the bink conversion? >> >> >> >> Dan >> >> >> >> --------------------- >> >> TO LEAVE THE LIST >> >> --------------------- >> >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> >> (not the subject line), write: SIGNOFF UT3MODS >> >> --------------------- >> >> TO LEAVE THE LIST >> >> --------------------- >> >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> >> (not the subject line), write: SIGNOFF UT3MODS >> >> >> >> --------------------- >> >> TO LEAVE THE LIST >> >> --------------------- >> >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> >> (not the subject line), write: SIGNOFF UT3MODS >> >> >> >> >> >> --------------------- >> >> TO LEAVE THE LIST >> >> --------------------- >> >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> >> (not the subject line), write: SIGNOFF UT3MODS >> >> --------------------- >> TO LEAVE THE LIST Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52681 >> --------------------- >> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message >> (not the subject line), write: SIGNOFF UT3MODS >> >> > --------------------- > TO LEAVE THE LIST > --------------------- > Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message > (not the subject line), write: SIGNOFF UT3MODS > > --------------------- TO LEAVE THE LIST --------------------- Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message (not the subject line), write: SIGNOFF UT3MODS |
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
| |
| New To Site? | Need Help? |