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Old 9-3-2009, 06:23   #1 (permalink)
Family Man
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Default Re: [ut3mods] -mod switch suggestions

Hey Josh... or anyone who may know the answer,

I sent an email about 5 months ago in regards to some editor issues. My team was requesting these issues be resolved in context of the -mod switch. These issues are outlined in the email forward below. I wonder if either, or both, of the issues have been rectified. As of now they don't seem to be addressed, however, I'm hoping they are hidden beneath the cracks.

Thanks,
Jeff


On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com> wrote:

Topic_1: Open dialog box within UEd3 while using the -MOD switch.

Problem/Issue: The file dialog box opens in the "my documents/my games/Unreal Tournament 3/" folder instead of the "my documents/my games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been getting from my team and they seem really irritated that this does not point to a directory even close to where it should logically be.

Resolution/Solution: When using the open menu command within UEd3's main program or generic browser that uses the -mod switch; the open dialog should already be within the "my documents/my games/<ModDirectory>/Unpublished/cookedPC" folder.





Topic_2: Loaded Packages (Maybe this is already there but I thought I would list this here anyways)

Problem/Issue: Some of the packages which contain materials and assets which everyone should be sharing do not currently stay loaded unless you load them manually.

Resolution/Solution: Have a place where we could maintain a list of packages that should fully load on UEd3 startup. As a suggestion, this list can be placed in the ini file's within the "<modDirectory>/config" folder.







From: Family Man

Sent: Friday, November 21, 2008 3:51 PM

To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM

Subject: [ut3mods] -mod switch suggestions



Hey Everyone,



I figured, since there is so much buzz on the topic of the total conversion, I would setup a thread specifically for user suggestions on the topic. But first some rules to keep things clean and readable for the Epic guys... Please make this a suggestion-only thread; no complaints or pleas for help, LOL . Lets keep a specific format as well:



Topic_#:

Issue:

Solution:



Peace,

Jeff

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS
Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/52911-re-ut3mods-mod-switch-suggestions.html

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
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Old 9-3-2009, 06:40   #2 (permalink)
Bob Chatman
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Default Re: [ut3mods] -mod switch suggestions

I may be mistaken, but i think they are both addressed.

The paths are controlled in the UTEditor ini, and i discussed this in my
tutorial, they still work the same way. I have not tested this too
elaborately so i apologize if i am incorrect.

The second is also in the ini's, specifically controlled by the UTEngine.ini

You should be able to add your packages to the Engine.StartupPackages list i
would assume. I played with this when my team was running into cross package
dependencies, but we fixed that issue and i have not had to revisit it.

[Engine.StartupPackages]
....
Package={PackageNameHere}

Bob Chatman
Project Lead | Project: White | www.whitemod.com
Co-founder | Gneu.org | www.gneu.org



On Sun, Mar 8, 2009 at 10:22 PM, Family Man <jeff (AT) jeffsfolio (DOT) com> wrote:

> Hey Josh... or anyone who may know the answer,
>
> I sent an email about 5 months ago in regards to some editor issues. My
> team was requesting these issues be resolved in context of the -mod
> switch. These issues are outlined in the email forward below. I wonder if
> either, or both, of the issues have been rectified. As of now they don't
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
> seem to be addressed, however, I'm hoping they are hidden beneath the
> cracks.
>
> Thanks,
> Jeff
>
>
>
> On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com> wrote:
>
> *Topic_1:* Open dialog box within UEd3 while using the -MOD switch.
>
> *Problem/Issue:* The file dialog box opens in the "my documents/my
> games/Unreal Tournament 3/" folder instead of the "my documents/my
> games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been
> getting from my team and they seem really irritated that this does not point
> to a directory even close to where it should logically be.
>
> *Resolution/Solution:* When using the open menu command within UEd3's main
> program or generic browser that uses the -mod switch; the open dialog should
> already be within the "my documents/my
> games/<ModDirectory>/Unpublished/cookedPC" folder.
>
>
>
>
>
> *Topic_2:* Loaded Packages (Maybe this is already there but I thought I
> would list this here anyways)
>
> *Problem/Issue:* Some of the packages which contain materials and assets
> which everyone should be sharing do not currently stay loaded unless you
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
> load them manually.
>
> *Resolution/Solution:* Have a place where we could maintain a list of
> packages that should fully load on UEd3 startup. As a suggestion, this list
> can be placed in the ini file's within the "<modDirectory>/config" folder.
>
>
>
>
>
>
>
> *From:* Family Man <jeff (AT) JEFFSFOLIO (DOT) COM>
>
> *Sent:* Friday, November 21, 2008 3:51 PM
>
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>
> *Subject:* [ut3mods] -mod switch suggestions
>
>
>
> Hey Everyone,
>
>
>
> I figured, since there is so much buzz on the topic of the total
> conversion, I would setup a thread specifically for user suggestions on the
> topic. But first some rules to keep things clean and readable for the Epic
> guys... Please make this a suggestion-only thread; no complaints or pleas
> for help, LOL [image: Smile emoticon]. Lets keep a specific format as
> well:
>
>
>
> Topic_#:
>
> Issue:
>
> Solution:
>
>
>
> Peace,
>
> Jeff
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
>
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
>
>
>
>
> ---------------------
>
> TO LEAVE THE LIST
>
> ---------------------
>
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
>
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote

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Old 9-3-2009, 13:33   #3 (permalink)
Josh Adams
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Posts: n/a
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Default Re: [ut3mods] -mod switch suggestions

1) When you do Open (for map or package in generic browser) it should start in the -mod directory

2) You can do this in your Editor.ini:

[ModPackages]
ModPackages=MyModPackage
ModPackages=SomeOtherPackage

They will always be loaded in the editor on startup. I think this didn't get mentioned in the changenotes.

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Sent: Monday, March 09, 2009 1:22 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions

Hey Josh... or anyone who may know the answer,

I sent an email about 5 months ago in regards to some editor issues. My team was requesting these issues be resolved in context of the -mod switch. These issues are outlined in the email forward below. I wonder if either, or both, of the issues have been rectified. As of now they don't seem to be addressed, however, I'm hoping they are hidden beneath the cracks.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911

Thanks,
Jeff


On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com<mailto:jeff (AT) jeffsfolio (DOT) com>> wrote:
Topic_1: Open dialog box within UEd3 while using the -MOD switch.
Problem/Issue: The file dialog box opens in the "my documents/my games/Unreal Tournament 3/" folder instead of the "my documents/my games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been getting from my team and they seem really irritated that this does not point to a directory even close to where it should logically be.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
Resolution/Solution: When using the open menu command within UEd3's main program or generic browser that uses the -mod switch; the open dialog should already be within the "my documents/my games/<ModDirectory>/Unpublished/cookedPC" folder.


Topic_2: Loaded Packages (Maybe this is already there but I thought I would list this here anyways)
Problem/Issue: Some of the packages which contain materials and assets which everyone should be sharing do not currently stay loaded unless you load them manually.
Resolution/Solution: Have a place where we could maintain a list of packages that should fully load on UEd3 startup. As a suggestion, this list can be placed in the ini file's within the "<modDirectory>/config" folder.



From: Family Man<mailto:jeff (AT) JEFFSFOLIO (DOT) COM>
Sent: Friday, November 21, 2008 3:51 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM>
Subject: [ut3mods] -mod switch suggestions

Hey Everyone,

I figured, since there is so much buzz on the topic of the total conversion, I would setup a thread specifically for user suggestions on the topic. But first some rules to keep things clean and readable for the Epic guys... Please make this a suggestion-only thread; no complaints or pleas for help, LOL [cid:image001.gif (AT) 01C9A090 (DOT) D4313820] . Lets keep a specific format as well:

Topic_#:
Issue:
Solution:

Peace,
Jeff

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS


---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS




---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 10-3-2009, 00:06   #4 (permalink)
Family Man
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Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] -mod switch suggestions

Hi Josh,

1) It doesn't do this for me. It actually started in the c:/Games/UnrealTournament3/ folder.

2) Sweet, this works!

One more thing if you don't mind. Is there a way to get all the packages that are loaded when the editor starts to unload or not show up until they are needed. For a TC, all these packages just clutter the space with unneeded packages. Thanks!

Thanks,
Jeff


From: Josh Adams
Sent: Monday, March 09, 2009 5:27 AM
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions


1) When you do Open (for map or package in generic browser) it should start in the -mod directory



2) You can do this in your Editor.ini:



[ModPackages]

ModPackages=MyModPackage

ModPackages=SomeOtherPackage



They will always be loaded in the editor on startup. I think this didn't get mentioned in the changenotes.



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Sent: Monday, March 09, 2009 1:22 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions



Hey Josh... or anyone who may know the answer,



I sent an email about 5 months ago in regards to some editor issues. My team was requesting these issues be resolved in context of the -mod switch. These issues are outlined in the email forward below. I wonder if either, or both, of the issues have been rectified. As of now they don't seem to be addressed, however, I'm hoping they are hidden beneath the cracks.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911



Thanks,

Jeff





On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com> wrote:

Topic_1: Open dialog box within UEd3 while using the -MOD switch.

Problem/Issue: The file dialog box opens in the "my documents/my games/Unreal Tournament 3/" folder instead of the "my documents/my games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been getting from my team and they seem really irritated that this does not point to a directory even close to where it should logically be.

Resolution/Solution: When using the open menu command within UEd3's main program or generic browser that uses the -mod switch; the open dialog should already be within the "my documents/my games/<ModDirectory>/Unpublished/cookedPC" folder.





Topic_2: Loaded Packages (Maybe this is already there but I thought I would list this here anyways)

Problem/Issue: Some of the packages which contain materials and assets which everyone should be sharing do not currently stay loaded unless you load them manually.

Resolution/Solution: Have a place where we could maintain a list of packages that should fully load on UEd3 startup. As a suggestion, this list can be placed in the ini file's within the "<modDirectory>/config" folder.







From: Family Man

Sent: Friday, November 21, 2008 3:51 PM

To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM

Subject: [ut3mods] -mod switch suggestions



Hey Everyone,



I figured, since there is so much buzz on the topic of the total conversion, I would setup a thread specifically for user suggestions on the topic. But first some rules to keep things clean and readable for the Epic guys... Please make this a suggestion-only thread; no complaints or pleas for help, LOL . Lets keep a specific format as well:



Topic_#:

Issue:

Solution:



Peace,

Jeff

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 10-3-2009, 00:18   #5 (permalink)
Josh Adams
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] -mod switch suggestions

1) That's annoying

2) Umm, the change loads the packages - why would you want to unload them? THe whole point is to load them when you start the editor... confused

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
Sent: Monday, March 09, 2009 7:06 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions

Hi Josh,

1) It doesn't do this for me. It actually started in the c:/Games/UnrealTournament3/ folder.

2) Sweet, this works!

One more thing if you don't mind. Is there a way to get all the packages that are loaded when the editor starts to unload or not show up until they are needed. For a TC, all these packages just clutter the space with unneeded packages. Thanks!

Thanks,
Jeff

From: Josh Adams<mailto:Josh.Adams (AT) EPICGAMES (DOT) COM>
Sent: Monday, March 09, 2009 5:27 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM>
Subject: Re: [ut3mods] -mod switch suggestions

1) When you do Open (for map or package in generic browser) it should start in the -mod directory

2) You can do this in your Editor.ini:

[ModPackages]
ModPackages=MyModPackage
ModPackages=SomeOtherPackage

They will always be loaded in the editor on startup. I think this didn't get mentioned in the changenotes.

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Sent: Monday, March 09, 2009 1:22 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions

Hey Josh... or anyone who may know the answer,

I sent an email about 5 months ago in regards to some editor issues. My team was requesting these issues be resolved in context of the -mod switch. These issues are outlined in the email forward below. I wonder if either, or both, of the issues have been rectified. As of now they don't seem to be addressed, however, I'm hoping they are hidden beneath the cracks.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911

Thanks,
Jeff


On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com<mailto:jeff (AT) jeffsfolio (DOT) com>> wrote:
Topic_1: Open dialog box within UEd3 while using the -MOD switch.
Problem/Issue: The file dialog box opens in the "my documents/my games/Unreal Tournament 3/" folder instead of the "my documents/my games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been getting from my team and they seem really irritated that this does not point to a directory even close to where it should logically be.
Resolution/Solution: When using the open menu command within UEd3's main program or generic browser that uses the -mod switch; the open dialog should already be within the "my documents/my games/<ModDirectory>/Unpublished/cookedPC" folder.


Topic_2: Loaded Packages (Maybe this is already there but I thought I would list this here anyways)
Problem/Issue: Some of the packages which contain materials and assets which everyone should be sharing do not currently stay loaded unless you load them manually.
Resolution/Solution: Have a place where we could maintain a list of packages that should fully load on UEd3 startup. As a suggestion, this list can be placed in the ini file's within the "<modDirectory>/config" folder.



From: Family Man<mailto:jeff (AT) JEFFSFOLIO (DOT) COM>
Sent: Friday, November 21, 2008 3:51 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.CO... EPICGAMES.COM>
Subject: [ut3mods] -mod switch suggestions

Hey Everyone,

I figured, since there is so much buzz on the topic of the total conversion, I would setup a thread specifically for user suggestions on the topic. But first some rules to keep things clean and readable for the Epic guys... Please make this a suggestion-only thread; no complaints or pleas for help, LOL [cid:image001.gif (AT) 01C9A0EB (DOT) 2D9C0C50] . Lets keep a specific format as well:

Topic_#:
Issue:
Solution:

Peace,
Jeff

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS


---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.C... EPICGAMES.COM> and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS




---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 10-3-2009, 00:27   #6 (permalink)
Jeffsfolio
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] -mod switch suggestions

Sorry, I ment, unloading the hundreds of the half-loaded unreal
packages. I love that we can have our packages loaded but there is
still a huge amount of packages that load up which have no relation to
our mod.

-Jeff

Seny via IPhone

On Mar 9, 2009, at 4:13 PM, Josh Adams <Josh.Adams (AT) EPICGAMES (DOT) COM> wrote:

> 1) That's annoying
>
>
>
> 2) Umm, the change loads the packages - why would you want to unload
> them? THe whole point is to load them when you start the editor...
> confused
>
>
>
> From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of
> Family Man
> Sent: Monday, March 09, 2009 7:06 PM
> To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> Subject: Re: [ut3mods] -mod switch suggestions
>
>
>
> Hi Josh,
>
>
>
> 1) It doesn't do this for me. It actually started in the c:/Games/
> UnrealTournament3/ folder.
>
>
>
> 2) Sweet, this works!
>
>
>
> One more thing if you don't mind. Is there a way to get all the
> packages that are loaded when the editor starts to unload or not
> show up until they are needed. For a TC, all these packages just
> clutter the space with unneeded packages. Thanks!
>
>
>
> Thanks,
>
> Jeff
>
>
>
> From: Josh Adams
>
> Sent: Monday, March 09, 2009 5:27 AM
>
> To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>
> Subject: Re: [ut3mods] -mod switch suggestions
>
>
>
> 1) When you do Open (for map or package in generic browser) it
> should start in the -mod directory
>
>
>
> 2) You can do this in your Editor.ini:
>
>
>
> [ModPackages]
>
> ModPackages=MyModPackage
>
> ModPackages=SomeOtherPackage
>
>
>
> They will always be loaded in the editor on startup. I think this
> didn't get mentioned in the changenotes.
>
>
>
> Josh
>
>
>
> From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of
> Family Man
> Sent: Monday, March 09, 2009 1:22 AM
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
> To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> Subject: Re: [ut3mods] -mod switch suggestions
>
>
>
> Hey Josh... or anyone who may know the answer,
>
>
>
> I sent an email about 5 months ago in regards to some editor
> issues. My team was requesting these issues be resolved in context
> of the -mod switch. These issues are outlined in the email forward
> below. I wonder if either, or both, of the issues have been
> rectified. As of now they don't seem to be addressed, however, I'm
> hoping they are hidden beneath the cracks.
>
>
>
> Thanks,
>
> Jeff
>
>
>
>
>
> On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com>
> wrote:
>
> Topic_1: Open dialog box within UEd3 while using the -MOD switch.
>
> Problem/Issue: The file dialog box opens in the "my documents/my
> games/Unreal Tournament 3/" folder instead of the "my documents/my
> games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I
> have been getting from my team and they seem really irritated that
> this does not point to a directory even close to where it should
> logically be.
>
> Resolution/Solution: When using the open menu command within UEd3's
> main program or generic browser that uses the -mod switch; the open
> dialog should already be within the "my documents/my games/
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
> <ModDirectory>/Unpublished/cookedPC" folder.
>
>
>
>
>
> Topic_2: Loaded Packages (Maybe this is already there but I thought
> I would list this here anyways)
>
> Problem/Issue: Some of the packages which contain materials and
> assets which everyone should be sharing do not currently stay loaded
> unless you load them manually.
>
> Resolution/Solution: Have a place where we could maintain a list of
> packages that should fully load on UEd3 startup. As a suggestion,
> this list can be placed in the ini file's within the "<modDirectory>/
> config" folder.
>
>
>
>
>
>
>
> From: Family Man
>
> Sent: Friday, November 21, 2008 3:51 PM
>
> To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
>
> Subject: [ut3mods] -mod switch suggestions
>
>
>
> Hey Everyone,
>
>
>
> I figured, since there is so much buzz on the topic of the total
> conversion, I would setup a thread specifically for user suggestions
> on the topic. But first some rules to keep things clean and readable
> for the Epic guys... Please make this a suggestion-only thread; no
> complaints or pleas for help, LOL <image001.gif>. Lets keep a
> specific format as well:
>
>
>
> Topic_#:
>
> Issue:
>
> Solution:
>
>
>
> Peace,
>
> Jeff
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
>
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
>
>
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your
> message
> (not the subject line), write: SIGNOFF UT3MODS


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 10-3-2009, 01:12   #7 (permalink)
Kevin
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] -mod switch suggestions

No offense... but is it really that big of a deal?

The simple thing to do in this case is name your packages with a prefix: {MOD}_Textures.upk or something along those lines... then all of your packages are in the same area...

I know it would be nice not to have all of UT3 packages, but its nothing that should be slowing down production work...

Kevin


From: Jeffsfolio
Sent: Monday, March 09, 2009 7:26 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions


Sorry, I ment, unloading the hundreds of the half-loaded unreal packages. I love that we can have our packages loaded but there is still a huge amount of packages that load up which have no relation to our mod.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911

-Jeff


Seny via IPhone

On Mar 9, 2009, at 4:13 PM, Josh Adams <Josh.Adams (AT) EPICGAMES (DOT) COM> wrote:


1) That's annoying



2) Umm, the change loads the packages - why would you want to unload them? THe whole point is to load them when you start the editor... confused



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Sent: Monday, March 09, 2009 7:06 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions



Hi Josh,



1) It doesn't do this for me. It actually started in the c:/Games/UnrealTournament3/ folder.



2) Sweet, this works!



One more thing if you don't mind. Is there a way to get all the packages that are loaded when the editor starts to unload or not show up until they are needed. For a TC, all these packages just clutter the space with unneeded packages. Thanks!



Thanks,

Jeff



From: Josh Adams

Sent: Monday, March 09, 2009 5:27 AM

To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM

Subject: Re: [ut3mods] -mod switch suggestions



1) When you do Open (for map or package in generic browser) it should start in the -mod directory



2) You can do this in your Editor.ini:



[ModPackages]

ModPackages=MyModPackage

ModPackages=SomeOtherPackage



They will always be loaded in the editor on startup. I think this didn't get mentioned in the changenotes.



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Family Man
Sent: Monday, March 09, 2009 1:22 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] -mod switch suggestions



Hey Josh... or anyone who may know the answer,



I sent an email about 5 months ago in regards to some editor issues. My team was requesting these issues be resolved in context of the -mod switch. These issues are outlined in the email forward below. I wonder if either, or both, of the issues have been rectified. As of now they don't seem to be addressed, however, I'm hoping they are hidden beneath the cracks.



Thanks,

Jeff





On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com> wrote:

Topic_1: Open dialog box within UEd3 while using the -MOD switch.

Problem/Issue: The file dialog box opens in the "my documents/my games/Unreal Tournament 3/" folder instead of the "my documents/my games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I have been getting from my team and they seem really irritated that this does not point to a directory even close to where it should logically be.

Resolution/Solution: When using the open menu command within UEd3's main program or generic browser that uses the -mod switch; the open dialog should already be within the "my documents/my games/<ModDirectory>/Unpublished/cookedPC" folder.





Topic_2: Loaded Packages (Maybe this is already there but I thought I would list this here anyways)

Problem/Issue: Some of the packages which contain materials and assets which everyone should be sharing do not currently stay loaded unless you load them manually.

Resolution/Solution: Have a place where we could maintain a list of packages that should fully load on UEd3 startup. As a suggestion, this list can be placed in the ini file's within the "<modDirectory>/config" folder.







From: Family Man

Sent: Friday, November 21, 2008 3:51 PM

To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM

Subject: [ut3mods] -mod switch suggestions



Hey Everyone,



I figured, since there is so much buzz on the topic of the total conversion, I would setup a thread specifically for user suggestions on the topic. But first some rules to keep things clean and readable for the Epic guys... Please make this a suggestion-only thread; no complaints or pleas for help, LOL <image001.gif>. Lets keep a specific format as well:
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911



Topic_#:

Issue:

Solution:



Peace,

Jeff

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 10-3-2009, 06:49   #8 (permalink)
Berend Wouda
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [ut3mods] -mod switch suggestions

If they're set in the editor ini you based your ini on, you can remove
them with a - symbol before the name in your ini.


Kirk


Kevin wrote:
> No offense... but is it really that big of a deal?
>
> The simple thing to do in this case is name your packages with a
> prefix: {MOD}_Textures.upk or something along those lines... then all
> of your packages are in the same area...
>
> I know it would be nice not to have all of UT3 packages, but its
> nothing that should be slowing down production work...
>
> Kevin
>
> *From:* Jeffsfolio <mailto:jeff (AT) JEFFSFOLIO (DOT) COM>
> *Sent:* Monday, March 09, 2009 7:26 PM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM <mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>
> *Subject:* Re: [ut3mods] -mod switch suggestions
>
> Sorry, I ment, unloading the hundreds of the half-loaded unreal
> packages. I love that we can have our packages loaded but there is
> still a huge amount of packages that load up which have no relation to
> our mod.
>
> -Jeff
>
> Seny via IPhone
>
> On Mar 9, 2009, at 4:13 PM, Josh Adams <Josh.Adams (AT) EPICGAMES (DOT) COM
> <mailto:Josh.Adams (AT) EPICGAMES (DOT) COM>> wrote:
>
>> 1) That's annoying
>>
>>
>>
>> 2) Umm, the change loads the packages - why would you want to unload
>> them? THe whole point is to load them when you start the editor...
>> confused
>>
>>
>>
>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
>> *Family Man
>> *Sent:* Monday, March 09, 2009 7:06 PM
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM <mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>
>> *Subject:* Re: [ut3mods] -mod switch suggestions
>>
>>
>>
>> Hi Josh,
>>
>>
>>
>> 1) It doesn't do this for me. It actually started in the
>> c:/Games/UnrealTournament3/ folder.
>>
>>
>>
>> 2) Sweet, this works!
>>
>>
>>
>> One more thing if you don't mind. Is there a way to get all the
>> packages that are loaded when the editor starts to unload or not show
>> up until they are needed. For a TC, all these packages just clutter
>> the space with unneeded packages. Thanks!
>>
>>
>>
>> Thanks,
>>
>> Jeff
>>
>>
>>
>> *From:* Josh Adams <mailto:Josh.Adams (AT) EPICGAMES (DOT) COM>
>>
>> *Sent:* Monday, March 09, 2009 5:27 AM
>>
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM <mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>
>>
>> *Subject:* Re: [ut3mods] -mod switch suggestions
>>
>>
>>
>> 1) When you do Open (for map or package in generic browser) it should
>> start in the -mod directory
>>
>>
>>
>> 2) You can do this in your Editor.ini:
>>
>>
>>
>> [ModPackages]
>>
>> ModPackages=MyModPackage
>>
>> ModPackages=SomeOtherPackage
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
>>
>>
>>
>> They will always be loaded in the editor on startup. I think this
>> didn't get mentioned in the changenotes.
>>
>>
>>
>> Josh
>>
>>
>>
>> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
>> *Family Man
>> *Sent:* Monday, March 09, 2009 1:22 AM
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM <mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>
>> *Subject:* Re: [ut3mods] -mod switch suggestions
>>
>>
>>
>> Hey Josh... or anyone who may know the answer,
>>
>>
>>
>> I sent an email about 5 months ago in regards to some editor issues.
>> My team was requesting these issues be resolved in context
>> of the -mod switch. These issues are outlined in the email forward
>> below. I wonder if either, or both, of the issues have been
>> rectified. As of now they don't seem to be addressed, however, I'm
>> hoping they are hidden beneath the cracks.
>>
>>
>>
>> Thanks,
>>
>> Jeff
>>
>>
>>
>>
>>
>> On Fri, Nov 21, 2008 at 3:52 PM, Family Man <jeff (AT) jeffsfolio (DOT) com
>> <mailto:jeff (AT) jeffsfolio (DOT) com>> wrote:
>>
>> *Topic_1:* Open dialog box within UEd3 while using the -MOD switch.
>>
>> *Problem/Issue:* The file dialog box opens in the "my documents/my
>> games/Unreal Tournament 3/" folder instead of the "my documents/my
>> games/<ModDirectory>/Unpublished/cookedPC". This is a complaint I
>> have been getting from my team and they seem really irritated that
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=52911
>> this does not point to a directory even close to where it should
>> logically be.
>>
>> *Resolution/Solution:* When using the open menu command within UEd3's
>> main program or generic browser that uses the -mod switch; the open
>> dialog should already be within the "my documents/my
>> games/<ModDirectory>/Unpublished/cookedPC" folder.
>>
>>
>>
>>
>>
>> *Topic_2:* Loaded Packages (Maybe this is already there but I thought
>> I would list this here anyways)
>>
>> *Problem/Issue:* Some of the packages which contain materials and
>> assets which everyone should be sharing do not currently stay loaded
>> unless you load them manually.
>>
>> *Resolution/Solution:* Have a place where we could maintain a list of
>> packages that should fully load on UEd3 startup. As a suggestion,
>> this list can be placed in the ini file's within the
>> "<modDirectory>/config" folder.
>>
>>
>>
>>
>>
>>
>>
>> *From:* Family Man <mailto:jeff (AT) JEFFSFOLIO (DOT) COM>
>>
>> *Sent:* Friday, November 21, 2008 3:51 PM
>>
>> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM <mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM>
>>
>> *Subject:* [ut3mods] -mod switch suggestions
>>
>>
>>
>> Hey Everyone,
>>
>>
>>
>> I figured, since there is so much buzz on the topic of the total
>> conversion, I would setup a thread specifically for user suggestions
>> on the topic. But first some rules to keep things clean and readable
>> for the Epic guys... Please make this a suggestion-only thread; no
>> complaints or pleas for help, LOL <image001.gif>. Lets keep a
>> specific format as well:
>>
>>
>>
>> Topic_#:
>>
>> Issue:
>>
>> Solution:
>>
>>
>>
>> Peace,
>>
>> Jeff
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>>
>>
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS
>>
>> ---------------------
>> TO LEAVE THE LIST
>> ---------------------
>> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM <mailto:LISTSERV (AT) LIST (DOT) EPICGAMES.COM> and, in the text of your message
>> (not the subject line), write: SIGNOFF UT3MODS

> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
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