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Old 9-4-2009, 09:15   #1 (permalink)
Bob Chatman
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Default [ut3mods] EntryGame and Post Processing

Hello,



I have been working pretty close with my mappers, trying to create some
really cool effects for our intro scene. My mapper created some truly
beautiful mockups and they worked grand, until we prefixed it with
UTFrontend. Now the Post processing is being turned off and my mapper buddy
is crying. I am next to start crying if we cant figure this out.



We are already a week late to release, and I heard this is a known issue.
Read more on: : i3D.net Game Forums /unreal-tournament-3-newsletter/55618-ut3mods-entrygame-post-processing.html



1) how do I fix it?



And yes, just that one question. As always thanks a bunch =)


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
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Old 9-4-2009, 12:31   #2 (permalink)
Lennard Fonteijn
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Default Re: [ut3mods] EntryGame and Post Processing

Hello Bob,

If you mean the black/white PPE, check the UTFrontEnd again, they use PostProcessVolumes for that.

If you mean an other PPE like one you set after loadig the scene, be sure your camera (which goes through your level and is bound to the matinee) doesnt have bCamOverridePostProcess (from the top of my head) set.

Yours sinceraly,
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618

Lennard Fonteijn
Lead Programmer of Project Stealth (http://www.projectstealthgame.com)



From: Bob Chatman
Sent: Thursday, April 09, 2009 9:13 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: [ut3mods] EntryGame and Post Processing


Hello,



I have been working pretty close with my mappers, trying to create some really cool effects for our intro scene. My mapper created some truly beautiful mockups and they worked grand, until we prefixed it with UTFrontend. Now the Post processing is being turned off and my mapper buddy is crying. I am next to start crying if we cant figure this out.



We are already a week late to release, and I heard this is a known issue.



1) how do I fix it?



And yes, just that one question. As always thanks a bunch =)

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote

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Old 9-4-2009, 15:48   #3 (permalink)
Josh Adams
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Default Re: [ut3mods] EntryGame and Post Processing

I would guess it's related to us messing with the post processing in the level in code for v2.0, although I can't find it (and Steve isn't here to ask - he made the change IIRC). Why do you need it prefixed with UTFrontend? I do see that prefixing your map with that name will force the gametype to UTEntryGame...

Josh

From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Bob Chatman
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618
Sent: Thursday, April 09, 2009 3:14 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: [ut3mods] EntryGame and Post Processing

Hello,

I have been working pretty close with my mappers, trying to create some really cool effects for our intro scene. My mapper created some truly beautiful mockups and they worked grand, until we prefixed it with UTFrontend. Now the Post processing is being turned off and my mapper buddy is crying. I am next to start crying if we cant figure this out.

We are already a week late to release, and I heard this is a known issue.


1) how do I fix it?

And yes, just that one question. As always thanks a bunch =)



---------------------

TO LEAVE THE LIST

---------------------

Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message

(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 9-4-2009, 17:20   #4 (permalink)
Bob Chatman
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Default Re: [ut3mods] EntryGame and Post Processing

Thanks for the quick responses.



The prefix removes the crosshair and UT3 copyright stamp up top, so it looks
more official, but I remember running into an argument for it doing a great
many other things (removing the scoreboard overlay when coming back from a
match for example).



The screens are attached, demoing this change.



Do I need to create my own entry gametype?



P.S. If you would like a high res version for your desktop, please let me
know =)





From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Josh Adams
Sent: Thursday, April 09, 2009 06:41
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] EntryGame and Post Processing



I would guess it's related to us messing with the post processing in the
level in code for v2.0, although I can't find it (and Steve isn't here to
ask - he made the change IIRC). Why do you need it prefixed with UTFrontend?
I do see that prefixing your map with that name will force the gametype to
UTEntryGame...



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Bob Chatman
Sent: Thursday, April 09, 2009 3:14 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: [ut3mods] EntryGame and Post Processing



Hello,



I have been working pretty close with my mappers, trying to create some
really cool effects for our intro scene. My mapper created some truly
beautiful mockups and they worked grand, until we prefixed it with
UTFrontend. Now the Post processing is being turned off and my mapper buddy
is crying. I am next to start crying if we cant figure this out.



We are already a week late to release, and I heard this is a known issue.



1) how do I fix it?



And yes, just that one question. As always thanks a bunch =)


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 9-4-2009, 17:47   #5 (permalink)
Sir Brizz
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Default Re: [ut3mods] EntryGame and Post Processing

I know this is slightly OT, but that looks really awesome Can't wait
to try your mod (shoot us a note at news (AT) beyondunreal (DOT) com when you have
a release).

Brizz

On 4/9/09 9:19 AM, Bob Chatman wrote:
>
> Thanks for the quick responses.
>
> The prefix removes the crosshair and UT3 copyright stamp up top, so it
> looks more official, but I remember running into an argument for it
> doing a great many other things (removing the scoreboard overlay when
> coming back from a match for example).
>
> The screens are attached, demoing this change...
>
> Do I need to create my own entry gametype?
>
> P.S. If you would like a high res version for your desktop, please let
> me know =)
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
> *Josh Adams
> *Sent:* Thursday, April 09, 2009 06:41
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* Re: [ut3mods] EntryGame and Post Processing
>
> I would guess it's related to us messing with the post processing in
> the level in code for v2.0, although I can't find it (and Steve isn't
> here to ask - he made the change IIRC). Why do you need it prefixed
> with UTFrontend? I do see that prefixing your map with that name will
> force the gametype to UTEntryGame...
>
> Josh
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
> *Bob Chatman
> *Sent:* Thursday, April 09, 2009 3:14 AM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* [ut3mods] EntryGame and Post Processing
>
> Hello,
>
> I have been working pretty close with my mappers, trying to create
> some really cool effects for our intro scene. My mapper created some
> truly beautiful mockups and they worked grand, until we prefixed it
> with UTFrontend. Now the Post processing is being turned off and my
> mapper buddy is crying. I am next to start crying if we cant figure
> this out.
>
> We are already a week late to release, and I heard this is a known issue.
>
> 1) how do I fix it?
>
> And yes, just that one question. As always thanks a bunch =)
>
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
> ---------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>



---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 9-4-2009, 18:17   #6 (permalink)
Berend Wouda
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Default Re: [ut3mods] EntryGame and Post Processing

If you have a full mod (using -mod), you can replace the DefaultGame and
DefaultServerGame in DefaultGame.ini with your own gametype. If you
override SetGameType(string, string) in that gametype with your own
version you can give any map the gametype of your choice. Then you can
give it a gametype that does all the remove stuff, but that doesn't turn
off postprocessing.


Kirk


Bob Chatman wrote:
>
> Thanks for the quick responses.
>
> The prefix removes the crosshair and UT3 copyright stamp up top, so it
> looks more official, but I remember running into an argument for it
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618
> doing a great many other things (removing the scoreboard overlay when
> coming back from a match for example).
>
> The screens are attached, demoing this change…
>
> Do I need to create my own entry gametype?
>
> P.S. If you would like a high res version for your desktop, please let
> me know =)
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
> *Josh Adams
> *Sent:* Thursday, April 09, 2009 06:41
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* Re: [ut3mods] EntryGame and Post Processing
>
> I would guess it's related to us messing with the post processing in
> the level in code for v2.0, although I can't find it (and Steve isn't
> here to ask - he made the change IIRC). Why do you need it prefixed
> with UTFrontend? I do see that prefixing your map with that name will
> force the gametype to UTEntryGame...
>
> Josh
>
> *From:* UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] *On Behalf Of
> *Bob Chatman
> *Sent:* Thursday, April 09, 2009 3:14 AM
> *To:* UT3MODS (AT) LIST (DOT) EPICGAMES.COM
> *Subject:* [ut3mods] EntryGame and Post Processing
>
> Hello,
>
> I have been working pretty close with my mappers, trying to create
> some really cool effects for our intro scene. My mapper created some
> truly beautiful mockups and they worked grand, until we prefixed it
> with UTFrontend. Now the Post processing is being turned off and my
> mapper buddy is crying. I am next to start crying if we cant figure
> this out.
>
> We are already a week late to release, and I heard this is a known issue.
>
> 1) how do I fix it?
>
> And yes, just that one question. As always thanks a bunch =)
>
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
> ---------------------
> TO LEAVE THE LIST
> ---------------------
> Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
> (not the subject line), write: SIGNOFF UT3MODS
>
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>


---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
Old 9-4-2009, 19:46   #7 (permalink)
Lennard Fonteijn
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Default Re: [ut3mods] EntryGame and Post Processing

Hello Bob,

Although I feel a little ignored with my previous exponse I want to let you know that you can remove the Copyright-notice by overwritting the DrawEngineHUD() in the associated HUD file.

Besides that, not using the prefix makes your level run the UTGame.DemoGame gametype.

Now, I obviously don't know your MOD setup, but you can change the default startup map in your DefaultEngine.ini, after you did, add it to your GameInfo class (the one that gets run by default)

// Parse options for this game...
static event class<GameInfo> SetGameType(string MapName, string Options)
{
super.SetGameType(MapName, Options);

if(Left(MapName, <size of mapname without extension, like 9>) ~= "<mapname with extension>")
{
return class'<yourmodpackage>.<yourentrygame>';
}
}

As a tip, let your <yourentrygame> extend DemoGame. Then tell it to use a HudType that has the following function:

function DrawEngineHUD(); //Override it

Then launch your mod and you should be seeing a PPed scene without the HUD.

I completely dropped the whole Prefix thing in Project Stealth, but thats a matter of taste.

Yours sincerely,

Lennard Fonteijn
Lead Programmer of Project Stealth (http://www.projectstealthgame)



From: Bob Chatman
Sent: Thursday, April 09, 2009 5:19 PM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] EntryGame and Post Processing


Thanks for the quick responses.



The prefix removes the crosshair and UT3 copyright stamp up top, so it looks more official, but I remember running into an argument for it doing a great many other things (removing the scoreboard overlay when coming back from a match for example).



The screens are attached, demoing this change.



Do I need to create my own entry gametype?



P.S. If you would like a high res version for your desktop, please let me know =)





From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Josh Adams
Sent: Thursday, April 09, 2009 06:41
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: Re: [ut3mods] EntryGame and Post Processing



I would guess it's related to us messing with the post processing in the level in code for v2.0, although I can't find it (and Steve isn't here to ask - he made the change IIRC). Why do you need it prefixed with UTFrontend? I do see that prefixing your map with that name will force the gametype to UTEntryGame...
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=55618



Josh



From: UT3 Mods [mailto:UT3MODS (AT) LIST (DOT) EPICGAMES.COM] On Behalf Of Bob Chatman
Sent: Thursday, April 09, 2009 3:14 AM
To: UT3MODS (AT) LIST (DOT) EPICGAMES.COM
Subject: [ut3mods] EntryGame and Post Processing



Hello,



I have been working pretty close with my mappers, trying to create some really cool effects for our intro scene. My mapper created some truly beautiful mockups and they worked grand, until we prefixed it with UTFrontend. Now the Post processing is being turned off and my mapper buddy is crying. I am next to start crying if we cant figure this out.



We are already a week late to release, and I heard this is a known issue.



1) how do I fix it?



And yes, just that one question. As always thanks a bunch =)

--------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS --------------------- TO LEAVE THE LIST---------------------Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message(not the subject line), write: SIGNOFF UT3MODS---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS

---------------------
TO LEAVE THE LIST
---------------------
Write to LISTSERV (AT) LIST (DOT) EPICGAMES.COM and, in the text of your message
(not the subject line), write: SIGNOFF UT3MODS
  Reply With Quote
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