Airborne Patch 1.2

Discussion in 'Multiplayer (MoH)' started by Vaas, Dec 10, 2007.

  1. Vaas

    Vaas Gewaardeerd forumlid

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    Electronic Arts heeft verklaard dat patch 1.2 voor Airborne momenteel in de beta fase zit. De ontwikkelaar verwacht de patch volgende week te kunnen vrijgeven. Onlangs kondigde Electronic Arts ook een derde patch voor Airborne aan.

    De tweede patch zal naast enkele nieuwe eigenschappen, ook een achttal bugs voorkomen en enkele fouten verhelpen. Bekijk hieronder de lijst.


    New Features
    • Players can select "Remember Me" which will remember the user’s password and username.
    • Players can now set a clan tag that will prefix every instance of the player’s name.
    • Players can set an alias that will be display instead of the player's Username.
    • Games can be created by a dedicated server without a player cap.
    • All in-game screens will show 24 players correctly.
    Market Garden map (screenshots in tweede post) is playable in all modes.
    Factory map (screenshots in derde post) is playable in all modes.
    • Added more spawn points and second tier spawn points to prevent spawn camping.
    • Player ping times now show up on the scoreboard.
    • Server name now shows up on the scoreboard.
    • Increased chat text time on screen.
    • Moved the chat text up above the compass.
    • "Say" text is now white and "TeamSay" text is now yellow.
    • Removed auto taunts when a player dies.

    Bug Fixes
    • Fixed a crash that would send the player to a white screen.
    • Fixed various clipping issues with geometry in Destroyed Village.
    • Fixed a bug where players could walk through objects in Remagen.
    • Fixed a bug where audio would become muffled after a map change.
    • Fixed a bug where the server list wheel scroll didn't work.
    • Fixed a bug where the server list would refresh while scrolling and send the user back to the top of the list.
    • Fixed an issue where the dedicated server crashed after entering an admin command.
    • Fixed a bug that allows remote server to remember the last connection.

    Balance Changes
    • The recoil on the B.A.R. was reduced in multiplayer.
    • The damage on the B.A.R. was reduced in multiplayer.
    • The damage on the MP40 was increased in multiplayer.
    • The recoil on the G43 was reduced in multiplayer.
    • The damage on the G43 was increased in multiplayer.
    • The K98 grenade count was lowered from 4 to 3 and now has the same amount of grenades as the M1 Garand in Multiplayer.
    • The damage on the Springfield was reduced in Multiplayer.
     
    Last edited by a moderator: Dec 10, 2007
  2. Vaas

    Vaas Gewaardeerd forumlid

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    Market Garden.
     

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  3. Vaas

    Vaas Gewaardeerd forumlid

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    Factory.
     

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  4. jedajuz

    jedajuz New Member

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    shud be a better game nao rlyyyy
     
  5. Plinus19990

    Plinus19990 New Member

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    great topic , you are congratulations
     

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