[Csgo_servers] Clients sv_allowupload is now 0 by default

Discussion in 'HLDS / Valve Windows newsletter' started by UTF-8QJonatan_MatC49Bjka, Feb 11, 2018.

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    Hi,
    in thursdays update valve had set the cvar sv_allowupload default value to
    zero, on both server and client:
    http://blog.counter-strike.net/index.php/2018/02/20051/
    This means that if you host a server with custom files (maps, models,
    etc.), you need to setup a fastdl server (sv_downloadurl). If you dont
    have a fastdl server, no client will be able to join, unless he sets his
    allowupload back to 1.
    Does anybody know why this has been done? The changelog implies a security
    issue, but I see no reason why a simple whitelist on the client side
    shouldnt do the trick, as this was always the case.
    Or was this update aimed only at server side and the change on the client
    side was just a unintended side-effect?

    Id love to hear your opinion on this.
    Thanks,
    Jonatan

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    <div dir=ltr><div><div><div><div><div>Hi,<br></div>in thursdays update valve had set the cvar sv_allowupload default value to zero, on both server and client:<br><a href=http://blog.counter-strike.net/index.php/2018/02/20051/>http://blog.counter-strike.net/index.php/2018/02/20051/</a><br></div>This means that if you host a server with custom files (maps, models, etc.), you need to setup a fastdl server (sv_downloadurl). If you don&#39;t have a fastdl server, no client will be able to join, unless he sets his allowupload back to 1.<br></div>Does anybody know why this has been done? The changelog implies a security issue, but I see no reason why a simple whitelist on the client side shouldn&#39;t do the trick, as this was always the case.<br></div>Or was this update aimed only at server side and the change on the client side was just a unintended side-effect?</div><div><br></div><div>I&#39;d love to hear your opinion on this.</div><div>Thanks,<br></div>Jonatan<br></div>

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