Dutch & English: GunGame CS:S

Discussion in 'Counter Strike & Steam Main (CS)' started by XisoO, Jan 24, 2009.

  1. XisoO

    XisoO New Member

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    Hallo,

    Ik draai momenteel 2 css-servers thuis, ik zou graag 1 gewone server willen en 1 GunGame server. Ik heb SourceMod draaien en GunGame:SM deze GunGame. Ik heb ook CSS - GunGame:SM - Page 13 - AlliedModders dat tootlje draaien.

    Nu, als ik GunGame enalbe, dan draait dit op beide servers, wat niet de bedoeling is. Met dat Tooltje kan ik het voor 1 server op off zetten, maar eens de map veranderd is, staat GunGame ook weer aan... Weet iemand hoe ik dit kan oplossen?

    (Ik wil dus op 1 server wel gungame, op 1tje niet)

    Hello,

    I'm currently running 2 css-servers, I should getting 1 normal server and 1 GunGame server. I have running SourceMod and GunGame:SM this GunGame mod. I have also running a litle tool,
    CSS - GunGame:SM - Page 13 - AlliedModders

    Now, if I enable GunGame, then it runs on both server, what I don't want... With the tool I can turn off GunGame on 1 server, but if the map is changed, its back running... Does somebody know how I can solve this problem?

    (So, I want one 1 server gungame, and on one server not)
     
  2. XisoO

    XisoO New Member

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    PHP:
    "GunGame.Config"
    {
    "Config"
    {
    /* Enables/Disables GunGame Mod */
    "Enabled" "1"

    /* Display a join message, popup giving players instructions on how to play */
    /* When menus are implement it will be a pop otherwise they will have to look in console */
    "JoinMessage" "1"

    /* Give player -1 level if they kill themself by WorldSpawn Suicide */
    "WorldspawnSuicide" "1"

    /* Enables or disables -1 level if they use the "kill" command */
    "CommitSuicide" "1"

    /* Enables or disables built in Afk management system */
    "AfkManagement" "1"

    /* Kick player on x number of afk deaths. */
    "AfkDeaths" "5"

    /**
    * What action to deal with the player when the maximum is reach?
    * 1 = Kick, 2 = Move to spectate.
    */
    "AfkAction" "1"

    /* Give x number of level by completing the bomb planting/defusing objectives.
    * Amount giving base on the value setting.
    */
    "ObjectiveBonus" "1"

    /* Enables objective bonus on last level */
    "ObjectiveBonusWin" "0"

    /**
    * Gives joining players the avg level of all other players when they join late.
    * If you're in the top10, you do not get this handicap even if it is turned on.
    */
    "HandicapMode" "0"

    /**
    * Allow players in the top10 to receive a handicap with the rest of the players.
    * Handicap must also be turned on above for this to work.
    */
    "Top10Handicap" "0"

    /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
    "BotsCanWinGame" "0"

    /* How many levels they can gain in 1 round */
    "MaxLevelPerRound" "3"

    /* Turbo Mode */
    "TurboMode" "0"

    /* Triple Level Bonus - Current not implmented*/
    "TripleLevelBonus" "0"

    /* Turn Knife Pro allow stealing a player level by killing them with a knife */
    "KnifePro" "0"

    /* Enables Knife Pro when a player is on hegrenade level */
    "KnifeProHE" "0"

    /* Knife Elite force them to only have a knife after they level up.
    They will get a normal weapon again next round */
    "KnifeElite" "0"

    /**
    * How many kills they need to with the weapon to get the next level
    * Kills will count across all rounds so that you don't have to get them in one round.
    */
    "MinKillsPerLevel" "1"

    /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on. */
    "KnifeProMinLevel" "6"

    /* Enables Warmup Round*/
    "WarmupEnabled" "1"

    /* Decides when warmup round starts. 1 = When each team has a player. 2 = At the start of map load finish. */
    "WarmupStartup" "2"

    /* Warmup time length */
    "WarmupTimeLength" "30"

    /* Knife only during warmup otherwise allow them to use the default weapon*/
    "WarmupKnifeOnly" "1"

    /* Allow players to keep their levels after warmup otherwise it will reset to level 1 after warmup. */
    "ResetLevelAfterWarmup" "1"

    /* This gives the player a glock with 50 bullets */
    "NadeGlock" "0"

    /* Gives a smoke grenade*/
    "NadeSmoke" "0"

    /* Gives a Flash grenade */
    "NadeFlash" "0"

    /* Gives an extra hegrenade to the player if they get a kill */
    "ExtraNade" "0"

    /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
    "RemoveObjectives" "0"

    /* Enabled friendly fire automatically when a player reaches hegrenade level */
    "AutoFriendlyFire" "0"

    /**
    * Prune player from player win database after numbers of days if they
    * havn't been in the server in awhile. This occur during map change.
    * It it recommended that you set a value to this setting. Over time as
    * the player win database get filled up. It can cause long map changes.
    * 0 = off otherwise the value is the number of days.
    */
    "Prune" "30"
    }

    "Sounds"
    {
    "IntroSound" "gungame/gungame2.wav"
    "KnifeLevel" "gungame/knife_level.wav"
    "NadeLevel" "gungame/nade_level.wav"
    "LevelSteal" "gungame/smb3_1-up.wav"
    "LevelUp" "gungame/smb3_powerup.wav"
    "LevelDown" "gungame/smb3_powerdown.wav"
    "Triple" "gungame/smb_star.mp3"
    "Autoff" "gungame/smb_warning2.mp3"
    "MultiKill" "common/stuck1.wav"
    "Winner" "music/HL2_song15.mp3"
    }
    may it can help
     
  3. loldonut

    loldonut New Member

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    Just use regular GG running on one server
     
  4. matanhy

    matanhy New Member

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    Why dutch and not only english ?
     

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