[hlds_linux] Mandatory TF2 update released

Discussion in 'HLDS / Valve Linux newsletter' started by Eric Smith, Jul 25, 2013.

  1. Eric Smith

    Eric Smith Guest

    We've released a mandatory update for TF2. The notes for the update are below. The new version is 1844935.

    -Eric

    --------------------------

    - Ended the Mann Co. Store summer sale
    - The Summer Claim check is now a rare drop
    - Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump
    - Fixed a client crash related to missing particle systems
    - Fixed a server crash when entering Sudden Death mode with only melee weapons
    - Fixed players sometimes being damaged by doors when they are closing
    - Fixed soccer/beach balls sometimes blocking Payload carts and trains
    - Fixed paint can icons not showing the Red/Blue colors correctly
    - Fixed the Loch-n-Load gun sight not drawing in the correct place
    - Fixed the Bonk Boy model using the incorrect normals
    - Updated Cp_Badlands and Koth_Badlands
    - Opened the windows around the center point
    - Smoothed player clipping around doorways

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  2. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1893790.

    -Eric

    --------------------------

    - Added the ability to double-click backpack items to use them in Chemistry Sets
    - Fixed clients not always seeing a warning about using not-tradable items in Chemistry Sets
    - Fixed not-tradable Strangifiers not applying the not-tradable status to the item they are used on
    - Fixed the Gunslingers taunt kill not counting towards taunt kills on a Strange Gunslinger
    - Removed showing the Marked For Death icon over the head of the local player
    - Fixed seeing stretched polygons in the HUD 3D Character

    _______________________________________________

    https://i3d.net
     
  3. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1913431.

    -Eric

    --------------------------

    - Added a new tag Halloween 2013 to the Steam Workshop publish UI
    - Fixed the Flex target preview in the Steam Workshop item import tool
    - Fixed The Professors Pineapple not drawing correctly for players in DirectX8
    - Updated the teamplay_round_win event to fill out the winreason and flagcaplimit fields

    Note missed from Mondays update:
    - Updated Sentry Busters in Mann vs. Machine mode to damage teammates when they explode
    - Switched Windows clients to use SDL 2.0 for controller support which enables hot-plugging controllers and configuring them through Steam Big Picture settings

    _______________________________________________

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  4. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1919763.

    -Eric

    --------------------------

    - Strange misc-slot items that are tradable can now be listed on the Steam Community Market
    - Updated The Bearded Bombardier and The Bolted Bombardier so they can be equipped with glasses

    Community request:
    - Added modelscale and SetModelScale input to Studiomodel so map authors can use them to scale models

    _______________________________________________

    https://i3d.net
     
  5. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1935725.

    -Eric

    --------------------------

    - Fixed the Demoman charge sound being played multiple times simultaneously



    _______________________________________________

    https://i3d.net
     
  6. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1945435.

    -Eric

    --------------------------

    - Added the Fall 2013 Acorns Crate Key
    - Added the Fall 2013 Gourd Crate Key
    - Automated craft bots can no longer craft high-value items (i.e., hats)
    - Fixed Nessies Nine Iron missing gameplay description
    - Fixed exploit that allowed dead players to attack living players
    - Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team
    - Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped
    - Fixed a bug that would cause some players to be unable to change their active item preset
    - Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists
    - Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon


    _______________________________________________

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  7. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1976421.

    -Eric

    --------------------------

    Scream Fortress 2013 has arrived
    - Help settle the score in one of the longest running feuds in Mann history
    - Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
    - Scream Fortress 2013 runs until Nov 11, 2013

    - Added New Halloween Map Helltower
    -- Equip a spell book and cast spells against your enemies
    -- Spells can be found by pushing the cart, killing enemies and during the Witching hour
    -- The Clocktower contains powerful magic during the Witching hour
    -- Win the race to start mega healed in the final battle for your prize

    - Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress

    - Added over 100 Halloween tagged items from the TF2 Steam workshop
    - Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
    - Added class Transmogrifiers to covert Scream Fortress 2013 items of one type to another
    - Added item Enchantment: Eternaween

    - Enabled Halloween event maps in quick play
    - Enabled Halloween gifts on Halloween event maps
    - Enabled Halloween Spell Potions
    - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
    - Haunted Quality Items can now be listed on the Steam Market place

    Map : Ghost Fort
    - Lowered Merasmuss base health

    Weapon Changes
    - Medics Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
    - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    - In PvP Medics can now see the clip status of a patients active weapon

    Item Fixes
    - Updated The Air Raider so it can be painted correctly
    - Updated The Bone Dome so it doesnt hide Pyro backpack
    - Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
    - Fixed the backpack panel using the wrong drop_sound when items are moved around

    Virtual Reality changes
    - Improved readability of the UI in VR
    - Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run OpenVR under Tools in Steam to calibrate your IPD.
    - Added dropdown to enable VR mode in the Video options. Removed the -vr command line option
    - Added the ability to switch in and out of VR mode without quitting the game
    - By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
    - Added support for VR mode on Linux

    Misc Bug Fixes
    - Fixed an exploit that allowed unlimited uses of noisemaker items
    - Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
    - Fixed the camera target not always being visible when using the replay editor
    - Removed some servers that forged player counts from quickplay and the server browser


    _______________________________________________

    https://i3d.net
     
  8. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types


    _______________________________________________

    https://i3d.net
     
  9. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1998941.

    -Eric

    --------------------------

    - Added new series of Chemistry Sets
    - Added Collectors item quality. Collectors items are created by completing special Chemistry Sets.
    - Added a server cooldown period for Eternaween votes
    - Spooky Keys are now regular keys
    - Fixed seeing the fire texture on The Maniacs Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
    - Fixed some Halloween spells not working during Eternaween

    _______________________________________________

    https://i3d.net
     
  10. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1909615.

    -Eric

    --------------------------

    - Fixed a noclip exploit related to dueling and coaching
    - Fixed clients not being able to run on WindowsXP
    - Fixed The Filamental displaying the burning material in DirectX8
    - Fixed an exploit that allowed Strange counters to be incremented negatively
    - Fixed The Crusaders Crossbow healing teammates with The Equalizer or The Escape Plan deployed
    - Fixed The Experts Ordnance, The Hibernating Bear, and The Medieval Medic item sets not listing their associated hats
    - Updated The Sticky Jumper to only allow 2 active stickybombs at a time
    - Updated The Rump-o-Lantern
    - Fixed stock Medic not being able to equip it
    - Fixed not using the correct materials when equipped by the Medic

    _______________________________________________

    https://i3d.net
     
  11. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1981390.

    -Eric

    --------------------------

    - Fixed a client crash caused by low detail skeletons
    - Fixed a dedicated server crash related to gamestats
    - Fixed a dedicated server crash caused by the payload carts getting stuck
    - Fixed green zombies not spawning on Linux dedicated servers
    - Fixed broken melee animations for some all-class weapons
    - Fixed players being able to issue the boo command when they are not ghosts
    - Fixed cloaked Spies losing their spells if they attempted to cast them while cloaked
    - Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
    - Fixed players keeping their spells if they were rolling for them while leaving hell
    - Fixed not switching back to the normal weapon if a spell was cast while standing on another spell
    - Updated spells so they cannot be deflected


    _______________________________________________

    https://i3d.net
     
  12. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.

    -Eric

    --------------------------

    - Fixed a dedicated server crash related to players becoming ghosts in hell
    - Fixed a dedicated server crash related to spellbooks and switching weapons
    - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals


    _______________________________________________

    https://i3d.net
     
  13. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1997557.

    -Eric

    --------------------------

    - The Grandmaster will now update its model based on the owners current kill streak
    - Removed the requirement for SSE2 that was introduced during a previous update
    - Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats

    Halloween event notes:
    - The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
    - Fixed an exploit in Helltower caused by attempting to change teams while in hell
    - Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
    - All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.

    _______________________________________________

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  14. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. A link to the notes for the update is below. The new version is 2017744.

    -Eric

    --------------------------

    http://www.teamfortress.com/post.php?id931



    _______________________________________________

    https://i3d.net
     
  15. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2023964.

    -Eric

    --------------------------

    - Fixed missing backpack material for the Australium Force-a-Nature
    - Fixed the Killstreak counts for the Mantreads, Chargin Targe, and Splendid Screen
    - Fixed the Killstreak sheen effect not working on the Mantreads
    - Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
    - Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
    - Updated the Killstreak Fabricators description to include the sheen and the Killstreaker effect for its output

    _______________________________________________

    https://i3d.net
     
  16. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2036847.

    -Eric

    --------------------------

    - Added Crate #75, Crate #76, and Crate #77 to the drop list
    - Removed Crate #57, Crate #59 and Crate #71 from the drop list
    - Added new Strange parts that can be applied to Strange cosmetic items
    - Fixed a client crash related to the Mann vs. Machine mission victory panel
    - Fixed players being able to level-up some Strange items when playing on servers with only bots
    - Fixed some cases where Halloween spell effects on items would not appear when they were supposed to
    - Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II
    - Fixed killstreak notices being stuck on the screen when the map is changing levels
    - Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team
    - Updated several backpack images to fix issues caused by mat_picmip
    - Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons
    - Updated pl_upward
       - Fixed players getting stuck in the initial Red spawn room after control point 2 is capped
       - Improved bot navigation
    - Updated cp_gorge
       - Improved bot navigation
    - Updated Mann vs. Machine
       - Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team
       - Fixed Romevision hats conflicting with gatebot hats in Mannhattan
       - Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for
       - Updated mvm_rottenburg
          - Fixed a bug where the bomb could get stuck out of reach in the corner near the cap
          - Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened
          - Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection
       - Updated mvm_mannhattan
    - Rebalanced Empire Escalation
    - Fixed credits not always being collected when they fall into the grinder
    - Fixed a bug that allowed the gates to be captured out of order
    - Fixed a lighting bug related to lower graphics settings that cause the map to be too dark



    _______________________________________________

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  17. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2055377.

    -Eric

    --------------------------

    - Added new promo items
    - Updated the localization files

    _______________________________________________

    https://i3d.net
     
  18. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2058653.

    -Eric

    --------------------------

    Happy Smissmas 2013!
       - All Players who play TF2 during the event will receive a Gift-Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
       - Added community-contributed winter event items
       - Added the Giftapult, which can be used to launch gift items to randomly-chosen online players
       - Added Naughty and Nice winter keys to the Mann Co. Store
       - Premium Players will receive a Secret Saxton to give to another player
       - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants

    Weapons
    - Battalions Backup:
    - Added +20 max HP passive for the wearer
    - Concheror:
    - Added +2 health per second passive for the wearer
    - Crit-a-Cola:
    - Reduced consumption penalty from +25% extra damage to +10%
    - Diamondback:
    - Now also gains a critical attack on successful backstab kills
    - Flying Guillotine
    - Alt-Attack now also throws the Guillotine when active
    - Short Circuit:
    - Attack sped up greatly
    - Ammunition cost has been lowered to 5 metal per attack
    - Players and Buildings are only targeted if in range and in front of attacking player
    - Improved visual effects
    - Soda Popper:
    - Hype no longer grants mini-crits
    - Added Hypemode which grants up to 5 extra air jumps when active
    - Hypemode is triggered by Alt-Attack when hype is full
    - The Beggars Bazooka has been updated to use the same taunt as The Direct Hit
    - Professional Killstreak Mantreads, Splendid Screen and The Chargin Targe now generate proper effects when on a killstreak. These effects do not stack if another killstreak effect weapon is active.

    Cosmetics
       - Head and Misc slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
       - Unusual effect positioning can now be adjusted for all Cosmetic-slot items
       - Unusual Circling Effects have been given a new origin
       - Unusual effects for all Cosmetic-slot items are now visible in the loadout panel and character HUD
       - Fixed the Wiki Cap clipping with the Demomans head

    Mann vs. Machine
       - Fixed being able to inspect Blue-team bots
       - Fixed the mission victory screen not always showing the correct information for each player
       - Fixed some clipping issues with the stats in the scoreboard

    General
    - Fixed an exploit where players could move around while using a taunt to attack enemies
    - Fixed an exploit related to the Rocket Jumper and the Soldiers grenade taunt
    - Fixed killstreaks attained via healing not being considered for round-end win panel
    - Fixed the killstreak hud indicator position in minmode
    - Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot
    - Fixed strange scores on cosmetic items sometimes failing to increment
    - Fixed gift-wrapped items not showing their interior item to the wrapping player in some conditions
    - Fixed Steam Sale items granted from Snow Globe crafting not being listable on the Steam Community Market
    - Improved bot navigation in cp_gorge
    - Improved bot navigation in pl_upward
    - Updated several materials to fix issues caused by mat_picmip
    - Updated the backpack to filter to automatically filter for valid items when using a tool





    _______________________________________________

    https://i3d.net
     
  19. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2070272.

    -Eric

    --------------------------

    - Added the ability to change an items style in the class loadout menu
    - Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
    - Fixed Killstreak sheens for the Gunslinger and the Heavys Fists
    - Fixed Killstreak counts being limited to 128 kills
    - Fixed projectiles not drawing correctly in old .dem files
    - Fixed not being able to gift wrap the Festive Sapper
    - Fixed the Mann vs. Machine scoreboard not always displaying values correctly
    - Fixed an exploit in Mann vs. Machine related to purchasing upgrades
    - Fixed not being able to use the Festive Crusaders Crossbow in Medieval mode
    - Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
    - Fixed Medigun healing beams staying on when the Medic dies while healing someone
    - Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
    - Updated Strange Wranglers to track wrangled sentry kills
    - Updated the Heart of Gold so name tags and description tags can be applied to it
    - Updated the localization files
    - Updated the Short Circuit
    - Damage lowered
    - Consumes 15 metal per projectile destroyed
    - Can no longer fire underwater
    - Fixed a bug with orphaned particles



    _______________________________________________

    https://i3d.net
     
  20. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1990187.

    -Eric

    --------------------------

    - HTML MOTDs will no longer be shown when connecting via quickplay
    - Increased speed and damage of the lightning ball spell
    - Fixed some items and spell attributes showing incorrect expiration times
    - Fixed being able to instantly respawn by changing teams while a ghost
    - Fixed taunts with a special purpose being overridden by the Halloween taunt
    - Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
    - Fixed the Open Loadout button on the item pickup menu not working properly
    - Fixed being able to get into the enemy spawn with the teleport spell in Helltower
    - Fixed the crouch+click problems for Mac players
    - Fixed a problem with VR mode on Linux when the VR display overlaps the main display
    - Removed the prompt to opt-in to quickplay beta
    - Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
    - Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
    - Updated the localization files
    - Community requests:
    - Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
    - Added userid to the player_turned_to_ghost game event

    _______________________________________________

    https://i3d.net
     
  21. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2020025.

    -Eric

    --------------------------

    - Fixed a client crash caused by using custom HUD files
    - Fixed a server crash related to damaging the tank with the new Medic shield
    - Fixed Strange Australium weapons not properly tracking kills
    - Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
    - Fixed a bug that would cause robot gate hat items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
    - Fixed the Adjust Unusual slider not working for some hats, including the Drs Dapper Topper
    - Fixed the Health Regen MvM upgrade string mistakenly displaying %
    - Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
    - Fixed Killstreak Mediguns not getting killstreak credit for assists
    - Fixed using the wrong color in the HUD deathnotice for Killstreak weapons


    _______________________________________________

    https://i3d.net
     
  22. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1886191.

    -Eric

    --------------------------

    - Fixed the Linux dedicated server failing to run on older Linux versions
    - Fixed the HUD 3D Character causing other HUD items to sometimes disappear
    - Fixed a client HUD crash when Spies disguise as class that has a non-active weapon like the Chargin Targe
    - Fixed an outdated tip for the Quick-Fix
    - Fixed a shadow bug for the Warriors Spirit

    _______________________________________________

    https://i3d.net
     
  23. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1933688.

    -Eric

    --------------------------

    - Added the Fall 2013 Acorns Crate #72
    - Added the Fall 2013 Gourd Crate #73
    - Added a new promo item: The Grandmaster
    - Fixed several bugs that would cause inconsistent behavior when switching between or modifying loadout presets
    - Fixed a bug that would cause modifying (i.e., painting, renaming) an item to break loadout presets involving that item
    - Fixed the Ubersaw taunt attack using the incorrect deathnotice image
    - Fixed the Demoman charge sound being clipped by the weapon crit sound
    - Fixed being able to incorrectly earn the Scout achievement Retire the Runner by killing a Heavy who had just eaten The Buffalo Steak Sandvich
    - Updated Hardy Laurel for the Soldier and Engineer so it doesnt float on their heads
    - Updated the Summer Shades and Professor Speks so they dont float in the air during Sniper taunts
    - Updated Cp_Granary
    - Added nobuild and clipping to fix exploits above the forward spawns
    - Adjusted player shadows to reduce shadows casting through walls
    - Skybox rendering fixes

    _______________________________________________

    https://i3d.net
     
  24. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2085489.

    -Eric

    --------------------------

    - Add quickplay option to only connect to official Valve servers
    - Prevent game servers from redirecting players to alternate servers when players connect through quickplay
    - Fixed the show_htmlpage command bypassing the cl_disablehtmlmotd convar on the client
    - Fixed the loading screen not rendering correctly for Mac clients
    - Fixed Asian fonts not rendering correctly for Linux clients
    - Fixed a client crash related to Killstreak effects
    - Fixed a client crash caused by trying to load an invalid URL in the MOTD
    - Fixed a server crash related to screen fades
    - Fixed color correction being based off the wrong players origin in multiplayer games
    - Fixed the Heavys fists not showing the Killstreak effects
    - Fixed The War on Smissmas Battle Socks hiding the Soldiers grenades
    - Fixed the Meet the Medic taunt not releasing doves during the taunt
    - Fixed HUD elements not drawing correctly after beginning to record a demo
    - Fixed the Short Circuit particles not always being removed on player death
    - Fixed an exploit where players could run the MVM_Revive_Response, MVM_Respec, and use_action_slot_item commands on behalf of other players
    - Updated the Unidentified Following Object, Carrion Companion, and Chucklenuts so they can get assists in Pyrovision
    - Updated the Festive Gloves of Running Urgently to include a blue material when equipped by the Blue team
    - Updated The Brainiac Hairpiece so it can be equipped with items like The Grizzled Growth and added a no helmet style
    - Updated The Map Makers Medallion so name/description tags can be applied to it
    - Updated the Short Circuit to use the Engineers melee taunt
    - Updated The Scotsmans Skullcutter to use the Demomans secondary taunt
    - Updated The TF2VRH and The Virtual Viewfinder so they can be equipped with hats
    - Added UGC Highlander Season 11 and 6vs6 Season 13 medals
    - Updated the localization files
    - Updated pl_upward
    - Fixed being able to construct buildings in the skybox
    - Updated Mann vs. Machine
    - Fixed the bots not being able to equip multiple cosmetic items
    - Fixed Scout bots not playing the correct animation when stunned with the Sandman
    - Fixed not being able to reset the countdown timer if a player disconnects while Ready
    - Updated the countdown logic to un-Ready a team if someone quits during the final 10 seconds or disconnects while everyone else is Ready
    - Updated MvM to un-ready a team if everyone but the disconnecting player was ready
    - Updated mvm_rottenburg
    - Improved collision near barricade to reduce players getting stuck
    - Fixed credits not always being collected when they fall into the barricade
    - Updated mvm_mannhattan
    - Fixed being able to construct buildings inside the respawn room
    - Fixed a material problem near the hatch

    _______________________________________________

    https://i3d.net
     
  25. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2108330.

    -Eric

    --------------------------

    Weapon Updates
    - The Shortstop
    - Reduced extra knockback penalty from 80% to 40%
    - The Short Circuit
    - Added Penalty - No longer gain metal from dispensers when active
    - The Cleaners Carbine
    - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
    - Natascha
    - Added Positive Attribute +50% extra ammo
    - The Reserve Shooter
    - Increased clip size from 3 to 4
    - Time to mini-crit airborne targets changed from 3 to 5
    - The Beggars Bazooka
    - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
    - The Quick Fix
    - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin Targe or Splendid Screen

    Weapon Fixes
    - Fixed deflected projectiles not affecting Strange and Killstreak counts
    - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
    - Fixed the Spys revolver using the incorrect reload sound
    - Fixed third-person Medi Gun beams appearing jittery
    - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
    - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character

    Community Updates
    - Added the Strongbox Key to the Mann Co. Store
    - Added 43 community-contributed items to the Strongbox Crate
    - Added the Tumblr Vs Reddit Participation Medal

    Mann vs. Machine
    - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin Targe, Splendid Screen, and The Mantreads
    - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
    - Fixed an exploit where players could stand on a robots head to block their movement for an easy kill
    - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
    - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
    - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended

    Quickplay
    - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
    - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick.

    Other Changes
    - Improved loading of item information panels to prevent hitches when cycling through backpack pages.
    - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
    - Fixed Australium items not using the correct images in the Steam Community Market
    - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
    - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
    - Added the game servers SteamID to the output of the status command
    - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
    - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
    - Fixed a UV/skinning problem on the level 1 sentry
    - Fixed a problem where activate virtual reality doesnt work if you have 2 monitors + headset
    - Fixed a client crash caused by trying to load an invalid URL
    - Fixed achievements getting stuck in a completed state and not being awarded to the player
    - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
    - Fixed the equipped label being displayed on incorrect backpack panels when equipping items
    - Fixed the upper-left backpack panel always being highlighted when equipping items
    - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
    - Updated the equip_region for The Extra Layer
    - Updated the Blue team material for the Ambassador to be less red
    - Updated ctf_2fort
    - Fixed a rendering bug on a silo prop in the skybox area for the Blue base



    _______________________________________________

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  26. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2112877.

    -Eric

    --------------------------

    - Fixed an infinite berCharge exploit related to loadout presets
    - Fixed a case where players that are the target of a vote kick would not be banned from the server
    - Fixed a Quickplay crash for Linux clients
    - Fixed Linux servers getting disconnected from Steam when multiple servers are run from the same IP
    - Fixed taunts not previewing in the character loadout screen after being equipped
    - Fixed the High-Five! taunt not hiding the Engineers weapon
    - Fixed some missing knobs on the level 2 dispenser
    - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    - Updated several cosmetic items that were missing an item_type description
    - Updated several cosmetic items to count as assisters in Pyrovision
    - Updated the Medi-Mask to use equip_region beard instead of face
    - Quickplay: Added option to search for nodmgspread servers
    - Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

    _______________________________________________

    https://i3d.net
     
  27. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2123087.

    -Eric

    --------------------------

    - Added new promo items
    - Fixed a client crash caused by trying to load an invalid URL
    - Fixed Medigun particle beams not always appearing while healing players in DirectX 8
    - Fixed a case where clients would hear/see crit effects when their attack was not a crit
    - Fixed the Carbonado Botkiller Minigun using the incorrect material for the Minigun
    - Fixed a Mann vs. Machine bug related to upgrades after a retry/reconnect
    - Updated the Unarmed Combat to add the item_type description
    - Updated sv_pure so client will detect corrupt or modified VPK files
    - Use Steam to verify local cache to fix corrupt files
    - Use the custom folder to customize the game
    - Item server stability:
    - Improved performance when manipulating multiple items at the same time (claiming multiple item drops, etc.)
    - Improved performance fetching persona names for item descriptions (gifted by, etc.)
    - Improved performance generating Steam Community Market data for item tooltips


    _______________________________________________

    https://i3d.net
     
  28. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2142131.

    -Eric

    --------------------------

    - Fixed an infinite healing exploit related to loadout presets
    - Fixed a bug where Medics would be unable to deploy their berCharge
    - Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
    - Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
    - Fixed Strange versions of The Southern Hospitality not tracking sentry kills
    - Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
    - Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
    - Fixed Natascha using the wrong material for the viewmodel
    - Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin Targe, and The Splendid Screen
    - Updated the equip_regions for The Sangu Sleeves, The Huntsmans Essentials, The Lucky Shot, and The Soldiers Stash
    - Updated The Crusaders Crossbow and The Festive Crusaders Crossbow to use the same crosshair as The Huntsman
    - Updated cp_dustbowl
         - Fixed Red teams stage 1 spawn door pushing players in the air
         - Fixed collision on windows, props, and rooflines
         - Fixed floating props
         - Fixed players building inside the alternate exit from the Red spawn in stage 3
    - Updated cp_mountainlab
         - Fixed exploit on rafters near control point 2
    - Updated ctf_2fort
         - Fixed collision on train-wheels prop outside Blu base
         - Fixed clipping on window ledges
         - Fixed collision on pipes in flag rooms
         - Fixed texture alignment on world map textures
         - Fixed clipping issue in the middle where Blu could stand in the sky
    - Updated pl_goldrush
         - Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
    - Community request:
         - Added convar hud_combattext_batching_window to be used with hud_combattext_batching
                          - maximum delay between damage events in order to batch numbers
                          - min 0.1, max 2.0, default 0.2


    _______________________________________________

    https://i3d.net
     
  29. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes are below. The new version is 2177902.

    -Eric

    --------------------------

    - Improved the Backpack UI
    - Added page buttons for all pages
    - Removed prev/next buttons
      - Updated the drag/drop behavior to interact with the page buttons
    - Strange quality items can now be placed on the Steam Community Market
    - Added a Show Untradable Items checkbox to the recipe UI
    - Added the smoke effect to The Soldiers Stogie
    - Added the InfoShow 2014 community event medal
    - Added Crate #82 and Crate #83 to the drop list
    - Crate drop rates have been significantly lowered
    - Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
    - Virtual Reality mode
    - The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
    - Updated the equip_region for the Humanitarians Hachimaki, The Special Eyes, The Blazing Bull, Masters Yellow Belt, The Lucky Shot, and The Deadliest Duckling
    - Updated The Gunboats so they can be used in Medieval mode
    - Updated the Wrangler so Strange parts can be applied to it
    - Strange parts only increment if a Wrangler-controlled Sentry does the scoring
    - Updated Chemistry Sets
    - Started dropping Series 3 Chemistry Sets with an expiration date
    - Retroactively added Series tags to older Chemistry Sets
    - Fixed a client crash related to killstreak effects
    - Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
    - Fixed hats not dropping into the world when players are killed
    - Fixed the Jarate effect not being displayed on some cosmetic items
    - Fixed framerate affecting player turn rate while using the Demomans shield charge
    - Fixed flashlight shadows projected on players for Linux and Mac clients
    - Fixed seeing the fire texture on Runners Warm-Up and the Tiny Timber in DirectX 8
    - Fixed The Doe-Boy using incorrect team materials
    - Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demomans shields
    - Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
    - Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
    - Fixed the Huntsman charge bar being misaligned



    _______________________________________________

    https://i3d.net
     
  30. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2198641.

    -Eric

    =====================
    - Fixed an issue where plugin_load may load a non-binary file type
    - Fixed an issue where decompressed file sizes were not being checked by the engine
    - Fixed a client crash related to Unusual items and the character loadout screen
    - Fixed an item exploit where tools were being used for purposes other than the original intent
    - Fixed The Shortstop not using its crit sound when firing crits
    - Fixed the HUD achievement tracker not filtering map-specific achievements
    - Fixed an issue where character voice lines would be clipped
    - Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
    - Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
    - Fixed the Demomans shield charge turn rate when using joystick input
    - Joystick input now matches keyboard/mouse input
    - Added new promo items
    - Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
    - Updated the localization files
    - Updated metal hats to sound like metal when they fall off players heads
    - Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshalls Mutton Chops, Stockbrokers Scarf, The Carl, and The Polar Pullover
    - Updated cp_dustbowl
    - Fixed players standing in sky over the beginning of stage 1
    - Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
    - Updated cp_junction_final
    - Players are now prevented from building in spawn rooms
    - Updated ctf_2fort
    - Fixed players standing on conduits in flag rooms
    - Fixed players standing in sky over Red battlements
    - Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
    - Fixed collision on props under stairs in Reds courtyard
    - Updated ctf_turbine
    - Fixed collision on spawn doors
    - Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
    - Fixed collision under stairs in mid room
    - Fixed misc prop collision
    - Fixed collision on signs in mid room
    - Fixed the clipping in the rafters of flag rooms
    - Increased performance with addition of area portals
    - Added decals under ammo and health packs
    - Smoothed geometry in the vents
    - Added nobuild around spawn doors
    - Added light props over Red and Blu gate 1 doorways
    - Updated koth_lakeside_event
    - Updated koth_lakeside_final
    - Fixed bot navigation errors
    - Prevented players from building in spawn room doors
    - Fixed rock piles to mirror on Red and Blu sides
    - Updated pl_goldrush
    - Fixed players shooting projectiles through the window in the mining tower into Reds first spawn and Blus second spawn
    - Fixed players standing in sky above Blu spawn in stage 3
    - Fixed player clipping exploit above the Blu exit in stage 3



    _______________________________________________

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  31. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2274941.

    -Eric

    -----------------------------------------

    - Fixed item descriptions for Strange scores not appearing to update
    - Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
    - Fixed an exploit where teleporters could build up a large amount of health
    - Fixed a bug where premium accounts would temporarily appear to revert to free status
    - Fixed deflected rocket explosion sounds playing repeatedly
    - Fixed deflected Black Box rockets not giving health to the Pyro
    - Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
    - Fixed several cosmetic items not cloaking properly for the Spy
    - Added the AsiaFortress Cup Season 7 medals
    - Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
    - Updated the localization files
    - Updated the Eureka Effect
    - Can now pickup buildings
    - Repair and upgrade rates have been decreased
    - Can teleport to your spawn room or your Teleporter Exit


    _______________________________________________

    https://i3d.net
     
  32. EricSmith

    EricSmith Guest

    Weve released another mandatory update for TF2. The notes for the update are below. The new version number is 2276724.

    -Eric

    -----------------------------------------

    - Fixed a client crash caused by failing to properly parse the item schema
    - Fixed not being able to equip The Directors Vision taunt in the Action slot
    - Fixed not being able to taunt with the Spys disguise kit
    - Fixed the Engineers build menu staying open after changing class
    - Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
    - Updated the description of The High Five! Taunt to better describe the new toggle behavior
    - Updated the materials for The Eureka Effect HUD to support mat_picmip

    _______________________________________________

    https://i3d.net
     
  33. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2288628.

    -Eric

    -----------------------------------------

    - Love & War Update
    - Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    - Partner Taunts can now be performed with the opposing team
    - Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
    - Taunts are no longer equipped in the Action Slot
    - Pressing the Taunt key in game now brings up the new Taunt Selection menu
    - Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

    - Mann Co. Store
    - Added 15 new taunts and a taunt bundle
    - Added 5 new weapons and a weapon bundle
    - Added 44 new cosmetics and a cosmetic bundle
    - Added Taunt category into the store
    - Added Mann Co. Stockpile Crate Key
    - The Hats and Misc categories have been merged into Cosmetics

    - Items
    - Added the Mann Co. Stockpile Crate to the droplist
    - Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    - Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    - Updated Mann Co. Crates to display which Unusual Series they can potentially output
    - Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    - Added crafting recipes for newly added weapons
    - Added Killstreak Kits to MvM for newly added weapons
    - Added Oz Fortress season 11 tournament medals

    - Weapon changes and updates
    - With The Hitmans Heatmaker, pressing reload now activates focus when it is full
    - The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    - The Bushwacka can no longer randomly crit
    - All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    - All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    - Updated Loch-n-Load reload animation
    - Sentry bullets are now affected by damage falloff outside of sentry scan range
    - Sentry bullet damage has been changed so it calculates damage based on the sentrys position, not the Engineers

    - Misc Changes
    - Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    - Added a check to prevent achievement announcement spam
    - Converted several weapon models to use the c_models system
    - Updated the localization files

    - Bug Fixes
    - Fixed an exploit where charging Demoman could turn more than allowed
    - Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    - Fixed The Directors Vision taunt not playing both variations for the Pyro
    - Fixed the Pyros spell audio not sounding like the rest of the Pyros audio
    - Fixed a bug that would sometimes cause items to unequip themselves
    - Fixed a dedicated server crash related to using mp_forcecamera 0 with one player on the server
    - Fixed a regression with the trigger_gravity entity not correctly applying its settings
    - Fixed another exploit where Engineer buildings could build up a large amount of health
    - Fixed a server performance issue related to the item_teamflag entity
    - Fixed the itemtest command
    - Fixed cosmetics shared between multiple classes not rendering correctly
    - Updated the cosmetic item list to sort by name

    - Map Fixes
    - Updated cp_granary
    - Removed collision from lights and small props protruding from walls
    - Fixed collision on fences
    - Fixed the tire props near Blus forward spawn so players may no longer jump up to the spawn door platform
    - Fixed players shooting through gaps around forward spawn doors
    - Fixed door protruding through roof on Reds forward spawn
    - Fixed a collision bug that gave players access to the roof above Reds spawn door
    - Prevented players from building inside spawn room doors
    - Adjusted area portals to improve rendering and performance
    - Updated koth_harvest_final
    - Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
    - Small performance increase through prop fade adjustments
    - Players can no longer build inside spawn doors
    - Updated pl_upward
    - Fixed physics debris triggering the payload carts finale explosion

    _______________________________________________

    https://i3d.net
     
  34. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2290967.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date
    - Added a crafting recipe for The Back Scatter
    - Fixed a client crash caused by Strange Fists
    - Fixed players using the partner taunts to enter enemy spawn rooms
    - Fixed a regression with the Disco Beat Down unusual effect
    - Fixed The Classic automatically zooming in after going through a teleporter while charging
    - Updated The Tide Turner to also refill the charge meter from impact kills


    _______________________________________________

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  35. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to the B.A.S.E. Jumper
    - Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
    - Fixed The Classic scope not being drawn correctly in DirectX 8
    - Fixed the Tide Turner and Chargin Targe doing impact damage at any range
    - Fixed the Tide Turner refilling the Charge meter on any decapitation
    - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
    - Fixed Lugermorph animations


    _______________________________________________

    https://i3d.net
     
  36. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2294473.

    -Eric

    -----------------------------------------

    - Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
    - Fixed being able to taunt with enemies between spawn room doors
    - Fixed a problem with The Senguko Scorchers materials
    - Updated the Towering Pillar of Summer Shades so they are marketable
    - Updated the attribute description for the Back Scatter to better explain what it does
    - Updated the localization files


    _______________________________________________

    https://i3d.net
     
  37. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2298883.



    -Eric



    -----------------------------------------


    - Added a new startup music track from Expiration Date
    - Fixed a client crash related to the B.A.S.E. Jumper
    - Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets
    - Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed
    - Fixed a few crates not displaying which Unusual Series they can potentially output
    - Fixed a client crash caused by applying a tool to an empty backpack slot
    - Removed the shot effect for The Classic in DirectX 8
    - Updated the name of The Senguko Scorcher to be The Sengoku Scorcher
    - Updated the Summer Starter Kit and Summer Adventure Pack to be marketable
    - Updated the localization files

    _______________________________________________

    https://i3d.net
     
  38. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2314660.

    -Eric

    -----------------------------------------

    - Added Mann Co. Beta Maps - Early Access program
    - Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon
    - Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
    - Added a new startup music track from Expiration Date
    - Added UGC Highlander Season 12, UGC 6v6 Season 14, UGC 4v4 Season 1, and Tumblr Vs Reddit Season 2 medals
    - Fixed the server browser not properly filtering for the US - East region when selected
    - Fixed a bug where players that are taunting would not use the correct animation
    - Fixed Australium weapons using the incorrect arm skin for the Blue team
    - Fixed Mutated Milk not being a valid item for the Scouts Special Delivery item set
    - Fixed The Stealth Steeler not using the correct team materials
    - Fixed some festive weapons using the lowest LOD for the first person view
    - Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty
    - Updated the equip_regions for The Southie Shinobi, The Chronomancer, and The Pencil Pusher
    - Updated the localization files
    - Updated The Towering Pillar of Summer Shades
    - Fixed not using the correct team materials
    - Updated to be paintable

    - Reminder - Bread Boxes can no longer be crafted after tomorrow (July 9th)
    - Craft them via the crafting system (Items->Crafting->Special Blueprint->Fabricate Bread Box)




    _______________________________________________

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  39. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2316884.

    -Eric

    -----------------------------------------

    - Updated rd_asteroid to fix another problem with respawn times for Blu attackers




    _______________________________________________

    https://i3d.net
     
  40. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2327748.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to particle effects
    - Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
    - Fixed the Festive Sapper not having a skin for the Blu team
    - Added a new startup music track from Expiration Date
    - Updated the Conga taunt to play sounds on the client instead of the server
    - Updated several materials to fix issues caused by mat_picmip
    - Updated the localization files
    - Updated beta map pl_cactuscanyon
    - Redesign of the first half of stage 2. Blu team now pushes up the first hill
    - Removed the death pit in the first barn building of stage 1
    - Ammo increased in stage 2
    - Fixed Red building in the spawn room of stage 2
    - Updated beta map rd_asteroid
    - Mode changes
    - Power Cores and Reactor Cores now add their point value to a teams score over time
    - Reduced the rate at which points can be stolen from 15 per second to 10 per second
    - Robots now heal 5 health per second to nearby friendly players
    - The HUD has been reworked
    - Inverted the layout to better represent the layout of the level
    - Added progress bars to represent each teams score
    - Potential point gains from stolen reactor cores are now visually represented on the score progress bars
    - Thief icon now moves across the score board relative to the thiefs position in the level
    - Updated thief icon to represent both the color of the power core stolen and the color of the thiefs team
    - Added new strings to the win panel that explain why the team won
    - Replaced the current points being stolen sound with a new sound
    - Added better collision hulls to robot models
    - Reworked robot skins to reduce similarity to the Ubercharged skin
    - Sentry guns no longer target Ubercharged robots
    - Map changes
    - Layout has been adjusted with the overall goal of improving visibility of teammates
    - Removed spawn teleporter
    - Reduced map size by removing the front lobby and cave sections
    - Added terrain paths on the sides of the mid bridge
    - Increased width of the mid bridge
    - Removed doors that locked when A and B robots were active
    - Robots have been rearranged:
    - A robots now roam the bridge above the water
    - B robots now roam around the floor in front of the vault
    - C robots now roam around the upper deck
    - Added more line of sight blockers to the water room to provide better cover during combat engagements
    - Reduced travel time for the water flanking route under the interior bridge
    - Added a drop down to enter the water room from the front door staging area
    - Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
    - Increased width of vault corridors
    - Reworked vent route that leads to the vault, no longer need to crouch jump on exit
    - Moved left spawn exit forward to reduce effectiveness of spawn camping
    - Added a resupply cabinet to the right side spawn exit
    - Re-positioned health and ammo pickup locations
    - Added ramp collision to stairs
    - Changed setup time from 60 seconds to 40 seconds
    - Changed power reactor max return time from 90 seconds to 60 seconds
    - Fixed gap in the death pit that allowed players to survive

    _______________________________________________

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  41. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.

    -Eric

    -----------------------------------------

    - Fixed a case where move speeds could be exploited using player view angles
    - Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
    - Fixed cosmetic items not using the correct team skins when attached to ragdolls
    - Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
    - Fixed baseballs causing teleporter exits to detonate
    - Updated The Five-Month Shadow to fix a paint-related problem
    - Updated The Mercs Mohawk so it can be equipped by all classes
    - Updated the equip_region for the Exquisite Rack
    - Updated beta map pl_cactuscanyon
    - Redesigned the alternate window route over the choke point by stage 2 capture point 1
    - Window overlooking second stage final capture point is now a doorway
    - Removed stairs leading to back barn in stage 2 near final capture point
    - Back alley behind water tank in stage 2 is now a 1-way drop down
    - Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    - Fixed players building in spawn rooms
    - Updated beta map rd_asteroid
    - Mode changes
    - Players must steal at least 25 points before they can leave the vault with the reactor core
    - Updated power core pick up sound
    - Updated robot death effects and sounds
    - Updated HUD layout
    - Map changes
    - Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
    - Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
    - Widened play space near cave exit leading into large row of windows
    - Added small ammo pack to underwater flank that leads to enemy reactor vault
    - Added small health kit to staging area before the interior battlements
    - Reduced ammo pack near vault from full to medium
    - Added alcove near front door staging area
    - Robots have been rearranged
    - A robots now circle the staircase near the front door
    - B robots now roam the interior bridge above the water
    - Enabled flashing lights when a teams power reactor has been stolen
    - Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
    - Added player blocker to ledge above exterior battlements
    - Widened glass tunnel flank doorway near C robots
    - Increased attackers spawn time by 1 second



    _______________________________________________

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  42. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2341822.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date
    - Fixed projectiles causing teleporter exits to detonate
    - Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
    - Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
    - Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
    - Fixed a bug related to orphaned marked for death particles
    - Updated the target ID to be hidden while taunting
    - Updated the Bolt Boy to have two styles like the Bonk Boy
    - Updated the equip_regions for the Bonk Boy and the Bolt Boy
    - Updated the materials for the Boo Balloon
    - Updated pl_cactuscanyon
    - Added stage 3
    - Limited Red flanking route near cliff to Blu spawn in stage 1
    - Added health and ammo inside underpass by Blu spawn in stage 1
    - Adjusted spawn times in stage 2
    - Adjusted health and ammo packs
    - Updated rd_asteroid
    - Mode changes
    - Updated HUD layout
    - Fixed a bug that would prevent players from picking up the reactor core
    - Teams will now spawn 70% faster if their C robots are dead
    - Map changes
    - Fixed unbalanced ammo kits in Blu base near the vault
    - Added flashing light in the vault that will activate when a player is stealing points
    - Added larger one way glass windows to spawn exit doors
    - Added small ammo pack to top of the stairs at the cave exit
    - Shortened length of pipes in vents that require players to crouch
    - Increased track length for A robots. This is to provide more angles of attack.
    - Extended flat area near left spawn exit for Engineers to build teleporters
    - Lowered the health for the A robots from 500 to 300
    - Fixed a bug where the power supply would not disable the flashing alarms when it was captured

    _______________________________________________

    https://i3d.net
     
  43. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233.

    -Eric

    -----------------------------------------

    - Dedicated server performance/stability improvements
    - Added a new startup music track from Expiration Date
    - Added missing photos/thumb images for koth_badlands
    - Fixed a client crash related to the snd_restart command for Linux clients
    - Fixed a dedicated server crash related to arrows
    - Fixed the Bolt Boy using the wrong material for the Blu team
    - Improved memory usage for Linux clients
    - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
    - Updated sv_memlimit to not be marked as a cheat convar
    - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window
    - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
    - Updated the localization files
    - Updated pl_cactuscanyon
    - Removed rollback leading to the final capture point in stage 2
    - Reworked fence position on forward spawn building in stage 2
    - Expanded back alley near the final capture point in stage 2
    - Expanded back pathway near the final capture point in stage 1
    - Added small room inside building half way up the zig-zag in stage 1
    - Adjusted health kits and ammo packs
    - Adjusted spawn times in stage 1 and 2
    - Updated rd_asteroid
    - Widened left side spawn exit
    - Players can no longer build inside the staircase near A robots
    - Fixed sticky stair collision when coming out of the water near B robots
    - Changed medium health kit near the C robots to a small health kit
    - Removed alert from voice over lines that announce your team has dropped the reactor core
    - Fixed missing patch overlay under small health near center bridge

    _______________________________________________

    https://i3d.net
     
  44. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2359471.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date
    - Added Crate #84 and Crate #85 to the drop list
    - Added a new promo item
    - Fixed a Mann vs. Machine dedicated server crash
    - Fixed materials not refreshing correctly in the Steam Workshop item import tool
    - Fixed a bug where cloaked Spies would be visible to some players
    - Fixed an exploit where Engineers could build level 3 mini-sentries
    - Updated the localization files
    - Updated the backpack page buttons to indicate how many items the pages contain
    - Updated Hammer to add a new Normal Mode for the Sculpt tool
    - Screen XY automatically chooses the axis most aligned with current views XY axis for push/pull displacement editing


    _______________________________________________

    https://i3d.net
     
  45. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2369699.

    -Eric

    -----------------------------------------

    - Fixed rockets colliding with other projectiles and getting stuck in the world
    - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the Power Up Canteen
    - Fixed the Demoman not being able to equip The Grandmaster
    - Fixed a bug where Professional Killstreak items were being displayed as Specialized
    - Market Listings for Specialized Killstreak kits for the following items have been removed and will need to be relisted
    - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    - Fixed character audio being cut short when characters clap during the Conga taunt
    - Unusual taunts that are tradable can now be listed on the Steam Community Market
    - The Classic can now accept Enemies Gibbed strange parts
    - The Manmelter can now accept Allies Extinguished strange parts
    - Added mp_spectators_restricted server convar
    - Prevents players on Red/Blue from joining team Spectator if it would exceed mp_teams_unbalance_limit
    - Updated the HTML display in the MOTD to use shared Steam browser control
    - Updated the materials for The Dalokohs Bar
    - Updated the equip_region for the Soldiers Stash, Exquisite Rack, The Pencil Pusher, and Antlers
    - Updated the localization files
    - Updated pl_cactuscanyon
    -Stage 1
    - Reworked the geometry of the back stairwell route leading to the final cap
    -Stage 3
    - New design of back yard underpass area
    - Added new building and route near the underpass
    - New geometry for Red battlements and spawn exit by the first cap
    - Added new exit from Red spawn leading to the raised middle rock outcrop by the barn
    - Reworked Red spawn exit by capture point 2
    - Removed rocks and added a new structure by the final cart push
    - Cart now takes longer to pass through the building at the end of
    - Adjusted spawn times
    - Adjusted Health and ammo packs

    _______________________________________________

    https://i3d.net
     
  46. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2377372.

    -Eric

    -----------------------------------------

    - Added a new promo item
    - Client/server memory improvements
    - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    - Fixed the Australium Scattergun material looking pixelated
    - Fixed some issues with clipped text in the localized versions
    - Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
    - Snipers can no longer jump immediately after firing a scoped shot
    - Updated the materials for The Dalokohs Bar
    - Updated the equip_region for The Dashin Hashshashin
    - Updated the Stout Shako to fix a lighting problem
    - Updated the localization files
    - Updated rd_asteroid
    - Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    - Removed reduced spawn time bonus for players that die in the enemy base
    - Moved interior battlements health and ammo further into the base
    - Updated pl_cactuscanyon
    - Stage 2
    - Removed from the sequence so stage 1 links to stage 3
    - Stage 3
    - Added rollback to cart while in the train collision zone
    - Cart is now unavailable to push for a short period at the start
    - Adjust spawn times during the final push-pull
    - Pushed spawn gates forward in the right-side exits of Blu spawn
    - Adjusted cover surrounding the middle exit of Red spawn


    _______________________________________________

    https://i3d.net
     
  47. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2377855.

    -Eric

    -----------------------------------------

    - Rolled back the previous changes to rd_asteroid



    _______________________________________________

    https://i3d.net
     
  48. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700.

    -Eric

    -----------------------------------------

    - Added taunts to the items that can be uploaded to the Steam Workshop
    - Added new Taunt and Halloween tags to the Steam Workshop
    - Previous entries marked with the Halloween 2013 tag will automatically be updated to use the new tag in the coming days
    - Added tournament medals for the ETF2L and RETF2 EE22
    - Client/server performance improvements
    - Improved client memory usage by updating weapons to only be loaded on demand
    - Improved edict usage on servers to help eliminate out of edicts errors during round restarts
    - Fixed a server crash caused by using the map command in the console while the server is running
    - Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
    - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    - Extended the servers status command to display edict usage and player/bot counts
    - status output also includes basic class stats...not fully implemented yet
    - Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
    - Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
    - Fixed bad LODs for The Angel of Death coat for the Medic
    - Fixed push triggers applying push values twice when lag compensation is being done
    - Fixed a Hammer crash related to changing entity types for an existing entity
    - Fixed Strange flamethrowers not getting kill credit for deflected projectiles
    - Fixed mini-crit and taunt-invite icons being orphaned in the world
    - Fixed the Festive Force-a-Nature using the wrong taunt animation
    - Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
    - Fixed Mann vs. Machine bots floating in the air when they die from an explosion
    - Fixed the Pyros clap sounds clipping the voice lines during the Party Trick taunt
    - Fixed the Short Circuit creating its firing effects when being deployed
    - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    - The Frying Pan can now accept Kills While Explosive Jumping strange parts
    - Updated the equip_region for the Mining Light and Lord Cockswains Novelty Mutton Chops and Pipe
    - Updated the materials for the Apparitions Aspect and made it paintable
    - Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
    - Updated the localization files
    - Updated pl_cactuscanyon
    - Completed permanent removal of previous stage 2 from the map
    - Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    - Adjusted the right-hand spawn exit for Blu in stage 2
    - Reworked Sniper window above underpass in stage 2
    - Adjusted spawn times in stage 2
    - Added flatcars to the train in stage 2
    - Blu side path from cart spawn to underpass is now a drop-down in stage 2
    - Widened a doorway along the cart-path in stage 2
    - Updated rd_asteroid
    - Removed spawn advantage for attackers that die in the enemy base
    - Moved health and ammo above the front door stairs further into the base
    - Increased bot count. Summed total health and points in each section remains the same.
    - Power core pickups now give health and ammo to the collector
    - Removed small health kit above cave exit
    - Added medium ammo kit in the caves near the medium health kit




    _______________________________________________

    https://i3d.net
     
  49. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2402172.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to the robot destruction HUD
    - Fixed an exploit where players could circumvent successful kick votes
    - Demoman can no longer detonate sticky bombs while taunting
    - Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show Strange as a prefix
    - Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
    - Fixed sound clipping issue for the Demomans Spent Well Spirits taunt
    - Added Jarate lightwarp preset to the Steam Workshop importer
    - Updated the model/materials for the Neckwear Headwear to fix a lighting issue
    - Updated pl_cactuscanyon
    - Increased amount of time the middle gates remain open before and after a train passes in stage 2
    - Adjusted spawn times at end of stage 2
    - Updated rd_asteroid
    - Removed env_sun from the skybox
    - Optimized skybox performance
    - Lowered Scout/Sniper damage against robots
    - Fixed doubled-up health kits on the bridge
    - Added area portals to the base interiors to improve performance
    - Continued art-pass process
    - Fixed zebra-style art on static props on systems that used lower texture quality
    - Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add +cpu_frequency_monitoring 2 to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref15-YIPD-6873


    _______________________________________________

    https://i3d.net
     
  50. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2404372.

    -Eric

    -----------------------------------------

    - Fixed a server crash related to the vote kick system

    _______________________________________________

    https://i3d.net
     
  51. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2406664.

    -Eric

    -----------------------------------------

    - Added Alien: Isolation promo items and enabled Full Moon holiday for one week
    - Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store
    - Limited Quantity Items can be placed on the Steam Community Market
    - Removed Audition Reel from crate drop list
    - Added Directors Cut Reel to crate drop list
    - Added Limited Late Summer Crate to crate drop list
    - Fixed the Festive Bat using the lowest LOD for the first person view
    - Fixed the Scorch Shot taunt attack not firing a projectile
    - Fixed incorrect bumpmap setting for the Frenchmans Beret
    - Updated the equip_region for the Mustachioed Mann
    - Updated sounds for the Boston Basher

    _______________________________________________

    https://i3d.net
     
  52. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2418312.

    -Eric

    -----------------------------------------

    - Added Limited Late Summer Crate Key to the Mann Co. Store. Available until October 13, 2014.
    - Fixed the Limited label not being displayed for items on the Steam Community Market or in the Steam backpack
    - Fixed colorization of item level description line for Limited items
    - Added tournament medals for BETA LAN 2014
    - Added a NEW! label to new items in your backpack until you mouse over them
    - Fixed a case where cosmetic items would be orphaned in the world
    - R.I.P. Captain Canteen
    - Fixed not being able to open the Taunt menu during the bonus time on an Arena map
    - Fixed a dedicated server crash related to bot Spies
    - Fixed item level not displaying correctly in the Mann vs. Machine lobby
    - Updated the auto-balance code to immediately respawn players that voluntarily switch teams during a balancing period
    - Not supported in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
    - Updated the removeid command to support Steam2 and Steam3 ID formats
    - Updated the materials for The Atomic Accolade
    - Updated the equip_region for The Special Eyes
    - Updated rd_asteroid
    - Added a 45 second overtime when a team reaches max points
    - Added placeholder pickup ship and robot worker to indicate a team has reached max points
    - Added a sound to captured and returned points as they fill the progress bar
    - Captured and returned points now fill the progress bar faster
    - Progress bar escrow indicator now stays in place as points are added
    - Touching the reactor core no longer fully resets the return timer. Every second the reactor core is held will add a second to the return timer.
    - Virtual Reality Mode
    - Fixed selecting the wrong refresh rate when running on a display that does not use the desktop refresh rate




    _______________________________________________

    https://i3d.net
     
  53. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2420080.

    -Eric

    -----------------------------------------

    - Fixed a dedicated server crash during changelevel
    - Fixed a case where Mann vs. Machine badge levels werent being displayed correctly
    - Added missing sound for rd_asteroid


    _______________________________________________

    https://i3d.net
     
  54. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2426090.

    -Eric

    -----------------------------------------

    - Improved memory usage for Mac clients
    - Fixed an exploit that allowed item nametags to go beyond the 40 character limit
    - Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
    - tf_teamtalk is now on by default - the dead can talk to the living
    - When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
    - More weapon models are now loaded on demand to reduce overall memory usage
    - Added Enable/Disable Auto TeamBalance votes
    - Successful votes will enable/disable team player count balancing
    - Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
    - Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
    - Updated rd_asteroid
    - Increased overtime to 45 seconds
    - Added more sound cues when overtime starts
    - Dropped reactor cores now blink on the HUD when they are about to return
    - Added latest art assets to blue base exterior


    _______________________________________________

    https://i3d.net
     
  55. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2445722.

    -Eric

    -----------------------------------------

    - Fixed an exploit related to clients uploading files to servers
    - Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
    - TF2 will not run if a bad items_game.txt file is found
    - If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
    - Fixed a timing problem with the Rancho Relaxo taunt animation
    - Removed the Limited Late Summer Crate from the crate drop list
    - Limited Late Summer Crates can no longer be opened
    - Removed the Limited Late Summer Crate Key from the Mann Co. Store
    - Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
    - Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
    - Fixed the Duels leaderboard not displaying current counts
    - Added the explosion particles to the list of files that we always enforce consistency on
    - Added ConVar tf_classlimit
    - When set, limit each class to the specified value
    - Works in any game mode, but overridden in Tournament mode and Highlander mode
    - Updated the model/materials for the Runners Warm-Up to fix a lighting issue
    - Updated the equip_regions for the Couvre Corner and the Pocket Heavy
    - Updated rd_asteroid
    - Continued art-pass process
    - Updated the vote system
    - Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
    - sv_vote_issue_restart_game_allowed default changed to off
    - Added sv_vote_issue_restart_game_allowed_mvm (on by default)
    - Added Enable/Disable Class Limits vote
    - Controlled by sv_vote_issue_classlimits_allowed (off by default)
    - Limit controlled by sv_vote_issue_classlimits_max (default 4)
    - Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
    - Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)



    _______________________________________________

    https://i3d.net
     
  56. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2450713.

    -Eric

    -----------------------------------------

    - Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
    - Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
    - Fixed sv_pure defaulting to -2 instead of 0
    - Fixed font issues for Mac clients
    - Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
    - Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
    - Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
    - Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

    _______________________________________________

    https://i3d.net
     
  57. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2455651.

    -Eric

    -----------------------------------------

    - Scream Fortress Classic begins!
    - In preparation for Scream Fortress 2014 weve enabled all previous Halloween events
    - Fixed The Larval Lid not using the correct Blue team material

    _______________________________________________

    https://i3d.net
     
  58. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2457946.

    -Eric

    -----------------------------------------

    - Updated Halloween Spells to be tradable
    - Fixed not being able to apply Halloween Spells to cosmetic items
    - Enabled the crafting recipe for the Pile Of Curses
    - Fixed players auto-switching to the Spellbook
    - Fixed the Spell HUD overlapping with the Killstreak HUD
    - Fixed the Wheel of Fate HUD overlapping with the Killstreak HUD


    _______________________________________________

    https://i3d.net
     
  59. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2467544.

    -Eric

    -----------------------------------------

    Scream Fortress VI has arrived!
    Help Merasmus with his carnival!
    Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
    Scream Fortress VI runs until November 12, 2014
    Added new Halloween map Carnival of Carnage
    Merasmus will spread misfortune with server wide curses
    Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
    Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
    Alt-fire to speed boost your bumper car
    Cast spells while driving
    The collision force a bumper car receives increases as the car takes damage
    Force is displayed in the bumper car HUD as a percentage
    Ghosts can come back to life by touching a friendly bumper car
    50 new Halloween-themed community cosmetics
    6 new achievements

    During Scream Fortress VI:
    A Halloween Gift Cauldron is granted to all players who play during the event
    Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
    All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
    Previous Scream Fortress content is available in the Mann Co. Store

    General
     
  60. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2470138.

    -Eric

    -----------------------------------------

    - Fixed a dedicated server crash related to the new map sd_doomsday_event and server-wide curses
    - Fixed Blue team hearing the win audio instead of the lose audio when Red gets the tickets to the Strongmann machine
    - Fixed grenade projectiles doing more damage than expected
    - Fixed players changing team to respawn outside of their cart while playing a minigame
    - Fixed players being able to use the Eureka effect while in their bumper car
    - Fixed a bug that let Engineers move faster while carrying a building
    - Fixed the Spycicle not giving the Spy fire resistance
    - Fixed The Manngaroo itemset including the wrong item
    - Updated the equip_region for the Vaccinator and Quick-Fix
    - Fixed a bug where players would not get a kill credit for turning another player in to a ghost
    - Updated player ghosts to always use team color
    - Updated the new TargetID system
    - Added Advance Option and ConVar to disable floating health icon (tf_hud_target_id_disable_floating_health)
    - Added Advance Option to control the alpha of TargetID nameplate
    - Fixed not showing for disguised enemy Spies
    - Fixed showing the health of cloaked Spies
    - Fixed not hiding the panel when players are no longer visible
    - Added ConVar tf_weapon_criticals_melee to control whether melee weapons have random crits. Works separately from tf_weapon_criticals.
    - Fixed the knife not playing its backstab animation when crits are disabled
    - Fixed round-end crits not working when tf_weapon_criticals is set to zero
    - Updated sd_doomsday_event
    - Added spell pickups near the ticket case spawn
    - Reduced mega spell respawn time from 90 seconds to 45 seconds
    - Fixed curses occurring in bumper car minigames
    - Fixed players being able to boost their bumper cars early
    - Increased the damage that bumper cars receive from collisions
    - Players can no longer suicide when in a Bumper Car
    - Replaced large ammo kits near the Strongmann machine with spells
    - Reduced ammo kit size on the bridge from full to medium
    - Updated HHH to use a giant Necro Smasher when attacking players
    - Platform game:
    - Fixed Merasmus giving instructions in the platform game when it gets to the final platform
    - Center tent pole now vanishes when the final platform is reached
    - Soccer game:
    - Added HHH, spawns 45 seconds into the match
    - Duck game:
    - Increased max score to 200

    _______________________________________________

    https://i3d.net
     
  61. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2474792.

    -Eric

    -----------------------------------------

    - Added the Tomb Raider tag to the item import tool
    - http://www.teamfortress.com/post.php?id855
    - Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
    - Players who previously purchased the bundle have automatically been granted the item
    - Fixed a client crash that could happen while the server was changing maps
    - Fixed the Teleport spell not appearing in Helltower
    - Fixed rare spells appearing in regular Helltower spellbook pick-ups
    - Fixed disguised Spies not displaying the correct health value to enemies
    - Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
    - Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
    - Fixed maps not loading correctly in the SFM tool
    - Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
    - Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
    - Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
    - Updated bumper cars to deal damage when hitting players not in bumper cars
    - Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
    - Updated the equip_region for the Iron Fist
    - Removed the smoke effect from the Tiny Texan
    - Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
    - Updated sd_doomsday_event
    - Fixed a bug where Merasmuss curses would trigger during the bumper car minigames
    - Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
    - Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
    - Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
    - Fixed players being able to construct buildings in the spawn areas
    - Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
    - Updated Merasmuss curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map



    _______________________________________________

    https://i3d.net
     
  62. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2477238.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to the main menu
    - Fixed players not creating gibs when they are killed
    - Fixed player glow effects not drawing correctly
    - Fixed the Rescue Ranger being able pick-up buildings through walls
    - Fixed map-placed buildings being removed from the map during a round restart
    - Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
    - Fixed Engineers being able to pick-up buildings during Merasmuss third-person curses
    - Updated the string used to display the kill stat for the Strange Horseless Headless Horsemans Headtaker

    _______________________________________________

    https://i3d.net
     
  63. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2481614.

    Were still looking into the problems with custom maps and soundscapes.

    -Eric

    -----------------------------------------

    - Fixed a bug where players could be teleported to hell and not have visible bumper car
    - Fixed a bug where Engineers could not pick up a building if the building was higher than the player
    - Fixed a text clipping problem with the HUD achievement tracker
    - Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
    - Added a red glow for player ghosts on team Red
    - Updated rd_asteroid
     
  64. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2484660.

    -Eric

    -----------------------------------------

    - Added a new promo item, The Nabler
    - Fixed a client crash caused by using custom HUD files
    - Updated the equip_region for Gone Commando and The Mann of the House
    - Updated the Freedom Staff so Halloween Spells can be applied to it

    _______________________________________________

    https://i3d.net
     
  65. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2493114.

    -Eric

    -----------------------------------------

    - Fixed a dedicated server crash caused by clients disconnecting while touching a trigger_hurt entity
    - Fixed an exploit that involved players killing teammates with the meteor spell by switching to Spectator
    - Fixed a bug that allowed weapons to be equipped in invalid loadout slots

    Note missed from the previous update:
    - Fixed a rendering problem for Linux clients using AMD drivers

    _______________________________________________

    https://i3d.net
     
  66. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2510340.

    -Eric

    -----------------------------------------

    - Additional improvements for client stability
    - Added a check to prevent building in trigger_hurt areas
    - Fixed seeing bumper cart icons for deaths while in hell on maps other than doomsday_event
    - Fixed not hearing localized audio while connected to a server using sv_pure
    - Updated pl_upward
    - Added stairs to forward Blue spawn underground
    - Updated the trigger hurt in the outer cliff area to cover the bottom of the map


    _______________________________________________

    https://i3d.net
     
  67. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2520915.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to achievements
    - Fixed a client crash related to Spy animations
    - Fixed a client crash related to the Spectator HUD
    - Fixed changes to video settings not being saved between sessions
    - Fixed not being able to block control points from being captured
    - Fixed not respawning instantly after changing loadout in a respawn room
    - Fixed Medi Gun prediction stuttering when using tf_medigun_autoheal
    - Fixed the Necro Smasher not falling into the world properly when dropped
    - Fixed Killstreak sheen effects for the Necro Smasher
    - Fixed The Lone Star not using the correct Blue team material
    - Fixed the Brim-Full Of Bullets not being held by the Sniper during the melee taunt
    - Added the Gamers Assembly tournament medals
    - Added the TF2mixup 2014 medal

    _______________________________________________

    https://i3d.net
     
  68. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2528289.

    -Eric

    -----------------------------------------

    - Added the TF Tomb Contest 2014 winners
    - Jungle Booty, Crown of the Old Kingdom, and Tomb Readers
    - Added a new promo item, Brimstone
    - Updated the localization files

    _______________________________________________

    https://i3d.net
     
  69. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2535271.

    -Eric

    -----------------------------------------

    - End of the Line Community Update has arrived!
    - Check out the community-created movie and web page at http://www.teamfortress.com/endoftheline/
    - The event will run through till January 5th, 2015, and includes finding ducks, duck statistics and friendly leaderboards.
    - Added End of the Line Community Crate Key
    - Added 21 cosmetic items featured from End of the Line
    - Added Pyro Taunt - Pool Party
    - Added multi-class melee weapon - The Crossing Guard
    - Added Duck Journal and Duck Tokens for the End of the Line event
    - Fixed The Swagmans Swatter and Tough Stuff Muffs not being held by the Sniper during the melee taunt
    - Updated the crosshair to not draw while taunting


    _______________________________________________

    https://i3d.net
     
  70. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2537407.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to the material system
    - Fixed the Restore command not working properly in the backpack panels context menu
    - Fixed a crash in the item import tool
    - Fixed updating Duck Journal stats from ducks created on servers using sv_cheats
    - Fixed the Taunt: Pool Party item to fix a problem with the pool not scaling smoothly
    - Updated the materials for the Hunter Heavy and the North Polar Fleece

    Notes missed from the previous update:
    - End of the Line Key, Duck Journal, and Duck Token sales support the End of the Line team
    - Redesigned the backpack panel
    - Clicking on an item creates a context menu that lists the valid actions for that item
    - The context menu replaces the buttons that were used for interacting with items

    _______________________________________________

    https://i3d.net
     
  71. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2539198.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to the main menu
    - Fixed the Engineer PDA being stored as the last weapon used
    - Fixed the Objective leaderboard not updating for Objective ducks
    - Updated the equip_region and bodygroup settings for some of the new cosmetic items


    _______________________________________________

    https://i3d.net
     
  72. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2544808.

    -Eric

    -----------------------------------------

    - Added the Cold Snap Coat to the End of the Line Community Crate
    - Fixed a client crash related to ragdolls
    - Fixed a client crash related to the material system
    - Fixed the backpack panel not highlighting the currently selected page number
    - Fixed Halloween footstep spells being displayed for disguised Spies
    - Fixed The Swagmans Swatter not being held by the Sniper for lower LOD settings during the melee taunt
    - Updated the materials for The Peaceniks Ponytail and added a new style
    - Updated The Lil Dutchman to fix a jiggle bone issue
    - Updated The Ghost of Spies Checked Past to fix a jiggle bone issue
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files

    _______________________________________________

    https://i3d.net
     
  73. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2547652.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to ragdolls
    - Updated rd_asteroid
    - Began interior art-pass process
    - Reduced respawn times for both teams by 1 second

    _______________________________________________

    https://i3d.net
     
  74. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2559181.

    -Eric

    -----------------------------------------

    Happy Smissmas 2014!

    - All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
    - Added 29 Limited community-contributed winter items to the Nice crate.
    - Added new Limited Festive weapons to the Naughty crate.
    - Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16, 2015.
    - Added Naughty and Nice winter keys to the Mann Co. Store.
    - Naughty and Nice winter crates cannot be opened after February 16, 2015.
    - Premium Players will receive a Secret Saxton to give to another player.
    - Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants.

    Weapons
    Added The Iron Bomber
    - Demoman Grenade Launcher
    - Grenades do not bounce or roll
    - Damage radius reduced by 20%
    - Grenades that self-detonate deal 10% less damage
    - Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list

    Added The Quickiebomb Launcher
    - Demoman Stickybomb Launcher
    - Stickybomb arm time reduced by 0.2 seconds
    - Stickybombs can destroy enemy stickybombs
    - Charge time decreased by 50%
    - Stickybombs fizzle after 2 seconds
    - -15% damage penalty
    - -25% clip size
    - Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list

    Added The Panic Attack
    - Multiclass Shotgun
    - 34% Faster reload time
    - Hold fire to load up to 4 shells
    - Fire rate increases as health decreases
    - Weapon spread increases as health decreases
    - Added The Panic Attack to the Mann Co. Store, craft list, and item drop list

    Demoman Changes
    - Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%.
    - Grenades and Stickybombs now have the same base blast radius as rockets. Changed to 146 from 159.

    Grenade Launcher
    - Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.

    Stickybomb Launcher
    - Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
    - Stickybombs now have a more visible trail while traveling through the air
    - Stickybombs arm particle is slightly more visible

    Loose Cannon
    - Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
    - Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.

    Loch-n-Load
    - Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.
    - Removed +25% self-damage penalty
    - Added -25% radius penalty
    - Changed clipsize penalty to -25% (3 grenades per clip) from -50% (2 grenades per clip)
    - Loch-n-load grenades no longer visually tumble when fired

    Bootlegger / Ali Babas Wee Booties
    - Added +25% Demo Charge meter on charge kill

    Tide Turner
    - Added Penalty: Taking damage while shield charging reduces remaining charging time
    - Kills while charging now only add 75% meter on charge kills instead of 100%

    Scottish Resistance
    - It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.

    Scotsmans Skullcutter
    - Movement speed penalty now only applies when weapon is active

    Claidheamh Mor
    - Added +25% Demo Charge meter on charge kill

    Added new game mode Mannpower to the TF2 Beta
    Mannpower Mode
    - To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
    - The Following is a list of features in the initial launch of Mannpower and is subject to changes in future updates. Feedback is highly encouraged
    - Contains 8 permanent power ups players can find in the map.
    - Players can only hold 1 permanent power up at a time.
    - Killing a player with a permanent power up forces the power up to drop.
    - Contains 1 temporary power that can be found in the map.
    - Use the dropitem command to drop the currently held permanent power up
    - Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
    - Mannpower Beta plays a modified version of Capture the Flag that requires your teams flag to be at base in order to capture the enemy flag.
    - Touching your flag will instantly return it to base.
    - Currently supported on maps ctf_foundry and a modified ctf_gorge.
    - Instant respawns enabled
    - Random critical attacks disabled
    - Players spawn with 6 seconds of invulnerability

    General
    - MvM : Added chance to find Australium Weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on Two Cities tour
    - MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
    - Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
    - Fixed a client crash related to the material system
    - Removed the Giftapult from the store and added a crafting recipe for it
    - Updated the equip_region for The Beastly Bonnet
    - Updated the localization files
    - Removed the map restriction on players in karts respawning ghost teammates when they touch them

    _______________________________________________

    https://i3d.net
     
  75. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2560108.

    -Eric

    -----------------------------------------

    - Fixed a bug related to the Demomans charge meter
    - Fixed a bug related to the Loose Cannons Double Donk damage calculation
    - Mannpower update
    - Fixed disguised Spies using the incorrect grapple color
    - Fixed the grapple still being connected to players after they die and respawn
    - Fixed the Regen powerup preventing players from picking up health kits and ammo packs
    - Fixed the Resist powerup shield drawing for Spies while they are invisible
    - Fixed the Resist powerup shield using the wrong color for disguised Spies
    - Fixed not seeing the powerup icons for disguised Spies
    - Updated ctf_gorge to fix lighting issues
    - Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map
    - When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu

    Notes missed from the previous update:
    - Added LBTF2 and FBTF tournament medals
    - Reduced the amount of self-damage received from the Loose Cannon

    _______________________________________________

    https://i3d.net
     
  76. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2568063.

    -Eric

    -----------------------------------------

    - Fixed the air detonation radius for stickybomb jumps
    - Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
    - Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
    - Fixed the Marksmans Mohair hiding the Snipers hat
    - Fixed the Crit Boost material effect for the Panic Attack
    - Updated the kill icon for the Panic Attack
    - Updated the equip_region for The Person in the Iron Mask
    - Updated The Quickiebomb Launcher
    - Fixed stickybombs not destroying enemy stickybombs
    - Fixed stickybombs fizzling faster than they should
    - Mannpower update
    - Fixed not always being able to equip the grappling hook
    - Fixed switching to the grappling hook from a weapon that prevents switching
    - Fixed the grappling hook attaching to players that are dead or no longer exist
    - Updated the Vampire powerup to give health for damage done by Sappers
    - Increased the spawn invuln time from 6 seconds to 8 seconds
    - Added enemy team func_nobuild volumes to the capture zone areas in ctf_foundry and ctf_gorge to prevent spawn-camping sentries
    - Updated ctf_gorge
    - Fixed players being able to get outside of the map
    - Opened access to the flat rooftop by the capture zone area


    _______________________________________________

    https://i3d.net
     
  77. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2572710.

    -Eric

    -----------------------------------------

    - Fixed a dedicated server crash related to invalid client commands
    - Fixed maps using incorrect soundcache files
    - Fixed the Mega Strike unusual taunt effect showing through walls
    - Fixed using the Holiday Punch to tickle Mann vs. Machine enemy bots
    - Fixed The Quickiebomb Launcher using the wrong death notice icon
    - Fixed the grappling hook using the wrong icon in the HUD weapon selection menu
    - Added a no helmet style for Lord Cockswains Novelty Mutton Chops and Pipe

    _______________________________________________

    https://i3d.net
     
  78. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2580082.

    -Eric

    -----------------------------------------

    - Added the TF Tomb contest winners and runners-up to the Mann Co. Store
    - Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly
    - Fixes the Demomans sticky note not drawing, Soldiers rocket reload missing the rocket, etc.
    - Fixed an exploit related to the Snipers scope HUD panel
    - Fixed being able to pick-up buildings while reloading the Panic Attack
    - Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag
    - Fixed the Professor Speks moving around on the Soldiers face
    - Added the Pubstars vs. Pros 6vs9 medal

    _______________________________________________

    https://i3d.net
     
  79. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2580373.

    -Eric

    -----------------------------------------

    - Fixed a problem with the how the server reports gamestats

    _______________________________________________

    https://i3d.net
     
  80. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2595018.

    -Eric

    -----------------------------------------

    - Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
    - Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
    - Fixed wrapped Giftapult packages not having the Deliver Gift option in the context menu
    - Fixed some taunt sound effects that were clipping the character lines
    - Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the LEtranger
    - Removed the promo restrictions from the Brimstone
    - Added TF2Connexion Season 14 tournament medals
    - Updated the localization files
    - Mannpower mode changes:
    - New temporary powerup - Uber. Respawns at 1/3rd the speed of Crit powerup
    - Fixed some bugs that would cause powerups to stop spawning
    - Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
    - Powerup changes:
    - Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
    - Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
    - Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
    - Haste: Sticky bomb arm time reduced
    - Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
    - Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%
    - Scoring Support
    - Capture flag: +20 points
    - Return team flag: +4 points
    - Kill an enemy who is carrying a powerup: +1 point
    - Flag mechanics
    - Captured flags now take 12 seconds to re-emerge from the ground so they cant be stolen again right away

    _______________________________________________

    https://i3d.net
     
  81. EricSmith

    EricSmith Guest

    Weve released a mandatory update for Team Fortress 2. The update notes are below. The new version number is 2633354.

    -Eric

    ------------------------------

    - Added the OzFortress Season 12 tournament medals
    - Added a no helmet style for the Brimstone
    - Fixed a client crash related to disappearing particles, props, and players
    - Fixed weapons not showing on players until they fire
    - Fixed cosmetics, weapons and weapon attachments casting shadows at the wrong time
    - Fixed some Unusual particle effects not drawing correctly
    - Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files
    - Mannpower mode changes:
    - Warlock: Fixed reflecting damage even when invulnerable
    - Added a delay of 0.2 seconds between releasing and firing the grappling hook again

    _______________________________________________

    https://i3d.net
     
  82. EricSmith

    EricSmith Guest

    Weve released a mandatory update for Team Fortress 2. The update notes are below. The new version number is 2621505.

    -Eric

    ------------------------------

    - Added Crate #90 and Crate #91 to the drop list
    - Removed Naughty Winter Crate 2014 and Nice Winter Crate 2014 from the drop list
    - Added convar sv_rcon_whitelist_address. Rcon clients failing to auth from the specified IP address will never get banned.
    - Added convar r_drawtracers_firstperson to disable the drawing of first person bullet tracer particles
    - Added redirect client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.
    - Fixed an exploit related to the connect command allowing servers to redirect clients when they should not be able to
    - Fixed a client crash related to extreme viewmodel_fov settings
    - The viewmodel_fov convar is now clamped to valid values. Users who were using this to hide the viewmodel and tracers should use r_drawtracers_firstperson 0 and r_drawviewmodel 0 to achieve the same effect.
    - Fixed missing Killstreak sheen effects for the Iron Bomber
    - Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to The Classic
    - Fixed the Panic Attack not using the correct sound for crits
    - Fixed The Peaceniks Ponytail not using the correct team skins
    - Fixed not being able to switch away from the Minigun while spinning down
    - Fixed not being able to deliver wrapped Giftapult packages
    - Fixed The Classic zooming-in when the Sniper teleports while charging a shot
    - Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped
    - Fixed the Diamondback accumulating crits for backstabbing invlun players
    - Fixed players not receiving timed drops when running the game in Ukrainian
    - Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
    - Updated the equip_region for the Brimstone
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files
    - Mannpower mode changes:
    - Fixed bug that sometimes caused two intel briefcases to spawn
    - Reduced capture trigger size to match capture area on CTF_Gorge
    - Powerup changes:
    - Haste: Doubles the Mediguns uber charge build up speed
    - Vampire: Reduced health leeched when using the Flamethrower and Minigun


    _______________________________________________

    https://i3d.net
     
  83. EricSmith

    EricSmith Guest

    Weve released a mandatory TF2 update. The update notes are below. The new version is 2734753.

    -Eric

    --------------------------------------------

    - Fixed a dedicated server crash related to the dispenser
    - Fixed a client crash related to the material system
    - Fixed a client crash related to ragdolls
    - Fixed a client crash related to demo playback and skipping ticks
    - Fixed not being able to launch the game in fullscreen on Windows 10 Preview
    - Fixed sentries not being able to hit players who are ducking while airborne. This was most noticeable when used in conjunction with the B.A.S.E. Jumper.
    - Fixed not being able to preview paint changes in the backpack, Mann Co. Store, and Workshop import tool
    - Fixed the Strange Dalokohs Bar incorrectly counting food eaten
    - Fixed missing ambient sounds in some maps
    - Fixed the Festive Targe not using the correct Blue team material
    - Fixed the Ap-Sap causing stuttering on dedicated servers
    - Added ETF2L 6v6 Season 20, ETF2L Highlander Season 8, and ETF2L Ultiduo 5 medals
    - Added the Tip of the Hats community medal
    - Added a no headphones style for the Batters Helmet
    - Updated the localization files


    _______________________________________________

    https://i3d.net
     
  84. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2806431.

    -Eric

    -------------------------

    - Announcing the Maps Workshop Beta!
    - Added bsp_repack command to repack a BSP file with optimal compression
    - Maps uploaded to the workshop are automatically compressed
    - Added tf_workshop_refresh command to recheck tracked workshop maps and refresh subscriptions
    - Added tf_workshop_map_sync command to immediately install a map from the workshop by ID
    - Added sv_allow_point_servercommand to disable point_servercommand entities. Defaults to official Valve maps only. Can also be set to disallow and always.


    _______________________________________________

    https://i3d.net
     
  85. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2827522.

    -Eric

    -------------------------

    - Mann Co. Store summer sale is on!
    - Updated dedicated server status command to include sv_tags
    - Enabled raw mouse input for Mac clients
    - Added OWL 13 tournament medals
    - Added TF2Connexion Season 15 tournament medals
    - Fixed a client crash related to the HUD
    - Updated the localization files
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Security/crash fixes (thanks to Nathaniel Theis for these reports)
    - Fixed a remote code execution bug and a crash related to malformed custom spray files
    - Added checks to the voice system that prevent loading codecs other than the files that ship with the game
    - Updated the Maps Workshop Beta
    - Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config
    - Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. changelevel dustbowl
    - Shorthand workshop map names of the form workshop/<id> (e.g. workshop/123456) will now auto-resolve to the full map name
    - Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change
    - tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background
    - Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder
    - Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly
    - Fixed an issue preventing game servers from properly receiving updates to workshop map files
    - Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content
    - Fixed syncing workshop maps prior to the first map load on a dedicated server
    - Updated in-game workshop import tool
    - Fixed not being able to select the class/other tags for cosmetic items
    - Hide unused buttons when editing an existing workshop entry
    - Fixed text getting truncated when editing items with long descriptions


    _______________________________________________

    https://i3d.net
     
  86. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2863548.

    -Eric

    ----------------------

    - Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
    - Fixed a random crash that affected OSX only
    - Updated the collision geometry for the turbines in Powerhouse
    - Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide
    - Valve official quickplay and matchmaking servers are no longer listed in the server browser
    - Players no longer drop their weapons in MvM
    - Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
    - Spies can no longer pick up weapons when disguised or cloaked
    - Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
    - Fixed players dropping multiple instances of the same weapon at once
    - Fixed unintended changes to rocket and other explosive jumping behavior
    - Fixed dropped weapons occasionally using an incorrect skin
    - Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
    - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
    - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
    - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
    - Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
    - Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
    - Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
    - Fixed being able to craft some previously un-craftable items
    - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
    - Fixed a client crash related to particles
    - Fixed the Vitasaw no longer giving its berCharge bonus after death
    - Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
    - Fixed a bug that caused the Shortstop to reload faster than normal
    - Fixed dropped energy weapons not being able to fire after being picked up
    - Fixed some weapons not displaying their charge meters after being picked up
    - Fixed the box used in the Box Trot taunt sometimes being the wrong color
    - Steam Community Market
    - Fixed skinned items appearing as Decorated Item
    - Items that are temporarily un-tradable can now properly be listed on the market






    _______________________________________________

    https://i3d.net
     
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  89. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2879786.



    -John



    ----------------------

    - Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
    - Fixed font rendering issues for Mac clients
    - Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
    - Fixed a case where Campaign Coins werent displaying the correct stats based on the number of submitted contracts
    - Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
    - Security/crash fixes (thanks to Nathaniel Theis for these reports)
    - Fixed a crash caused by sending malformed network data to clients and servers
    - Fixed an exploit that could be used to bypass sv_cheats
    - Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
    - Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
    - Fixed speed particles on the Spy not disappearing when cloaking
    - Added ETF2L 6v6 Season 21 tournament medals
    - Added numerical health value to the enemy health display in the freezecam
    - Reloading a weapon can no longer be triggered with +reload while the weapon is firing
    - Updated several materials to fix issues caused by mat_picmip
    - Updated the localization files
    - Updated maps
    - Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
    - Fixed incorrect cube maps on Powerhouse
    - Updated maps have been compressed to save space
    - Updated Hammer tools
    - Fixed bspzip requiring a -game parameter while simultaneously not allowing it
    - Fixed bspzip -addfiles improperly handling newlines in some cases
    - Fixed bspzip ignoring excess arguments with no warning
    - Fixed bspzip help text for -extractfiles not indicating that a target directory is required

    _______________________________________________

    https://i3d.net
     
  90. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The notes for the update are below. The new version is 2892090.

    -Eric

    ----------------------

    - Changed the Pomson 6000 berCharge and cloak drain effects distance fall-off
    - Old:
     
  91. EricSmith

    EricSmith Guest

    Weve released another mandatory update for TF2. The notes for the update are below. The new version is 2892667.

    We apologize for any inconvenience this second update may have caused.

    -Eric

    ----------------------

    - Fixed a client crash related to the spectator GUI
    - Fixed sentry guns having unlimited ammo
    - Fixed sentry gun model being set to level 1 after a sapper is removed


    _______________________________________________

    https://i3d.net
     
  92. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2925737.

    -Eric

    ------------------------------------

    - Added new game mode PASS Time to the TF2 Beta
    - Check out the blog post for more information (http://www.teamfortress.com/post.php?id833)
    - Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
    - Added a new hat The Finders Fee
    - Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
    - Well deserved congratulations to the first recipient, Nathaniel Theis
    - Fixed visual bugs caused by picking up weapons with special attributes
    - Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
    - Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
    - Fixed left-hand view models not displaying Stat Clocks correctly
    - Fixed being able to use the tournament_readystate client command when using per-player ready status mode
    - Fixed seeing a HUD mp_timelimit timer for maps that dont end the round when the map timelimit runs out
    - Fixed some missing VO sounds for the Demoman when laughing
    - Fixed being able to use the Restore action on Killsteak Kits
    - Fixed character loadout menus so they display the particle effects for all equipped Unusual items
    - The Huo-Long Heater can now accept Posthumous Kills strange parts
    - Updated the Australium Grenade Launcher to fix the wood material being shiny
    - Updated the backpack images for the Gun Mettle Campaign Coin
    - Updated LODs for several weapons and the sentry gun
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files
    - Updated Koth_Suijin with the latest changes from the authors
    - Added cover around the point preventing cross-point sight line
    - Opened second window in point building
    - Tweaked pickup amounts and positions
    - Widened space between stairs to point and bridge railing to allow easier movement
    - Clipping improvements
    - Improved lighting in dark areas
    - Fixed an issue where engineers could build on outlying islands
    - Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
    - Fixed an issue where the spawn room doors could be held open by an opposing team member
    - Optimization improvements
    - Maps Workshop Beta
    - Fixed a common crash when loading some compressed maps
    - Fixed various issues running workshop maps on listen servers
    - Listen servers no longer unnecessarily fetch a second copy of the map
    - Listen servers no longer cause the client to crash upon the second load of the same workshop map
    - Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
    - Defaults to steamapps/workshop
    - Multiple servers sharing the same UGC directory is currently not supported, and will not go well
    - Added server command tf_workshop_map_status to view currently tracked maps and their status
    - Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
    - Improved handling of workshop maps in a servers map cycle
    - Workshop maps in the map cycle will be automatically fetched and updated in the background
    - Workshop maps in the map cycle will have their names updated to the canonical name once known
    - Map votes now work with workshop maps
    - A known issue is that the full workshop map name is currently shown instead of the friendly name
    - Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed.

    _______________________________________________

    https://i3d.net
     
  93. EricSmith

    EricSmith Guest

    Weve released another mandatory update for TF2. The update notes are below. The new version is 2926419.

    Apologies for any inconvenience this second update today may cause.

    -Eric

    ------------------------------------

    - Updated LODs for the revolver
    - Updated PASS Time
    - Fixed a client crash related to the HUD
    - Fixed the Short Circuit being used to remove the Jack from the game
    - Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered
    - Updated pass_warehouse
    - Fixed players getting into enemy spawn rooms
    - Fixed the Jack being thrown into spawn rooms
    - Fixed being able to build in the goals

    _______________________________________________

    https://i3d.net
     
  94. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2927789.

    -Eric

    ------------------------------------

    - Fixed an issue with the Festive Revolver not drawing correctly
    - Updated the materials for the Australium Minigun
    - PASS Time update
    - Fixed disguised Spies not having a shield drawn for them in the HUD
    - Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
    - Fixed being able to inspect the jack while players are carrying it
    - Fixed capturing the jack not incrementing Scout contract points
    - Updated pass_warehouse
    - Fixed a hole near the RED goal
    - Fixed some props where the jack could get stuck
    - Changed some small health kits to medium


    _______________________________________________

    https://i3d.net
     
  95. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2939028.

    -Eric

    ------------------------------------

    - Added Collection Trade-Ups!
    - Check out the blog post for more information: http://www.teamfortress.com/post.php?id161
    - Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
    - Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    - Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    - Cosmetics in a collection can be listed on the Steam Community Market
    - All Strange items now have a visible icon in backpack panels
    - Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
    - Added the OWL 14 tournament medals
    - Added a Steam Community Profile option to the player right-click context menu in the scoreboard
    - Fixed a buffer overflow exploit (thanks to Didrole for this report)
    - Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
    - Fixed a Mann vs. Machine exploit related to the Medigun shield
    - Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
    - Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
    - Fixed the cvarlist command truncating some cvar/command descriptions
    - Fixed hitting Enter while in the backpack menu triggering buttons in the main menu
    - Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
    - Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
    - The Dalokohs Bar can now accept Ally Healing Done strange parts
    - Updated several HUD elements to include the name of the weapons owner when a player is carrying a weapon they picked-up
    - Updated the materials for the Stickybomb Launcher
    - Updated Mann Co. Store prices for foreign currencies to current USD equivalents
    - Updated the localization files
    - PASS Time update
    - Fixed scoring in your own goal if you change teams while the jack is in flight
    - Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    - Fixed players sometimes not being able to throw the jack
    - Fixed another case where players could teleport the jack with The Eureka Effect
    - Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    - All global special abilities that are activated with alt-fire are now available while carrying the jack, unless youre actively aiming the jack
    - Unlocked console variables for community servers to experiment with without requiring sv_cheats
    - Fixed Scouts being able to pick up the jack while drinking
    - Fixed disguised Spies being able to carry the jack in some situations
    - Made weapon switch faster after throwing the jack
    - Fixed not getting a speed boost if you score and then get the jack after it respawns
    - Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    - Improved the way blocking works
    - Fixed being able to cancel enemy taunts by hitting them with the ball
    - Fixed seeing a phantom jack in your hand if you threw the jack and couldnt switch back to your previous weapon (jars, cleavers, etc.)
    - Updated pass_warehouse
    - Fixed issue with jack getting stuck behind props
    - Fixed exploit of jack getting stuck in dropper
    - Fixed issue with unbalanced ammo and health kits
    - Moved resupply closets further from the doors
    - Added plank walkway to central warehouses on top of the containers
    - Server Browser
    - Fixed the history tab of the server browser failing to record servers
    - Fixed the spectate tab of the server browser not working at all
    - Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    - Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    - Fixed SourceTV relay servers not properly registering on the server list in some situations
    - Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    - Fixed SourceTV relay servers appearing to have negative max players
    - Maps Workshop Beta
    - Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    - Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    - Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map



    _______________________________________________

    https://i3d.net
     
  96. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2941077.

    -Eric

    ------------------------------------

    - Fixed a security issue related to map loading (thanks to Nathaniel Theis for this report)
    - Fixed a client crash related to custom HUDs
    - Fixed a client crash related to the material system
    - Fixed Gun Mettle weapons not always displaying their wear level in the tool tip
    - Fixed the Lurkers Leathers not using the correct Blue team material
    - Fixed a bug in Mann vs. Machine that allowed players to refund credits without losing their upgrades
    - Fixed a bug in Mann vs. Machine related to the Medigun shield
    - The Dalokohs Bar can now accept Allies Extinguished strange parts
    - Updated the materials and model for the Outta Sight
    - Updated the The Crosslinkers Coil, The Brtal Bouffant, and The Wilson Weave to add a No Headphones style
    - Updated the localization files


    _______________________________________________

    https://i3d.net
     
  97. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2959078.

    -Eric

    ------------------------------------

    - Added the DeutschLAN 2015 tournament medals
    - Fixed a client crash related to fonts
    - Fixed a client crash for users who had model quality set to low on maps with static prop lightmaps (thanks to Egan for the detailed report and test case)
    - Fixed a bug where Strange Dalokohs Bars were incorrectly counting Allied Healing Done events as Allies Extinguished
    - Strange Sandviches can now accept Allies Extinguished strange parts
    - Updated the materials and model for The Rotation Sensation
    - Updated the localization files
    - PASS Time update
    - If the jack is neutral for too long, it will automatically respawn
    - If a player holds the jack for too long, teammates can steal the jack from that player
    - Catching and intercepting a tossed jack is slightly easier
    - Demoman can no longer charge or detonate while holding the jack
    - Enabled melee-only for sudden death mode
    - Updated pass_warehouse to fix some spots where the jack could get stuck

    Its been amazing getting extremely helpful/creative/clever/funny feedback from people! Were reading every email and checking all the forums, so please keep it coming to passtime@valvesoftware.com. With much gratitude, Valve, Bad Robot, and Escalation.


    _______________________________________________

    https://i3d.net
     
  98. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 2989131.

    -Eric

    ------------------------------------

    - Added LBTF2 Highlander Season 2 and LBTF2 6v6 Season 11 tournament medals
    - Added an Unusual Effect checkbox for the Steam Workshop import tool
    - Fixed a client crash related to the material system
    - Fixed seeing [unknown] for player names in item descriptions
    - Fixed a lighting bug with static props
    - Fixed custom item_teamflag models not drawing properly
    - Fixed a case where the Stat Clock model would float in the air while the player was taunting
    - Fixed a case where the Sniper zoom could get stuck after picking up a weapon
    - Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode
    - Fixed the Spy Sapper not drawing on robots in Mann vs. Machine mode
    - Updated the slosh sounds used for footsteps
    - Updated the vote system so player can extend the current map using the Extend Current Map vote in the Vote Setup menu
    - Updated the localization files
    - Server admin can configure this new feature using the convars sv_vote_issue_extendlevel_allowed and sv_vote_issue_extendlevel_quorum
    - PASS Time update
    - Rounds will continue after the timer expires until the jack becomes neutral or someone scores
    - The jack will heal its carrier to full health
    - Added tf_passtime_unstable for testing unstable features
    - Unstable features
    - Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
    - The jack inherits some of the throwers velocity (tf_passtime_throwspeed_velocity)
    - Added an alternate version of pass_warehouse: pass_warehouse_goal2
    - Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal

    Hi PASS Time players! Join the Official PASS Time Steam Group to help test experimental new content before it goes live to the world! Be the first to get the latest PASS Time news, watch some of the modes best plays, share your feedback, play with the dev team, and more!

    http://steamcommunity.com/groups/PASSTimeOfficial


    _______________________________________________

    https://i3d.net
     
  99. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3004224.

    -Eric

    ------------------------------------

    - The Gun Mettle Campaign has officially ended
    - Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
    - Added Inspect Item backpack menu option for all cosmetics and taunts
    - Added View in Game... button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
    - Added more LBTF2 Highlander Season 2 tournament medals
    - Added new hit-sound options for players to choose from in the Adv. Options menu
    - Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
    - Fixed a client crash related to the main menu
    - Fixed a server crash related to Mann vs. Machine mode
    - Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
    - Updated campaign contracts to display their expiration date when the time remaining is less than a week
    - Updated the localization files
    - Mannpower update
    - Updated the grapple impact sounds
    - Updated reduced damage taken sound
    - Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
    - Fixed an exploit related the Knockout powerup not switching to the melee weapon
    - Fixed players sometimes getting stuck in the grapple





    _______________________________________________

    https://i3d.net
     
  100. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3013627.

    -Eric

    ------------------------------------

    - Invasion Community Update has arrived!
    - Check out the blog post for more information: http://www.teamfortress.com/post.php?id730
    - Fixed a problem with the Steam Overlay for Mac clients
    - Fixed a regression with weapon hit sounds
    - Hit sounds no longer clip each other
    - Min and max pitch values reverted to what they were prior to the October 1st update
    - Note: the Advanced Options default slider position is 100, which is normal (0) pitch
    - Fixed an issue with the Festive Revolver not drawing correctly
    - Fixed an exploit in Mann vs. Machine related to infinite credits
    - Fixed an exploit related to The Dalokohs Bar
    - Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.
    - The Powerhouse and Concealed Killer Weapons Cases have been added to the weekly drop list for Gun Mettle Campaign Coin owners

    _______________________________________________

    https://i3d.net
     
  101. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3019029.

    -Eric

    ------------------------------------

    - Fixed generic bomb entities (in the Invasion maps) damaging teammates when shot with an arrow
    - Fixed infinite money exploit related to refunding upgrades in Mann vs. Machine mode
    - Jarate and Mad Milk will collide with friendly teammates that are on fire at close range
    - Updated Batsaber to use the unique base quality
    - Updated the Scouts pistol animation
    - Updated pd_watergate
    - Fixed the reason in the win panel at the end of a round referring to robots
    - Fixed a case where players were able to get outside of the map
    - Fixed a sound cache problem


    _______________________________________________

    https://i3d.net
     
  102. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3032525.

    -Eric

    ------------------------------------

    - Fixed a security issue related to the replay system (thanks to Nathaniel Theis and Zemnmez for this report)
    - Fixed the Taunt: Burstchester using a Sniper pain sound for the Soldier
    - Fixed the countdown timer not always drawing on pd_watergate
    - Fixed seeing the team leaders dispenser health while spectating on pd_watergate
    - Updated the model/materials for The Last Breath
    - Updated the descriptions for the Gun Mettle Campaign Pass and the Gun Mettle Campaign Coin to indicate the campaign has ended
    - Updated ctf_2fort_invasion with the latest changes from the authors
    - Fixed a few areas where players were getting outside of the map

    _______________________________________________

    https://i3d.net
     
  103. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3043315.

    -Eric

    ------------------------------------

    - Fixed a display issue some players were having with the World Traveler hat and their map stamp purchases
    - The sales data was correct. This was only a display problem on the hat.
    - Updated the models/materials for The Triggermans Tacticals, Grimm Hatte, The Cool Breeze, and Unknown Mann
    - PASS Time update
    - Trying out some new sounds
    - Catching and intercepting a tossed jack is slightly easier
    - Added convar tf_passtime_ball_model
    - Fixed an issue that prevented disguised Spies from receiving a pass from enemies
    - Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
    - Fixed an issue that awarded a point to the wrong team during team switch
    - Fixed an issue that prevented automatic jack respawn from working in some cases
    - Fixed a wrong texture on goal visualizers
    - Fixed pass lock sound not playing for the targeted player
    - The announcer now says overtime at the appropriate time
    - Updated pass_warehouse and pass_warehouse_goal2
    - Removed jump pads from the second floor of the warehouse
    - Added more spectator cameras
    - Added lateral jump pads to the middle arena


    _______________________________________________

    https://i3d.net
     
  104. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3078449.

    -Eric

    ------------------------------------

    - Fixed getting the Masked Mann achievement on maps other than Mann Manor
    - Fixed a bug where the grappling hook would not switch back to the previous weapon after being released
    - Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
    - Added tournament medals for UGC Highlander Season 15, UGC Highlander Season 16, UGC 6v6 Season 17, UGC 6v6 Season 18, UGC 4v4 Season 4, and UGC 4v4 Season 5
    - Updated the Monoculus and Merasmus battles on Eyeaduct and Ghost Fort to call a temporary truce between the teams while fighting the boss
    - Added server convar tf_halloween_allow_truce_during_boss_event for community maps to use this feature
    - Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
    - Updated taunts to prevent movement during the pre-round period when players are frozen
    - Updated the Invasion Coin to track stats through November 6th, 2015
    - Updated pl_millstone_event
    - Fixed getting out of the map using spells
    - Monoculus moves now around the end area of the map instead of staying near final pit
    - Made spells spawn a bit less frequently
    - Fixed ghost long arms, now it travels/arrives to hell
    - Performance optimizations
    - Updated the navigation file


    _______________________________________________

    https://i3d.net
     
  105. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3088522.

    -Eric

    ------------------------------------

    - Added the GAlloween 2015 tournament medals
    - Fixed players sometimes not being able to select a team and spawn on Helltower
    - Fixed two of the Gorge Event Merasmissions objectives not working properly
    - Updated the truce during boss fights to prevent airblasting enemy players and projectiles
    - Updated the Invasion event to run through the weekend
    - Updated the equip_region for the Supernatural Stalker
    - Mannpower Update
    - Updated ctf_hellfire - nobuilds added, final detail pass
    - Spies disguised as the enemy can now pick up enemy colored powerups
    - Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
    - Fixed grappling hook sometimes being reselectedwhen fired (instead of switching back to previous weapon)
    - Fixed a client crash when switching away from the grappling hook
    - Updated cp_powerhouse
    - Teleport blockers near spawn entrances
    - Fixed prop collisions on some models
    - Updated pl_millstone_event
    - Fixed door near final pit so players no longer get stuck in it
    - Decreased ghost cart stun area. Now you have to be closer to the cart as RED to get scared.
    - Fixed odd cable appearing sometimes in the ground near BLU spawn
    - Fixed being able to shoot spells into BLU spawn during setup time
    - Fixed Monoculus dropping down into a pit in rare cases

    _______________________________________________

    https://i3d.net
     
  106. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3108519.

    -Eric

    ------------------------------------

    - Improved map load times for players on Windows (DX9), Mac and Linux
    - Fixed random client crashes affecting some players with cosmetics
    - Fixed random crashes on Mac, Linux and Windows XP that could affect users during map load and during play
    - Fixed a bug with some ambient_generic entities failing to play their sounds
    - Fixed a bug where players would see cosmetic items following them around while playing Mann vs. Machine
    - Fixed not being able to inspect the World Traveler hat
    - Updated the model/materials for The Tyrantium Helmet, The Digit Divulger, and The Toy Soldier
    - Added Asiafortress Season 8 medals
    - Mannpower update
    - Updated health kits to give players the normal amount even if their powerup increases max health
    - Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the minigun in this regard.
    - Fixed a missing material for ctf_hellfire

    _______________________________________________

    https://i3d.net
     
  107. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3152387.

    -Eric

    ------------------------------------

    - Updated the Steam Controller config so +attack3 (special attack) can be bound for items like the Medic shield
    - Fixed not being able to run a dedicated server and connect to it as a client on the same machine
    - Fixed Killstreak icon alignment in the targetID panel when using cl_hud_minmode
    - Fixed an exploit related to the Steam Controller and the turn rate for charging Demomen
    - Updated the models/materials for The Medicine Manpurse, The Air Raider, and Pin Pals
    - host_writeconfig now writes only bindings and convar values that are not default values. If you want a full config, use host_writeconfig <filename> full.
    - Mannpower update
    - Supernova
    - Reduced charge up time
    - Increased the amount that damage contributes to charge
    - Fixed a bug where outline effect showed on invisible Spies
    - Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage
    - Demomen equipped with shields are now excluded from the across the board 30% melee damage increase
    - Added highlight effects to active revenge powerups
    - Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it

    _______________________________________________

    https://i3d.net
     
  108. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3158168.

    -Eric

    ------------------------------------

    - Added the Arkham Knight workshop contest winners and runners-up to the Mann Co. Store
    - Added the Workshop Wonderland 2015 community medals
    - Updated the models/materials for The Ward and made it paintable

    _______________________________________________

    https://i3d.net
     
  109. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. This is the Tough Break Update. The update notes are below. The new version is 3191257.

    -Eric

    ------------------------------------

    The Tough Break Update has arrived!
    - Additional information available on the website (http://www.teamfortress.com/toughbreak)
    - 4 new community maps: Snowycoast, Vanguard, Highpass, and Landfall
    - 26 new contracts, including contracts which issue loaner weapons
    - 4 new weapon collections
    - 2 new community taunts: Badpipes and The Bucking Bronco
    - 1 new official taunt: Mannrobics
    - New community cosmetics case with 15 items

    General
    - Significant weapon and class balance improvements (see section below for full details)
    - Smissmas 2015 has begun! Launch Team Fortress 2 to receive your Spirit of Giving badge, Gift-Stuffed Stocking, and Winter Holiday noise maker
    - Added Smissmas 2015 Mystery Gift. Can be found by opening a Tough Break Weapons Case. Have you been Naughty or Nice?
    - Added Strange Count Transfer Tool
    - Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.
    - Can be Crafted by 2 Strange parts in the crafting menu under Rare Items
    - Updated Case opening item drop algorithm. Going forward players are now less likely to get duplicate items from the same rarity tier on repeated Case openings.
    - Updated several weapons sounds with consistency fixes from community member Mateusz Grzesik
    - Updated the scoreboard
    - Re-ordered some of the columns
    -Added an image to represent player ping values instead of the actual ping values. Added an option in Adv. Options to use the actual ping values.
    - Updated several weapon descriptions to better detail their functionality
    - Gifted by Tag can now be removed from items via Restore? Context action from the Backpack view
    - Fixed a bug in Mann vs. Machine where Medic bots with unusually long uber effects could have the effect time-out prematurely
    - Fixed a bug where Unusual Slider was not properly saving
    - All Strange parts can now be applied to Strange cosmetics items
    - Strange parts added to the Backpack Context Menu for Strange items
    - Paints now display both Market and Mann Co. Store prices in the Backpack Context Menu on paintable items
    - Added case and crate opening animation in Backpack view
    - Fixed seeing the fire texture on the Captain Space Mann, A Head Full of Hot Air, and The Tomb Readers in DirectX 8
    - Updated the models/material for Der Wintermantel and made it paintable
    - Updated the Caped Crusader to include a team-colored style for the cape
    - Players can no longer use blast damage to move during the pre-round freeze period
    - Added server convar tf_preround_push_from_damage_enable for servers to utilize the old behavior
    - Fixed the Spy-cicle not melting properly if the Spy is burned while stunned
    - Added an option in Adv. Options to batch overhead combat text

    Performance Improvements
    - Mac and Linux improvements (Windows Direct3D 9 players have these already)
    - Texture streaming now enabled
    - Reduced memory consumption by 500 megs
    - Faster map loads!
    - Players on Mac can now select High texture settings
    - Eliminated many cases of hitching when using painted weapons
    - Eliminated occasional hitching caused by using mat_picmip 2 (or selecting low quality textures in Video Options -> Advanced)
    - Massively reduced memory consumption when using painted weapons
    - Improved particle system performance, boosting overall framerate, especially in particle-heavy situations.
    - Fixed two most common forms of framerate stuttering / hitching when using popular FPS configs
    - Added -default launch option to help players triage performance / stability problems.
    - When run with -default, the game will ignore most convar settings and run purely with default options
    - Upon exit, -default runs do not overwrite the players config.cfg file. If a player wants to save the settings of a default run, they should execute host_writeconfig <filename> in the console.
    - Fixed 5 second stall when opening options menu
    - VR players: You must now pass -vr to launch options to play TF using VR
    - Fixed multiple cases of FPS stutter related to the sound system

    Mannpower Changes
    - Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen
    - If both teams flags are stolen and poisonous, they will return when next dropped
    - Fixed players being able to grapple during the pre-round freeze period
    - Reduced the number of flag captures required to win from 10 to 7 on official servers
    - Regeneration powerup:
    - Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased
    - Reflect powerup:
    - Added pushback force to players who damage the powerup carrier (except for flame damage)
    - Added overheal effect to players whose max health is increased by a powerup

    Gameplay Changes
    All
    - Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
    - Upon spawning, friendly players will show an outline for 10 seconds
    - Updated various weapon descriptions to better detail their functionality

    Multi-Class
    - Panic Attack
    - No longer auto-fires when fully loaded. Shots can be held and released at will.
    - Reserve Shooter
    - No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
    - No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
    - The Half-Zatoichi
    - Now considered a sword (increased holster and deploy time and increased range)
    - Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
    - 100% life restore on kill changed to 50% health gain on kill that can result in overheal
    - No random crits

    Scout
    - Pretty Boys Pocket Pistol
    - Increased health recovered on hit from +3 to +5
    - Mad Milk
    - Extinguishing an ally will now reduce the cool down by 20%
    - Wrap Assassin
    - Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
    - Ball recharge rate increased by 25%
    - Damage penalty reduced from -70% to -65%

    Soldier
    - Beggars Bazooka
    - Decreased blast radius by 20%
    - Concheror
    - Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    - B.A.S.E Jumper
    - Removed hidden property of up draft when on fire
    - Market Gardener
    - Added 20% Attack Speed penalty
    - Air-Strike
    - Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)

    Sniper
    - The Cleaners Carbine
    - Reduced firing rate penalty from 35% to 20%
    - Added CRIKEY meter which is filled by dealing damage
    - Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the CRIKEY meter is filled
    - Cozy Camper
    - Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
    - Jarate
    - Extinguishing an ally now reduces the cooldown by 20%

    Pyro
    - Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
    - Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground
    - The base Flamethrowers damage fall off over distance has been decreased, resulting in higher damage output at range
    - Degreaser
    - No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
    - Removed damage penalty
    - Increased Airblast cost by 25%
    - Increased afterburn penalty to from 25% to 66%
    - Phlogistinator
    - Removed 10% damage penalty.
    - When activating MMMPH, the taunting Pyro gains temporary invulnerability and immunity to knockback effects
    - Axtinguisher
    - Properties changed
    - 100% Chance to crit against burning targets
    - 33% Damage penalty
    - 20% Slower attack speed
    - 75% Slower switch-to speed

    Medic
    - Medics now have slightly higher health regeneration when healing a hurt patient
    - During setup time, berCharge build rate is now increased by 3x
    - Amputator
    - Taunt can now be activated by alt-fire
    - Healing done with the taunt now grants small amounts of berCharge
    - Vaccinator
    - Removed 10% health regeneration on proper resist
    - Added slight berCharge build on proper resist
    - Increased berCharge rate from +50% to +67%
    - Reduced overhealed berCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
    - Crusaders Crossbow
    - Healing a player with an arrow now grants a small amount of berCharge
    - Quick-Fix
    - Fixed cases where Quick-Fix berCharged players could still be affected by certain knock-back effects
    - Players can no longer capture objectives while under the effects of Quick-Fix berCharge

    Spy
    - The HUD Cloak meter now displays MOTION and FEIGN when Cloak and Dagger and Dead Ringer are equipped respectively
    - Dead Ringer
    - Initial damage reduction when feigning death increased to 75% from 50%
    - Spy-cicle
    - Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter
    - Fire immunity shield no longer appears when fire immunity is triggered

    Heavy
    - Fists of Steel
    - Removed deploy time penalty
    - Added penalty of increased holster time by 100%
    - Gloves of Running Urgently
    - Increased holster time penalty
    - Warriors Spirit
    - Now heals 50 health on kill
    - Damage received and dealt increased by 30%
    - Removed health penalty
    - Eviction Notice
    - Now provides 15% move speed bonus
    - Now increases damage taken by 20%

    Demoman / Demoknight
    - Shield bash now deals damage at all ranges, scaled by distance
    - Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
    - Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate)
    - All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
    - Splendid Screen
    - Removed the ability to deal charge impact damage at any range (now native to all shields)
    - Now increases recharge rate by 50%
    - Increased blast resistance from 15% to 20%
    - Tide Turner
    - Now grants mini-crit instead of full-crit on charge bash
    - Reduced resistances to 15%
    - Chargin Targe
    - Reduced blast resistance from 40% to 30%
    - Removed fire immunity
    - Claidheamh Mr
    - Removed charge duration bonus
    - Now restores 25 health on kill
    - Removed health penalty
    - Now increases damage taken while active by 15%
    - Persian Persuader
    - Removed ammo pickups granting health instead of ammo
    - Added penalties of reduced primary and secondary ammo
    - Ammo pickups now replenish charge
    - Now gains charge meter on hit
    - Quickiebomb Launcher
    - Fizzle time increased from 2 seconds to 4 seconds
    - Ullapool Caber
    - Base melee damage increased from 35 to 55
    - Added 20% fire rate penalty
    - Added 100% switch-to time penalty
    - Loose Cannon
    - Reduced projectile speed (now a visible attribute)
    - Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
    - Reduced knockback from cannon hit. Knockback strength is now similar to airblast.

    Engineer
    - After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
    - Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
    - The Jag
    - Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
    - Rescue Ranger
    - Healing per bolt reduced from 75 to 60



    _______________________________________________

    https://i3d.net
     
  110. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3195453.

    -Eric

    ------------------------------------

    - Fixed a client crash related to the HUD
    - Fixed a client crash related to picking up weapons
    - Fixed some Mac client crashes related to being out of memory
    - Fixed a bug with removing the Gifters Name on gift-wrapped items
    - Fixed paint cans from the stocking stuffer being always tradeable
    - Fixed an issue with knives not animating correctly
    - Fixed a bug related to the Loose Cannon and bots in Mann vs. Machine mode
    - Fixed Engineers Wrangler contract updating points for players other than the Engineer doing the contract
    - Fixed a bug where the Sapper preview would disable buildings when removed
    - Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed
    - Fixed an issue with The Concheror regen not being 4 health per second as intended
    - Fixed the Half-Zatoichi giving more overheal then intended. Max overheal is 1.5x base health.
    - Added the EdgeGamers UltiDuo Participant 2015 tournament medal
    - Added an option to the Adv. Options menu to disable teammate glow effects after respawn
    - Updated the equip_region for the Chicago Overcoat
    - Updated the models/materials for The Chill Chullo

    Notes missed from the previous update:

    - Huntsman
    - Can be fired while off the ground
    - Updated pass_pinewood
    - Fixed lighting/shadow issues
    - Increased size of water tower goals

    _______________________________________________

    https://i3d.net
     
  111. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The new version is 3060214.

    The notes for the update can be found here:
    http://www.teamfortress.com/post.php?id062

    -Eric


    _______________________________________________

    https://i3d.net
     
  112. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3065162.

    -Eric

    ------------------------------------

    - Fixed corrupt textures that were appearing for some players
    - Fixed crashes that were occurring for some players with 3GB or less of RAM
    - Temporarily removed texture memory optimizations for players on Intel Integrated GPUs
    - Fixed a client crash related to the backpack
    - Fixed a bug where mini-crits were overriding full crits
    - Fixed Sort by Date sorting in the wrong order in the backpack (design is to sort with newest items in the front)
    - Fixed the Invasion Unusual effect Subatomic being off-center
    - Fixed not being able to put cosmetic items from the Gargoyle Collection onto the Steam Community Market
    - Fixed missing kill icons for the Invasion weapons
    - Fixed the Win a Bumper Kart minigame Merasmission objective not triggering in the event of a team wipe
    - Added a Batman tag for Workshop submissions for the Arkham Knight Contest
    - Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain
    - Updated PASS Time to fix not seeing the Halloween version of the Jack while its being carried by a player
    - Updated The Infernal Impaler, Courtiers Collar, Iron Lung, and The Bearded Bombardier

    _______________________________________________

    https://i3d.net
     
  113. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3100969.

    -Eric

    ------------------------------------

    - Extended the Halloween 2015 event to run until November 12

    _______________________________________________

    https://i3d.net
     
  114. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3141841.

    -Eric

    ------------------------------------

    - Added Jingle Jam 2015 community medals
    - Fixed a client crash when playing some maps with low quality models
    - Fixed the Baaarrgh-n-Britches hiding the hat bodygroup
    - Fixed missing crit rocket sound for giant Soldiers in Mann vs. Machine mode
    - Fixed control point HUD not being displayed for Mann vs. Machine maps with control points like Mannhattan
    - Fixed broken ambient_generic entities in community maps where the sound being played was updated after the map was loaded
    - Updated the Sheriffs Stetson and The Bone Dome to include new paint styles
    - Updated the model/material for The Au Courant Assassin
    - Updated pl_upward
    - Fixed a teleporter-trap exploit inside the tunnel after the first control point
    - Updated PASS Time mode
    - Each class now has slightly different throwing power and arc
    - During overtime, the round doesnt end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
    - All available enemy goals will show a reticle on the HUD while carrying the jack
    - Added max pass range parameter to passtime_logic
    - Jack wont automatically respawn unless its been picked up at least once
    - New map: pass_pinewood

    _______________________________________________

    https://i3d.net
     
  115. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3200676.

    -Eric

    ------------------------------------

    - Renamed the Smissmas 2015 Mystery Gift to the Smissmas 2015 Festive Gift. It can now be opened to find a Gun Mettle and Tough Break Festivizer.
    - Fixed a couple of sounds for the Taunt: Bucking Bronco not playing properly
    - Fixed not being able to sell playerclass upgrades in Mann vs. Machine mode
    - Fixed bots sometimes not spawning in Mann vs. Machine mode
    - Fixed the Pyros invulnerable period while activating the Phlogistinator lasting longer than the activation taunt
    - Fixed the crate opening animation not always displaying the image of the item received
    - Fixed the Medigun sometimes using the incorrect berCharge rate on maps with multiple stages
    - Fixed an issue where the Loose Cannon would sometimes not apply knockback on hit
    - Fixed decorated weapons not getting the crit-boost material effect
    - Strange Part: Kills While Explosive Jumping can now be applied to Strange Grenade Launchers
    - Updated the Mann Co. Store with the Smissmas sale. Deep discounts on nearly everything in the store.
    - Updated the equip_regions for the Berlin Brain Bowl, Business Casual, Distinguished Rogue, Cut Throat Concierge, Blood Banker, After Dark, Bountiful Bow, Dead of Night, Au Courant Assassin, Rogues Robe, Sky Captain, Lady Killer, Puffy Provocateur, and Lurkers Leathers
    - Updated the model/materials for The Hat With No Name so it can now be equipped by the Soldier, Sniper, Demoman, and Engineer
    - Updated the model/materials for the Co-Pilot so it can now be equipped by the Scout, Soldier, and Engineer
    - Updated the model/materials for the Medical Monarch and added a new style
    - Updated the scoreboard
    - Added Ping column header when viewing ping as text in the scoreboard
    - Added the player count for each team
    - Updated ctf_landfall
    - Fixed building teleporters between spawn room doors
    - Fixed an exploit that allowed players to go outside the map
    - Updated PASS Time
    - Experimenting with new HUD elements and art
    - Experimenting with new viewmodel animations
    - New testing feature tf_passtime_team_bonuses that shares pass, steal, and intercept bonuses with the whole team

    _______________________________________________

    https://i3d.net
     
  116. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3094986.

    -Eric

    ------------------------------------

    - Fixed a bug that did not prevent crits while using items like the Battalions Backup
    - Fixed a server crash related to Mannpower mode
    - Fixed Halloween spell effects not cycling the colors
    - Fixed The Bearded Bombardier not displaying the smoke effect
    - The Invasion community event has ended
    - Updated the materials/model for the Carousers Capotain

    _______________________________________________

    https://i3d.net
     
  117. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3323461.

    -Eric

    ----------------------------------------------

    - Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
    - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    - Updated several maps to support competitive mode
    - Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
    - Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
    - Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
    - Added the Civilian Grade Stat Clock
    - Applies a Strange Stat Clock to a Civilian grade weapon
    - Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
    - Mannpower update
    - Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
    - Reflect powerup
    - Removed 25% resistance attribute
    - All classes can now have up to 400 health
    - Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
    - Reflection damage increased from 50% to 80% of damage received
    - Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
    - Supernova powerup
    - Minimum stun duration increased from 1 to 2 seconds
    - Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
    - Vampire powerup
    - Melee attack now returns 1.25x damage as health (up from 1.0x)
    - Regen and King powerup
    - Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
    - Increased metal regeneration amount
    - Gift Wrap has returned!
    - Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesnt have a Steam Guard Mobile Authenticator
    - Items can now be unwrapped by their original wrapper
    - Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
     
  118. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3325421.

    -Eric

    ----------------------------------------------

    - Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
    - Fixed a crash in the matchmaking search screen when right-clicking
    - Fixed new Crusaders Crossbow sounds not working on the Festive Crusaders Crossbow
    - Fixed missing Crusaders Crossbow crit sound
    - Fixed health/ammo cabinet sound regression
    - Removed unintended changes to cp_foundry
    - Updated the Summer Shades so they can be traded
    - Update last Hit sounds
    - Added several options (located in Adv. Options on the main menu)
    - Fixed custom sounds not working in sv_pure servers
    - Fixed not hearing the Last Hit sound for Spies using the Dead Ringer


    _______________________________________________

    https://i3d.net
     
  119. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3329605.



    -Eric



    ----------------------------------------------


    - Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks

    - The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to

    - Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2

    - Updated cp_foundry to support the Competitive mode beta

    - Updated the draw sound for the Dead Ringer

    - Updated equip_region settings for the Exorcizor and the Cotton Head

    - Updated models/materials for the Beep Boy, Sidekicks Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies

    _______________________________________________

    https://i3d.net
     
  120. Weve released a mandatory update for TF2. The update notes are below.
    The new version is 3333053.

    - John

    ----------------------------------------------

    - Fixed a client crash related to player names
    - Fixed some HUD elements remaining hidden after using +inspect and the
    scoreboard
    - Updated models/materials for the Beep Boy, Dead of Night, and the
    Graybanns



    _______________________________________________

    https://i3d.net
     
  121. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is
     
  122. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3354470.

    -Eric

    ----------------------------------------------

    - This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
    - Updated content and features for the TF2 Competitive Mode beta
    - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    - Fixed the Demoknight contract counting suicides as contract progress
    - Updated the Batman: Arkham Knight promo items so they can be traded
    - Updated model/materials for the Escapist and the Cute Suit
    - Last hit sounds no longer consider the time of the previous hit sound
    - Fixes the sound not playing if you damaged an enemy too close to landing the last hit
    - Updated ctf_thundermountain
    - Fixed being able to build on rocks outside of the fence by the capture points


    _______________________________________________

    https://i3d.net
     
  123. Weve released a mandatory update for TF2. The update notes are below.
    The new version is 3366549.

    - John

    ----------------------------------------------

    - Added display of popular TF2 streams to the main menu
    - Updated models/materials for the Heavys Hockey Hair, The Gift
    Bringer, and The Soviet Gentleman
    - Actually fixed the round timer not showing up in non-competitive games
    - Updated content and features for the TF2 Competitive Mode beta
    - For more information on how you can participate in testing, please
    visit https://steamcommunity.com/groups/tfcompetitive



    _______________________________________________

    https://i3d.net
     
  124. EricSmith

    EricSmith Guest

    Weve released a mandatory update for TF2. The update notes are below. The new version is 3375483.

    -Eric

    ----------------------------------------------

    - Updated content and features for the TF2 Competitive Mode beta
    - For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    - Fixed seeing incorrect rank icons during the match summary
    - Fixed team medal totals not matching the total medals handed out during the match summary
    - Increased the rate at which medals are revealed during the match summary
    - Updated models/materials for The Bot Dogger, The Five-Month Shadow, Brim-Full Of Bullets, The Caffeine Cooler, and the Medics Mountain Cap
    - Mannpower update
    - Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon
    - Reduced Demoman shield charge regen rate when carrying Knockout
    - Reduced Tide Turner shield charge refill amount on kill when carrying Knockout


    _______________________________________________

    https://i3d.net
     
  125. EricSmith

    EricSmith Guest

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