[English] Mappingthread!

Discussion in 'Maps & Suggestions' started by Skael, Aug 26, 2007.

  1. Skael

    Skael Banned

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    I've noticed that peeps uses to ask 'bout tips 'n' stuffs about mapping at random threads, so i've decided to create this thread. Type ur questions here, and somebody will answer it (Probably).
     
    Last edited by a moderator: Jun 15, 2008
  2. Mr.White

    Mr.White Banned

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    Okay, I got one.. Probably the most basic one..
    Like.. How do I do a box stay a box?
    Hm.. Maybe you didnt understand that, but.. When you first start up a new map, and you can draw like a box with only the lines. How do I make 'em stick it like that? So That there actally is a box there?
     
  3. gunshell

    gunshell New Member

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    yep i got a question, with the sky box how do you set the sky and background and stuff because when i apply a texture to it, it looks stupid... and what is the list of "sky" you can have?

    Hit return on your keyboard an it will appear, chose a texture from the righthand side first. This should work :)
     
    Last edited by a moderator: Sep 19, 2015
  4. SantaBease

    SantaBease Css.*****

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    gunshell u will find great tutorials on fpsbanana.com just go on tutorial link at top

    tutorials to do with sky box textures below gunshell :)
    FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Adding clouds to your map
    FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > All Sky Names + Environment (UPDATED)

    i thourght id just post this one for people wanting to start on surf maps
    FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Creating Surf Ramps

    worse tutorial but some might find usefull
    FPSBANANA > CSS - Counter-Strike: Source > Tutorials > Mapping > Making Surf Ramps (for surf aswell)
     
    Last edited by a moderator: Sep 19, 2015
  5. Mr.White

    Mr.White Banned

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    Err.. Okay, This is kinda embarrasing but.. does anyone have a tutorial that explains absolutely everything?
     
  6. Skael

    Skael Banned

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    Last edited by a moderator: Sep 19, 2015
  7. ThE_End

    ThE_End New Member

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    I make a Zm map but my pc sucks and i cant compilated , someone can help me?
     
  8. Skael

    Skael Banned

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    ??? look for errors in the logfile? found any?
     
  9. makaroonivelli

    makaroonivelli Active Member

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    Hello

    I have a little problem whit compiling.
    Maybe you can help me? :bloos:

    So, when i'm trying to compile my map, it says "Windows could not find the file"

    I'm not sure what this means.
    I have tried to reset game configurations, restart SDK,
    Don't know what to do.

    CompileLog:

    materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.vmf
    fixing up env_cubemap materials on brush sides...
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (16 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



    1 threads
    reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp
    Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp


    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp
    Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp


    materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.vmf
    fixing up env_cubemap materials on brush sides...
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (16 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



    1 threads
    reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp
    Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp


    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp
    Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp


    materialPath: c:\program files\steam\steamapps\tepetsi_u100\counter-strike source\cstrike\materials
    Loading C:\Program Files\Steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.vmf
    fixing up env_cubemap materials on brush sides...
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (16 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10



    1 threads
    reading c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp
    Error opening c:\program files\steam\steamapps\tepetsi_u100\sourcesdk_content\cstrike\mapsrc\zm_ruined_town_fix.bsp


    [Reading texlights from 'lights.rad']


    Hope you can help me :thumbsup:
     
  10. pursoup

    pursoup brushmaster

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    The cause is some invalid setup of directories, or bad mapnames, too long pathnames etc. In which case you should also see the effects further upwards in the log (something like the other programs not being able to load your map).
    For mapnames, remember to avoid any strange character, like brackets, dots, commas and spaces. try to build your mapname out of characters ( a-z ), numbers ( 0-9 ) and the underscore ( _ ) only.
     
  11. makaroonivelli

    makaroonivelli Active Member

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    Still doesnt work.
     
  12. pursoup

    pursoup brushmaster

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    probably a wrong directory ,as previous compile
     
  13. makaroonivelli

    makaroonivelli Active Member

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    Hmmm..? I don't understand what do you mean.
    What should i do to get this work? :biggrin:
     
  14. SantaBease

    SantaBease Css.*****

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    Sometimes the path to the end of where the map should be doesnt contain the map check the paths taking the exact root and see if its there.
     
  15. RogerGargantua

    RogerGargantua GARGANTUA

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    Hey guys....im picking up mapping slowly as it goes.

    Here's my first screenshot of my first map. :thumbsup:


    I know its not detailed....its just a slow start. This was my first day mapping and I build this so far.

    Its gonna be an Escape map.

    MODEDIT: Plz load up from the forum! ;)
     

    Attached Files:

    Last edited by a moderator: Jan 22, 2008
  16. Genesis

    Genesis New Member

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    well great until now.
     
  17. makaroonivelli

    makaroonivelli Active Member

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    Could you use the "publish your maps here" thread? Thanks.
     
  18. a mere shadow

    a mere shadow No code

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    Oooh i might have a go at this map making business :p
     
  19. RogerGargantua

    RogerGargantua GARGANTUA

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    Hey, whenever I test my map.....i get a "disconnect: client timed out" after 30 sec.

    Not sure how this happens?

    * got it solved guys*

    If any of you guys have this problem too, be sure to put +sv_lan 1 in the parameters whenever you run your map in HAMMER.
     
    Last edited by a moderator: Sep 19, 2015
  20. Hi'nk

    Hi'nk Magic bucket

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    I just downloaded a texture pack (at least it said so) with 2000 realistisc textures. (Saw som pics of them and it looked really nice) So I downloaded them and every damn file was a jpg file.
    My question is if hammer can use jpg files or not, if it can where do i put them? And if not, what do I have to convert them to? and where do i put them?
     

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