Re: [hlds_linux] Mandatory TF2 update released

Discussion in 'HLDS / Valve Linux newsletter' started by Weasel, Jul 1, 2013.

  1. Weasel

    Weasel Guest

    Since I didn't see an "issue" opened on the GitHub yet for this, I went ahead and opened one.

    It's issue #1001:
    "[TF2] Simultaneous sappers on same building = crash"
    https://github.com/ValveSoftware/Source-1-Games/issues/1001

    - Weasel

    ________________________________________________

    Re: [hlds_linux] Mandatory TF2 update released
    Weasel Sat, 29 Jun 2013 11:55:46 -0700

    Martin -

    I "strongly suggest" that if it is reproduce-able, you open a case ("issue") in
    Valve's official "Git-Hub" page. That is where they are tracking bugs and such.
    The link for that is:

    http://github.com/ValveSoftware/Source-1-Games/issues

    - Weasel

    ________________________________________________

    Re: [hlds_linux] Mandatory TF2 update released
    martin v Fri, 28 Jun 2013 20:31:54 -0700

    Nice new way to crash a server after last update(s?).
    https://www.youtube.com/watch?v=-AhE8mAk4rI
    Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x
    sentry or 1x tele or 1x disp. Spys should put their sappers in the same
    time to 1 building. ABRA-CADABRA! CRASH!
    SUCKS ASS!.

    I saw that happening on my server. Some fucktards with 2inch penises like
    to crash servers after seeing that YT video...... plz fix.

    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
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  2. Ah, ok this is the exploit, which is related topic. Do we get today an
    update?
    On Jul 1, 2013 7:12 AM, "Weasel" <weasel (AT) com> wrote:

    > Since I didn't see an "issue" opened on the GitHub yet for this, I went
    > ahead and opened one.
    >
    > It's issue #1001:
    > "[TF2] Simultaneous sappers on same building = crash"
    > https://github.com/ValveSoftware/Source-1-Games/issues/1001
    >
    > - Weasel
    >
    > ________________________________________________
    >
    > Re: [hlds_linux] Mandatory TF2 update released
    > Weasel Sat, 29 Jun 2013 11:55:46 -0700
    >
    > Martin -
    >
    > I "strongly suggest" that if it is reproduce-able, you open a case
    > ("issue") in
    > Valve's official "Git-Hub" page. That is where they are tracking bugs and
    > such.
    > The link for that is:
    >
    > http://github.com/ValveSoftware/Source-1-Games/issues
    >
    > - Weasel
    >
    > ________________________________________________
    >
    > Re: [hlds_linux] Mandatory TF2 update released
    > martin v Fri, 28 Jun 2013 20:31:54 -0700
    >
    > Nice new way to crash a server after last update(s?).
    > https://www.youtube.com/watch?v=-AhE8mAk4rI
    > Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x
    > sentry or 1x tele or 1x disp. Spys should put their sappers in the same
    > time to 1 building. ABRA-CADABRA! CRASH!
    > SUCKS ASS!.
    >
    > I saw that happening on my server. Some fucktards with 2inch penises like
    > to crash servers after seeing that YT video...... plz fix.
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
    >

    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
     
  3. D Bauhmz

    D Bauhmz Guest

    Well... let's hope for one today..


    On Mon, Jul 1, 2013 at 11:09 AM, Andre Müller <gbs.deadeye (AT) com> wrote:

    > Ah, ok this is the exploit, which is related topic. Do we get today an
    > update?
    > On Jul 1, 2013 7:12 AM, "Weasel" <weasel (AT) com> wrote:
    >
    > > Since I didn't see an "issue" opened on the GitHub yet for this, I went
    > > ahead and opened one.
    > >
    > > It's issue #1001:
    > > "[TF2] Simultaneous sappers on same building = crash"
    > > https://github.com/ValveSoftware/Source-1-Games/issues/1001
    > >
    > > - Weasel
    > >
    > > ________________________________________________
    > >
    > > Re: [hlds_linux] Mandatory TF2 update released
    > > Weasel Sat, 29 Jun 2013 11:55:46 -0700
    > >
    > > Martin -
    > >
    > > I "strongly suggest" that if it is reproduce-able, you open a case
    > > ("issue") in
    > > Valve's official "Git-Hub" page. That is where they are tracking bugs and
    > > such.
    > > The link for that is:
    > >
    > > http://github.com/ValveSoftware/Source-1-Games/issues
    > >
    > > - Weasel
    > >
    > > ________________________________________________
    > >
    > > Re: [hlds_linux] Mandatory TF2 update released
    > > martin v Fri, 28 Jun 2013 20:31:54 -0700
    > >
    > > Nice new way to crash a server after last update(s?).
    > > https://www.youtube.com/watch?v=-AhE8mAk4rI
    > > Requires 2x spy. 1spy with tape recorder, 2nd spy with normal saper. 1x
    > > sentry or 1x tele or 1x disp. Spys should put their sappers in the same
    > > time to 1 building. ABRA-CADABRA! CRASH!
    > > SUCKS ASS!.
    > >
    > > I saw that happening on my server. Some fucktards with 2inch penises like
    > > to crash servers after seeing that YT video...... plz fix.
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list archives,
    > > please visit:
    > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
    > >

    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list archives,
    > please visit:
    > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
    >

    _______________________________________________
    To unsubscribe, edit your list preferences, or view the list archives, please visit:
    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
     
  4. ics

    ics Guest

    apt-get install libgoogle-perftools4 ? I have debian, havent got that
    installed and system works ok though.

    -ics

    Peter Lindblom kirjoitti:
    > I havent been able to add google repro on our debian
    >
    > Anyone who can post the right commands ? Please !
    >
    > Peter
    > Sweden
    >
    >
    > Peter Reinhold <peter_valve@reinhold.dk> skrev:
    >> On 28.08.2013 09:34, Kaspars wrote:
    >>
    >>> So I got it working. I have gentoo, and this helped:
    >>>
    >>> 1) ACCEPT_KEYWORDS=x86 emerge -av dev-util/google-perftools
    >>> 2) cp /usr/lib/libtcmalloc_minimal.so.4.1.0
    >>> /srcdstf2/bin/libtcmalloc_minimal.so.4
    >>>
    >>> basically I changed the bundled lib version 4.0.0 to 4.1.0 from
    >>> google
    >>> perftools package and the server started to work
    >> Thanks, I got the lib from googles perftools from the EPEL repository
    >> under CentOS (its not so.4 but so.0, though)
    >>
    >> Server started, and seems to be working, I hope that Valve recompiles /
    >>
    >> changes the bundled lib though.
    >>
    >>
    >> /Peter
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net


    _______________________________________________

    https://i3d.net
     
  5. I still get this errors

    Code:
    Auto detecting CPU
    Using default binary: ./srcds_linux
    Server will auto-restart if there is a crash.
    ./srcds_linux: error while loading shared libraries: 
    bin/libtcmalloc_minimal.so.4: ELF file OS ABI invalid
    Add -debug to the ./srcds_run command line to generate a debug.log to 
    help with solving this problem
    ons aug 28 16:50:36 CEST 2013: Server restart in 10 seconds
    ./srcds_linux: error while loading shared libraries: 
    bin/libtcmalloc_minimal.so.4: ELF file OS ABI invalid
    Add -debug to the ./srcds_run command line to generate a debug.log to 
    help with solving this problem
    ons aug 28 16:50:46 CEST 2013: Server restart in 10 seconds
    ./srcds_linux: error while loading shared libraries: 
    bin/libtcmalloc_minimal.so.4: ELF file OS ABI invalid
    Add -debug to the ./srcds_run command line to generate a debug.log to 
    help with solving this problem
    ons aug 28 16:50:56 CEST 2013: Server restart in 10 seconds
    
    
    I do hope its possible to solve ..

    Peter
    Sweden

    ics skrev 2013-08-28 16:55:
    > apt-get install libgoogle-perftools4 ? I have debian, havent got that
    > installed and system works ok though.
    >
    > -ics
    >
    > Peter Lindblom kirjoitti:
    >> I havent been able to add google repro on our debian
    >>
    >> Anyone who can post the right commands ? Please !
    >>
    >> Peter
    >> Sweden
    >>
    >>
    >> Peter Reinhold <peter_valve@reinhold.dk> skrev:
    >>> On 28.08.2013 09:34, Kaspars wrote:
    >>>
    >>>> So I got it working. I have gentoo, and this helped:
    >>>>
    >>>> 1) ACCEPT_KEYWORDS=x86 emerge -av dev-util/google-perftools
    >>>> 2) cp /usr/lib/libtcmalloc_minimal.so.4.1.0
    >>>> /srcdstf2/bin/libtcmalloc_minimal.so.4
    >>>>
    >>>> basically I changed the bundled lib version 4.0.0 to 4.1.0 from
    >>>> google
    >>>> perftools package and the server started to work
    >>> Thanks, I got the lib from googles perftools from the EPEL repository
    >>> under CentOS (its not so.4 but so.0, though)
    >>>
    >>> Server started, and seems to be working, I hope that Valve recompiles /
    >>>
    >>> changes the bundled lib though.
    >>>
    >>>
    >>> /Peter
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >

    --
    Svensk Ljud & Ljus Produktion



    _______________________________________________

    https://i3d.net
     
  6. RossBemrose

    RossBemrose Guest

    Ive noticed that weird clipping errors tend to be fixed by restarting the
    server.

    It seems like the props randomly get set with the wrong solidity flags so
    that theyre treated like the game treats teammates. Im not sure if this
    is the same effect as setting tf_solidobjects to 0 or what.

    Granted, Ive only seen it once lately (on a Windows server if that
    matters) and a server reboot returned things to normal.


    On Wed, Aug 28, 2013 at 7:09 AM, Valentin G. <nextra.24@gmail.com> wrote:

    > Weve got weird clipping issues on dustbowl after this update. Stage 1 cap
    > 1 players just fall through the two small bridges. Can someone comfirm or
    > does anyone have a solution?
    >
    >
    > On Wed, Aug 28, 2013 at 10:56 AM, Peter Reinhold <peter_valve@reinhold.dk
    > >wrote:
    >
    > > On 28.08.2013 09:34, Kaspars wrote:
    > >
    > > So I got it working. I have gentoo, and this helped:
    > >>
    > >> 1) ACCEPT_KEYWORDS=x86 emerge -av dev-util/google-perftools
    > >> 2) cp /usr/lib/libtcmalloc_minimal.**so.4.1.0
    > >> /srcdstf2/bin/libtcmalloc_**minimal.so.4
    > >>
    > >> basically I changed the bundled lib version 4.0.0 to 4.1.0 from google
    > >> perftools package and the server started to work
    > >>
    > >
    > > Thanks, I got the lib from googles perftools from the EPEL repository
    > > under CentOS (its not so.4 but so.0, though)
    > >
    > > Server started, and seems to be working, I hope that Valve recompiles /
    > > changes the bundled lib though.
    > >
    > >
    > > /Peter
    > >
    > >
    > > ______________________________**_________________
    > >
    > > please visit:
    > > https://.**com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >



    --
    Ross Bemrose
    _______________________________________________

    https://i3d.net
     
  7. ValentinG.

    ValentinG. Guest

    Our clipping issue is still present, even after multipe restarts and todays
    update. With and without MM/SM.

    This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY

    Any ideas?


    On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <elitepowered@gmail.com>wrote:

    > Were getting a HUGE amount of lag after update.
    >
    >
    > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <velsk@tinylittlerobots.us
    > >wrote:
    >
    > > Still seeing console spam with these errors on server launch and restart
    > > after todays update:
    > >
    > >
    > > Tried to Seek NULL file handle!
    > > Tried to Seek NULL file handle!
    > > FS: Tried to Read NULL file handle!
    > > FS: Tried to Read NULL file handle!
    > >
    > >
    > > On 28.08.2013 17:26, Eric Smith wrote:
    > >
    > >> Weve released a mandatory update for TF2. The notes for the update
    > >> are below. The new version is 1886191.
    > >>
    > >> -Eric
    > >>
    > >> --------------------------
    > >>
    > >> - Fixed the Linux dedicated server failing to run on older Linux
    > versions
    > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    > >> disappear
    > >> - Fixed a client HUD crash when Spies disguise as class that has a
    > >> non-active weapon like the Chargin Targe
    > >> - Fixed an outdated tip for the Quick-Fix
    > >> - Fixed a shadow bug for the Warriors Spirit
    > >>
    > >> ______________________________**_________________
    > >> To unsubscribe, edit your list preferences, or view the list
    > >> archives, please visit:
    > >> https://.**com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >>
    > >
    > > ______________________________**_________________
    > >
    > > please visit:
    > > https://.**com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  8. ToddPettit

    ToddPettit Guest

    I just tried to raffle off some free hats and half the people cant trade now after the steam updates and neither can I.


    ----- Original Message -----
    From: bl4nk <bl4nkeh@gmail.com>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Wednesday, August 28, 2013 10:11:17 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Hah, I just got done making a video using that same exact staircase as an
    example. This is definitely a big problem, as it makes lots of props
    non-solid. I just ran a validate check, and nothing was missing or corrupt,
    so I dont think thats the problem. My server(s) are running on Debian
    Squeeze.


    On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com> wrote:

    > Our clipping issue is still present, even after multipe restarts and todays
    > update. With and without MM/SM.
    >
    > This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY
    >
    > Any ideas?
    >
    >
    > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <elitepowered@gmail.com
    > >wrote:
    >
    > > Were getting a HUGE amount of lag after update.
    > >
    > >
    > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > velsk@tinylittlerobots.us
    > > >wrote:
    > >
    > > > Still seeing console spam with these errors on server launch and
    > restart
    > > > after todays update:
    > > >
    > > >
    > > > Tried to Seek NULL file handle!
    > > > Tried to Seek NULL file handle!
    > > > FS: Tried to Read NULL file handle!
    > > > FS: Tried to Read NULL file handle!
    > > >
    > > >
    > > > On 28.08.2013 17:26, Eric Smith wrote:
    > > >
    > > >> Weve released a mandatory update for TF2. The notes for the update
    > > >> are below. The new version is 1886191.
    > > >>
    > > >> -Eric
    > > >>
    > > >> --------------------------
    > > >>
    > > >> - Fixed the Linux dedicated server failing to run on older Linux
    > > versions
    > > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    > > >> disappear
    > > >> - Fixed a client HUD crash when Spies disguise as class that has a
    > > >> non-active weapon like the Chargin Targe
    > > >> - Fixed an outdated tip for the Quick-Fix
    > > >> - Fixed a shadow bug for the Warriors Spirit
    > > >>
    > > >> ______________________________**_________________
    > > >> To unsubscribe, edit your list preferences, or view the list
    > > >> archives, please visit:
    > > >> https://.
    > **com///listinfo/**hlds_linux<
    > > https://i3d.net>
    > > >>
    > > >
    > > > ______________________________**_________________
    > > >
    > > > please visit:
    > > > https://.
    > **com///listinfo/**hlds_linux<
    > > https://i3d.net>
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  9. ValentinG.

    ValentinG. Guest

    One of my regulars just informed me that the non-solid props issue also
    hits other maps:

    http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/

    Here he just walked into one of the containers in granary and was then able
    to shoot from within. Really annoying.


    On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com> wrote:

    > I just tried to raffle off some free hats and half the people cant trade
    > now after the steam updates and neither can I.
    >
    >
    > ----- Original Message -----
    > From: bl4nk <bl4nkeh@gmail.com>
    > To: Half-Life dedicated Linux server mailing list <
    > hlds_linux@.com>
    > Sent: Wednesday, August 28, 2013 10:11:17 PM
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Hah, I just got done making a video using that same exact staircase as an
    > example. This is definitely a big problem, as it makes lots of props
    > non-solid. I just ran a validate check, and nothing was missing or corrupt,
    > so I dont think thats the problem. My server(s) are running on Debian
    > Squeeze.
    >
    >
    > On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com> wrote:
    >
    > > Our clipping issue is still present, even after multipe restarts and
    > todays
    > > update. With and without MM/SM.
    > >
    > > This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY
    > >
    > > Any ideas?
    > >
    > >
    > > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <elitepowered@gmail.com
    > > >wrote:
    > >
    > > > Were getting a HUGE amount of lag after update.
    > > >
    > > >
    > > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > > velsk@tinylittlerobots.us
    > > > >wrote:
    > > >
    > > > > Still seeing console spam with these errors on server launch and
    > > restart
    > > > > after todays update:
    > > > >
    > > > >
    > > > > Tried to Seek NULL file handle!
    > > > > Tried to Seek NULL file handle!
    > > > > FS: Tried to Read NULL file handle!
    > > > > FS: Tried to Read NULL file handle!
    > > > >
    > > > >
    > > > > On 28.08.2013 17:26, Eric Smith wrote:
    > > > >
    > > > >> Weve released a mandatory update for TF2. The notes for the update
    > > > >> are below. The new version is 1886191.
    > > > >>
    > > > >> -Eric
    > > > >>
    > > > >> --------------------------
    > > > >>
    > > > >> - Fixed the Linux dedicated server failing to run on older Linux
    > > > versions
    > > > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    > > > >> disappear
    > > > >> - Fixed a client HUD crash when Spies disguise as class that has a
    > > > >> non-active weapon like the Chargin Targe
    > > > >> - Fixed an outdated tip for the Quick-Fix
    > > > >> - Fixed a shadow bug for the Warriors Spirit
    > > > >>
    > > > >> ______________________________**_________________
    > > > >> To unsubscribe, edit your list preferences, or view the list
    > > > >> archives, please visit:
    > > > >> https://.
    > > **com///listinfo/**hlds_linux<
    > > > https://i3d.net>
    > > > >>
    > > > >
    > > > > ______________________________**_________________
    > > > > To unsubscribe, edit your list preferences, or view the list
    > archives,
    > > > > please visit:
    > > > > https://.
    > > **com///listinfo/**hlds_linux<
    > > > https://i3d.net>
    > > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  10. Try updatind sm and mm


    On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com> wrote:

    > Debian Squeeze here too btw. CPU is AMD FX-8120
    >
    >
    > On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com> wrote:
    >
    > > One of my regulars just informed me that the non-solid props issue also
    > > hits other maps:
    > >
    > >
    > >
    > http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/
    > >
    > > Here he just walked into one of the containers in granary and was then
    > > able to shoot from within. Really annoying.
    > >
    > >
    > > On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com
    > >wrote:
    > >
    > >> I just tried to raffle off some free hats and half the people cant
    > trade
    > >> now after the steam updates and neither can I.
    > >>
    > >>
    > >> ----- Original Message -----
    > >> From: bl4nk <bl4nkeh@gmail.com>
    > >> To: Half-Life dedicated Linux server mailing list <
    > >> hlds_linux@.com>
    > >> Sent: Wednesday, August 28, 2013 10:11:17 PM
    > >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >>
    > >> Hah, I just got done making a video using that same exact staircase as
    > an
    > >> example. This is definitely a big problem, as it makes lots of props
    > >> non-solid. I just ran a validate check, and nothing was missing or
    > >> corrupt,
    > >> so I dont think thats the problem. My server(s) are running on Debian
    > >> Squeeze.
    > >>
    > >>
    > >> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    > >> wrote:
    > >>
    > >> > Our clipping issue is still present, even after multipe restarts and
    > >> todays
    > >> > update. With and without MM/SM.
    > >> >
    > >> > This is how it looks like:
    > https://www.youtube.com/watch?v=gclswvK9NhY
    > >> >
    > >> > Any ideas?
    > >> >
    > >> >
    > >> > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    > elitepowered@gmail.com
    > >> > >wrote:
    > >> >
    > >> > > Were getting a HUGE amount of lag after update.
    > >> > >
    > >> > >
    > >> > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > >> > velsk@tinylittlerobots.us
    > >> > > >wrote:
    > >> > >
    > >> > > > Still seeing console spam with these errors on server launch and
    > >> > restart
    > >> > > > after todays update:
    > >> > > >
    > >> > > >
    > >> > > > Tried to Seek NULL file handle!
    > >> > > > Tried to Seek NULL file handle!
    > >> > > > FS: Tried to Read NULL file handle!
    > >> > > > FS: Tried to Read NULL file handle!
    > >> > > >
    > >> > > >
    > >> > > > On 28.08.2013 17:26, Eric Smith wrote:
    > >> > > >
    > >> > > >> Weve released a mandatory update for TF2. The notes for the
    > update
    > >> > > >> are below. The new version is 1886191.
    > >> > > >>
    > >> > > >> -Eric
    > >> > > >>
    > >> > > >> --------------------------
    > >> > > >>
    > >> > > >> - Fixed the Linux dedicated server failing to run on older Linux
    > >> > > versions
    > >> > > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    > >> > > >> disappear
    > >> > > >> - Fixed a client HUD crash when Spies disguise as class that has
    > a
    > >> > > >> non-active weapon like the Chargin Targe
    > >> > > >> - Fixed an outdated tip for the Quick-Fix
    > >> > > >> - Fixed a shadow bug for the Warriors Spirit
    > >> > > >>
    > >> > > >> ______________________________**_________________
    > >> > > >> To unsubscribe, edit your list preferences, or view the list
    > >> > > >> archives, please visit:
    > >> > > >> https://.
    > >> > **com///listinfo/**hlds_linux<
    > >> > > https://i3d.net>
    > >> > > >>
    > >> > > >
    > >> > > > ______________________________**_________________
    > >> > > > To unsubscribe, edit your list preferences, or view the list
    > >> archives,
    > >> > > > please visit:
    > >> > > > https://.
    > >> > **com///listinfo/**hlds_linux<
    > >> > > https://i3d.net>
    > >> > > >
    > >> > > _______________________________________________
    > >> > > To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >> > > please visit:
    > >> > > https://i3d.net
    > >> > >
    > >> > _______________________________________________
    > >> >
    > >> > please visit:
    > >> > https://i3d.net
    > >> >
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > >
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  11. ics

    ics Guest

    Re-install steamcmd to another folder (fetch new package and install it)
    and then update your game. Then run with option validate again.

    That really sounds like incomplete installation.

    -ics

    Valentin G. kirjoitti:
    > As I already said: SM is not the cause of the issue. Its the same with and
    > without SM or Metamod, and I already have all the newest versions.
    >
    > We have narrowed it down to prop_statics with VPhysics as their solid
    > type. Something weird in the collision engine?
    >
    >
    > On Thu, Aug 29, 2013 at 5:47 PM, ElitePowered . <elitepowered@gmail.com>wrote:
    >
    >> Try updatind sm and mm
    >>
    >>
    >> On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com> wrote:
    >>
    >>> Debian Squeeze here too btw. CPU is AMD FX-8120
    >>>
    >>>
    >>> On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com>
    >> wrote:
    >>>> One of my regulars just informed me that the non-solid props issue also
    >>>> hits other maps:
    >>>>
    >>>>
    >>>>
    >> http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/
    >>>> Here he just walked into one of the containers in granary and was then
    >>>> able to shoot from within. Really annoying.
    >>>>
    >>>>
    >>>> On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com
    >>>> wrote:
    >>>>
    >>>>> I just tried to raffle off some free hats and half the people cant
    >>> trade
    >>>>> now after the steam updates and neither can I.
    >>>>>
    >>>>>
    >>>>> ----- Original Message -----
    >>>>> From: bl4nk <bl4nkeh@gmail.com>
    >>>>> To: Half-Life dedicated Linux server mailing list <
    >>>>> hlds_linux@.com>
    >>>>> Sent: Wednesday, August 28, 2013 10:11:17 PM
    >>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>>>
    >>>>> Hah, I just got done making a video using that same exact staircase as
    >>> an
    >>>>> example. This is definitely a big problem, as it makes lots of props
    >>>>> non-solid. I just ran a validate check, and nothing was missing or
    >>>>> corrupt,
    >>>>> so I dont think thats the problem. My server(s) are running on
    >> Debian
    >>>>> Squeeze.
    >>>>>
    >>>>>
    >>>>> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    >>>>> wrote:
    >>>>>
    >>>>>> Our clipping issue is still present, even after multipe restarts and
    >>>>> todays
    >>>>>> update. With and without MM/SM.
    >>>>>>
    >>>>>> This is how it looks like:
    >>> https://www.youtube.com/watch?v=gclswvK9NhY
    >>>>>> Any ideas?
    >>>>>>
    >>>>>>
    >>>>>> On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    >>> elitepowered@gmail.com
    >>>>>>> wrote:
    >>>>>>> Were getting a HUGE amount of lag after update.
    >>>>>>>
    >>>>>>>
    >>>>>>> On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    >>>>>> velsk@tinylittlerobots.us
    >>>>>>>> wrote:
    >>>>>>>> Still seeing console spam with these errors on server launch and
    >>>>>> restart
    >>>>>>>> after todays update:
    >>>>>>>>
    >>>>>>>>
    >>>>>>>> Tried to Seek NULL file handle!
    >>>>>>>> Tried to Seek NULL file handle!
    >>>>>>>> FS: Tried to Read NULL file handle!
    >>>>>>>> FS: Tried to Read NULL file handle!
    >>>>>>>>
    >>>>>>>>
    >>>>>>>> On 28.08.2013 17:26, Eric Smith wrote:
    >>>>>>>>
    >>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>> update
    >>>>>>>>> are below. The new version is 1886191.
    >>>>>>>>>
    >>>>>>>>> -Eric
    >>>>>>>>>
    >>>>>>>>> --------------------------
    >>>>>>>>>
    >>>>>>>>> - Fixed the Linux dedicated server failing to run on older
    >> Linux
    >>>>>>> versions
    >>>>>>>>> - Fixed the HUD 3D Character causing other HUD items to
    >> sometimes
    >>>>>>>>> disappear
    >>>>>>>>> - Fixed a client HUD crash when Spies disguise as class that
    >> has
    >>> a
    >>>>>>>>> non-active weapon like the Chargin Targe
    >>>>>>>>> - Fixed an outdated tip for the Quick-Fix
    >>>>>>>>> - Fixed a shadow bug for the Warriors Spirit
    >>>>>>>>>
    >>>>>>>>> ______________________________**_________________
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>> archives, please visit:
    >>>>>>>>> https://.
    >>>>>> **com///listinfo/**hlds_linux<
    >> https://i3d.net>
    >>>>>>>> ______________________________**_________________
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>> archives,
    >>>>>>>> please visit:
    >>>>>>>> https://.
    >>>>>> **com///listinfo/**hlds_linux<
    >> https://i3d.net>
    >>>>>>> _______________________________________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> archives,
    >>>>>>> please visit:
    >>>>>>>
    >> https://i3d.net
    >>>>>> _______________________________________________
    >>>>>> To unsubscribe, edit your list preferences, or view the list
    >> archives,
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>> _______________________________________________
    >>>>>
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>> _______________________________________________
    >>>>>
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     

  12. If the soldier doesnt profit from the arrow when having equalizer or escape plan equipped, the arrow should go thru them imo. Tbh, I do not find that a bug... medic spends a arrow... eh syringe on it. The previous working was really how I envisioned the blocked healing. Objects like a healthkit are also bumped into and applied with those, so I found it normal for a syringe to still work for health.

    tbh, all the fun side stuff is being patched out, croc set of sniper is useless now etc. One would almost make a new mod where all those where put back in working order.




    >________________________________
    > From: Eric Smith <erics@valvesoftware.com>
    >To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>; Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>; hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    >Sent: Monday, 16 September 2013, 23:10
    >Subject: [hlds_linux] Mandatory TF2 update released
    >
    >
    >Weve released a mandatory update for TF2. The notes for the update are below. The new version is 1909615.
    >
    >-Eric
    >
    >--------------------------
    >
    >- Fixed a noclip exploit related to dueling and coaching
    >- Fixed clients not being able to run on WindowsXP
    >- Fixed The Filamental displaying the burning material in DirectX8
    >- Fixed an exploit that allowed Strange counters to be incremented negatively
    >- Fixed The Crusaders Crossbow healing teammates with The Equalizer or The Escape Plan deployed
    >- Fixed The Experts Ordnance, The Hibernating Bear, and The Medieval Medic item sets not listing their associated hats
    >- Updated The Sticky Jumper to only allow 2 active stickybombs at a time
    >- Updated The Rump-o-Lantern
    >  - Fixed stock Medic not being able to equip it
    >  - Fixed not using the correct materials when equipped by the Medic
    >
    >_______________________________________________
    >
    >https://i3d.net
    >
    >
    >
    _______________________________________________

    https://i3d.net
     
  13. Since this update my steamcmd is failing and spamming a bunch of text. I
    tried updating steamcmd and still the same results. Below is the ending
    snipped of the output after running

    ./steamcmd.sh +login anonymous +force_install_dir /home/rb/srcds/
    +app_update 232250 validate +quit


    InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    (*232256*),
    /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    InstallConfigStore
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, 232256,
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    (*232256*),
    /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    InstallConfigStore
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, 232256,
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    (*232256*),
    /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    InstallConfigStore
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, 232256,
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    (*232256*),
    /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    InstallConfigStore
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, 232256,
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*), (*232256*),
    KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    file InstallConfigStore [offset: 4096]
    InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    (*232256*),
    /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    InstallConfigStore
    Error! App 232250 state is 0x1 after update job.





    On Wed, Oct 2, 2013 at 4:44 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version is 1933688.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added the Fall 2013 Acorns Crate #72
    > - Added the Fall 2013 Gourd Crate #73
    > - Added a new promo item: The Grandmaster
    > - Fixed several bugs that would cause inconsistent behavior when switching
    > between or modifying loadout presets
    > - Fixed a bug that would cause modifying (i.e., painting, renaming) an
    > item to break loadout presets involving that item
    > - Fixed the Ubersaw taunt attack using the incorrect deathnotice image
    > - Fixed the Demoman charge sound being clipped by the weapon crit sound
    > - Fixed being able to incorrectly earn the Scout achievement Retire the
    > Runner by killing a Heavy who had just eaten The Buffalo Steak Sandvich
    > - Updated Hardy Laurel for the Soldier and Engineer so it doesnt float on
    > their heads
    > - Updated the Summer Shades and Professor Speks so they dont float in the
    > air during Sniper taunts
    > - Updated Cp_Granary
    > - Added nobuild and clipping to fix exploits above the forward spawns
    > - Adjusted player shadows to reduce shadows casting through walls
    > - Skybox rendering fixes
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  14. That fixed it.. Thank you very much.

    Chris


    On Wed, Oct 2, 2013 at 10:28 PM, Nicholas Hastings <psychonic@alliedmods.net
    > wrote:

    > It looks like the config/config.vdf in your steamcmd dir is corrupt.
    >
    > Try deleting it and re-running.
    >
    > --
    > Nicholas Hastings
    > AlliedMods.net <http://www.alliedmods.net>
    >
    >
    >
    > Chris Oryschak <mailto:chris@oryschak.com>
    >> Wednesday, October 2, 2013 10:25 PM
    >>
    >> Since this update my steamcmd is failing and spamming a bunch of text. I
    >> tried updating steamcmd and still the same results. Below is the ending
    >> snipped of the output after running
    >>
    >> ./steamcmd.sh +login anonymous +force_install_dir /home/rb/srcds/
    >> +app_update 232250 validate +quit
    >>
    >>
    >> InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> /home/buildbot/buildslave_**steam/steam_rel_client_linux/**
    >> build/src/tier1/../tier1/**KeyValues.cpp
    >> (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    >> InstallConfigStore
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, 232256,
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> /home/buildbot/buildslave_**steam/steam_rel_client_linux/**
    >> build/src/tier1/../tier1/**KeyValues.cpp
    >> (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    >> InstallConfigStore
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, 232256,
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> /home/buildbot/buildslave_**steam/steam_rel_client_linux/**
    >> build/src/tier1/../tier1/**KeyValues.cpp
    >> (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    >> InstallConfigStore
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, 232256,
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> /home/buildbot/buildslave_**steam/steam_rel_client_linux/**
    >> build/src/tier1/../tier1/**KeyValues.cpp
    >> (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    >> InstallConfigStore
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, 232256,
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    >> file InstallConfigStore [offset: 4096]
    >> InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    >> (*232256*),
    >> /home/buildbot/buildslave_**steam/steam_rel_client_linux/**
    >> build/src/tier1/../tier1/**KeyValues.cpp
    >> (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    >> InstallConfigStore
    >> Error! App 232250 state is 0x1 after update job.
    >>
    >>
    >>
    >>
    >>
    >> On Wed, Oct 2, 2013 at 4:44 PM, Eric Smith <erics@valvesoftware.com>
    >> wrote:
    >>
    >> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >> Eric Smith <mailto:erics@valvesoftware.**com <erics@valvesoftware.com>>
    >> Wednesday, October 2, 2013 4:44 PM
    >>
    >> Weve released a mandatory update for TF2. The notes for the update are
    >> below. The new version is 1933688.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> - Added the Fall 2013 Acorns Crate #72
    >> - Added the Fall 2013 Gourd Crate #73
    >> - Added a new promo item: The Grandmaster
    >> - Fixed several bugs that would cause inconsistent behavior when
    >> switching between or modifying loadout presets
    >> - Fixed a bug that would cause modifying (i.e., painting, renaming) an
    >> item to break loadout presets involving that item
    >> - Fixed the Ubersaw taunt attack using the incorrect deathnotice image
    >> - Fixed the Demoman charge sound being clipped by the weapon crit sound
    >> - Fixed being able to incorrectly earn the Scout achievement Retire the
    >> Runner by killing a Heavy who had just eaten The Buffalo Steak Sandvich
    >> - Updated Hardy Laurel for the Soldier and Engineer so it doesnt float
    >> on their heads
    >> - Updated the Summer Shades and Professor Speks so they dont float in
    >> the air during Sniper taunts
    >> - Updated Cp_Granary
    >> - Added nobuild and clipping to fix exploits above the forward spawns
    >> - Adjusted player shadows to reduce shadows casting through walls
    >> - Skybox rendering fixes
    >>
    >> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds<https://.com///listinfo/hlds>
    >>
    > ______________________________**_________________
    >
    > please visit:
    > https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >
    _______________________________________________

    https://i3d.net
     
  15. EricSmith

    EricSmith Guest

    Resending because the mailing lists were down.

    -Eric


    -----Original Message-----
    From: Eric Smith
    Sent: Tuesday, October 29, 2013 2:26 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1976421.

    -Eric

    --------------------------

    Scream Fortress 2013 has arrived
    - Help settle the score in one of the longest running feuds in Mann history
    - Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
    - Scream Fortress 2013 runs until Nov 11, 2013

    - Added New Halloween Map Helltower
    -- Equip a spell book and cast spells against your enemies
    -- Spells can be found by pushing the cart, killing enemies and during the Witching hour
    -- The Clocktower contains powerful magic during the Witching hour
    -- Win the race to start mega healed in the final battle for your prize

    - Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress

    - Added over 100 Halloween tagged items from the TF2 Steam workshop
    - Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
    - Added class Transmogrifiers to covert Scream Fortress 2013 items of one type to another
    - Added item Enchantment: Eternaween

    - Enabled Halloween event maps in quick play
    - Enabled Halloween gifts on Halloween event maps
    - Enabled Halloween Spell Potions
    - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
    - Haunted Quality Items can now be listed on the Steam Market place

    Map : Ghost Fort
    - Lowered Merasmuss base health

    Weapon Changes
    - Medics Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
    - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    - In PvP Medics can now see the clip status of a patients active weapon

    Item Fixes
    - Updated The Air Raider so it can be painted correctly
    - Updated The Bone Dome so it doesnt hide Pyro backpack
    - Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
    - Fixed the backpack panel using the wrong drop_sound when items are moved around

    Virtual Reality changes
    - Improved readability of the UI in VR
    - Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run OpenVR under Tools in Steam to calibrate your IPD.
    - Added dropdown to enable VR mode in the Video options. Removed the -vr command line option
    - Added the ability to switch in and out of VR mode without quitting the game
    - By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
    - Added support for VR mode on Linux

    Misc Bug Fixes
    - Fixed an exploit that allowed unlimited uses of noisemaker items
    - Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
    - Fixed the camera target not always being visible when using the replay editor
    - Removed some servers that forged player counts from quickplay and the server browser


    _______________________________________________

    https://i3d.net
     
  16. Jason

    Jason Guest

    Getting either:

    ./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250
    validate +quit
    Redirecting stderr to /home/cf2tf2/Steam/logs/stderr.txt
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type quit to exit --
    Loading Steam3...OK.
    Loading Steam2...OK.

    Connecting anonymously to Steam Public...Success.
    ERROR! Timed out waiting for AppInfo update.

    or the last line is:
    ERROR! AppInfo request for AppId 232250 returned error 16.

    All seven of my servers experiencing these errors.....


    On Tue, Oct 29, 2013 at 9:01 PM, cladiron <cladiron@gmail.com> wrote:

    > Im not sure if this is the right location for this since the servers im
    > talking about are windows.
    > I have tried 4 or 5 times to update 3 tf2 servers in 2 different
    > locations, but i get the same error.
    >
    > *[----] Verifying installation...
    > Steam_: BugslayerUtil.DLL not found
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    >
    > Connecting anonymously to Steam Public...Failed to receive license info.
    > Success.
    > ERROR! Timed out waiting for AppInfo update.*
    >
    >
    > On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Apologies for the lack of notice about the update today. The mailing
    > lists
    > > were down when the update was released.
    > >
    > > -Eric
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_announce-bounces@.com [mailto:
    > > hlds_announce-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Tuesday, October 29, 2013 4:44 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: Re: [hlds_announce] Mandatory TF2 update released
    > >
    > > Resending because the mailing lists were down.
    > >
    > > -Eric
    > >
    > >
    > > -----Original Message-----
    > > From: Eric Smith
    > > Sent: Tuesday, October 29, 2013 2:26 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update for Halloween. The notes for the
    > > update are below. The new version is 1976421.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > Scream Fortress 2013 has arrived
    > > - Help settle the score in one of the longest running feuds in Mann
    > history
    > > - Comic and additional information available on the website (
    > > http://www.teamfortress.com/bazbobarrabus)
    > > - Scream Fortress 2013 runs until Nov 11, 2013
    > >
    > > - Added New Halloween Map Helltower
    > > -- Equip a spell book and cast spells against your
    > enemies
    > > -- Spells can be found by pushing the cart, killing
    > > enemies and during the Witching hour
    > > -- The Clocktower contains powerful magic during the
    > > Witching hour
    > > -- Win the race to start mega healed in the final battle
    > > for your prize
    > >
    > > - Granting Spellbook Magazine to all players who launch TF2 during Scream
    > > Fortress
    > >
    > > - Added over 100 Halloween tagged items from the TF2 Steam workshop
    > > - Added Spooky Crate and Spooky Key to drop list and Mann co Store
    > > respectively
    > > - Added class Transmogrifiers to covert Scream Fortress 2013 items of
    > one
    > > type to another
    > > - Added item Enchantment: Eternaween
    > >
    > > - Enabled Halloween event maps in quick play
    > > - Enabled Halloween gifts on Halloween event maps
    > > - Enabled Halloween Spell Potions
    > > - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    > > - Enabled Halloween themed Unusual Effects to be found from Mann Co
    > Supply
    > > Crates
    > > - Haunted Quality Items can now be listed on the Steam Market place
    > >
    > > Map : Ghost Fort
    > > - Lowered Merasmuss base health
    > >
    > > Weapon Changes
    > > - Medics Crusader Crossbow now silently reloads when unholstered,
    > similar
    > > to Pyro flaregun
    > > - Fixed the charge rate for the Bazaar Bargain when the player has 0
    > heads
    > > - In PvP Medics can now see the clip status of a patients active weapon
    > >
    > > Item Fixes
    > > - Updated The Air Raider so it can be painted correctly
    > > - Updated The Bone Dome so it doesnt hide Pyro backpack
    > > - Strange Part: Kills While Ubercharged can no longer be applied to
    > > Strange Equalizers and Escape Plans
    > > - Fixed the backpack panel using the wrong drop_sound when items are
    > > moved around
    > >
    > > Virtual Reality changes
    > > - Improved readability of the UI in VR
    > > - Removed the IPD calibration tool. TF2 will now obey the Oculus
    > > configuration file. Use the Oculus calibration tool in your SDK or
    > install
    > > and run OpenVR under Tools in Steam to calibrate your IPD.
    > > - Added dropdown to enable VR mode in the Video options. Removed the -vr
    > > command line option
    > > - Added the ability to switch in and out of VR mode without quitting the
    > > game
    > > - By default VR mode will run full screen. To switch back to a borderless
    > > window set the vr_force_windowed convar.
    > > - Added support for VR mode on Linux
    > >
    > > Misc Bug Fixes
    > > - Fixed an exploit that allowed unlimited uses of noisemaker items
    > > - Fixed not being able to earn the Brotherhood of Steel achievement in
    > MvM
    > > (play with 5 friends)
    > > - Fixed the camera target not always being visible when using the replay
    > > editor
    > > - Removed some servers that forged player counts from quickplay and the
    > > server browser
    > >
    > >
    > > _______________________________________________
    > > hlds_announce mailing list
    > > hlds_announce@.com
    > > https://.com///listinfo/hlds_announce
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  17. Mosquito

    Mosquito Guest

    I also receive this message about waiting on AppInfo update.


    On Tue, Oct 29, 2013 at 8:01 PM, cladiron <cladiron@gmail.com> wrote:

    > Im not sure if this is the right location for this since the servers im
    > talking about are windows.
    > I have tried 4 or 5 times to update 3 tf2 servers in 2 different
    > locations, but i get the same error.
    >
    > *[----] Verifying installation...
    > Steam_: BugslayerUtil.DLL not found
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    >
    > Connecting anonymously to Steam Public...Failed to receive license info.
    > Success.
    > ERROR! Timed out waiting for AppInfo update.*
    >
    >
    > On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Apologies for the lack of notice about the update today. The mailing
    > lists
    > > were down when the update was released.
    > >
    > > -Eric
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_announce-bounces@.com [mailto:
    > > hlds_announce-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Tuesday, October 29, 2013 4:44 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: Re: [hlds_announce] Mandatory TF2 update released
    > >
    > > Resending because the mailing lists were down.
    > >
    > > -Eric
    > >
    > >
    > > -----Original Message-----
    > > From: Eric Smith
    > > Sent: Tuesday, October 29, 2013 2:26 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update for Halloween. The notes for the
    > > update are below. The new version is 1976421.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > Scream Fortress 2013 has arrived
    > > - Help settle the score in one of the longest running feuds in Mann
    > history
    > > - Comic and additional information available on the website (
    > > http://www.teamfortress.com/bazbobarrabus)
    > > - Scream Fortress 2013 runs until Nov 11, 2013
    > >
    > > - Added New Halloween Map Helltower
    > > -- Equip a spell book and cast spells against your
    > enemies
    > > -- Spells can be found by pushing the cart, killing
    > > enemies and during the Witching hour
    > > -- The Clocktower contains powerful magic during the
    > > Witching hour
    > > -- Win the race to start mega healed in the final battle
    > > for your prize
    > >
    > > - Granting Spellbook Magazine to all players who launch TF2 during Scream
    > > Fortress
    > >
    > > - Added over 100 Halloween tagged items from the TF2 Steam workshop
    > > - Added Spooky Crate and Spooky Key to drop list and Mann co Store
    > > respectively
    > > - Added class Transmogrifiers to covert Scream Fortress 2013 items of
    > one
    > > type to another
    > > - Added item Enchantment: Eternaween
    > >
    > > - Enabled Halloween event maps in quick play
    > > - Enabled Halloween gifts on Halloween event maps
    > > - Enabled Halloween Spell Potions
    > > - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    > > - Enabled Halloween themed Unusual Effects to be found from Mann Co
    > Supply
    > > Crates
    > > - Haunted Quality Items can now be listed on the Steam Market place
    > >
    > > Map : Ghost Fort
    > > - Lowered Merasmuss base health
    > >
    > > Weapon Changes
    > > - Medics Crusader Crossbow now silently reloads when unholstered,
    > similar
    > > to Pyro flaregun
    > > - Fixed the charge rate for the Bazaar Bargain when the player has 0
    > heads
    > > - In PvP Medics can now see the clip status of a patients active weapon
    > >
    > > Item Fixes
    > > - Updated The Air Raider so it can be painted correctly
    > > - Updated The Bone Dome so it doesnt hide Pyro backpack
    > > - Strange Part: Kills While Ubercharged can no longer be applied to
    > > Strange Equalizers and Escape Plans
    > > - Fixed the backpack panel using the wrong drop_sound when items are
    > > moved around
    > >
    > > Virtual Reality changes
    > > - Improved readability of the UI in VR
    > > - Removed the IPD calibration tool. TF2 will now obey the Oculus
    > > configuration file. Use the Oculus calibration tool in your SDK or
    > install
    > > and run OpenVR under Tools in Steam to calibrate your IPD.
    > > - Added dropdown to enable VR mode in the Video options. Removed the -vr
    > > command line option
    > > - Added the ability to switch in and out of VR mode without quitting the
    > > game
    > > - By default VR mode will run full screen. To switch back to a borderless
    > > window set the vr_force_windowed convar.
    > > - Added support for VR mode on Linux
    > >
    > > Misc Bug Fixes
    > > - Fixed an exploit that allowed unlimited uses of noisemaker items
    > > - Fixed not being able to earn the Brotherhood of Steel achievement in
    > MvM
    > > (play with 5 friends)
    > > - Fixed the camera target not always being visible when using the replay
    > > editor
    > > - Removed some servers that forged player counts from quickplay and the
    > > server browser
    > >
    > >
    > > _______________________________________________
    > > hlds_announce mailing list
    > > hlds_announce@.com
    > > https://.com///listinfo/hlds_announce
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  18. SaintK.

    SaintK. Guest

    Apparently so. The other mails came in a little late.
    Saint K.


    Saint K. , 31/10/2013 12:56 PM:
    Were still seeing crashes on our servers.

    Anyone else experiencing them?

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, October 31, 2013 2:33 AM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
    _______________________________________________

    https://i3d.net
     
  19. Indeed, normal servers are working fine as far as i can tell


    2013/10/31 Andreas Willinger <awi95@gmx.at>

    > Also experiencing those, all our normal (non-Halloween) Servers are
    > working fine.
    >
    > -----Ursprngliche Nachricht-----
    > Von: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] Im Auftrag von Saint K.
    > Gesendet: Donnerstag, 31. Oktober 2013 13:07
    > An: Half-Life dedicated Linux server mailing list
    > Betreff: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Apparently so. The other mails came in a little late.
    > Saint K.
    >
    >
    > Saint K. , 31/10/2013 12:56 PM:
    > Were still seeing crashes on our servers.
    >
    > Anyone else experiencing them?
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Thursday, October 31, 2013 2:33 AM
    > To: Half-Life dedicated Linux server mailing list
    > (hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com
    > (hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update for Halloween. The notes for the
    > update are below. The new version is 1979503.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added new main menu character images for Scream Fortress 2013
    > - Fixed a server crash related to The High Five taunt
    > - Fixed neutral pumpkin bombs exploding with blue particles
    > - Fixed health on hit particle effect precache error
    > - Fixed client nTextureFrame < 0 warning spew in dev console
    > - Updated the round restart event to remove spells after playing in hell
    > - Updated plr_hightower_event to improve server stability
    > - Updated The Chicken Kiev so it cant be equipped with the Cold War
    > Luchador or the Large Luchador
    > - Re-enabled the crafting recipes for zombie costumes
    >
    > Notes missed from Mondays update:
    > - Updated the Vaccinator to use the reload key to cycle through resist
    > types
    >
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  20. ToddPettit

    ToddPettit Guest

    Yes, I am also getting occasional crashes on the new map.

    ----- Original Message -----
    From: Saint K. <saintk@specialattack.net>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Thursday, October 31, 2013 7:15:24 AM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Were still seeing crashes on our servers.

    Anyone else experiencing them?

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, October 31, 2013 2:33 AM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  21. EricSmith

    EricSmith Guest

    Do you have any .dmp files from the crashes? Or are you still experiencing the no free edicts problem?

    -Eric


    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Todd Pettit
    Sent: Thursday, October 31, 2013 8:15 AM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Yes, I am also getting occasional crashes on the new map.

    ----- Original Message -----
    From: Saint K. <saintk@specialattack.net>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Thursday, October 31, 2013 7:15:24 AM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Were still seeing crashes on our servers.

    Anyone else experiencing them?

    Saint K.

    _______________________________________________

    https://i3d.net
     
  22. RudyBleeker

    RudyBleeker Guest

    On Thu, Oct 31, 2013 at 4:45 PM, martin v <velture@gmail.com> wrote:
    > Valve (as always) fucked up everything. Money > players/servers

    Whiner. Ive been playing plenty of hightower event the past few days
    and havent noticed any crashed, not on my own server nor on the
    official Valve servers.

    --
    Idleness is not doing nothing. Idleness is being free to do anything.
    - Floyd Dell

    _______________________________________________

    https://i3d.net
     
  23. ToddPettit

    ToddPettit Guest

    Servers all down and will not launch. Will post results soon.

    ----- Original Message -----
    From: Eric Smith <erics@valvesoftware.com>
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>, Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>, hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    Sent: Friday, November 1, 2013 5:42:50 PM
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.

    -Eric

    --------------------------

    - Fixed a dedicated server crash related to players becoming ghosts in hell
    - Fixed a dedicated server crash related to spellbooks and switching weapons
    - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals


    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  24. PadraigFahy

    PadraigFahy Guest

    Just updated mine Todd and its launching...


    On Fri, Nov 1, 2013 at 9:56 PM, Todd Pettit <pettit.todd@gmail.com> wrote:

    > Servers all down and will not launch. Will post results soon.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com) <hlds_linux@.com>,
    > Half-Life dedicated Win32 server mailing list (
    > hlds@.com) <hlds@.com>,
    > hlds_announce@.com (
    > hlds_announce@.com) <
    > hlds_announce@.com>
    > Sent: Friday, November 1, 2013 5:42:50 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >



    --
    Padraig Fahy.
    _______________________________________________

    https://i3d.net
     
  25. My 6 updated and are launching fine.


    On Fri, Nov 1, 2013 at 5:59 PM, Calvin Judy <evourr@gmail.com> wrote:

    > No issues here. (debian)
    >
    > ----- Original Message ----- From: Todd Pettit <pettit.todd@gmail.com>
    > To: Half-Life dedicated Linux server mailing list <hlds_linux@list.**
    > valvesoftware.com <hlds_linux@.com>>
    > Sent: Friday, November 01, 2013 5:56 PM
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    >
    >
    > Servers all down and will not launch. Will post results soon.
    >>
    >> ----- Original Message -----
    >> From: Eric Smith <erics@valvesoftware.com>
    >> To: Half-Life dedicated Linux server mailing list (hlds_linux@list.**
    >> valvesoftware.com <hlds_linux@.com>) <hlds_linux@list.
    >> **valvesoftware.com <hlds_linux@.com>>, Half-Life
    >> dedicated Win32 server mailing list (hlds@.com) <
    >> hlds@.com>, hlds_announce@list.**valvesoftware.com<hlds_announce@.com>
    >> (hlds_announce@list.**valvesoftware.com<hlds_announce@.com>)
    >> <hlds_announce@list.**valvesoftware.com<hlds_announce@.com>
    >> >
    >> Sent: Friday, November 1, 2013 5:42:50 PM
    >> Subject: [hlds_linux] Mandatory TF2 update released
    >>
    >> Weve released a mandatory TF2 update. The notes for the update are
    >> below. The new version is 1982480.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> - Fixed a dedicated server crash related to players becoming ghosts in
    >> hell
    >> - Fixed a dedicated server crash related to spellbooks and switching
    >> weapons
    >> - Updated materials for the following items: Caffeine Cooler, Tartan
    >> Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >>
    >>
    >> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    >> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    >
    >
    > ______________________________**_________________
    >
    > please visit:
    > https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >
    _______________________________________________

    https://i3d.net
     
  26. EricSmith

    EricSmith Guest

    There was a note left out of the update:

    - Updated the Crusaders Crossbow
    - Fixed an exploit related to switching weapons
    - Reduced damage from 75 to 50
    - Lower reload time from 3 seconds to 1.5 seconds


    -Eric



    -----Original Message-----
    From: Eric Smith
    Sent: Friday, November 01, 2013 2:43 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: Mandatory TF2 update released

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.

    -Eric

    --------------------------

    - Fixed a dedicated server crash related to players becoming ghosts in hell
    - Fixed a dedicated server crash related to spellbooks and switching weapons
    - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals


    _______________________________________________

    https://i3d.net
     
  27. BrunoGarcia

    BrunoGarcia Guest

    Eric,

    Due to issues with the server and client binaries these past two days:
    shouldnt the Halloween event be extended for 2 or 3 more days to
    compensate the users?

    Sincerely,
    Bruno


    On Fri, Nov 1, 2013 at 7:16 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > There was a note left out of the update:
    >
    > - Updated the Crusaders Crossbow
    > - Fixed an exploit related to switching weapons
    > - Reduced damage from 75 to 50
    > - Lower reload time from 3 seconds to 1.5 seconds
    >
    >
    > -Eric
    >
    >
    >
    > -----Original Message-----
    > From: Eric Smith
    > Sent: Friday, November 01, 2013 2:43 PM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  28. then dont set validate in your tf.txt script when updating, and the
    replay.cfg should go in your custom folder..

    And again, the time they fixed the issues compared to last year we should
    not be complaining.


    2013/11/2 Daniel . <srcdslist@gmail.com>

    > Why is every server restart validating the install, redowloading updates
    > and removing the replay.cfg file since the update yesterday?
    > Has any one else noticed this?
    >
    >
    > 2013/11/2 Frank <admin@gamerscrib.net>
    >
    > > Every year is the same thing, we spend 2-3 days if not longer thru
    > several
    > > updates to fix issues from this and other large updates like it. Never in
    > > the last few years have they ever extended the event just for this
    > although
    > > I agree I believe they should. Issue I have with just even asking is the
    > > event itself was delayed way too long and too close to Halloween (which
    > is
    > > now gone). The Xmas update IMO should be released no later than the 2nd
    > > week
    > > of December to at least give the holiday feel as with most of us we cant
    > > wait for the 25th to come and go - at least that is how I feel, too much
    > > holiday food will kill anyone.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno
    > > Garcia
    > > Sent: Friday, November 01, 2013 10:04 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Eric,
    > >
    > > Due to issues with the server and client binaries these past two days:
    > > shouldnt the Halloween event be extended for 2 or 3 more days to
    > > compensate
    > > the users?
    > >
    > > Sincerely,
    > > Bruno
    > >
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  29. Daniel.

    Daniel. Guest

    I never had validate in my update script. This started to happen after
    the second last updated.
    But thanks for the custom folder hint.
    Am 02.11.2013 08:56 schrieb Erik-jan Riemers <riemers@binkey.nl>:

    > then dont set validate in your tf.txt script when updating, and the
    > replay.cfg should go in your custom folder..
    >
    > And again, the time they fixed the issues compared to last year we should
    > not be complaining.
    >
    >
    > 2013/11/2 Daniel . <srcdslist@gmail.com>
    >
    > > Why is every server restart validating the install, redowloading updates
    > > and removing the replay.cfg file since the update yesterday?
    > > Has any one else noticed this?
    > >
    > >
    > > 2013/11/2 Frank <admin@gamerscrib.net>
    > >
    > > > Every year is the same thing, we spend 2-3 days if not longer thru
    > > several
    > > > updates to fix issues from this and other large updates like it. Never
    > in
    > > > the last few years have they ever extended the event just for this
    > > although
    > > > I agree I believe they should. Issue I have with just even asking is
    > the
    > > > event itself was delayed way too long and too close to Halloween (which
    > > is
    > > > now gone). The Xmas update IMO should be released no later than the 2nd
    > > > week
    > > > of December to at least give the holiday feel as with most of us we
    > cant
    > > > wait for the 25th to come and go - at least that is how I feel, too
    > much
    > > > holiday food will kill anyone.
    > > >
    > > > -----Original Message-----
    > > > From: hlds_linux-bounces@.com
    > > > [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno
    > > > Garcia
    > > > Sent: Friday, November 01, 2013 10:04 PM
    > > > To: Half-Life dedicated Linux server mailing list
    > > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > > >
    > > > Eric,
    > > >
    > > > Due to issues with the server and client binaries these past two days:
    > > > shouldnt the Halloween event be extended for 2 or 3 more days to
    > > > compensate
    > > > the users?
    > > >
    > > > Sincerely,
    > > > Bruno
    > > >
    > > >
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  30. ics

    ics Guest

    As i recall, halloween has been extended in previous years for few days
    due to issues with the update.

    -ics

    Frank kirjoitti:
    > Every year is the same thing, we spend 2-3 days if not longer thru several
    > updates to fix issues from this and other large updates like it. Never in
    > the last few years have they ever extended the event just for this although
    > I agree I believe they should. Issue I have with just even asking is the
    > event itself was delayed way too long and too close to Halloween (which is
    > now gone). The Xmas update IMO should be released no later than the 2nd week
    > of December to at least give the holiday feel as with most of us we cant
    > wait for the 25th to come and go - at least that is how I feel, too much
    > holiday food will kill anyone.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno Garcia
    > Sent: Friday, November 01, 2013 10:04 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Eric,
    >
    > Due to issues with the server and client binaries these past two days:
    > shouldnt the Halloween event be extended for 2 or 3 more days to compensate
    > the users?
    >
    > Sincerely,
    > Bruno
    >
    >
    >
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  31. SaintK.

    SaintK. Guest

    Scrap that, its not working on *any* MVM map.

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Saint K.
    Sent: Saturday, November 02, 2013 4:55 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    For some reason we cant use canteens anymore on our MVM servers at mvm_ghost_town

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Friday, November 01, 2013 10:43 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.

    -Eric

    --------------------------

    - Fixed a dedicated server crash related to players becoming ghosts in hell
    - Fixed a dedicated server crash related to spellbooks and switching weapons
    - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  32. FragTime

    FragTime Guest

    I can confirm that canteens are randomly not working for me.


    On Sat, Nov 2, 2013 at 1:05 PM, Giovanni Harting <
    chefeificationful@gmail.com> wrote:

    > Is it? Just finished couple of round on ghost_town, canteens working fine
    > for us. Only bug I (we all) have is that we have only have unknown items in
    > our inventorys. No names anymore ;)
    >
    >
    > 2013/11/2 Saint K. <saintk@specialattack.net>
    >
    > > Scrap that, its not working on *any* MVM map.
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Saint K.
    > > Sent: Saturday, November 02, 2013 4:55 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > For some reason we cant use canteens anymore on our MVM servers at
    > > mvm_ghost_town
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Friday, November 01, 2013 10:43 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update. The notes for the update are
    > below.
    > > The new version is 1982480.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Fixed a dedicated server crash related to players becoming ghosts in
    > hell
    > > - Fixed a dedicated server crash related to spellbooks and switching
    > > weapons
    > > - Updated materials for the following items: Caffeine Cooler, Tartan
    > > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  33. ics

    ics Guest

    Are you sure you have the right key set that you are pressing?

    -ics

    Saint K. kirjoitti:
    > Ive tested all of our MVM servers, on none of them canteens are working.
    >
    > You can equip them, you can buy stuff, just cant activate them for usage.
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Frag Time
    > Sent: Saturday, November 02, 2013 7:28 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > I can confirm that canteens are randomly not working for me.
    >
    >
    > On Sat, Nov 2, 2013 at 1:05 PM, Giovanni Harting < chefeificationful@gmail.com> wrote:
    >
    >> Is it? Just finished couple of round on ghost_town, canteens working
    >> fine for us. Only bug I (we all) have is that we have only have
    >> unknown items in our inventorys. No names anymore ;)
    >>
    >>
    >> 2013/11/2 Saint K. <saintk@specialattack.net>
    >>
    >>> Scrap that, its not working on *any* MVM map.
    >>>
    >>> Saint K.
    >>>
    >>> -----Original Message-----
    >>> From: hlds_linux-bounces@.com [mailto:
    >>> hlds_linux-bounces@.com] On Behalf Of Saint K.
    >>> Sent: Saturday, November 02, 2013 4:55 PM
    >>> To: Half-Life dedicated Linux server mailing list
    >>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>
    >>> For some reason we cant use canteens anymore on our MVM servers at
    >>> mvm_ghost_town
    >>>
    >>> Saint K.
    >>>
    >>> -----Original Message-----
    >>> From: hlds_linux-bounces@.com [mailto:
    >>> hlds_linux-bounces@.com] On Behalf Of Eric Smith
    >>> Sent: Friday, November 01, 2013 10:43 PM
    >>> To: Half-Life dedicated Linux server mailing list (
    >>> hlds_linux@.com); Half-Life dedicated Win32 server
    >>> mailing list (hlds@.com);
    >>> hlds_announce@.com (
    >>> hlds_announce@.com)
    >>> Subject: [hlds_linux] Mandatory TF2 update released
    >>>
    >>> Weve released a mandatory TF2 update. The notes for the update are
    >> below.
    >>> The new version is 1982480.
    >>>
    >>> -Eric
    >>>
    >>> --------------------------
    >>>
    >>> - Fixed a dedicated server crash related to players becoming ghosts
    >>> in
    >> hell
    >>> - Fixed a dedicated server crash related to spellbooks and switching
    >>> weapons
    >>> - Updated materials for the following items: Caffeine Cooler, Tartan
    >>> Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >>>
    >>>
    >>> _______________________________________________
    >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives, please visit:
    >>> https://i3d.net
    >>>
    >>>
    >>> _______________________________________________
    >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives, please visit:
    >>> https://i3d.net
    >>>
    >>>
    >>> _______________________________________________
    >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives, please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  34. RudyBleeker

    RudyBleeker Guest

    I can confirm that canteens arent working, at least not on my vanilla
    server (no mods whatsoever)

    On Sat, Nov 2, 2013 at 8:36 PM, ics <ics@ics-base.net> wrote:
    > Are you sure you have the right key set that you are pressing?
    >
    > -ics
    >
    > Saint K. kirjoitti:
    >
    >> Ive tested all of our MVM servers, on none of them canteens are working.
    >>
    >> You can equip them, you can buy stuff, just cant activate them for usage.
    >>
    >> Saint K.
    >>
    >> -----Original Message-----
    >> From: hlds_linux-bounces@.com
    >> [mailto:hlds_linux-bounces@.com] On Behalf Of Frag Time
    >> Sent: Saturday, November 02, 2013 7:28 PM
    >> To: Half-Life dedicated Linux server mailing list
    >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>
    >> I can confirm that canteens are randomly not working for me.
    >>
    >>
    >> On Sat, Nov 2, 2013 at 1:05 PM, Giovanni Harting <
    >> chefeificationful@gmail.com> wrote:
    >>
    >>> Is it? Just finished couple of round on ghost_town, canteens working
    >>> fine for us. Only bug I (we all) have is that we have only have
    >>> unknown items in our inventorys. No names anymore ;)
    >>>
    >>>
    >>> 2013/11/2 Saint K. <saintk@specialattack.net>
    >>>
    >>>> Scrap that, its not working on *any* MVM map.
    >>>>
    >>>> Saint K.
    >>>>
    >>>> -----Original Message-----
    >>>> From: hlds_linux-bounces@.com [mailto:
    >>>> hlds_linux-bounces@.com] On Behalf Of Saint K.
    >>>> Sent: Saturday, November 02, 2013 4:55 PM
    >>>> To: Half-Life dedicated Linux server mailing list
    >>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>>
    >>>> For some reason we cant use canteens anymore on our MVM servers at
    >>>> mvm_ghost_town
    >>>>
    >>>> Saint K.
    >>>>
    >>>> -----Original Message-----
    >>>> From: hlds_linux-bounces@.com [mailto:
    >>>> hlds_linux-bounces@.com] On Behalf Of Eric Smith
    >>>> Sent: Friday, November 01, 2013 10:43 PM
    >>>> To: Half-Life dedicated Linux server mailing list (
    >>>> hlds_linux@.com); Half-Life dedicated Win32 server
    >>>> mailing list (hlds@.com);
    >>>> hlds_announce@.com (
    >>>> hlds_announce@.com)
    >>>> Subject: [hlds_linux] Mandatory TF2 update released
    >>>>
    >>>> Weve released a mandatory TF2 update. The notes for the update are
    >>>
    >>> below.
    >>>>
    >>>> The new version is 1982480.
    >>>>
    >>>> -Eric
    >>>>
    >>>> --------------------------
    >>>>
    >>>> - Fixed a dedicated server crash related to players becoming ghosts
    >>>> in
    >>>
    >>> hell
    >>>>
    >>>> - Fixed a dedicated server crash related to spellbooks and switching
    >>>> weapons
    >>>> - Updated materials for the following items: Caffeine Cooler, Tartan
    >>>> Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>> To unsubscribe, edit your list preferences, or view the list
    >>>> archives, please visit:
    >>>> https://i3d.net
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>> To unsubscribe, edit your list preferences, or view the list
    >>>> archives, please visit:
    >>>> https://i3d.net
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>> To unsubscribe, edit your list preferences, or view the list
    >>>> archives, please visit:
    >>>> https://i3d.net
    >>>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net



    --
    Idleness is not doing nothing. Idleness is being free to do anything.
    - Floyd Dell

    _______________________________________________

    https://i3d.net
     
  35. SaintK.

    SaintK. Guest

    Ah, thanks!

    Cheers,

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Saturday, November 02, 2013 9:21 PM
    To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    We released an optional update last night to fix this issue. If you sync your servers again it should be fixed.

    -Eric




    On Nov 2, 2013, at 8:55 AM, Saint K. <saintk@specialattack.net> wrote:

    > For some reason we cant use canteens anymore on our MVM servers at mvm_ghost_town
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Friday, November 01, 2013 10:43 PM
    > To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  36. ics

    ics Guest

    One question, how does eternaween item is different from
    tf_forced_holiday 2? Does it enable giftdrops or just enable item usage?
    I see there is a new cvar tf_item_based_forced_holiday defaulted to 0 so
    is this just a way for player to call halloween on at the server without
    server owner doing it?

    -ics

    Eric Smith kirjoitti:
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1997557.
    >
    > -Eric
    >
    > --------------------------
    >
    > - The Grandmaster will now update its model based on the owners current kill streak
    > - Removed the requirement for SSE2 that was introduced during a previous update
    > - Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
    >
    > Halloween event notes:
    > - The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
    > - Fixed an exploit in Helltower caused by attempting to change teams while in hell
    > - Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
    > - All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.
    >
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  37. WeaselsLair

    WeaselsLair Guest

    After having updated my TF2 servers, I actually have a higher than
    normal player-count for this time of day on a weekday. I did not have
    any issues applying the update. So, I presume the higher than normal
    count is because many/most other TF2 servers are not yet updated.

    Thats actually fairly typical - I see this fairly often. Whenever
    there is a new update, the volume overwhelms the update servers while
    all clients are trying to update, and servers are also trying. Of
    course, there may also be some Steam maintenance going-on right now
    too.

    So, my suggestion based on previous experience - is just keep trying.

    On Tue, Nov 12, 2013 at 6:32 PM, Todd Pettit <pettit.todd@gmail.com> wrote:
    > Anyone else not able to connect to steam? Judging by my low player counts I am guessing I am not alone here.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>, Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>, hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    > Sent: Tuesday, November 12, 2013 5:29:52 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1998941.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added new series of Chemistry Sets
    > - Added Collectors item quality. Collectors items are created by completing special Chemistry Sets.
    > - Added a server cooldown period for Eternaween votes
    > - Spooky Keys are now regular keys
    > - Fixed seeing the fire texture on The Maniacs Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
    > - Fixed some Halloween spells not working during Eternaween
    >
    > _______________________________________________
    >
    > https://i3d.net
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net
     
  38. Were getting a HUGE amount of lag after update.


    On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <velsk@tinylittlerobots.us>wrote:

    > Still seeing console spam with these errors on server launch and restart
    > after todays update:
    >
    >
    > Tried to Seek NULL file handle!
    > Tried to Seek NULL file handle!
    > FS: Tried to Read NULL file handle!
    > FS: Tried to Read NULL file handle!
    >
    >
    > On 28.08.2013 17:26, Eric Smith wrote:
    >
    >> Weve released a mandatory update for TF2. The notes for the update
    >> are below. The new version is 1886191.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> - Fixed the Linux dedicated server failing to run on older Linux versions
    >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    >> disappear
    >> - Fixed a client HUD crash when Spies disguise as class that has a
    >> non-active weapon like the Chargin Targe
    >> - Fixed an outdated tip for the Quick-Fix
    >> - Fixed a shadow bug for the Warriors Spirit
    >>
    >> ______________________________**_________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    >
    > ______________________________**_________________
    >
    > please visit:
    > https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >
    _______________________________________________

    https://i3d.net
     
  39. ValentinG.

    ValentinG. Guest

    As I already said: SM is not the cause of the issue. Its the same with and
    without SM or Metamod, and I already have all the newest versions.

    We have narrowed it down to prop_statics with VPhysics as their solid
    type. Something weird in the collision engine?


    On Thu, Aug 29, 2013 at 5:47 PM, ElitePowered . <elitepowered@gmail.com>wrote:

    > Try updatind sm and mm
    >
    >
    > On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com> wrote:
    >
    > > Debian Squeeze here too btw. CPU is AMD FX-8120
    > >
    > >
    > > On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com>
    > wrote:
    > >
    > > > One of my regulars just informed me that the non-solid props issue also
    > > > hits other maps:
    > > >
    > > >
    > > >
    > >
    > http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/
    > > >
    > > > Here he just walked into one of the containers in granary and was then
    > > > able to shoot from within. Really annoying.
    > > >
    > > >
    > > > On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com
    > > >wrote:
    > > >
    > > >> I just tried to raffle off some free hats and half the people cant
    > > trade
    > > >> now after the steam updates and neither can I.
    > > >>
    > > >>
    > > >> ----- Original Message -----
    > > >> From: bl4nk <bl4nkeh@gmail.com>
    > > >> To: Half-Life dedicated Linux server mailing list <
    > > >> hlds_linux@.com>
    > > >> Sent: Wednesday, August 28, 2013 10:11:17 PM
    > > >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > > >>
    > > >> Hah, I just got done making a video using that same exact staircase as
    > > an
    > > >> example. This is definitely a big problem, as it makes lots of props
    > > >> non-solid. I just ran a validate check, and nothing was missing or
    > > >> corrupt,
    > > >> so I dont think thats the problem. My server(s) are running on
    > Debian
    > > >> Squeeze.
    > > >>
    > > >>
    > > >> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    > > >> wrote:
    > > >>
    > > >> > Our clipping issue is still present, even after multipe restarts and
    > > >> todays
    > > >> > update. With and without MM/SM.
    > > >> >
    > > >> > This is how it looks like:
    > > https://www.youtube.com/watch?v=gclswvK9NhY
    > > >> >
    > > >> > Any ideas?
    > > >> >
    > > >> >
    > > >> > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    > > elitepowered@gmail.com
    > > >> > >wrote:
    > > >> >
    > > >> > > Were getting a HUGE amount of lag after update.
    > > >> > >
    > > >> > >
    > > >> > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > > >> > velsk@tinylittlerobots.us
    > > >> > > >wrote:
    > > >> > >
    > > >> > > > Still seeing console spam with these errors on server launch and
    > > >> > restart
    > > >> > > > after todays update:
    > > >> > > >
    > > >> > > >
    > > >> > > > Tried to Seek NULL file handle!
    > > >> > > > Tried to Seek NULL file handle!
    > > >> > > > FS: Tried to Read NULL file handle!
    > > >> > > > FS: Tried to Read NULL file handle!
    > > >> > > >
    > > >> > > >
    > > >> > > > On 28.08.2013 17:26, Eric Smith wrote:
    > > >> > > >
    > > >> > > >> Weve released a mandatory update for TF2. The notes for the
    > > update
    > > >> > > >> are below. The new version is 1886191.
    > > >> > > >>
    > > >> > > >> -Eric
    > > >> > > >>
    > > >> > > >> --------------------------
    > > >> > > >>
    > > >> > > >> - Fixed the Linux dedicated server failing to run on older
    > Linux
    > > >> > > versions
    > > >> > > >> - Fixed the HUD 3D Character causing other HUD items to
    > sometimes
    > > >> > > >> disappear
    > > >> > > >> - Fixed a client HUD crash when Spies disguise as class that
    > has
    > > a
    > > >> > > >> non-active weapon like the Chargin Targe
    > > >> > > >> - Fixed an outdated tip for the Quick-Fix
    > > >> > > >> - Fixed a shadow bug for the Warriors Spirit
    > > >> > > >>
    > > >> > > >> ______________________________**_________________
    > > >> > > >> To unsubscribe, edit your list preferences, or view the list
    > > >> > > >> archives, please visit:
    > > >> > > >> https://.
    > > >> > **com///listinfo/**hlds_linux<
    > > >> > >
    > https://i3d.net>
    > > >> > > >>
    > > >> > > >
    > > >> > > > ______________________________**_________________
    > > >> > > > To unsubscribe, edit your list preferences, or view the list
    > > >> archives,
    > > >> > > > please visit:
    > > >> > > > https://.
    > > >> > **com///listinfo/**hlds_linux<
    > > >> > >
    > https://i3d.net>
    > > >> > > >
    > > >> > > _______________________________________________
    > > >> > > To unsubscribe, edit your list preferences, or view the list
    > > archives,
    > > >> > > please visit:
    > > >> > >
    > https://i3d.net
    > > >> > >
    > > >> > _______________________________________________
    > > >> > To unsubscribe, edit your list preferences, or view the list
    > archives,
    > > >> > please visit:
    > > >> > https://i3d.net
    > > >> >
    > > >> _______________________________________________
    > > >>
    > > >> please visit:
    > > >> https://i3d.net
    > > >>
    > > >> _______________________________________________
    > > >>
    > > >> please visit:
    > > >> https://i3d.net
    > > >>
    > > >
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  40. bl4nk

    bl4nk Guest

    Yup, I was missing the symlink as well. I guess I should start paying more
    attention to when they add new VPK files.


    On Thu, Aug 29, 2013 at 9:25 PM, Russell Smith <velsk@tinylittlerobots.us>wrote:

    > Thank you! This was my issue as well.
    >
    >
    > On 29.08.2013 17:56, Valentin G. wrote:
    >
    >> Mystery solved: tf2_misc_009.vpk was not correctly symlinked and was
    >> missing from the slave server installations.
    >>
    >> Amazed that the servers even started and ran as well as they did.
    >>
    >>
    >> On Thu, Aug 29, 2013 at 6:23 PM, Erik-jan Riemers <riemers@binkey.nl>
    >> wrote:
    >>
    >> i sure hope its not your *.ain files that are corrupt in the maps folder.
    >>> Delete those and update and try again. (not saying it will fix it, but it
    >>> could)
    >>>
    >>>
    >>> 2013/8/29 ics <ics@ics-base.net>
    >>>
    >>> > Re-install steamcmd to another folder (fetch new package and install
    >>> it)
    >>> > and then update your game. Then run with option validate again.
    >>> >
    >>> > That really sounds like incomplete installation.
    >>> >
    >>> > -ics
    >>> >
    >>> > Valentin G. kirjoitti:
    >>> >
    >>> > As I already said: SM is not the cause of the issue. Its the same
    >>> with
    >>> >> and
    >>> >> without SM or Metamod, and I already have all the newest versions.
    >>> >>
    >>> >> We have narrowed it down to prop_statics with VPhysics as their solid
    >>> >> type. Something weird in the collision engine?
    >>> >>
    >>> >>
    >>> >> On Thu, Aug 29, 2013 at 5:47 PM, ElitePowered . <
    >>> elitepowered@gmail.com
    >>> >> >wrote:
    >>> >>
    >>> >> Try updatind sm and mm
    >>> >>>
    >>> >>>
    >>> >>> On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com>
    >>> >>> wrote:
    >>> >>>
    >>> >>> Debian Squeeze here too btw. CPU is AMD FX-8120
    >>> >>>>
    >>> >>>>
    >>> >>>> On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com>
    >>> >>>>
    >>> >>> wrote:
    >>> >>>
    >>> >>>> One of my regulars just informed me that the non-solid props issue
    >>> also
    >>> >>>>> hits other maps:
    >>> >>>>>
    >>> >>>>>
    >>> >>>>>
    >>> >>>>> http://cloud.steampowered.com/****ugc/631916199048049949/**<http://cloud.steampowered.com/**ugc/631916199048049949/**>
    >>> >>> B9932C1908A32D8656DA1A289EDB06****8805E38627/<
    >>>
    >>> http://cloud.steampowered.com/**ugc/631916199048049949/**
    >>> B9932C1908A32D8656DA1A289EDB06**8805E38627/<http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/>
    >>> >
    >>> >>>
    >>> >>>> Here he just walked into one of the containers in granary and was
    >>> then
    >>> >>>>> able to shoot from within. Really annoying.
    >>> >>>>>
    >>> >>>>>
    >>> >>>>> On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <
    >>> pettit.todd@gmail.com
    >>> >>>>> wrote:
    >>> >>>>>
    >>> >>>>> I just tried to raffle off some free hats and half the people
    >>> cant
    >>> >>>>>>
    >>> >>>>> trade
    >>> >>>>
    >>> >>>>> now after the steam updates and neither can I.
    >>> >>>>>>
    >>> >>>>>>
    >>> >>>>>> ----- Original Message -----
    >>> >>>>>> From: bl4nk <bl4nkeh@gmail.com>
    >>> >>>>>> To: Half-Life dedicated Linux server mailing list <
    >>> >>>>>> hlds_linux@.****com<
    >>> hlds_linux@.**com <hlds_linux@.com>>
    >>> >>>>>> >
    >>> >>>>>> Sent: Wednesday, August 28, 2013 10:11:17 PM
    >>> >>>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>> >>>>>>
    >>> >>>>>> Hah, I just got done making a video using that same exact
    >>> staircase
    >>> as
    >>> >>>>>>
    >>> >>>>> an
    >>> >>>>
    >>> >>>>> example. This is definitely a big problem, as it makes lots of
    >>> props
    >>> >>>>>> non-solid. I just ran a validate check, and nothing was missing or
    >>> >>>>>> corrupt,
    >>> >>>>>> so I dont think thats the problem. My server(s) are running on
    >>> >>>>>>
    >>> >>>>> Debian
    >>> >>>
    >>> >>>> Squeeze.
    >>> >>>>>>
    >>> >>>>>>
    >>> >>>>>> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <
    >>> nextra.24@gmail.com>
    >>> >>>>>> wrote:
    >>> >>>>>>
    >>> >>>>>> Our clipping issue is still present, even after multipe restarts
    >>> and
    >>> >>>>>>>
    >>> >>>>>> todays
    >>> >>>>>>
    >>> >>>>>>> update. With and without MM/SM.
    >>> >>>>>>>
    >>> >>>>>>> This is how it looks like:
    >>> >>>>>>>
    >>> >>>>>> https://www.youtube.com/watch?****v=gclswvK9NhY<https://www.youtube.com/watch?**v=gclswvK9NhY>
    >>> <
    >>> https://www.youtube.com/watch?**v=gclswvK9NhY<https://www.youtube.com/watch?v=gclswvK9NhY>
    >>> >
    >>> >>>>
    >>> >>>>> Any ideas?
    >>> >>>>>>>
    >>> >>>>>>>
    >>> >>>>>>> On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    >>> >>>>>>>
    >>> >>>>>> elitepowered@gmail.com
    >>> >>>>
    >>> >>>>> wrote:
    >>> >>>>>>>> Were getting a HUGE amount of lag after update.
    >>> >>>>>>>>
    >>> >>>>>>>>
    >>> >>>>>>>> On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    >>> >>>>>>>>
    >>> >>>>>>> velsk@tinylittlerobots.us
    >>> >>>>>>>
    >>> >>>>>>>> wrote:
    >>> >>>>>>>>> Still seeing console spam with these errors on server launch
    >>> and
    >>> >>>>>>>>>
    >>> >>>>>>>> restart
    >>> >>>>>>>
    >>> >>>>>>>> after todays update:
    >>> >>>>>>>>>
    >>> >>>>>>>>>
    >>> >>>>>>>>> Tried to Seek NULL file handle!
    >>> >>>>>>>>> Tried to Seek NULL file handle!
    >>> >>>>>>>>> FS: Tried to Read NULL file handle!
    >>> >>>>>>>>> FS: Tried to Read NULL file handle!
    >>> >>>>>>>>>
    >>> >>>>>>>>>
    >>> >>>>>>>>> On 28.08.2013 17:26, Eric Smith wrote:
    >>> >>>>>>>>>
    >>> >>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>> >>>>>>>>>>
    >>> >>>>>>>>> update
    >>> >>>>
    >>> >>>>> are below. The new version is 1886191.
    >>> >>>>>>>>>>
    >>> >>>>>>>>>> -Eric
    >>> >>>>>>>>>>
    >>> >>>>>>>>>> --------------------------
    >>> >>>>>>>>>>
    >>> >>>>>>>>>> - Fixed the Linux dedicated server failing to run on older
    >>> >>>>>>>>>>
    >>> >>>>>>>>> Linux
    >>> >>>
    >>> >>>> versions
    >>> >>>>>>>>
    >>> >>>>>>>>> - Fixed the HUD 3D Character causing other HUD items to
    >>> >>>>>>>>>>
    >>> >>>>>>>>> sometimes
    >>> >>>
    >>> >>>> disappear
    >>> >>>>>>>>>> - Fixed a client HUD crash when Spies disguise as class that
    >>> >>>>>>>>>>
    >>> >>>>>>>>> has
    >>> >>>
    >>> >>>> a
    >>> >>>>
    >>> >>>>> non-active weapon like the Chargin Targe
    >>> >>>>>>>>>> - Fixed an outdated tip for the Quick-Fix
    >>> >>>>>>>>>> - Fixed a shadow bug for the Warriors Spirit
    >>> >>>>>>>>>>
    >>> >>>>>>>>>> ______________________________******_________________
    >>> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> >>>>>>>>>> archives, please visit:
    >>> >>>>>>>>>> https://.
    >>> >>>>>>>>>>
    >>> >>>>>>>>> **com///****listinfo/**hlds_linux<
    >>> >>>>>>>
    >>> >>>>>> https://.****com///listinfo/****
    >>> >>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>> >
    >>> >>>
    >>> >>>> ______________________________******_________________
    >>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> >>>>>>>>>
    >>> >>>>>>>> archives,
    >>> >>>>>>
    >>> >>>>>>> please visit:
    >>> >>>>>>>>> https://.
    >>> >>>>>>>>>
    >>> >>>>>>>> **com///****listinfo/**hlds_linux<
    >>> >>>>>>>
    >>> >>>>>> https://.****com///listinfo/****
    >>> >>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>> >
    >>> >>>
    >>> >>>> ______________________________****_________________
    >>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> >>>>>>>>
    >>> >>>>>>> archives,
    >>> >>>>
    >>> >>>>> please visit:
    >>> >>>>>>>>
    >>> >>>>>>>> https://.****com///listinfo/**
    >>> **
    >>> >>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>
    >>> >>>> ______________________________****_________________
    >>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> >>>>>>>
    >>> >>>>>> archives,
    >>> >>>
    >>> >>>> please visit:
    >>> >>>>>>> https://.****com///listinfo/****
    >>> >>>>>>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>>>>>
    >>> >>>>>>> ______________________________****_________________
    >>> >>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> archives,
    >>> >>>>>> please visit:
    >>> >>>>>> https://.****com///listinfo/****
    >>> >>>>>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>>>>
    >>> >>>>>> ______________________________****_________________
    >>> >>>>>> To unsubscribe, edit your list preferences, or view the list
    >>> archives,
    >>> >>>>>> please visit:
    >>> >>>>>> https://.****com///listinfo/****
    >>> >>>>>> hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>>>>
    >>> >>>>>>
    >>> >>>>> ______________________________****_________________
    >>> >>>> To unsubscribe, edit your list preferences, or view the list
    >>> archives,
    >>> >>>> please visit:
    >>> >>>> https://.
    >>> **com///**listinfo/**hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>>
    >>> >>>> ______________________________****_________________
    >>> >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives,
    >>> >>> please visit:
    >>> >>> https://.
    >>> **com///**listinfo/**hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>>
    >>> >>> ______________________________****_________________
    >>> >>
    >>> >> please visit:
    >>> >> https://.****com///listinfo/***
    >>> *hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >>
    >>> >
    >>> >
    >>> > ______________________________****_________________
    >>> >
    >>> > please visit:
    >>> > https://.****com///listinfo/***
    >>> *hlds_linux<
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>> >
    >>> >
    >>> ______________________________**_________________
    >>>
    >>> please visit:
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>>
    >>> ______________________________**_________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    >
    >
    > ______________________________**_________________
    >
    > please visit:
    > https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >
    _______________________________________________

    https://i3d.net
     
  41. It looks like the config/config.vdf in your steamcmd dir is corrupt.

    Try deleting it and re-running.

    --
    Nicholas Hastings
    AlliedMods.net <http://www.alliedmods.net>



    > Chris Oryschak <mailto:chris@oryschak.com>
    > Wednesday, October 2, 2013 10:25 PM
    > Since this update my steamcmd is failing and spamming a bunch of text. I
    > tried updating steamcmd and still the same results. Below is the ending
    > snipped of the output after running
    >
    > ./steamcmd.sh +login anonymous +force_install_dir /home/rb/srcds/
    > +app_update 232250 validate +quit
    >
    >
    > InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    > (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    > InstallConfigStore
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, 232256,
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    > (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    > InstallConfigStore
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, 232256,
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    > (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    > InstallConfigStore
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, 232256,
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    > (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    > InstallConfigStore
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, 232256,
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, depots, (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, Steam, (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, Valve, (*Steam*), (*depots*), (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, Software, (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in
    > file InstallConfigStore [offset: 4096]
    > InstallConfigStore, (*Software*), (*Valve*), (*Steam*), (*depots*),
    > (*232256*),
    > /home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/tier1/../tier1/KeyValues.cpp
    > (2403) : Assertion Failed: Error while parsing text KeyValues for resource
    > InstallConfigStore
    > Error! App 232250 state is 0x1 after update job.
    >
    >
    >
    >
    >
    > On Wed, Oct 2, 2013 at 4:44 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    > Eric Smith <mailto:erics@valvesoftware.com>
    > Wednesday, October 2, 2013 4:44 PM
    > Weve released a mandatory update for TF2. The notes for the update
    > are below. The new version is 1933688.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added the Fall 2013 Acorns Crate #72
    > - Added the Fall 2013 Gourd Crate #73
    > - Added a new promo item: The Grandmaster
    > - Fixed several bugs that would cause inconsistent behavior when
    > switching between or modifying loadout presets
    > - Fixed a bug that would cause modifying (i.e., painting, renaming) an
    > item to break loadout presets involving that item
    > - Fixed the Ubersaw taunt attack using the incorrect deathnotice image
    > - Fixed the Demoman charge sound being clipped by the weapon crit sound
    > - Fixed being able to incorrectly earn the Scout achievement Retire
    > the Runner by killing a Heavy who had just eaten The Buffalo Steak
    > Sandvich
    > - Updated Hardy Laurel for the Soldier and Engineer so it doesnt
    > float on their heads
    > - Updated the Summer Shades and Professor Speks so they dont float in
    > the air during Sniper taunts
    > - Updated Cp_Granary
    > - Added nobuild and clipping to fix exploits above the forward spawns
    > - Adjusted player shadows to reduce shadows casting through walls
    > - Skybox rendering fixes
    >
    > _______________________________________________
    >
    > please visit:
    > https://.com///listinfo/hlds
    _______________________________________________

    https://i3d.net
     
  42. EricSmith

    EricSmith Guest

    Apologies for the lack of notice about the update today. The mailing lists were down when the update was released.

    -Eric


    -----Original Message-----
    From: hlds_announce-bounces@.com [mailto:hlds_announce-bounces@.com] On Behalf Of Eric Smith
    Sent: Tuesday, October 29, 2013 4:44 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: Re: [hlds_announce] Mandatory TF2 update released

    Resending because the mailing lists were down.

    -Eric


    -----Original Message-----
    From: Eric Smith
    Sent: Tuesday, October 29, 2013 2:26 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1976421.

    -Eric

    --------------------------

    Scream Fortress 2013 has arrived
    - Help settle the score in one of the longest running feuds in Mann history
    - Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
    - Scream Fortress 2013 runs until Nov 11, 2013

    - Added New Halloween Map Helltower
    -- Equip a spell book and cast spells against your enemies
    -- Spells can be found by pushing the cart, killing enemies and during the Witching hour
    -- The Clocktower contains powerful magic during the Witching hour
    -- Win the race to start mega healed in the final battle for your prize

    - Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress

    - Added over 100 Halloween tagged items from the TF2 Steam workshop
    - Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
    - Added class Transmogrifiers to covert Scream Fortress 2013 items of one type to another
    - Added item Enchantment: Eternaween

    - Enabled Halloween event maps in quick play
    - Enabled Halloween gifts on Halloween event maps
    - Enabled Halloween Spell Potions
    - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
    - Haunted Quality Items can now be listed on the Steam Market place

    Map : Ghost Fort
    - Lowered Merasmuss base health

    Weapon Changes
    - Medics Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
    - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    - In PvP Medics can now see the clip status of a patients active weapon

    Item Fixes
    - Updated The Air Raider so it can be painted correctly
    - Updated The Bone Dome so it doesnt hide Pyro backpack
    - Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
    - Fixed the backpack panel using the wrong drop_sound when items are moved around

    Virtual Reality changes
    - Improved readability of the UI in VR
    - Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run OpenVR under Tools in Steam to calibrate your IPD.
    - Added dropdown to enable VR mode in the Video options. Removed the -vr command line option
    - Added the ability to switch in and out of VR mode without quitting the game
    - By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
    - Added support for VR mode on Linux

    Misc Bug Fixes
    - Fixed an exploit that allowed unlimited uses of noisemaker items
    - Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
    - Fixed the camera target not always being visible when using the replay editor
    - Removed some servers that forged player counts from quickplay and the server browser


    _______________________________________________
    hlds_announce mailing list
    hlds_announce@.com
    https://.com///listinfo/hlds_announce

    _______________________________________________

    https://i3d.net
     
  43. cladiron

    cladiron Guest

    It may just be windows related, because im seeing when updating L4D2 also.
    (please point me in the right direction if i am reporting in the wrong
    location)

    *[----] Verifying installation...
    Steam_: BugslayerUtil.DLL not found
    Steam Console Client (c) Valve Corporation
    -- type quit to exit --
    Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox <
    k_nMaxI
    ThisBox
    net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox
    OK.
    Loading Steam2...OK.

    Connecting anonymously to Steam Public...Failed to receive license info.
    Success.
    ERROR! Timed out waiting for AppInfo update.*


    On Tue, Oct 29, 2013 at 9:01 PM, cladiron <cladiron@gmail.com> wrote:

    > Im not sure if this is the right location for this since the servers im
    > talking about are windows.
    > I have tried 4 or 5 times to update 3 tf2 servers in 2 different
    > locations, but i get the same error.
    >
    > *[----] Verifying installation...
    > Steam_: BugslayerUtil.DLL not found
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    >
    > Connecting anonymously to Steam Public...Failed to receive license info.
    > Success.
    > ERROR! Timed out waiting for AppInfo update.*
    >
    >
    > On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith <erics@valvesoftware.com>wrote:
    >
    >> Apologies for the lack of notice about the update today. The mailing
    >> lists were down when the update was released.
    >>
    >> -Eric
    >>
    >>
    >> -----Original Message-----
    >> From: hlds_announce-bounces@.com [mailto:
    >> hlds_announce-bounces@.com] On Behalf Of Eric Smith
    >> Sent: Tuesday, October 29, 2013 4:44 PM
    >> To: Half-Life dedicated Linux server mailing list (
    >> hlds_linux@.com); Half-Life dedicated Win32 server
    >> mailing list (hlds@.com);
    >> hlds_announce@.com (
    >> hlds_announce@.com)
    >> Subject: Re: [hlds_announce] Mandatory TF2 update released
    >>
    >> Resending because the mailing lists were down.
    >>
    >> -Eric
    >>
    >>
    >> -----Original Message-----
    >> From: Eric Smith
    >> Sent: Tuesday, October 29, 2013 2:26 PM
    >> To: Half-Life dedicated Linux server mailing list (
    >> hlds_linux@.com); Half-Life dedicated Win32 server
    >> mailing list (hlds@.com);
    >> hlds_announce@.com (
    >> hlds_announce@.com)
    >> Subject: Mandatory TF2 update released
    >>
    >> Weve released a mandatory TF2 update for Halloween. The notes for the
    >> update are below. The new version is 1976421.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> Scream Fortress 2013 has arrived
    >> - Help settle the score in one of the longest running feuds in Mann
    >> history
    >> - Comic and additional information available on the website (
    >> http://www.teamfortress.com/bazbobarrabus)
    >> - Scream Fortress 2013 runs until Nov 11, 2013
    >>
    >> - Added New Halloween Map Helltower
    >> -- Equip a spell book and cast spells against your enemies
    >> -- Spells can be found by pushing the cart, killing
    >> enemies and during the Witching hour
    >> -- The Clocktower contains powerful magic during the
    >> Witching hour
    >> -- Win the race to start mega healed in the final battle
    >> for your prize
    >>
    >> - Granting Spellbook Magazine to all players who launch TF2 during Scream
    >> Fortress
    >>
    >> - Added over 100 Halloween tagged items from the TF2 Steam workshop
    >> - Added Spooky Crate and Spooky Key to drop list and Mann co Store
    >> respectively
    >> - Added class Transmogrifiers to covert Scream Fortress 2013 items of
    >> one type to another
    >> - Added item Enchantment: Eternaween
    >>
    >> - Enabled Halloween event maps in quick play
    >> - Enabled Halloween gifts on Halloween event maps
    >> - Enabled Halloween Spell Potions
    >> - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    >> - Enabled Halloween themed Unusual Effects to be found from Mann Co
    >> Supply Crates
    >> - Haunted Quality Items can now be listed on the Steam Market place
    >>
    >> Map : Ghost Fort
    >> - Lowered Merasmuss base health
    >>
    >> Weapon Changes
    >> - Medics Crusader Crossbow now silently reloads when unholstered,
    >> similar to Pyro flaregun
    >> - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    >> - In PvP Medics can now see the clip status of a patients active weapon
    >>
    >> Item Fixes
    >> - Updated The Air Raider so it can be painted correctly
    >> - Updated The Bone Dome so it doesnt hide Pyro backpack
    >> - Strange Part: Kills While Ubercharged can no longer be applied to
    >> Strange Equalizers and Escape Plans
    >> - Fixed the backpack panel using the wrong drop_sound when items are
    >> moved around
    >>
    >> Virtual Reality changes
    >> - Improved readability of the UI in VR
    >> - Removed the IPD calibration tool. TF2 will now obey the Oculus
    >> configuration file. Use the Oculus calibration tool in your SDK or install
    >> and run OpenVR under Tools in Steam to calibrate your IPD.
    >> - Added dropdown to enable VR mode in the Video options. Removed the -vr
    >> command line option
    >> - Added the ability to switch in and out of VR mode without quitting the
    >> game
    >> - By default VR mode will run full screen. To switch back to a borderless
    >> window set the vr_force_windowed convar.
    >> - Added support for VR mode on Linux
    >>
    >> Misc Bug Fixes
    >> - Fixed an exploit that allowed unlimited uses of noisemaker items
    >> - Fixed not being able to earn the Brotherhood of Steel achievement in
    >> MvM (play with 5 friends)
    >> - Fixed the camera target not always being visible when using the replay
    >> editor
    >> - Removed some servers that forged player counts from quickplay and the
    >> server browser
    >>
    >>
    >> _______________________________________________
    >> hlds_announce mailing list
    >> hlds_announce@.com
    >> https://.com///listinfo/hlds_announce
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    _______________________________________________

    https://i3d.net
     
  44. cladiron

    cladiron Guest

    i am also hearing the critz bug, where its a constant critz ready sound.


    On Tue, Oct 29, 2013 at 9:32 PM, cladiron <cladiron@gmail.com> wrote:

    > It may just be windows related, because im seeing when updating L4D2 also.
    > (please point me in the right direction if i am reporting in the wrong
    > location)
    >
    > *
    > [----] Verifying installation...
    > Steam_: BugslayerUtil.DLL not found
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox <
    > k_nMaxI
    > ThisBox
    > net_misc.cpp (113) : Assertion Failed: g_cnIPThisBox < k_nMaxIPThisBox
    >
    > OK.
    > Loading Steam2...OK.
    >
    > Connecting anonymously to Steam Public...Failed to receive license info.
    > Success.
    > ERROR! Timed out waiting for AppInfo update.
    > *
    >
    >
    > On Tue, Oct 29, 2013 at 9:01 PM, cladiron <cladiron@gmail.com> wrote:
    >
    >> Im not sure if this is the right location for this since the servers im
    >> talking about are windows.
    >> I have tried 4 or 5 times to update 3 tf2 servers in 2 different
    >> locations, but i get the same error.
    >>
    >> *[----] Verifying installation...
    >> Steam_: BugslayerUtil.DLL not found
    >> Steam Console Client (c) Valve Corporation
    >> -- type quit to exit --
    >> Loading Steam3...OK.
    >> Loading Steam2...OK.
    >>
    >> Connecting anonymously to Steam Public...Failed to receive license info.
    >> Success.
    >> ERROR! Timed out waiting for AppInfo update.*
    >>
    >>
    >> On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith <erics@valvesoftware.com>wrote:
    >>
    >>> Apologies for the lack of notice about the update today. The mailing
    >>> lists were down when the update was released.
    >>>
    >>> -Eric
    >>>
    >>>
    >>> -----Original Message-----
    >>> From: hlds_announce-bounces@.com [mailto:
    >>> hlds_announce-bounces@.com] On Behalf Of Eric Smith
    >>> Sent: Tuesday, October 29, 2013 4:44 PM
    >>> To: Half-Life dedicated Linux server mailing list (
    >>> hlds_linux@.com); Half-Life dedicated Win32 server
    >>> mailing list (hlds@.com);
    >>> hlds_announce@.com (
    >>> hlds_announce@.com)
    >>> Subject: Re: [hlds_announce] Mandatory TF2 update released
    >>>
    >>> Resending because the mailing lists were down.
    >>>
    >>> -Eric
    >>>
    >>>
    >>> -----Original Message-----
    >>> From: Eric Smith
    >>> Sent: Tuesday, October 29, 2013 2:26 PM
    >>> To: Half-Life dedicated Linux server mailing list (
    >>> hlds_linux@.com); Half-Life dedicated Win32 server
    >>> mailing list (hlds@.com);
    >>> hlds_announce@.com (
    >>> hlds_announce@.com)
    >>> Subject: Mandatory TF2 update released
    >>>
    >>> Weve released a mandatory TF2 update for Halloween. The notes for the
    >>> update are below. The new version is 1976421.
    >>>
    >>> -Eric
    >>>
    >>> --------------------------
    >>>
    >>> Scream Fortress 2013 has arrived
    >>> - Help settle the score in one of the longest running feuds in Mann
    >>> history
    >>> - Comic and additional information available on the website (
    >>> http://www.teamfortress.com/bazbobarrabus)
    >>> - Scream Fortress 2013 runs until Nov 11, 2013
    >>>
    >>> - Added New Halloween Map Helltower
    >>> -- Equip a spell book and cast spells against your
    >>> enemies
    >>> -- Spells can be found by pushing the cart, killing
    >>> enemies and during the Witching hour
    >>> -- The Clocktower contains powerful magic during the
    >>> Witching hour
    >>> -- Win the race to start mega healed in the final battle
    >>> for your prize
    >>>
    >>> - Granting Spellbook Magazine to all players who launch TF2 during
    >>> Scream Fortress
    >>>
    >>> - Added over 100 Halloween tagged items from the TF2 Steam workshop
    >>> - Added Spooky Crate and Spooky Key to drop list and Mann co Store
    >>> respectively
    >>> - Added class Transmogrifiers to covert Scream Fortress 2013 items of
    >>> one type to another
    >>> - Added item Enchantment: Eternaween
    >>>
    >>> - Enabled Halloween event maps in quick play
    >>> - Enabled Halloween gifts on Halloween event maps
    >>> - Enabled Halloween Spell Potions
    >>> - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    >>> - Enabled Halloween themed Unusual Effects to be found from Mann Co
    >>> Supply Crates
    >>> - Haunted Quality Items can now be listed on the Steam Market place
    >>>
    >>> Map : Ghost Fort
    >>> - Lowered Merasmuss base health
    >>>
    >>> Weapon Changes
    >>> - Medics Crusader Crossbow now silently reloads when unholstered,
    >>> similar to Pyro flaregun
    >>> - Fixed the charge rate for the Bazaar Bargain when the player has 0
    >>> heads
    >>> - In PvP Medics can now see the clip status of a patients active weapon
    >>>
    >>> Item Fixes
    >>> - Updated The Air Raider so it can be painted correctly
    >>> - Updated The Bone Dome so it doesnt hide Pyro backpack
    >>> - Strange Part: Kills While Ubercharged can no longer be applied to
    >>> Strange Equalizers and Escape Plans
    >>> - Fixed the backpack panel using the wrong drop_sound when items are
    >>> moved around
    >>>
    >>> Virtual Reality changes
    >>> - Improved readability of the UI in VR
    >>> - Removed the IPD calibration tool. TF2 will now obey the Oculus
    >>> configuration file. Use the Oculus calibration tool in your SDK or install
    >>> and run OpenVR under Tools in Steam to calibrate your IPD.
    >>> - Added dropdown to enable VR mode in the Video options. Removed the -vr
    >>> command line option
    >>> - Added the ability to switch in and out of VR mode without quitting the
    >>> game
    >>> - By default VR mode will run full screen. To switch back to a
    >>> borderless window set the vr_force_windowed convar.
    >>> - Added support for VR mode on Linux
    >>>
    >>> Misc Bug Fixes
    >>> - Fixed an exploit that allowed unlimited uses of noisemaker items
    >>> - Fixed not being able to earn the Brotherhood of Steel achievement in
    >>> MvM (play with 5 friends)
    >>> - Fixed the camera target not always being visible when using the replay
    >>> editor
    >>> - Removed some servers that forged player counts from quickplay and the
    >>> server browser
    >>>
    >>>
    >>> _______________________________________________
    >>> hlds_announce mailing list
    >>> hlds_announce@.com
    >>> https://.com///listinfo/hlds_announce
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>
    >>
    >
    _______________________________________________

    https://i3d.net
     
  45. EricSmith

    EricSmith Guest

    There was a typo in the last line of the notes. There was a missed note in yesterdays update. Were still investigating issues as they come up, so please report them as you find them.

    Thanks.

    -Eric


    -----Original Message-----
    From: Eric Smith
    Sent: Wednesday, October 30, 2013 6:33 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types


    _______________________________________________

    https://i3d.net
     
  46. SaintK.

    SaintK. Guest

    Were still seeing crashes on our servers.

    Anyone else experiencing them?

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, October 31, 2013 2:33 AM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  47. For whats its worth, it is better then last year. So i aint complaining.


    2013/10/31 martin v <velture@gmail.com>

    > Valve (as always) fucked up everything. Money > players/servers
    >
    >
    > 2013/10/31 Todd Pettit <pettit.todd@gmail.com>
    >
    > > Yes, I am also getting occasional crashes on the new map.
    > >
    > > ----- Original Message -----
    > > From: Saint K. <saintk@specialattack.net>
    > > To: Half-Life dedicated Linux server mailing list <
    > > hlds_linux@.com>
    > > Sent: Thursday, October 31, 2013 7:15:24 AM
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Were still seeing crashes on our servers.
    > >
    > > Anyone else experiencing them?
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Thursday, October 31, 2013 2:33 AM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update for Halloween. The notes for the
    > > update are below. The new version is 1979503.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Added new main menu character images for Scream Fortress 2013
    > > - Fixed a server crash related to The High Five taunt
    > > - Fixed neutral pumpkin bombs exploding with blue particles
    > > - Fixed health on hit particle effect precache error
    > > - Fixed client nTextureFrame < 0 warning spew in dev console
    > > - Updated the round restart event to remove spells after playing in hell
    > > - Updated plr_hightower_event to improve server stability
    > > - Updated The Chicken Kiev so it cant be equipped with the Cold War
    > > Luchador or the Large Luchador
    > > - Re-enabled the crafting recipes for zombie costumes
    > >
    > > Notes missed from Mondays update:
    > > - Updated the Vaccinator to use the reload key to cycle through resist
    > > types
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  48. ToddPettit

    ToddPettit Guest

    I agree 100 percent.

    ----- Original Message -----
    From: Erik-jan Riemers <riemers@binkey.nl>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Thursday, October 31, 2013 12:17:19 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    For whats its worth, it is better then last year. So i aint complaining.


    2013/10/31 martin v <velture@gmail.com>

    > Valve (as always) fucked up everything. Money > players/servers
    >
    >
    > 2013/10/31 Todd Pettit <pettit.todd@gmail.com>
    >
    > > Yes, I am also getting occasional crashes on the new map.
    > >
    > > ----- Original Message -----
    > > From: Saint K. <saintk@specialattack.net>
    > > To: Half-Life dedicated Linux server mailing list <
    > > hlds_linux@.com>
    > > Sent: Thursday, October 31, 2013 7:15:24 AM
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Were still seeing crashes on our servers.
    > >
    > > Anyone else experiencing them?
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Thursday, October 31, 2013 2:33 AM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update for Halloween. The notes for the
    > > update are below. The new version is 1979503.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Added new main menu character images for Scream Fortress 2013
    > > - Fixed a server crash related to The High Five taunt
    > > - Fixed neutral pumpkin bombs exploding with blue particles
    > > - Fixed health on hit particle effect precache error
    > > - Fixed client nTextureFrame < 0 warning spew in dev console
    > > - Updated the round restart event to remove spells after playing in hell
    > > - Updated plr_hightower_event to improve server stability
    > > - Updated The Chicken Kiev so it cant be equipped with the Cold War
    > > Luchador or the Large Luchador
    > > - Re-enabled the crafting recipes for zombie costumes
    > >
    > > Notes missed from Mondays update:
    > > - Updated the Vaccinator to use the reload key to cycle through resist
    > > types
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  49. martinv

    martinv Guest

    After this update Im still getting server crashes while in hell. Tried
    without addons (no sourcemod, metamod etc.) folder and still crashes.


    Ive noticed that it has something to do with players getting killed (or
    killing themself with kill command) while players are dancing at the
    beggining of hell.
    Not always but most of the times it is while dancing. Other time it is
    while there are a lot of ghosts. Valve could try to search the bug related
    to ghosts - it just might be it.


    2013/11/1 Eric Smith <erics@valvesoftware.com>

    > Weve released a mandatory TF2 update for Halloween. The notes for the
    > update are below. The new version is 1981390.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a client crash caused by low detail skeletons
    > - Fixed a dedicated server crash related to gamestats
    > - Fixed a dedicated server crash caused by the payload carts getting stuck
    > - Fixed green zombies not spawning on Linux dedicated servers
    > - Fixed broken melee animations for some all-class weapons
    > - Fixed players being able to issue the boo command when they are not
    > ghosts
    > - Fixed cloaked Spies losing their spells if they attempted to cast them
    > while cloaked
    > - Fixed the stealth spell only lasting for 2 seconds instead of 8 seconds
    > - Fixed players keeping their spells if they were rolling for them while
    > leaving hell
    > - Fixed not switching back to the normal weapon if a spell was cast while
    > standing on another spell
    > - Updated spells so they cannot be deflected
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  50. CalvinJudy

    CalvinJudy Guest

    No issues here. (debian)

    ----- Original Message -----
    From: Todd Pettit <pettit.todd@gmail.com>
    To: Half-Life dedicated Linux server mailing list
    <hlds_linux@.com>
    Sent: Friday, November 01, 2013 5:56 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released


    > Servers all down and will not launch. Will post results soon.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list
    > (hlds_linux@.com) <hlds_linux@.com>,
    > Half-Life dedicated Win32 server mailing list
    > (hlds@.com) <hlds@.com>,
    > hlds_announce@.com
    > (hlds_announce@.com)
    > <hlds_announce@.com>
    > Sent: Friday, November 1, 2013 5:42:50 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in
    > hell
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  51. martinv

    martinv Guest

    Enyone else is having some bug with gifts not showing after the update? I
    don;t know why but on my server the gifts don;t spawn.


    2013/11/2 Daniel . <srcdslist@gmail.com>

    > Why is every server restart validating the install, redowloading updates
    > and removing the replay.cfg file since the update yesterday?
    > Has any one else noticed this?
    >
    >
    > 2013/11/2 Frank <admin@gamerscrib.net>
    >
    > > Every year is the same thing, we spend 2-3 days if not longer thru
    > several
    > > updates to fix issues from this and other large updates like it. Never in
    > > the last few years have they ever extended the event just for this
    > although
    > > I agree I believe they should. Issue I have with just even asking is the
    > > event itself was delayed way too long and too close to Halloween (which
    > is
    > > now gone). The Xmas update IMO should be released no later than the 2nd
    > > week
    > > of December to at least give the holiday feel as with most of us we cant
    > > wait for the 25th to come and go - at least that is how I feel, too much
    > > holiday food will kill anyone.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno
    > > Garcia
    > > Sent: Friday, November 01, 2013 10:04 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Eric,
    > >
    > > Due to issues with the server and client binaries these past two days:
    > > shouldnt the Halloween event be extended for 2 or 3 more days to
    > > compensate
    > > the users?
    > >
    > > Sincerely,
    > > Bruno
    > >
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  52. SaintK.

    SaintK. Guest

    For some reason we cant use canteens anymore on our MVM servers at mvm_ghost_town

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Friday, November 01, 2013 10:43 PM
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.

    -Eric

    --------------------------

    - Fixed a dedicated server crash related to players becoming ghosts in hell
    - Fixed a dedicated server crash related to spellbooks and switching weapons
    - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals


    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  53. SaintK.

    SaintK. Guest

    Ive tested all of our MVM servers, on none of them canteens are working.

    You can equip them, you can buy stuff, just cant activate them for usage.

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Frag Time
    Sent: Saturday, November 02, 2013 7:28 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    I can confirm that canteens are randomly not working for me.


    On Sat, Nov 2, 2013 at 1:05 PM, Giovanni Harting < chefeificationful@gmail.com> wrote:

    > Is it? Just finished couple of round on ghost_town, canteens working
    > fine for us. Only bug I (we all) have is that we have only have
    > unknown items in our inventorys. No names anymore ;)
    >
    >
    > 2013/11/2 Saint K. <saintk@specialattack.net>
    >
    > > Scrap that, its not working on *any* MVM map.
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Saint K.
    > > Sent: Saturday, November 02, 2013 4:55 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > For some reason we cant use canteens anymore on our MVM servers at
    > > mvm_ghost_town
    > >
    > > Saint K.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > > Sent: Friday, November 01, 2013 10:43 PM
    > > To: Half-Life dedicated Linux server mailing list (
    > > hlds_linux@.com); Half-Life dedicated Win32 server
    > > mailing list (hlds@.com);
    > > hlds_announce@.com (
    > > hlds_announce@.com)
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory TF2 update. The notes for the update are
    > below.
    > > The new version is 1982480.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Fixed a dedicated server crash related to players becoming ghosts
    > > in
    > hell
    > > - Fixed a dedicated server crash related to spellbooks and switching
    > > weapons
    > > - Updated materials for the following items: Caffeine Cooler, Tartan
    > > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  54. EricSmith

    EricSmith Guest

    We released an optional update last night to fix this issue. If you sync your servers again it should be fixed.

    -Eric




    On Nov 2, 2013, at 8:55 AM, Saint K. <saintk@specialattack.net> wrote:

    > For some reason we cant use canteens anymore on our MVM servers at mvm_ghost_town
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Friday, November 01, 2013 10:43 PM
    > To: Half-Life dedicated Linux server mailing list (hlds_linux@.com); Half-Life dedicated Win32 server mailing list (hlds@.com); hlds_announce@.com (hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net
     
  55. ToddPettit

    ToddPettit Guest

    It was some weird glitch with steam. I had to reboot to get it to start.

    ----- Original Message -----
    From: Weasels Lair <weasel@weaselslair.com>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Tuesday, November 12, 2013 7:47:58 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    After having updated my TF2 servers, I actually have a higher than
    normal player-count for this time of day on a weekday. I did not have
    any issues applying the update. So, I presume the higher than normal
    count is because many/most other TF2 servers are not yet updated.

    Thats actually fairly typical - I see this fairly often. Whenever
    there is a new update, the volume overwhelms the update servers while
    all clients are trying to update, and servers are also trying. Of
    course, there may also be some Steam maintenance going-on right now
    too.

    So, my suggestion based on previous experience - is just keep trying.

    On Tue, Nov 12, 2013 at 6:32 PM, Todd Pettit <pettit.todd@gmail.com> wrote:
    > Anyone else not able to connect to steam? Judging by my low player counts I am guessing I am not alone here.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>, Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>, hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    > Sent: Tuesday, November 12, 2013 5:29:52 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1998941.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added new series of Chemistry Sets
    > - Added Collectors item quality. Collectors items are created by completing special Chemistry Sets.
    > - Added a server cooldown period for Eternaween votes
    > - Spooky Keys are now regular keys
    > - Fixed seeing the fire texture on The Maniacs Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
    > - Fixed some Halloween spells not working during Eternaween
    >
    > _______________________________________________
    >
    > https://i3d.net
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  56. martinv

    martinv Guest

    I got that unusual weapon. Killstreak hitmans sniper rifle with orange
    sheen and when i kill someone or someone looks at my equipment (by pressing
    F) it crashes tchem game to windows without any information or error. On
    server it shows timeouted. I can;t use that weapon on my server because it
    keeps crashing clients.....

    Anyone else got that problem?


    2013/11/24 Valentin G. <nextra.24@gmail.com>

    > about:blank is still not working for us. need to load a valid, blank
    > dummy-url.
    >
    >
    > On Fri, Nov 22, 2013 at 2:11 AM, Russell Smith <velsk@tinylittlerobots.us
    > >wrote:
    >
    > > FYI to those using symbolic links:
    > > tf2_misc_010.vpk was added
    > >
    > >
    > > On 21.11.2013 16:54, Eric Smith wrote:
    > >
    > >> Weve released a mandatory TF2 update. A link to the notes for the
    > >> update is below. The new version is 2017744.
    > >>
    > >> -Eric
    > >>
    > >> --------------------------
    > >>
    > >> http://www.teamfortress.com/post.php?id931
    > >>
    > >>
    > >>
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list
    > >> archives, please visit:
    > >> https://i3d.net
    > >>
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  57. bl4nk

    bl4nk Guest

    Hah, I just got done making a video using that same exact staircase as an
    example. This is definitely a big problem, as it makes lots of props
    non-solid. I just ran a validate check, and nothing was missing or corrupt,
    so I dont think thats the problem. My server(s) are running on Debian
    Squeeze.


    On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com> wrote:

    > Our clipping issue is still present, even after multipe restarts and todays
    > update. With and without MM/SM.
    >
    > This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY
    >
    > Any ideas?
    >
    >
    > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <elitepowered@gmail.com
    > >wrote:
    >
    > > Were getting a HUGE amount of lag after update.
    > >
    > >
    > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > velsk@tinylittlerobots.us
    > > >wrote:
    > >
    > > > Still seeing console spam with these errors on server launch and
    > restart
    > > > after todays update:
    > > >
    > > >
    > > > Tried to Seek NULL file handle!
    > > > Tried to Seek NULL file handle!
    > > > FS: Tried to Read NULL file handle!
    > > > FS: Tried to Read NULL file handle!
    > > >
    > > >
    > > > On 28.08.2013 17:26, Eric Smith wrote:
    > > >
    > > >> Weve released a mandatory update for TF2. The notes for the update
    > > >> are below. The new version is 1886191.
    > > >>
    > > >> -Eric
    > > >>
    > > >> --------------------------
    > > >>
    > > >> - Fixed the Linux dedicated server failing to run on older Linux
    > > versions
    > > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    > > >> disappear
    > > >> - Fixed a client HUD crash when Spies disguise as class that has a
    > > >> non-active weapon like the Chargin Targe
    > > >> - Fixed an outdated tip for the Quick-Fix
    > > >> - Fixed a shadow bug for the Warriors Spirit
    > > >>
    > > >> ______________________________**_________________
    > > >> To unsubscribe, edit your list preferences, or view the list
    > > >> archives, please visit:
    > > >> https://.
    > **com///listinfo/**hlds_linux<
    > > https://i3d.net>
    > > >>
    > > >
    > > > ______________________________**_________________
    > > >
    > > > please visit:
    > > > https://.
    > **com///listinfo/**hlds_linux<
    > > https://i3d.net>
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  58. ValentinG.

    ValentinG. Guest

    Debian Squeeze here too btw. CPU is AMD FX-8120


    On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com> wrote:

    > One of my regulars just informed me that the non-solid props issue also
    > hits other maps:
    >
    >
    > http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/
    >
    > Here he just walked into one of the containers in granary and was then
    > able to shoot from within. Really annoying.
    >
    >
    > On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com>wrote:
    >
    >> I just tried to raffle off some free hats and half the people cant trade
    >> now after the steam updates and neither can I.
    >>
    >>
    >> ----- Original Message -----
    >> From: bl4nk <bl4nkeh@gmail.com>
    >> To: Half-Life dedicated Linux server mailing list <
    >> hlds_linux@.com>
    >> Sent: Wednesday, August 28, 2013 10:11:17 PM
    >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>
    >> Hah, I just got done making a video using that same exact staircase as an
    >> example. This is definitely a big problem, as it makes lots of props
    >> non-solid. I just ran a validate check, and nothing was missing or
    >> corrupt,
    >> so I dont think thats the problem. My server(s) are running on Debian
    >> Squeeze.
    >>
    >>
    >> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    >> wrote:
    >>
    >> > Our clipping issue is still present, even after multipe restarts and
    >> todays
    >> > update. With and without MM/SM.
    >> >
    >> > This is how it looks like: https://www.youtube.com/watch?v=gclswvK9NhY
    >> >
    >> > Any ideas?
    >> >
    >> >
    >> > On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <elitepowered@gmail.com
    >> > >wrote:
    >> >
    >> > > Were getting a HUGE amount of lag after update.
    >> > >
    >> > >
    >> > > On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    >> > velsk@tinylittlerobots.us
    >> > > >wrote:
    >> > >
    >> > > > Still seeing console spam with these errors on server launch and
    >> > restart
    >> > > > after todays update:
    >> > > >
    >> > > >
    >> > > > Tried to Seek NULL file handle!
    >> > > > Tried to Seek NULL file handle!
    >> > > > FS: Tried to Read NULL file handle!
    >> > > > FS: Tried to Read NULL file handle!
    >> > > >
    >> > > >
    >> > > > On 28.08.2013 17:26, Eric Smith wrote:
    >> > > >
    >> > > >> Weve released a mandatory update for TF2. The notes for the update
    >> > > >> are below. The new version is 1886191.
    >> > > >>
    >> > > >> -Eric
    >> > > >>
    >> > > >> --------------------------
    >> > > >>
    >> > > >> - Fixed the Linux dedicated server failing to run on older Linux
    >> > > versions
    >> > > >> - Fixed the HUD 3D Character causing other HUD items to sometimes
    >> > > >> disappear
    >> > > >> - Fixed a client HUD crash when Spies disguise as class that has a
    >> > > >> non-active weapon like the Chargin Targe
    >> > > >> - Fixed an outdated tip for the Quick-Fix
    >> > > >> - Fixed a shadow bug for the Warriors Spirit
    >> > > >>
    >> > > >> ______________________________**_________________
    >> > > >> To unsubscribe, edit your list preferences, or view the list
    >> > > >> archives, please visit:
    >> > > >> https://.
    >> > **com///listinfo/**hlds_linux<
    >> > > https://i3d.net>
    >> > > >>
    >> > > >
    >> > > > ______________________________**_________________
    >> > > > To unsubscribe, edit your list preferences, or view the list
    >> archives,
    >> > > > please visit:
    >> > > > https://.
    >> > **com///listinfo/**hlds_linux<
    >> > > https://i3d.net>
    >> > > >
    >> > > _______________________________________________
    >> > >
    >> > > please visit:
    >> > > https://i3d.net
    >> > >
    >> > _______________________________________________
    >> >
    >> > please visit:
    >> > https://i3d.net
    >> >
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    _______________________________________________

    https://i3d.net
     
  59. ValentinG.

    ValentinG. Guest

    Mystery solved: tf2_misc_009.vpk was not correctly symlinked and was
    missing from the slave server installations.

    Amazed that the servers even started and ran as well as they did.


    On Thu, Aug 29, 2013 at 6:23 PM, Erik-jan Riemers <riemers@binkey.nl> wrote:

    > i sure hope its not your *.ain files that are corrupt in the maps folder.
    > Delete those and update and try again. (not saying it will fix it, but it
    > could)
    >
    >
    > 2013/8/29 ics <ics@ics-base.net>
    >
    > > Re-install steamcmd to another folder (fetch new package and install it)
    > > and then update your game. Then run with option validate again.
    > >
    > > That really sounds like incomplete installation.
    > >
    > > -ics
    > >
    > > Valentin G. kirjoitti:
    > >
    > > As I already said: SM is not the cause of the issue. Its the same with
    > >> and
    > >> without SM or Metamod, and I already have all the newest versions.
    > >>
    > >> We have narrowed it down to prop_statics with VPhysics as their solid
    > >> type. Something weird in the collision engine?
    > >>
    > >>
    > >> On Thu, Aug 29, 2013 at 5:47 PM, ElitePowered . <elitepowered@gmail.com
    > >> >wrote:
    > >>
    > >> Try updatind sm and mm
    > >>>
    > >>>
    > >>> On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com>
    > >>> wrote:
    > >>>
    > >>> Debian Squeeze here too btw. CPU is AMD FX-8120
    > >>>>
    > >>>>
    > >>>> On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com>
    > >>>>
    > >>> wrote:
    > >>>
    > >>>> One of my regulars just informed me that the non-solid props issue
    > also
    > >>>>> hits other maps:
    > >>>>>
    > >>>>>
    > >>>>>
    > >>>>> http://cloud.steampowered.com/**ugc/631916199048049949/**
    > >>> B9932C1908A32D8656DA1A289EDB06**8805E38627/<
    > http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/
    > >
    > >>>
    > >>>> Here he just walked into one of the containers in granary and was then
    > >>>>> able to shoot from within. Really annoying.
    > >>>>>
    > >>>>>
    > >>>>> On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com
    > >>>>> wrote:
    > >>>>>
    > >>>>> I just tried to raffle off some free hats and half the people cant
    > >>>>>>
    > >>>>> trade
    > >>>>
    > >>>>> now after the steam updates and neither can I.
    > >>>>>>
    > >>>>>>
    > >>>>>> ----- Original Message -----
    > >>>>>> From: bl4nk <bl4nkeh@gmail.com>
    > >>>>>> To: Half-Life dedicated Linux server mailing list <
    > >>>>>> hlds_linux@.**com<
    > hlds_linux@.com>
    > >>>>>> >
    > >>>>>> Sent: Wednesday, August 28, 2013 10:11:17 PM
    > >>>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >>>>>>
    > >>>>>> Hah, I just got done making a video using that same exact staircase
    > as
    > >>>>>>
    > >>>>> an
    > >>>>
    > >>>>> example. This is definitely a big problem, as it makes lots of props
    > >>>>>> non-solid. I just ran a validate check, and nothing was missing or
    > >>>>>> corrupt,
    > >>>>>> so I dont think thats the problem. My server(s) are running on
    > >>>>>>
    > >>>>> Debian
    > >>>
    > >>>> Squeeze.
    > >>>>>>
    > >>>>>>
    > >>>>>> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    > >>>>>> wrote:
    > >>>>>>
    > >>>>>> Our clipping issue is still present, even after multipe restarts
    > and
    > >>>>>>>
    > >>>>>> todays
    > >>>>>>
    > >>>>>>> update. With and without MM/SM.
    > >>>>>>>
    > >>>>>>> This is how it looks like:
    > >>>>>>>
    > >>>>>> https://www.youtube.com/watch?**v=gclswvK9NhY<
    > https://www.youtube.com/watch?v=gclswvK9NhY>
    > >>>>
    > >>>>> Any ideas?
    > >>>>>>>
    > >>>>>>>
    > >>>>>>> On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    > >>>>>>>
    > >>>>>> elitepowered@gmail.com
    > >>>>
    > >>>>> wrote:
    > >>>>>>>> Were getting a HUGE amount of lag after update.
    > >>>>>>>>
    > >>>>>>>>
    > >>>>>>>> On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    > >>>>>>>>
    > >>>>>>> velsk@tinylittlerobots.us
    > >>>>>>>
    > >>>>>>>> wrote:
    > >>>>>>>>> Still seeing console spam with these errors on server launch and
    > >>>>>>>>>
    > >>>>>>>> restart
    > >>>>>>>
    > >>>>>>>> after todays update:
    > >>>>>>>>>
    > >>>>>>>>>
    > >>>>>>>>> Tried to Seek NULL file handle!
    > >>>>>>>>> Tried to Seek NULL file handle!
    > >>>>>>>>> FS: Tried to Read NULL file handle!
    > >>>>>>>>> FS: Tried to Read NULL file handle!
    > >>>>>>>>>
    > >>>>>>>>>
    > >>>>>>>>> On 28.08.2013 17:26, Eric Smith wrote:
    > >>>>>>>>>
    > >>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    > >>>>>>>>>>
    > >>>>>>>>> update
    > >>>>
    > >>>>> are below. The new version is 1886191.
    > >>>>>>>>>>
    > >>>>>>>>>> -Eric
    > >>>>>>>>>>
    > >>>>>>>>>> --------------------------
    > >>>>>>>>>>
    > >>>>>>>>>> - Fixed the Linux dedicated server failing to run on older
    > >>>>>>>>>>
    > >>>>>>>>> Linux
    > >>>
    > >>>> versions
    > >>>>>>>>
    > >>>>>>>>> - Fixed the HUD 3D Character causing other HUD items to
    > >>>>>>>>>>
    > >>>>>>>>> sometimes
    > >>>
    > >>>> disappear
    > >>>>>>>>>> - Fixed a client HUD crash when Spies disguise as class that
    > >>>>>>>>>>
    > >>>>>>>>> has
    > >>>
    > >>>> a
    > >>>>
    > >>>>> non-active weapon like the Chargin Targe
    > >>>>>>>>>> - Fixed an outdated tip for the Quick-Fix
    > >>>>>>>>>> - Fixed a shadow bug for the Warriors Spirit
    > >>>>>>>>>>
    > >>>>>>>>>> ______________________________****_________________
    > >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    > >>>>>>>>>> archives, please visit:
    > >>>>>>>>>> https://.
    > >>>>>>>>>>
    > >>>>>>>>> **com///**listinfo/**hlds_linux<
    > >>>>>>>
    > >>>>>> https://.**com///listinfo/**
    > >>> hlds_linux<
    > https://i3d.net>
    > >>> >
    > >>>
    > >>>> ______________________________****_________________
    > >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    > >>>>>>>>>
    > >>>>>>>> archives,
    > >>>>>>
    > >>>>>>> please visit:
    > >>>>>>>>> https://.
    > >>>>>>>>>
    > >>>>>>>> **com///**listinfo/**hlds_linux<
    > >>>>>>>
    > >>>>>> https://.**com///listinfo/**
    > >>> hlds_linux<
    > https://i3d.net>
    > >>> >
    > >>>
    > >>>> ______________________________**_________________
    > >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    > >>>>>>>>
    > >>>>>>> archives,
    > >>>>
    > >>>>> please visit:
    > >>>>>>>>
    > >>>>>>>> https://.**com///listinfo/**
    > >>> hlds_linux<
    > https://i3d.net>
    > >>>
    > >>>> ______________________________**_________________
    > >>>>>>> To unsubscribe, edit your list preferences, or view the list
    > >>>>>>>
    > >>>>>> archives,
    > >>>
    > >>>> please visit:
    > >>>>>>> https://.**com///listinfo/**
    > >>>>>>> hlds_linux<
    > https://i3d.net>
    > >>>>>>>
    > >>>>>>> ______________________________**_________________
    > >>>>>> To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >>>>>> please visit:
    > >>>>>> https://.**com///listinfo/**
    > >>>>>> hlds_linux<
    > https://i3d.net>
    > >>>>>>
    > >>>>>> ______________________________**_________________
    > >>>>>> To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >>>>>> please visit:
    > >>>>>> https://.**com///listinfo/**
    > >>>>>> hlds_linux<
    > https://i3d.net>
    > >>>>>>
    > >>>>>>
    > >>>>> ______________________________**_________________
    > >>>>
    > >>>> please visit:
    > >>>> https://.
    > **com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >>>>
    > >>>> ______________________________**_________________
    > >>>
    > >>> please visit:
    > >>> https://.
    > **com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >>>
    > >>> ______________________________**_________________
    > >>
    > >> please visit:
    > >> https://.**com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >>
    > >
    > >
    > > ______________________________**_________________
    > >
    > > please visit:
    > > https://.**com///listinfo/**hlds_linux<
    > https://i3d.net>
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  60. cladiron

    cladiron Guest

    Im not sure if this is the right location for this since the servers im
    talking about are windows.
    I have tried 4 or 5 times to update 3 tf2 servers in 2 different
    locations, but i get the same error.

    *[----] Verifying installation...
    Steam_: BugslayerUtil.DLL not found
    Steam Console Client (c) Valve Corporation
    -- type quit to exit --
    Loading Steam3...OK.
    Loading Steam2...OK.

    Connecting anonymously to Steam Public...Failed to receive license info.
    Success.
    ERROR! Timed out waiting for AppInfo update.*


    On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Apologies for the lack of notice about the update today. The mailing lists
    > were down when the update was released.
    >
    > -Eric
    >
    >
    > -----Original Message-----
    > From: hlds_announce-bounces@.com [mailto:
    > hlds_announce-bounces@.com] On Behalf Of Eric Smith
    > Sent: Tuesday, October 29, 2013 4:44 PM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: Re: [hlds_announce] Mandatory TF2 update released
    >
    > Resending because the mailing lists were down.
    >
    > -Eric
    >
    >
    > -----Original Message-----
    > From: Eric Smith
    > Sent: Tuesday, October 29, 2013 2:26 PM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update for Halloween. The notes for the
    > update are below. The new version is 1976421.
    >
    > -Eric
    >
    > --------------------------
    >
    > Scream Fortress 2013 has arrived
    > - Help settle the score in one of the longest running feuds in Mann history
    > - Comic and additional information available on the website (
    > http://www.teamfortress.com/bazbobarrabus)
    > - Scream Fortress 2013 runs until Nov 11, 2013
    >
    > - Added New Halloween Map Helltower
    > -- Equip a spell book and cast spells against your enemies
    > -- Spells can be found by pushing the cart, killing
    > enemies and during the Witching hour
    > -- The Clocktower contains powerful magic during the
    > Witching hour
    > -- Win the race to start mega healed in the final battle
    > for your prize
    >
    > - Granting Spellbook Magazine to all players who launch TF2 during Scream
    > Fortress
    >
    > - Added over 100 Halloween tagged items from the TF2 Steam workshop
    > - Added Spooky Crate and Spooky Key to drop list and Mann co Store
    > respectively
    > - Added class Transmogrifiers to covert Scream Fortress 2013 items of one
    > type to another
    > - Added item Enchantment: Eternaween
    >
    > - Enabled Halloween event maps in quick play
    > - Enabled Halloween gifts on Halloween event maps
    > - Enabled Halloween Spell Potions
    > - Enabled Mann Vs Machine event map Wave 666 in bootcamp
    > - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply
    > Crates
    > - Haunted Quality Items can now be listed on the Steam Market place
    >
    > Map : Ghost Fort
    > - Lowered Merasmuss base health
    >
    > Weapon Changes
    > - Medics Crusader Crossbow now silently reloads when unholstered, similar
    > to Pyro flaregun
    > - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    > - In PvP Medics can now see the clip status of a patients active weapon
    >
    > Item Fixes
    > - Updated The Air Raider so it can be painted correctly
    > - Updated The Bone Dome so it doesnt hide Pyro backpack
    > - Strange Part: Kills While Ubercharged can no longer be applied to
    > Strange Equalizers and Escape Plans
    > - Fixed the backpack panel using the wrong drop_sound when items are
    > moved around
    >
    > Virtual Reality changes
    > - Improved readability of the UI in VR
    > - Removed the IPD calibration tool. TF2 will now obey the Oculus
    > configuration file. Use the Oculus calibration tool in your SDK or install
    > and run OpenVR under Tools in Steam to calibrate your IPD.
    > - Added dropdown to enable VR mode in the Video options. Removed the -vr
    > command line option
    > - Added the ability to switch in and out of VR mode without quitting the
    > game
    > - By default VR mode will run full screen. To switch back to a borderless
    > window set the vr_force_windowed convar.
    > - Added support for VR mode on Linux
    >
    > Misc Bug Fixes
    > - Fixed an exploit that allowed unlimited uses of noisemaker items
    > - Fixed not being able to earn the Brotherhood of Steel achievement in MvM
    > (play with 5 friends)
    > - Fixed the camera target not always being visible when using the replay
    > editor
    > - Removed some servers that forged player counts from quickplay and the
    > server browser
    >
    >
    > _______________________________________________
    > hlds_announce mailing list
    > hlds_announce@.com
    > https://.com///listinfo/hlds_announce
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  61. Also experiencing those, all our normal (non-Halloween) Servers are
    working fine.

    -----Ursprngliche Nachricht-----
    Von: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] Im Auftrag von Saint K.
    Gesendet: Donnerstag, 31. Oktober 2013 13:07
    An: Half-Life dedicated Linux server mailing list
    Betreff: Re: [hlds_linux] Mandatory TF2 update released

    Apparently so. The other mails came in a little late.
    Saint K.


    Saint K. , 31/10/2013 12:56 PM:
    Were still seeing crashes on our servers.

    Anyone else experiencing them?

    Saint K.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, October 31, 2013 2:33 AM
    To: Half-Life dedicated Linux server mailing list
    (hlds_linux@.com); Half-Life dedicated Win32 server
    mailing list (hlds@.com);
    hlds_announce@.com
    (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update for Halloween. The notes for the
    update are below. The new version is 1979503.

    -Eric

    --------------------------

    - Added new main menu character images for Scream Fortress 2013
    - Fixed a server crash related to The High Five taunt
    - Fixed neutral pumpkin bombs exploding with blue particles
    - Fixed health on hit particle effect precache error
    - Fixed client nTextureFrame < 0 warning spew in dev console
    - Updated the round restart event to remove spells after playing in hell
    - Updated plr_hightower_event to improve server stability
    - Updated The Chicken Kiev so it cant be equipped with the Cold War
    Luchador or the Large Luchador
    - Re-enabled the crafting recipes for zombie costumes

    Notes missed from Mondays update:
    - Updated the Vaccinator to use the reload key to cycle through resist types



    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    please visit:
    https://i3d.net
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  62. ToddPettit

    ToddPettit Guest

    Its a sourcemod thing. As soon as I deleted addons all came up.
    My bad.

    ----- Original Message -----
    From: Calvin Judy <evourr@gmail.com>
    To: Half-Life dedicated Linux server mailing list <hlds_linux@.com>
    Sent: Friday, November 1, 2013 5:59:54 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    No issues here. (debian)

    ----- Original Message -----
    From: Todd Pettit <pettit.todd@gmail.com>
    To: Half-Life dedicated Linux server mailing list
    <hlds_linux@.com>
    Sent: Friday, November 01, 2013 5:56 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released


    > Servers all down and will not launch. Will post results soon.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list
    > (hlds_linux@.com) <hlds_linux@.com>,
    > Half-Life dedicated Win32 server mailing list
    > (hlds@.com) <hlds@.com>,
    > hlds_announce@.com
    > (hlds_announce@.com)
    > <hlds_announce@.com>
    > Sent: Friday, November 1, 2013 5:42:50 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in
    > hell
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net


    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  63. Frank

    Frank Guest

    Every year is the same thing, we spend 2-3 days if not longer thru several
    updates to fix issues from this and other large updates like it. Never in
    the last few years have they ever extended the event just for this although
    I agree I believe they should. Issue I have with just even asking is the
    event itself was delayed way too long and too close to Halloween (which is
    now gone). The Xmas update IMO should be released no later than the 2nd week
    of December to at least give the holiday feel as with most of us we cant
    wait for the 25th to come and go - at least that is how I feel, too much
    holiday food will kill anyone.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno Garcia
    Sent: Friday, November 01, 2013 10:04 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Eric,

    Due to issues with the server and client binaries these past two days:
    shouldnt the Halloween event be extended for 2 or 3 more days to compensate
    the users?

    Sincerely,
    Bruno



    _______________________________________________

    https://i3d.net
     
  64. ics

    ics Guest

    I dont have validate option, i update manually by hand and 2 of my
    servers have downloaded full server installation 2 times now when i try
    to update them. I have no freaking idea why. The rest of the servers
    dont do this.

    -ics

    Erik-jan Riemers kirjoitti:
    > then dont set validate in your tf.txt script when updating, and the
    > replay.cfg should go in your custom folder..
    >
    > And again, the time they fixed the issues compared to last year we should
    > not be complaining.
    >
    >
    > 2013/11/2 Daniel . <srcdslist@gmail.com>
    >
    >> Why is every server restart validating the install, redowloading updates
    >> and removing the replay.cfg file since the update yesterday?
    >> Has any one else noticed this?
    >>
    >>
    >> 2013/11/2 Frank <admin@gamerscrib.net>
    >>
    >>> Every year is the same thing, we spend 2-3 days if not longer thru
    >> several
    >>> updates to fix issues from this and other large updates like it. Never in
    >>> the last few years have they ever extended the event just for this
    >> although
    >>> I agree I believe they should. Issue I have with just even asking is the
    >>> event itself was delayed way too long and too close to Halloween (which
    >> is
    >>> now gone). The Xmas update IMO should be released no later than the 2nd
    >>> week
    >>> of December to at least give the holiday feel as with most of us we cant
    >>> wait for the 25th to come and go - at least that is how I feel, too much
    >>> holiday food will kill anyone.
    >>>
    >>> -----Original Message-----
    >>> From: hlds_linux-bounces@.com
    >>> [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno
    >>> Garcia
    >>> Sent: Friday, November 01, 2013 10:04 PM
    >>> To: Half-Life dedicated Linux server mailing list
    >>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>
    >>> Eric,
    >>>
    >>> Due to issues with the server and client binaries these past two days:
    >>> shouldnt the Halloween event be extended for 2 or 3 more days to
    >>> compensate
    >>> the users?
    >>>
    >>> Sincerely,
    >>> Bruno
    >>>
    >>>
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  65. FragTime

    FragTime Guest

    Yes. Even reset keys to default and it didnt work.

    On Saturday, November 2, 2013, ics wrote:

    > Are you sure you have the right key set that you are pressing?
    >
    > -ics
    >
    > Saint K. kirjoitti:
    >
    > Ive tested all of our MVM servers, on none of them canteens are working.
    >
    > You can equip them, you can buy stuff, just cant activate them for usage.
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Frag Time
    > Sent: Saturday, November 02, 2013 7:28 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > I can confirm that canteens are randomly not working for me.
    >
    >
    > On Sat, Nov 2, 2013 at 1:05 PM, Giovanni Harting <
    > chefeificationful@gmail.com> wrote:
    >
    > Is it? Just finished couple of round on ghost_town, canteens working
    > fine for us. Only bug I (we all) have is that we have only have
    > unknown items in our inventorys. No names anymore ;)
    >
    >
    > 2013/11/2 Saint K. <saintk@specialattack.net>
    >
    > Scrap that, its not working on *any* MVM map.
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Saint K.
    > Sent: Saturday, November 02, 2013 4:55 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > For some reason we cant use canteens anymore on our MVM servers at
    > mvm_ghost_town
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Friday, November 01, 2013 10:43 PM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are
    >
    > below.
    >
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts
    > in
    >
    > hell
    >
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list
    > archives, please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list
    > archives, please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list preferences, or view the list
    > archives, please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    > To unsubscribe, edit your list pr
    >
    >
    _______________________________________________

    https://i3d.net
     
  66. i believe so. Also says on the etneraween item, to create halloween when
    its normal.


    2013/11/12 ics <ics@ics-base.net>

    > One question, how does eternaween item is different from tf_forced_holiday
    > 2? Does it enable giftdrops or just enable item usage? I see there is a new
    > cvar tf_item_based_forced_holiday defaulted to 0 so is this just a way for
    > player to call halloween on at the server without server owner doing it?
    >
    > -ics
    >
    > Eric Smith kirjoitti:
    >
    > Weve released a mandatory TF2 update. The notes for the update are
    >> below. The new version is 1997557.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> - The Grandmaster will now update its model based on the owners current
    >> kill streak
    >> - Removed the requirement for SSE2 that was introduced during a previous
    >> update
    >> - Updated The Jupiter Jumpers so they can be equipped with the Mantreads
    >> and the Gunboats
    >>
    >> Halloween event notes:
    >> - The Eternaween server enchantment can now be used to call a server vote
    >> to enable Halloween items on that server for a two-hour period
    >> - Fixed an exploit in Helltower caused by attempting to change teams
    >> while in hell
    >> - Updated Halloween spells so that the effects will only be visible
    >> during Halloween/Full Moon events. Spells will not be removed from the
    >> items they have been applied to.
    >> - All Halloween event items have automatically expired except the Spooky
    >> Crate and the Pile Of Curses, which will automatically expire tomorrow.
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  67. ToddPettit

    ToddPettit Guest

    Anyone else not able to connect to steam? Judging by my low player counts I am guessing I am not alone here.

    ----- Original Message -----
    From: Eric Smith <erics@valvesoftware.com>
    To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>, Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>, hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    Sent: Tuesday, November 12, 2013 5:29:52 PM
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1998941.

    -Eric

    --------------------------

    - Added new series of Chemistry Sets
    - Added Collectors item quality. Collectors items are created by completing special Chemistry Sets.
    - Added a server cooldown period for Eternaween votes
    - Spooky Keys are now regular keys
    - Fixed seeing the fire texture on The Maniacs Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
    - Fixed some Halloween spells not working during Eternaween

    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  68. ValentinG.

    ValentinG. Guest

    about:blank is still not working for us. need to load a valid, blank
    dummy-url.


    On Fri, Nov 22, 2013 at 2:11 AM, Russell Smith <velsk@tinylittlerobots.us>wrote:

    > FYI to those using symbolic links:
    > tf2_misc_010.vpk was added
    >
    >
    > On 21.11.2013 16:54, Eric Smith wrote:
    >
    >> Weve released a mandatory TF2 update. A link to the notes for the
    >> update is below. The new version is 2017744.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> http://www.teamfortress.com/post.php?id931
    >>
    >>
    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> https://i3d.net
    >>
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  69. martinv

    martinv Guest

    Ive got that unusual weapon. Killstreak hitmans sniper rifle with orange
    sheen and when I kill someone or someone looks at my equipment (by pressing
    F) it crashes their game to windows without any information or error. On
    server it shows timeouted. I can;t use that weapon on my server because it
    keeps crashing clients.....

    Anyone else got that problem?


    2013/11/27 Eric Smith <erics@valvesoftware.com>

    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 2023964.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed missing backpack material for the Australium Force-a-Nature
    > - Fixed the Killstreak counts for the Mantreads, Chargin Targe, and
    > Splendid Screen
    > - Fixed the Killstreak sheen effect not working on the Mantreads
    > - Fixed the Ping column in the Scoreboard getting clipped in 4:3
    > resolutions
    > - Fixed the Mann vs. Machine return-to-lobby timer not updating properly
    > after a mission has been completed
    > - Updated the Killstreak Fabricators description to include the sheen and
    > the Killstreaker effect for its output
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  70. Croc set is 100% impossible to tell if they will die from headshot before
    you take your shot, pre-patch. This isnt the best place to discuss these
    changes (and Im p. much violating this rule myself), but Id hardly say
    that was a fun thing.


    On Mon, Sep 16, 2013 at 3:03 PM, Mart-Jan Reeuwijk <mreeuwij@yahoo.com>wrote:

    >
    > If the soldier doesnt profit from the arrow when having equalizer or
    > escape plan equipped, the arrow should go thru them imo. Tbh, I do not find
    > that a bug... medic spends a arrow... eh syringe on it. The previous
    > working was really how I envisioned the blocked healing. Objects like a
    > healthkit are also bumped into and applied with those, so I found it normal
    > for a syringe to still work for health.
    >
    > tbh, all the fun side stuff is being patched out, croc set of sniper is
    > useless now etc. One would almost make a new mod where all those where put
    > back in working order.
    >
    >
    >
    >
    > >________________________________
    > > From: Eric Smith <erics@valvesoftware.com>
    > >To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com) <hlds_linux@.com>;
    > Half-Life dedicated Win32 server mailing list (
    > hlds@.com) <hlds@.com>;
    > hlds_announce@.com (
    > hlds_announce@.com) <
    > hlds_announce@.com>
    > >Sent: Monday, 16 September 2013, 23:10
    > >Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > >
    > >Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version is 1909615.
    > >
    > >-Eric
    > >
    > >--------------------------
    > >
    > >- Fixed a noclip exploit related to dueling and coaching
    > >- Fixed clients not being able to run on WindowsXP
    > >- Fixed The Filamental displaying the burning material in DirectX8
    > >- Fixed an exploit that allowed Strange counters to be incremented
    > negatively
    > >- Fixed The Crusaders Crossbow healing teammates with The Equalizer or
    > The Escape Plan deployed
    > >- Fixed The Experts Ordnance, The Hibernating Bear, and The Medieval
    > Medic item sets not listing their associated hats
    > >- Updated The Sticky Jumper to only allow 2 active stickybombs at a time
    > >- Updated The Rump-o-Lantern
    > > - Fixed stock Medic not being able to equip it
    > > - Fixed not using the correct materials when equipped by the Medic
    > >
    > >_______________________________________________
    > >
    > please visit:
    > >https://i3d.net
    > >
    > >
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >



    --
    - Gordon Reynolds
    _______________________________________________

    https://i3d.net
     
  71. Is it? Just finished couple of round on ghost_town, canteens working fine
    for us. Only bug I (we all) have is that we have only have unknown items in
    our inventorys. No names anymore ;)


    2013/11/2 Saint K. <saintk@specialattack.net>

    > Scrap that, its not working on *any* MVM map.
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Saint K.
    > Sent: Saturday, November 02, 2013 4:55 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > For some reason we cant use canteens anymore on our MVM servers at
    > mvm_ghost_town
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Friday, November 01, 2013 10:43 PM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching
    > weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan
    > Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  72. Thank you for not making gameplay changes. Happy holidays, everyone at
    Valve!

    Sincerely,
    Aaron
    On Dec 18, 2013 5:58 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 2055377.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added new promo items
    > - Updated the localization files
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  73. i sure hope its not your *.ain files that are corrupt in the maps folder.
    Delete those and update and try again. (not saying it will fix it, but it
    could)


    2013/8/29 ics <ics@ics-base.net>

    > Re-install steamcmd to another folder (fetch new package and install it)
    > and then update your game. Then run with option validate again.
    >
    > That really sounds like incomplete installation.
    >
    > -ics
    >
    > Valentin G. kirjoitti:
    >
    > As I already said: SM is not the cause of the issue. Its the same with
    >> and
    >> without SM or Metamod, and I already have all the newest versions.
    >>
    >> We have narrowed it down to prop_statics with VPhysics as their solid
    >> type. Something weird in the collision engine?
    >>
    >>
    >> On Thu, Aug 29, 2013 at 5:47 PM, ElitePowered . <elitepowered@gmail.com
    >> >wrote:
    >>
    >> Try updatind sm and mm
    >>>
    >>>
    >>> On Thu, Aug 29, 2013 at 11:22 AM, Valentin G. <nextra.24@gmail.com>
    >>> wrote:
    >>>
    >>> Debian Squeeze here too btw. CPU is AMD FX-8120
    >>>>
    >>>>
    >>>> On Thu, Aug 29, 2013 at 11:41 AM, Valentin G. <nextra.24@gmail.com>
    >>>>
    >>> wrote:
    >>>
    >>>> One of my regulars just informed me that the non-solid props issue also
    >>>>> hits other maps:
    >>>>>
    >>>>>
    >>>>>
    >>>>> http://cloud.steampowered.com/**ugc/631916199048049949/**
    >>> B9932C1908A32D8656DA1A289EDB06**8805E38627/<http://cloud.steampowered.com/ugc/631916199048049949/B9932C1908A32D8656DA1A289EDB068805E38627/>
    >>>
    >>>> Here he just walked into one of the containers in granary and was then
    >>>>> able to shoot from within. Really annoying.
    >>>>>
    >>>>>
    >>>>> On Thu, Aug 29, 2013 at 6:50 AM, Todd Pettit <pettit.todd@gmail.com
    >>>>> wrote:
    >>>>>
    >>>>> I just tried to raffle off some free hats and half the people cant
    >>>>>>
    >>>>> trade
    >>>>
    >>>>> now after the steam updates and neither can I.
    >>>>>>
    >>>>>>
    >>>>>> ----- Original Message -----
    >>>>>> From: bl4nk <bl4nkeh@gmail.com>
    >>>>>> To: Half-Life dedicated Linux server mailing list <
    >>>>>> hlds_linux@.**com<hlds_linux@.com>
    >>>>>> >
    >>>>>> Sent: Wednesday, August 28, 2013 10:11:17 PM
    >>>>>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>>>>
    >>>>>> Hah, I just got done making a video using that same exact staircase as
    >>>>>>
    >>>>> an
    >>>>
    >>>>> example. This is definitely a big problem, as it makes lots of props
    >>>>>> non-solid. I just ran a validate check, and nothing was missing or
    >>>>>> corrupt,
    >>>>>> so I dont think thats the problem. My server(s) are running on
    >>>>>>
    >>>>> Debian
    >>>
    >>>> Squeeze.
    >>>>>>
    >>>>>>
    >>>>>> On Wed, Aug 28, 2013 at 10:02 PM, Valentin G. <nextra.24@gmail.com>
    >>>>>> wrote:
    >>>>>>
    >>>>>> Our clipping issue is still present, even after multipe restarts and
    >>>>>>>
    >>>>>> todays
    >>>>>>
    >>>>>>> update. With and without MM/SM.
    >>>>>>>
    >>>>>>> This is how it looks like:
    >>>>>>>
    >>>>>> https://www.youtube.com/watch?**v=gclswvK9NhY<https://www.youtube.com/watch?v=gclswvK9NhY>
    >>>>
    >>>>> Any ideas?
    >>>>>>>
    >>>>>>>
    >>>>>>> On Thu, Aug 29, 2013 at 3:24 AM, ElitePowered . <
    >>>>>>>
    >>>>>> elitepowered@gmail.com
    >>>>
    >>>>> wrote:
    >>>>>>>> Were getting a HUGE amount of lag after update.
    >>>>>>>>
    >>>>>>>>
    >>>>>>>> On Wed, Aug 28, 2013 at 9:14 PM, Russell Smith <
    >>>>>>>>
    >>>>>>> velsk@tinylittlerobots.us
    >>>>>>>
    >>>>>>>> wrote:
    >>>>>>>>> Still seeing console spam with these errors on server launch and
    >>>>>>>>>
    >>>>>>>> restart
    >>>>>>>
    >>>>>>>> after todays update:
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>> Tried to Seek NULL file handle!
    >>>>>>>>> Tried to Seek NULL file handle!
    >>>>>>>>> FS: Tried to Read NULL file handle!
    >>>>>>>>> FS: Tried to Read NULL file handle!
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>> On 28.08.2013 17:26, Eric Smith wrote:
    >>>>>>>>>
    >>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>>
    >>>>>>>>> update
    >>>>
    >>>>> are below. The new version is 1886191.
    >>>>>>>>>>
    >>>>>>>>>> -Eric
    >>>>>>>>>>
    >>>>>>>>>> --------------------------
    >>>>>>>>>>
    >>>>>>>>>> - Fixed the Linux dedicated server failing to run on older
    >>>>>>>>>>
    >>>>>>>>> Linux
    >>>
    >>>> versions
    >>>>>>>>
    >>>>>>>>> - Fixed the HUD 3D Character causing other HUD items to
    >>>>>>>>>>
    >>>>>>>>> sometimes
    >>>
    >>>> disappear
    >>>>>>>>>> - Fixed a client HUD crash when Spies disguise as class that
    >>>>>>>>>>
    >>>>>>>>> has
    >>>
    >>>> a
    >>>>
    >>>>> non-active weapon like the Chargin Targe
    >>>>>>>>>> - Fixed an outdated tip for the Quick-Fix
    >>>>>>>>>> - Fixed a shadow bug for the Warriors Spirit
    >>>>>>>>>>
    >>>>>>>>>> ______________________________****_________________
    >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>> archives, please visit:
    >>>>>>>>>> https://.
    >>>>>>>>>>
    >>>>>>>>> **com///**listinfo/**hlds_linux<
    >>>>>>>
    >>>>>> https://.**com///listinfo/**
    >>> hlds_linux<https://i3d.net>
    >>> >
    >>>
    >>>> ______________________________****_________________
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>
    >>>>>>>> archives,
    >>>>>>
    >>>>>>> please visit:
    >>>>>>>>> https://.
    >>>>>>>>>
    >>>>>>>> **com///**listinfo/**hlds_linux<
    >>>>>>>
    >>>>>> https://.**com///listinfo/**
    >>> hlds_linux<https://i3d.net>
    >>> >
    >>>
    >>>> ______________________________**_________________
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>
    >>>>>>> archives,
    >>>>
    >>>>> please visit:
    >>>>>>>>
    >>>>>>>> https://.**com///listinfo/**
    >>> hlds_linux<https://i3d.net>
    >>>
    >>>> ______________________________**_________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>
    >>>>>> archives,
    >>>
    >>>> please visit:
    >>>>>>> https://.**com///listinfo/**
    >>>>>>> hlds_linux<https://i3d.net>
    >>>>>>>
    >>>>>>> ______________________________**_________________
    >>>>>>
    >>>>>> please visit:
    >>>>>> https://.**com///listinfo/**
    >>>>>> hlds_linux<https://i3d.net>
    >>>>>>
    >>>>>> ______________________________**_________________
    >>>>>>
    >>>>>> please visit:
    >>>>>> https://.**com///listinfo/**
    >>>>>> hlds_linux<https://i3d.net>
    >>>>>>
    >>>>>>
    >>>>> ______________________________**_________________
    >>>>
    >>>> please visit:
    >>>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>>>
    >>>> ______________________________**_________________
    >>>
    >>> please visit:
    >>> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>>
    >>> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    >
    >
    > ______________________________**_________________
    >
    > please visit:
    > https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >
    _______________________________________________

    https://i3d.net
     
  74. Daniel.

    Daniel. Guest

    Why is every server restart validating the install, redowloading updates
    and removing the replay.cfg file since the update yesterday?
    Has any one else noticed this?


    2013/11/2 Frank <admin@gamerscrib.net>

    > Every year is the same thing, we spend 2-3 days if not longer thru several
    > updates to fix issues from this and other large updates like it. Never in
    > the last few years have they ever extended the event just for this although
    > I agree I believe they should. Issue I have with just even asking is the
    > event itself was delayed way too long and too close to Halloween (which is
    > now gone). The Xmas update IMO should be released no later than the 2nd
    > week
    > of December to at least give the holiday feel as with most of us we cant
    > wait for the 25th to come and go - at least that is how I feel, too much
    > holiday food will kill anyone.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Bruno
    > Garcia
    > Sent: Friday, November 01, 2013 10:04 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Eric,
    >
    > Due to issues with the server and client binaries these past two days:
    > shouldnt the Halloween event be extended for 2 or 3 more days to
    > compensate
    > the users?
    >
    > Sincerely,
    > Bruno
    >
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  75. martinv

    martinv Guest

    Valve (as always) fucked up everything. Money > players/servers


    2013/10/31 Todd Pettit <pettit.todd@gmail.com>

    > Yes, I am also getting occasional crashes on the new map.
    >
    > ----- Original Message -----
    > From: Saint K. <saintk@specialattack.net>
    > To: Half-Life dedicated Linux server mailing list <
    > hlds_linux@.com>
    > Sent: Thursday, October 31, 2013 7:15:24 AM
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Were still seeing crashes on our servers.
    >
    > Anyone else experiencing them?
    >
    > Saint K.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Thursday, October 31, 2013 2:33 AM
    > To: Half-Life dedicated Linux server mailing list (
    > hlds_linux@.com); Half-Life dedicated Win32 server
    > mailing list (hlds@.com);
    > hlds_announce@.com (
    > hlds_announce@.com)
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update for Halloween. The notes for the
    > update are below. The new version is 1979503.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Added new main menu character images for Scream Fortress 2013
    > - Fixed a server crash related to The High Five taunt
    > - Fixed neutral pumpkin bombs exploding with blue particles
    > - Fixed health on hit particle effect precache error
    > - Fixed client nTextureFrame < 0 warning spew in dev console
    > - Updated the round restart event to remove spells after playing in hell
    > - Updated plr_hightower_event to improve server stability
    > - Updated The Chicken Kiev so it cant be equipped with the Cold War
    > Luchador or the Large Luchador
    > - Re-enabled the crafting recipes for zombie costumes
    >
    > Notes missed from Mondays update:
    > - Updated the Vaccinator to use the reload key to cycle through resist
    > types
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  76. ics

    ics Guest

    You have most likely an incomplete installation. Run steamcmd with:
    app_update 232250 validate

    -ics

    Valentin G. kirjoitti:
    > Weve got weird clipping issues on dustbowl after this update. Stage 1 cap
    > 1 players just fall through the two small bridges. Can someone comfirm or
    > does anyone have a solution?
    >
    >
    > On Wed, Aug 28, 2013 at 10:56 AM, Peter Reinhold <peter_valve@reinhold.dk>wrote:
    >
    >> On 28.08.2013 09:34, Kaspars wrote:
    >>
    >> So I got it working. I have gentoo, and this helped:
    >>> 1) ACCEPT_KEYWORDS=x86 emerge -av dev-util/google-perftools
    >>> 2) cp /usr/lib/libtcmalloc_minimal.**so.4.1.0
    >>> /srcdstf2/bin/libtcmalloc_**minimal.so.4
    >>>
    >>> basically I changed the bundled lib version 4.0.0 to 4.1.0 from google
    >>> perftools package and the server started to work
    >>>
    >> Thanks, I got the lib from googles perftools from the EPEL repository
    >> under CentOS (its not so.4 but so.0, though)
    >>
    >> Server started, and seems to be working, I hope that Valve recompiles /
    >> changes the bundled lib though.
    >>
    >>
    >> /Peter
    >>
    >>
    >> ______________________________**_________________
    >>
    >> please visit:
    >> https://.**com///listinfo/**hlds_linux<https://i3d.net>
    >>
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  77. ics

    ics Guest

    2 that i updated launched just fine. Have players and are full too.

    -ics

    Todd Pettit kirjoitti:
    > Servers all down and will not launch. Will post results soon.
    >
    > ----- Original Message -----
    > From: Eric Smith <erics@valvesoftware.com>
    > To: Half-Life dedicated Linux server mailing list (hlds_linux@.com) <hlds_linux@.com>, Half-Life dedicated Win32 server mailing list (hlds@.com) <hlds@.com>, hlds_announce@.com (hlds_announce@.com) <hlds_announce@.com>
    > Sent: Friday, November 1, 2013 5:42:50 PM
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 1982480.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed a dedicated server crash related to players becoming ghosts in hell
    > - Fixed a dedicated server crash related to spellbooks and switching weapons
    > - Updated materials for the following items: Caffeine Cooler, Tartan Spartan, Carrion Companion, Sackcloth Spook, and the Pin Pals
    >
    >
    > _______________________________________________
    >
    > https://i3d.net
    >
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  78. The advanced options button is barely noticeable - please draw more attention to it. There are so many people who dont even know it exists.

    Having any server as default would also be nice since you have made us be 100% like valve servers.

    > From: erics@valvesoftware.com
    > To: hlds_linux@.com; hlds@.com; hlds_announce@.com
    > Date: Fri, 7 Feb 2014 18:29:58 +0000
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory TF2 update. The notes for the update are below. The new version is 2108330.
    >
    > -Eric
    >
    > --------------------------
    >
    > Weapon Updates
    > - The Shortstop
    > - Reduced extra knockback penalty from 80% to 40%
    > - The Short Circuit
    > - Added Penalty - No longer gain metal from dispensers when active
    > - The Cleaners Carbine
    > - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits for 8 seconds
    > - Natascha
    > - Added Positive Attribute +50% extra ammo
    > - The Reserve Shooter
    > - Increased clip size from 3 to 4
    > - Time to mini-crit airborne targets changed from 3 to 5
    > - The Beggars Bazooka
    > - Changed penalty No primary ammo from dispensers to no primary ammo from dispensers when active
    > - The Quick Fix
    > - Fixed the Medic not gaining the proper speed boost when a Demoman uses the Chargin Targe or Splendid Screen
    >
    > Weapon Fixes
    > - Fixed deflected projectiles not affecting Strange and Killstreak counts
    > - Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed
    > - Fixed the Spys revolver using the incorrect reload sound
    > - Fixed third-person Medi Gun beams appearing jittery
    > - Fixed the Heavy not playing his response rules lines after eating a Sandvich, Buffalo Steak Sandvich, etc.
    > - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen and the HUD 3D Character
    >
    > Community Updates
    > - Added the Strongbox Key to the Mann Co. Store
    > - Added 43 community-contributed items to the Strongbox Crate
    > - Added the Tumblr Vs Reddit Participation Medal
    >
    > Mann vs. Machine
    > - Added Killstreak Fabricators for the following weapons to the Two Cities Tour reward list:
    > - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The Black Rose, The AWPer Hand, Chargin Targe, Splendid Screen, and The Mantreads
    > - Fixed an exploit that allowed players to purchase/sell the Canteen Specialist upgrade to get more money than they originally spent
    > - Fixed an exploit where players could stand on a robots head to block their movement for an easy kill
    > - Fixed players not being able to earn the Frags to Riches achievement if there is money in the world when the mission is completed
    > - Fixed a bug that caused players to not receive an Upgrade Refund Credit when they should have
    > - Fixed the UI not updating properly if an Upgrade Refund Credit is earned after the wave has ended
    >
    > Quickplay
    > - Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
    > - Added Show Servers button to quickplay. This will run the normal quickplay search, but instead of joining the best server, it will present a list of about 20 servers and let you pick.
    >
    > Other Changes
    > - Improved loading of item information panels to prevent hitches when cycling through backpack pages.
    > - Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
    > - Fixed Australium items not using the correct images in the Steam Community Market
    > - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
    > - Added the server command sv_setsteamaccount for logging in with a persistent game server account using a login token. Login tokens may be acquired via the IGameServersService/CreateAccount web API. Using a login token is not required to run a game server, but allows Steam users to continue to access your game server from their favorites list if your game server changes IP in the future.
    > - Added the game servers SteamID to the output of the status command
    > - Fixed the Killstreak counts not being accurately portrayed in the scoreboard
    > - Fixed seeing the incorrect LOD settings for models when they are being previewed during submission to the Steam Workshop
    > - Fixed a UV/skinning problem on the level 1 sentry
    > - Fixed a problem where activate virtual reality doesnt work if you have 2 monitors + headset
    > - Fixed a client crash caused by trying to load an invalid URL
    > - Fixed achievements getting stuck in a completed state and not being awarded to the player
    > - Fixed not hearing hit sounds after a level change when using tf_dingalingaling_repeat_delay
    > - Fixed the equipped label being displayed on incorrect backpack panels when equipping items
    > - Fixed the upper-left backpack panel always being highlighted when equipping items
    > - Fixed player names being clipped by item images in the Freeze Cam and Inspect panels
    > - Updated the equip_region for The Extra Layer
    > - Updated the Blue team material for the Ambassador to be less red
    > - Updated ctf_2fort
    > - Fixed a rendering bug on a silo prop in the skybox area for the Blue base
    >
    >
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net
     
  79. louloubizou

    louloubizou Guest

    we cant update in anonymous now ????

    Redirecting stderr to /root/Steam/logs/stderr.txt
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type quit to exit --
    Loading Steam3...OK.
    Loading Steam2...OK.
    login anonymous
    Connecting anonymously to Steam Public...Login Failure: No Connection
    Failed.
    force_install_dir servers/tf_ds
    app_update 232250 validate
    ERROR! Failed to request AppInfo update, not online or not logged in to
    Steam.
    quit


    2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:

    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 2112877.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed an infinite berCharge exploit related to loadout presets
    > - Fixed a case where players that are the target of a vote kick would not
    > be banned from the server
    > - Fixed a Quickplay crash for Linux clients
    > - Fixed Linux servers getting disconnected from Steam when multiple
    > servers are run from the same IP
    > - Fixed taunts not previewing in the character loadout screen after being
    > equipped
    > - Fixed the High-Five! taunt not hiding the Engineers weapon
    > - Fixed some missing knobs on the level 2 dispenser
    > - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    > - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    > - Updated several cosmetic items that were missing an item_type description
    > - Updated several cosmetic items to count as assisters in Pyrovision
    > - Updated the Medi-Mask to use equip_region beard instead of face
    > - Quickplay: Added option to search for nodmgspread servers
    > - Quickplay: Removed disabling of non-vanilla option radio buttons when
    > official servers are selected
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  80. Mine has done that for the last 15 mins and the update finally came down..
    just keep trying.


    On Tue, Feb 11, 2014 at 7:28 PM, louloubizou <louloubizou@gmail.com> wrote:

    > we cant update in anonymous now ????
    >
    > Redirecting stderr to /root/Steam/logs/stderr.txt
    > [ 0%] Checking for available updates...
    > [----] Verifying installation...
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    > login anonymous
    > Connecting anonymously to Steam Public...Login Failure: No Connection
    > Failed.
    > force_install_dir servers/tf_ds
    > app_update 232250 validate
    > ERROR! Failed to request AppInfo update, not online or not logged in to
    > Steam.
    > quit
    >
    >
    > 2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:
    >
    > > Weve released a mandatory TF2 update. The notes for the update are
    > below.
    > > The new version is 2112877.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Fixed an infinite berCharge exploit related to loadout presets
    > > - Fixed a case where players that are the target of a vote kick would not
    > > be banned from the server
    > > - Fixed a Quickplay crash for Linux clients
    > > - Fixed Linux servers getting disconnected from Steam when multiple
    > > servers are run from the same IP
    > > - Fixed taunts not previewing in the character loadout screen after being
    > > equipped
    > > - Fixed the High-Five! taunt not hiding the Engineers weapon
    > > - Fixed some missing knobs on the level 2 dispenser
    > > - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    > > - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    > > - Updated several cosmetic items that were missing an item_type
    > description
    > > - Updated several cosmetic items to count as assisters in Pyrovision
    > > - Updated the Medi-Mask to use equip_region beard instead of face
    > > - Quickplay: Added option to search for nodmgspread servers
    > > - Quickplay: Removed disabling of non-vanilla option radio buttons when
    > > official servers are selected
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  81. YunHuangYong

    YunHuangYong Guest

    I got that 4 times before it finally worked. Just keep retrying.

    On 12/02/2014 11:28 AM, louloubizou wrote:
    > we cant update in anonymous now ????
    >
    > Redirecting stderr to /root/Steam/logs/stderr.txt
    > [ 0%] Checking for available updates...
    > [----] Verifying installation...
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    > login anonymous
    > Connecting anonymously to Steam Public...Login Failure: No Connection
    > Failed.
    > force_install_dir servers/tf_ds
    > app_update 232250 validate
    > ERROR! Failed to request AppInfo update, not online or not logged in to
    > Steam.
    > quit
    >
    >
    > 2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:
    >
    >> Weve released a mandatory TF2 update. The notes for the update are below.
    >> The new version is 2112877.
    >>
    >> -Eric
    >>
    >> --------------------------
    >>
    >> - Fixed an infinite berCharge exploit related to loadout presets
    >> - Fixed a case where players that are the target of a vote kick would not
    >> be banned from the server
    >> - Fixed a Quickplay crash for Linux clients
    >> - Fixed Linux servers getting disconnected from Steam when multiple
    >> servers are run from the same IP
    >> - Fixed taunts not previewing in the character loadout screen after being
    >> equipped
    >> - Fixed the High-Five! taunt not hiding the Engineers weapon
    >> - Fixed some missing knobs on the level 2 dispenser
    >> - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    >> - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    >> - Updated several cosmetic items that were missing an item_type description
    >> - Updated several cosmetic items to count as assisters in Pyrovision
    >> - Updated the Medi-Mask to use equip_region beard instead of face
    >> - Quickplay: Added option to search for nodmgspread servers
    >> - Quickplay: Removed disabling of non-vanilla option radio buttons when
    >> official servers are selected
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net
    >
    >


    _______________________________________________

    https://i3d.net
     
  82. NomaanAhmad

    NomaanAhmad Guest

    I think steam servers are having some problem...


    On 12 February 2014 00:28, louloubizou <louloubizou@gmail.com> wrote:

    > we cant update in anonymous now ????
    >
    > Redirecting stderr to /root/Steam/logs/stderr.txt
    > [ 0%] Checking for available updates...
    > [----] Verifying installation...
    > Steam Console Client (c) Valve Corporation
    > -- type quit to exit --
    > Loading Steam3...OK.
    > Loading Steam2...OK.
    > login anonymous
    > Connecting anonymously to Steam Public...Login Failure: No Connection
    > Failed.
    > force_install_dir servers/tf_ds
    > app_update 232250 validate
    > ERROR! Failed to request AppInfo update, not online or not logged in to
    > Steam.
    > quit
    >
    >
    > 2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:
    >
    > > Weve released a mandatory TF2 update. The notes for the update are
    > below.
    > > The new version is 2112877.
    > >
    > > -Eric
    > >
    > > --------------------------
    > >
    > > - Fixed an infinite berCharge exploit related to loadout presets
    > > - Fixed a case where players that are the target of a vote kick would not
    > > be banned from the server
    > > - Fixed a Quickplay crash for Linux clients
    > > - Fixed Linux servers getting disconnected from Steam when multiple
    > > servers are run from the same IP
    > > - Fixed taunts not previewing in the character loadout screen after being
    > > equipped
    > > - Fixed the High-Five! taunt not hiding the Engineers weapon
    > > - Fixed some missing knobs on the level 2 dispenser
    > > - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    > > - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    > > - Updated several cosmetic items that were missing an item_type
    > description
    > > - Updated several cosmetic items to count as assisters in Pyrovision
    > > - Updated the Medi-Mask to use equip_region beard instead of face
    > > - Quickplay: Added option to search for nodmgspread servers
    > > - Quickplay: Removed disabling of non-vanilla option radio buttons when
    > > official servers are selected
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  83. Calvin

    Calvin Guest

    Yes you can, but you have to specify anonymous. (login anonymous)

    This hasnt changed.


    ----- Original Message -----
    From: louloubizou <louloubizou@gmail.com>
    To: Half-Life dedicated Linux server mailing list
    <hlds_linux@.com>
    Sent: Tuesday, February 11, 2014 7:28 PM
    Subject: Re: [hlds_linux] Mandatory TF2 update released


    we cant update in anonymous now ????

    Redirecting stderr to /root/Steam/logs/stderr.txt
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type quit to exit --
    Loading Steam3...OK.
    Loading Steam2...OK.
    login anonymous
    Connecting anonymously to Steam Public...Login Failure: No Connection
    Failed.
    force_install_dir servers/tf_ds
    app_update 232250 validate
    ERROR! Failed to request AppInfo update, not online or not logged in to
    Steam.
    quit


    2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:

    > Weve released a mandatory TF2 update. The notes for the update are below.
    > The new version is 2112877.
    >
    > -Eric
    >
    > --------------------------
    >
    > - Fixed an infinite berCharge exploit related to loadout presets
    > - Fixed a case where players that are the target of a vote kick would not
    > be banned from the server
    > - Fixed a Quickplay crash for Linux clients
    > - Fixed Linux servers getting disconnected from Steam when multiple
    > servers are run from the same IP
    > - Fixed taunts not previewing in the character loadout screen after being
    > equipped
    > - Fixed the High-Five! taunt not hiding the Engineers weapon
    > - Fixed some missing knobs on the level 2 dispenser
    > - Fixed being able to jarate invulnerable targets with the Sydney Sleeper
    > - Lugermorph Killstreakifier can now be applied to all Lugermorph guns
    > - Updated several cosmetic items that were missing an item_type
    > description
    > - Updated several cosmetic items to count as assisters in Pyrovision
    > - Updated the Medi-Mask to use equip_region beard instead of face
    > - Quickplay: Added option to search for nodmgspread servers
    > - Quickplay: Removed disabling of non-vanilla option radio buttons when
    > official servers are selected
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  84. RyanStecker

    RyanStecker Guest

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  86. Frank

    Frank Guest

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  87. IlyaLarin

    IlyaLarin Guest

    Confirmed, my client doesnt recieve the update too


    2014-02-12 5:07 GMT+04:00 Frank <admin@gamerscrib.net>:

    > Im finally able to get servers updated but clients are not able to get
    > updates as in my own or a few of my regulars have informed me. They keep
    > launching the game with no luck of obtaining the update.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Kyle Sanderson
    > Sent: Tuesday, February 11, 2014 7:39 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > The only reason I can think of is theyre missing the old Steam2 style of
    > server updating.
    >
    > Kyle.
    >
    > On Tue, Feb 11, 2014 at 5:35 PM, Ryan Stecker <voidedweasel@gmail.com>
    > wrote:
    > > I do have to ask, though: why are TF2 updates released exactly during
    > > the Tuesday Steam prop?
    > >
    > > Surely they could be timed to occur long before or long after to avoid
    > > the confusion present in this series of email posts.
    > >
    > >
    > > On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad <n0man.zxc@gmail.com>
    > wrote:
    > >
    > >> I think steam servers are having some problem...
    > >>
    > >>
    > >> On 12 February 2014 00:28, louloubizou <louloubizou@gmail.com> wrote:
    > >>
    > >> > we cant update in anonymous now ????
    > >> >
    > >> > Redirecting stderr to /root/Steam/logs/stderr.txt
    > >> > [ 0%] Checking for available updates...
    > >> > [----] Verifying installation...
    > >> > Steam Console Client (c) Valve Corporation
    > >> > -- type quit to exit --
    > >> > Loading Steam3...OK.
    > >> > Loading Steam2...OK.
    > >> > login anonymous
    > >> > Connecting anonymously to Steam Public...Login Failure: No
    > >> > Connection Failed.
    > >> > force_install_dir servers/tf_ds
    > >> > app_update 232250 validate
    > >> > ERROR! Failed to request AppInfo update, not online or not logged
    > >> > in to Steam.
    > >> > quit
    > >> >
    > >> >
    > >> > 2014-02-12 1:24 GMT+01:00 Eric Smith <erics@valvesoftware.com>:
    > >> >
    > >> > > Weve released a mandatory TF2 update. The notes for the update
    > >> > > are
    > >> > below.
    > >> > > The new version is 2112877.
    > >> > >
    > >> > > -Eric
    > >> > >
    > >> > > --------------------------
    > >> > >
    > >> > > - Fixed an infinite berCharge exploit related to loadout presets
    > >> > > - Fixed a case where players that are the target of a vote kick
    > >> > > would
    > >> not
    > >> > > be banned from the server
    > >> > > - Fixed a Quickplay crash for Linux clients
    > >> > > - Fixed Linux servers getting disconnected from Steam when
    > >> > > multiple servers are run from the same IP
    > >> > > - Fixed taunts not previewing in the character loadout screen
    > >> > > after
    > >> being
    > >> > > equipped
    > >> > > - Fixed the High-Five! taunt not hiding the Engineers weapon
    > >> > > - Fixed some missing knobs on the level 2 dispenser
    > >> > > - Fixed being able to jarate invulnerable targets with the Sydney
    > >> Sleeper
    > >> > > - Lugermorph Killstreakifier can now be applied to all Lugermorph
    > >> > > guns
    > >> > > - Updated several cosmetic items that were missing an item_type
    > >> > description
    > >> > > - Updated several cosmetic items to count as assisters in
    > >> > > Pyrovision
    > >> > > - Updated the Medi-Mask to use equip_region beard instead of face
    > >> > > - Quickplay: Added option to search for nodmgspread servers
    > >> > > - Quickplay: Removed disabling of non-vanilla option radio
    > >> > > buttons when official servers are selected
    > >> > >
    > >> > > _______________________________________________
    > >> > > To unsubscribe, edit your list preferences, or view the list
    > >> > > archives, please visit:
    > >> > > https://.com///listinfo/hlds_linu
    > >> > > x
    > >> > >
    > >> > _______________________________________________
    > >> > To unsubscribe, edit your list preferences, or view the list
    > >> > archives, please visit:
    > >> > https://i3d.net
    > >> >
    > >> _______________________________________________
    > >> To unsubscribe, edit your list preferences, or view the list
    > >> archives, please visit:
    > >> https://i3d.net
    > >>
    > > _______________________________________________
    > >
    > please visit:
    > > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  88. Check your game files then it automaticly updates, thats how i did it.

    Von meinem iPhone gesendet

    > Am 12.02.2014 um 02:08 schrieb Ilya Larin <ilya.dem.larin@gmail.com>:
    >
    > Confirmed, my client doesnt recieve the update too
    >
    >
    > 2014-02-12 5:07 GMT+04:00 Frank <admin@gamerscrib.net>:
    >
    >> Im finally able to get servers updated but clients are not able to get
    >> updates as in my own or a few of my regulars have informed me. They keep
    >> launching the game with no luck of obtaining the update.
    >>
    >> -----Original Message-----
    >> From: hlds_linux-bounces@.com [mailto:
    >> hlds_linux-bounces@.com] On Behalf Of Kyle Sanderson
    >> Sent: Tuesday, February 11, 2014 7:39 PM
    >> To: Half-Life dedicated Linux server mailing list
    >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>
    >> The only reason I can think of is theyre missing the old Steam2 style of
    >> server updating.
    >>
    >> Kyle.
    >>
    >> On Tue, Feb 11, 2014 at 5:35 PM, Ryan Stecker <voidedweasel@gmail.com>
    >> wrote:
    >>> I do have to ask, though: why are TF2 updates released exactly during
    >>> the Tuesday Steam prop?
    >>>
    >>> Surely they could be timed to occur long before or long after to avoid
    >>> the confusion present in this series of email posts.
    >>>
    >>>
    >>>> On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad <n0man.zxc@gmail.com>
    >>> wrote:
    >>>
    >>>> I think steam servers are having some problem...
    >>>>
    >>>>
    >>>>> On 12 February 2014 00:28, louloubizou <louloubizou@gmail.com> wrote:
    >>>>>
    >>>>> we cant update in anonymous now ????
    >>>>>

    _______________________________________________

    https://i3d.net
     
  89. Frank

    Frank Guest

    Does not work everytime and isnt working this time I can assure you that.
    Ive just told them they will have to wait - no idea what the server is
    doing to give updates out but Ive yet to have them myself and its damn
    annoying when I cant get in to test my servers myself.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Kevin
    Dautermann
    Sent: Tuesday, February 11, 2014 8:19 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Check your game files then it automaticly updates, thats how i did it.

    Von meinem iPhone gesendet

    > Am 12.02.2014 um 02:08 schrieb Ilya Larin <ilya.dem.larin@gmail.com>:
    >
    > Confirmed, my client doesnt recieve the update too
    >
    >
    > 2014-02-12 5:07 GMT+04:00 Frank <admin@gamerscrib.net>:
    >
    >> Im finally able to get servers updated but clients are not able to
    >> get updates as in my own or a few of my regulars have informed me.
    >> They keep launching the game with no luck of obtaining the update.
    >>
    >> -----Original Message-----
    >> From: hlds_linux-bounces@.com [mailto:
    >> hlds_linux-bounces@.com] On Behalf Of Kyle
    >> Sanderson
    >> Sent: Tuesday, February 11, 2014 7:39 PM
    >> To: Half-Life dedicated Linux server mailing list
    >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>
    >> The only reason I can think of is theyre missing the old Steam2
    >> style of server updating.
    >>
    >> Kyle.
    >>
    >> On Tue, Feb 11, 2014 at 5:35 PM, Ryan Stecker
    >> <voidedweasel@gmail.com>
    >> wrote:
    >>> I do have to ask, though: why are TF2 updates released exactly
    >>> during the Tuesday Steam prop?
    >>>
    >>> Surely they could be timed to occur long before or long after to
    >>> avoid the confusion present in this series of email posts.
    >>>
    >>>
    >>>> On Tue, Feb 11, 2014 at 6:31 PM, Nomaan Ahmad <n0man.zxc@gmail.com>
    >>> wrote:
    >>>
    >>>> I think steam servers are having some problem...
    >>>>
    >>>>
    >>>>> On 12 February 2014 00:28, louloubizou <louloubizou@gmail.com> wrote:
    >>>>>
    >>>>> we cant update in anonymous now ????
    >>>>>

    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  90. Frank

    Frank Guest

    Was there a reason to remove the so called Spycrab taunt when using the
    disguise kit from the spy?

    I dont believe this was planned, what is the word on this if it was or
    wasnt?


    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Wednesday, June 11, 2014 4:16 PM
    To: Half-Life dedicated Linux server mailing list
    (hlds_linux@.com); Half-Life dedicated Win32 server
    mailing list (hlds@.com);
    hlds_announce@.com
    (hlds_announce@.com)
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory update for TF2. The notes for the update are
    below. The new version number is 2274941.

    -Eric

    -----------------------------------------

    - Fixed item descriptions for Strange scores not appearing to update
    - Fixed a bug where damage dealt and healing done Strange scores would stop
    incrementing
    - Fixed an exploit where teleporters could build up a large amount of health
    - Fixed a bug where premium accounts would temporarily appear to revert to
    free status
    - Fixed deflected rocket explosion sounds playing repeatedly
    - Fixed deflected Black Box rockets not giving health to the Pyro
    - Fixed being able to apply the Strange Part: Buildings Destroyed tool to
    the Flying Guillotine
    - Fixed several cosmetic items not cloaking properly for the Spy
    - Added the AsiaFortress Cup Season 7 medals
    - Community Request: Added SetCustomUpgradesFile input to the gamerules
    entity to allow servers to specify a different upgrades file
    - Updated the localization files
    - Updated the Eureka Effect
    - Can now pickup buildings
    - Repair and upgrade rates have been decreased
    - Can teleport to your spawn room or your Teleporter Exit


    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  91. EricSmith

    EricSmith Guest

    It was not intended. Were working on a fix.

    -Eric


    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Frank
    Sent: Wednesday, June 11, 2014 2:08 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Was there a reason to remove the so called Spycrab taunt when using the disguise kit from the spy?

    I dont believe this was planned, what is the word on this if it was or wasnt?



    _______________________________________________

    https://i3d.net
     
  92. EmilLarsson

    EmilLarsson Guest

    Will this be a mandatory or optional update?


    On Wed, Jun 11, 2014 at 11:13 PM, Eric Smith <erics@valvesoftware.com>
    wrote:

    > It was not intended. Were working on a fix.
    >
    > -Eric
    >
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Frank
    > Sent: Wednesday, June 11, 2014 2:08 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Was there a reason to remove the so called Spycrab taunt when using the
    > disguise kit from the spy?
    >
    > I dont believe this was planned, what is the word on this if it was or
    > wasnt?
    >
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  93. Nerdboy

    Nerdboy Guest

    It does say that its a mandatory tf2 update

    On 6/11/14, Emil Larsson <ailure@gmail.com> wrote:
    > Will this be a mandatory or optional update?
    >
    >
    > On Wed, Jun 11, 2014 at 11:13 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    >> It was not intended. Were working on a fix.
    >>
    >> -Eric
    >>
    >>
    >> -----Original Message-----
    >> From: hlds_linux-bounces@.com [mailto:
    >> hlds_linux-bounces@.com] On Behalf Of Frank
    >> Sent: Wednesday, June 11, 2014 2:08 PM
    >> To: Half-Life dedicated Linux server mailing list
    >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>
    >> Was there a reason to remove the so called Spycrab taunt when using the
    >> disguise kit from the spy?
    >>
    >> I dont believe this was planned, what is the word on this if it was or
    >> wasnt?
    >>
    >>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >

    _______________________________________________

    https://i3d.net
     
  94. MichaelCain

    MichaelCain Guest

    Im pretty sure he meant the fix theyre working on.


    On Wed, Jun 11, 2014 at 5:41 PM, Nerdboy <nerdboy6@gmail.com> wrote:

    > It does say that its a mandatory tf2 update
    >
    > On 6/11/14, Emil Larsson <ailure@gmail.com> wrote:
    > > Will this be a mandatory or optional update?
    > >
    > >
    > > On Wed, Jun 11, 2014 at 11:13 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > >> It was not intended. Were working on a fix.
    > >>
    > >> -Eric
    > >>
    > >>
    > >> -----Original Message-----
    > >> From: hlds_linux-bounces@.com [mailto:
    > >> hlds_linux-bounces@.com] On Behalf Of Frank
    > >> Sent: Wednesday, June 11, 2014 2:08 PM
    > >> To: Half-Life dedicated Linux server mailing list
    > >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >>
    > >> Was there a reason to remove the so called Spycrab taunt when using
    > the
    > >> disguise kit from the spy?
    > >>
    > >> I dont believe this was planned, what is the word on this if it was or
    > >> wasnt?
    > >>
    > >>
    > >>
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  95. EmilLarsson

    EmilLarsson Guest

    Yup, sorry for being unclear I was referring to the hotfix. :) Would be so
    silly to have something as a such minor fix being mandatory...


    On Wed, Jun 11, 2014 at 11:47 PM, Michael Cain <mrcain@gmail.com> wrote:

    > Im pretty sure he meant the fix theyre working on.
    >
    >
    > On Wed, Jun 11, 2014 at 5:41 PM, Nerdboy <nerdboy6@gmail.com> wrote:
    >
    > > It does say that its a mandatory tf2 update
    > >
    > > On 6/11/14, Emil Larsson <ailure@gmail.com> wrote:
    > > > Will this be a mandatory or optional update?
    > > >
    > > >
    > > > On Wed, Jun 11, 2014 at 11:13 PM, Eric Smith <erics@valvesoftware.com>
    > > > wrote:
    > > >
    > > >> It was not intended. Were working on a fix.
    > > >>
    > > >> -Eric
    > > >>
    > > >>
    > > >> -----Original Message-----
    > > >> From: hlds_linux-bounces@.com [mailto:
    > > >> hlds_linux-bounces@.com] On Behalf Of Frank
    > > >> Sent: Wednesday, June 11, 2014 2:08 PM
    > > >> To: Half-Life dedicated Linux server mailing list
    > > >> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > > >>
    > > >> Was there a reason to remove the so called Spycrab taunt when using
    > > the
    > > >> disguise kit from the spy?
    > > >>
    > > >> I dont believe this was planned, what is the word on this if it was
    > or
    > > >> wasnt?
    > > >>
    > > >>
    > > >>
    > > >> _______________________________________________
    > > >>
    > > >> please visit:
    > > >> https://i3d.net
    > > >>
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  96. Best. Update. Ever.
    On Jun 18, 2014 8:23 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2288628.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Love & War Update
    > - Added 5 new weapons, 15 new taunts, and 43 cosmetic
    > items for the Love & War update
    > - Partner Taunts can now be performed with the opposing
    > team
    > - Added a new Taunt Loadout with 8 slots so multiple
    > taunts can be equipped at the same time
    > - Taunts are no longer equipped in the
    > Action Slot
    > - Pressing the Taunt key in game now
    > brings up the new Taunt Selection menu
    > - Pressing the taunt key while the Taunt
    > Selection menu is open performs a weapon taunt, or joins a partner taunt
    >
    > - Mann Co. Store
    > - Added 15 new taunts and a taunt bundle
    > - Added 5 new weapons and a weapon bundle
    > - Added 44 new cosmetics and a cosmetic bundle
    > - Added Taunt category into the store
    > - Added Mann Co. Stockpile Crate Key
    > - The Hats and Misc categories have been merged into
    > Cosmetics
    >
    > - Items
    > - Added the Mann Co. Stockpile Crate to the droplist
    > - Each Mann Co. Stockpile Crate can be
    > repeatedly shuffled to contain a set of 4 possible items
    > - Added the Mann Co. Audition Reel. Contains taunts and a
    > rare chance at an unusual taunt
    > - Updated Mann Co. Crates to display which Unusual Series
    > they can potentially output
    > - Added Bread Box Special Crafting Recipe. This recipe
    > will no longer be available after July 9th, 2014. Items from the Bread box
    > have a chance to be strange.
    > - Added crafting recipes for newly added weapons
    > - Added Killstreak Kits to MvM for newly added weapons
    > - Added Oz Fortress season 11 tournament medals
    >
    > - Weapon changes and updates
    > - With The Hitmans Heatmaker, pressing reload now
    > activates focus when it is full
    > - The Axtinguisher now does mini-crit damage from the
    > front and full crit damage from behind to burning targets
    > - The Bushwacka can no longer randomly crit
    > - All mini-guns now have damage and accuracy ramp up after
    > they start firing. Full accuracy and damage is reached 1 second after
    > firing.
    > - All Demoman stickybombs now have damage ramp up. Full
    > damage is reached 2 seconds after firing.
    > - Updated Loch-n-Load reload animation
    > - Sentry bullets are now affected by damage falloff
    > outside of sentry scan range
    > - Sentry bullet damage has been changed so it calculates
    > damage based on the sentrys position, not the Engineers
    >
    > - Misc Changes
    > - Updated the Halloween holiday to automatically be
    > enabled when the server runs an _event map
    > - Added a check to prevent achievement announcement spam
    > - Converted several weapon models to use the c_models
    > system
    > - Updated the localization files
    >
    > - Bug Fixes
    > - Fixed an exploit where charging Demoman could turn more
    > than allowed
    > - Fixed a bug where Halloween spellbooks were overriding
    > PDAs and Disguise Kits
    > - Fixed The Directors Vision taunt not playing both
    > variations for the Pyro
    > - Fixed the Pyros spell audio not sounding like the rest
    > of the Pyros audio
    > - Fixed a bug that would sometimes cause items to unequip
    > themselves
    > - Fixed a dedicated server crash related to using
    > mp_forcecamera 0 with one player on the server
    > - Fixed a regression with the trigger_gravity entity not
    > correctly applying its settings
    > - Fixed another exploit where Engineer buildings could
    > build up a large amount of health
    > - Fixed a server performance issue related to the
    > item_teamflag entity
    > - Fixed the itemtest command
    > - Fixed cosmetics shared between multiple
    > classes not rendering correctly
    > - Updated the cosmetic item list to sort
    > by name
    >
    > - Map Fixes
    > - Updated cp_granary
    > - Removed collision from lights and small
    > props protruding from walls
    > - Fixed collision on fences
    > - Fixed the tire props near Blus forward
    > spawn so players may no longer jump up to the spawn door platform
    > - Fixed players shooting through gaps
    > around forward spawn doors
    > - Fixed door protruding through roof on
    > Reds forward spawn
    > - Fixed a collision bug that gave players
    > access to the roof above Reds spawn door
    > - Prevented players from building inside
    > spawn room doors
    > - Adjusted area portals to improve
    > rendering and performance
    > - Updated koth_harvest_final
    > - Added metal panel prop to Blu building,
    > which now mirrors the jump up on the Red side
    > - Small performance increase through prop
    > fade adjustments
    > - Players can no longer build inside spawn
    > doors
    > - Updated pl_upward
    > - Fixed physics debris triggering the
    > payload carts finale explosion
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  97. It would appear that this latest patch (Love and War update) has been
    causing the four servers I run on my Ubuntu 12.04 dedicated server box to
    segfault.

    It tells me to add -debug to the srcds_run command line, but I have no
    clue what the heck that line is and where to add -debug, so I can never
    generate a bloody debug.log file.

    Would anyone else care to confirm this?


    _______________________________________________

    https://i3d.net
     
  98. IlyaLarin

    IlyaLarin Guest

    VXBkYXRlIHlvdXIgc291cmNlbW9kIHRvIHRoZSBsYXRlc3Qgc25hcHNob3QsIHRoaXMgaXNzdWUg
    aXMgbm90ClZhbHZlLXJlbGF0ZWQKMTkuMDYuMjAxNCAxNDo1MCDQv9C+0LvRjNC30L7QstCw0YLQ
    tdC70YwgIjQwNDoiIDw0MDR1c2Vybm90Zm91bmR0ZjJAZ21haWwuY29tPiDQvdCw0L/QuNGB0LDQ
    uzoKCj4gSXQgd291bGQgYXBwZWFyIHRoYXQgdGhpcyBsYXRlc3QgcGF0Y2ggKExvdmUgYW5kIFdh
    ciB1cGRhdGUpIGhhcyBiZWVuCj4gY2F1c2luZyB0aGUgZm91ciBzZXJ2ZXJzIEkgcnVuIG9uIG15
    IFVidW50dSAxMi4wNCBkZWRpY2F0ZWQgc2VydmVyIGJveCB0bwo+IHNlZ2ZhdWx0Lgo+Cj4gSXQg
    dGVsbHMgbWUgdG8gYWRkICItZGVidWciIHRvIHRoZSBzcmNkc19ydW4gY29tbWFuZCBsaW5lLCBi
    dXQgSSBoYXZlIG5vCj4gY2x1ZSB3aGF0IHRoZSBoZWNrIHRoYXQgbGluZSBpcyBhbmQgd2hlcmUg
    dG8gYWRkIC1kZWJ1Zywgc28gSSBjYW4gbmV2ZXIKPiBnZW5lcmF0ZSBhIGJsb29keSBkZWJ1Zy5s
    b2cgZmlsZS4KPgo+IFdvdWxkIGFueW9uZSBlbHNlIGNhcmUgdG8gY29uZmlybSB0aGlzPwo+Cj4K
    PiBfX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fX19fXwo+IFRvIHVu
    c3Vic2NyaWJlLCBlZGl0IHlvdXIgbGlzdCBwcmVmZXJlbmNlcywgb3IgdmlldyB0aGUgbGlzdCBh
    cmNoaXZlcywKPiBwbGVhc2UgdmlzaXQ6Cj4gaHR0cHM6Ly9saXN0LnZhbHZlc29mdHdhcmUuY29t
    L2NnaS1iaW4vbWFpbG1hbi9saXN0aW5mby9obGRzX2xpbnV4Cj4KX19fX19fX19fX19fX19fX19f
    X19fX19fX19fX19fX19fX19fX19fX19fX19fX18KVG8gdW5zdWJzY3JpYmUsIGVkaXQgeW91ciBs
    aXN0IHByZWZlcmVuY2VzLCBvciB2aWV3IHRoZSBsaXN0IGFyY2hpdmVzLCBwbGVhc2UgdmlzaXQ6
    Cmh0dHBzOi8vbGlzdC52YWx2ZXNvZnR3YXJlLmNvbS9jZ2ktYmluL21haWxtYW4vbGlzdGluZm8v
    aGxkc19saW51eAo
     
  99. Actually I just found the comments section of this, and I see people
    suggesting updating to the latest snapshot, so Im gonna give that a shot
    and see how she goes.


    _______________________________________________

    https://i3d.net
     
  100. RyanStecker

    RyanStecker Guest

    Any chance of looking into perf issues when a full server gets in the
    middle of a conga taunt? Havent had a chance to run any vprof profiling,
    but the netgraph shows large spikes in what seems to be sounds, and its
    followed by lots of client choke.

    http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7DED740B2A2539227025/


    On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2290967.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Added a new startup music track from Expiration Date
    > - Added a crafting recipe for The Back Scatter
    > - Fixed a client crash caused by Strange Fists
    > - Fixed players using the partner taunts to enter enemy spawn rooms
    > - Fixed a regression with the Disco Beat Down unusual effect
    > - Fixed The Classic automatically zooming in after going through a
    > teleporter while charging
    > - Updated The Tide Turner to also refill the charge meter from impact kills
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  101. Frank

    Frank Guest

    This may also be the cause of the returning Buffer Overflow client
    crashing Ive noticed a few times across a few Windows servers. Im unable
    to verify this against any Linux based at this point.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Ryan Stecker
    Sent: Thursday, June 19, 2014 8:23 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Any chance of looking into perf issues when a full server gets in the middle
    of a conga taunt? Havent had a chance to run any vprof profiling, but the
    netgraph shows large spikes in what seems to be sounds, and its followed by
    lots of client choke.

    http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7
    DED740B2A2539227025/


    On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update
    > are below. The new version number is 2290967.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Added a new startup music track from Expiration Date
    > - Added a crafting recipe for The Back Scatter
    > - Fixed a client crash caused by Strange Fists
    > - Fixed players using the partner taunts to enter enemy spawn rooms
    > - Fixed a regression with the Disco Beat Down unusual effect
    > - Fixed The Classic automatically zooming in after going through a
    > teleporter while charging
    > - Updated The Tide Turner to also refill the charge meter from impact
    > kills
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  102. Also a well known thing is when you taunt while running towards an edge
    you still taunt while you move. In case of the engy, your seat builds up
    on the ledge, while you drop down and float in the air below.


    2014-06-20 2:31 GMT+02:00 Frank <admin@gamerscrib.net>:

    > This may also be the cause of the returning Buffer Overflow client
    > crashing Ive noticed a few times across a few Windows servers. Im unable
    > to verify this against any Linux based at this point.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Ryan
    > Stecker
    > Sent: Thursday, June 19, 2014 8:23 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Any chance of looking into perf issues when a full server gets in the
    > middle
    > of a conga taunt? Havent had a chance to run any vprof profiling, but the
    > netgraph shows large spikes in what seems to be sounds, and its followed
    > by
    > lots of client choke.
    >
    >
    > http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7
    > DED740B2A2539227025/
    >
    >
    > On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2290967.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Added a new startup music track from Expiration Date
    > > - Added a crafting recipe for The Back Scatter
    > > - Fixed a client crash caused by Strange Fists
    > > - Fixed players using the partner taunts to enter enemy spawn rooms
    > > - Fixed a regression with the Disco Beat Down unusual effect
    > > - Fixed The Classic automatically zooming in after going through a
    > > teleporter while charging
    > > - Updated The Tide Turner to also refill the charge meter from impact
    > > kills
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  103. RyanStecker

    RyanStecker Guest

    Small follow up, Im seeing the following sound net message being sent
    during one of the spikes:

    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5

    Except perhaps 100 lines of this for what appears to be a giant packet
    received in a single tick.

    This would definitely give credence to any possible send buffer overflows
    if many sounds are being emitted in a single frame. In fact, earlier one of
    my servers entirely cleared out with every client being disconnected with
    the following message: ERROR! Couldnt send snapshot.

    Also, another issue with the taunt menu: if a client receives a full world
    update, they will no longer display the taunt menu and will instead use the
    normal taunt. Recording a demo and stopping it is all thats needed to
    reproduce this.



    On Thu, Jun 19, 2014 at 7:31 PM, Frank <admin@gamerscrib.net> wrote:

    > This may also be the cause of the returning Buffer Overflow client
    > crashing Ive noticed a few times across a few Windows servers. Im unable
    > to verify this against any Linux based at this point.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Ryan
    > Stecker
    > Sent: Thursday, June 19, 2014 8:23 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Any chance of looking into perf issues when a full server gets in the
    > middle
    > of a conga taunt? Havent had a chance to run any vprof profiling, but the
    > netgraph shows large spikes in what seems to be sounds, and its followed
    > by
    > lots of client choke.
    >
    >
    > http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7
    > DED740B2A2539227025/
    >
    >
    > On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2290967.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Added a new startup music track from Expiration Date
    > > - Added a crafting recipe for The Back Scatter
    > > - Fixed a client crash caused by Strange Fists
    > > - Fixed players using the partner taunts to enter enemy spawn rooms
    > > - Fixed a regression with the Disco Beat Down unusual effect
    > > - Fixed The Classic automatically zooming in after going through a
    > > teleporter while charging
    > > - Updated The Tide Turner to also refill the charge meter from impact
    > > kills
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  104. And another follow up, or maybe i missed it. You cant do a taunt anymore at
    round end.. normally you could still taunt kill a person then if your
    lucky..


    2014-06-20 11:21 GMT+02:00 Ryan Stecker <voidedweasel@gmail.com>:

    > Small follow up, Im seeing the following sound net message being sent
    > during one of the spikes:
    >
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    > Msg from XX.XX.XX.XX:27015: svc_Sounds: number 1, reliable, bytes 5
    >
    > Except perhaps 100 lines of this for what appears to be a giant packet
    > received in a single tick.
    >
    > This would definitely give credence to any possible send buffer overflows
    > if many sounds are being emitted in a single frame. In fact, earlier one of
    > my servers entirely cleared out with every client being disconnected with
    > the following message: ERROR! Couldnt send snapshot.
    >
    > Also, another issue with the taunt menu: if a client receives a full world
    > update, they will no longer display the taunt menu and will instead use the
    > normal taunt. Recording a demo and stopping it is all thats needed to
    > reproduce this.
    >
    >
    >
    > On Thu, Jun 19, 2014 at 7:31 PM, Frank <admin@gamerscrib.net> wrote:
    >
    > > This may also be the cause of the returning Buffer Overflow client
    > > crashing Ive noticed a few times across a few Windows servers. Im
    > unable
    > > to verify this against any Linux based at this point.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Ryan
    > > Stecker
    > > Sent: Thursday, June 19, 2014 8:23 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Any chance of looking into perf issues when a full server gets in the
    > > middle
    > > of a conga taunt? Havent had a chance to run any vprof profiling, but
    > the
    > > netgraph shows large spikes in what seems to be sounds, and its followed
    > > by
    > > lots of client choke.
    > >
    > >
    > >
    > http://cloud-2.steampowered.com/ugc/595914029621586770/63623EC5F08542EB923A7
    > > DED740B2A2539227025/
    > >
    > >
    > > On Thu, Jun 19, 2014 at 7:17 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2290967.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Added a new startup music track from Expiration Date
    > > > - Added a crafting recipe for The Back Scatter
    > > > - Fixed a client crash caused by Strange Fists
    > > > - Fixed players using the partner taunts to enter enemy spawn rooms
    > > > - Fixed a regression with the Disco Beat Down unusual effect
    > > > - Fixed The Classic automatically zooming in after going through a
    > > > teleporter while charging
    > > > - Updated The Tide Turner to also refill the charge meter from impact
    > > > kills
    > > >
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  105. RossBemrose

    RossBemrose Guest

    Kill icons and hitsounds dont appear to be working on the servers Im
    on. Is anyone else seeing this?

    On 6/20/2014 7:28 PM, Eric Smith wrote:
    > Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Fixed a client crash related to the B.A.S.E. Jumper
    > - Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
    > - Fixed The Classic scope not being drawn correctly in DirectX 8
    > - Fixed the Tide Turner and Chargin Targe doing impact damage at any range
    > - Fixed the Tide Turner refilling the Charge meter on any decapitation
    > - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
    > - Fixed Lugermorph animations
    >
    >
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  106. EmilLarsson

    EmilLarsson Guest

    Huh, the previous beta map update was optional. Are all beta map updates
    going to be mandatory going forward or was this just a change to disable
    the breadbox crafting?


    On Thu, Jul 10, 2014 at 4:46 AM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2316884.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Updated rd_asteroid to fix another problem with respawn times for Blu
    > attackers
    >
    >
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  107. Frank

    Frank Guest

    Is it just me or can anyone else see or find thru Quickplay any Community
    run servers that are running the Asteroid map?
    Reason Im asking is cause I run one and no matter what I do I cant select
    community servers on the beta maps such as this.
    If this is in fact the way it is can Valve please fix this so players can
    also choose to avoid Valve servers if they would rather play on community
    run servers.



    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Wednesday, July 30, 2014 6:58 PM
    To: hlds_linux@.com; hlds@.com;
    hlds_announce@.com
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory update for TF2. The notes for the update are
    below. The new version number is 2341822.

    -Eric

    -----------------------------------------

    - Added a new startup music track from Expiration Date
    - Fixed projectiles causing teleporter exits to detonate
    - Fixed the Huntsman not firing after being charged in the air and landing
    on the ground while using cl_autoreload
    - Fixed teammates blocking the removal of sappers when using the
    Homewrecker, Maul, and Neon Annihilator
    - Fixed a bug with the Gloves of Running Urgently that increased the marked
    for death time to 5 seconds instead of 3
    - Fixed a bug related to orphaned marked for death particles
    - Updated the target ID to be hidden while taunting
    - Updated the Bolt Boy to have two styles like the Bonk Boy
    - Updated the equip_regions for the Bonk Boy and the Bolt Boy
    - Updated the materials for the Boo Balloon
    - Updated pl_cactuscanyon
    - Added stage 3
    - Limited Red flanking route near cliff to Blu spawn in stage 1
    - Added health and ammo inside underpass by Blu spawn in stage 1
    - Adjusted spawn times in stage 2
    - Adjusted health and ammo packs
    - Updated rd_asteroid
    - Mode changes
    - Updated HUD layout
    - Fixed a bug that would prevent players from picking up the
    reactor core
    - Teams will now spawn 70% faster if their C robots are dead

    - Map changes
    - Fixed unbalanced ammo kits in Blu base near the vault
    - Added flashing light in the vault that will activate when
    a player is stealing points
    - Added larger one way glass windows to spawn exit doors
    - Added small ammo pack to top of the stairs at the cave
    exit
    - Shortened length of pipes in vents that require players to
    crouch
    - Increased track length for A robots. This is to provide
    more angles of attack.
    - Extended flat area near left spawn exit for Engineers to
    build teleporters
    - Lowered the health for the A robots from 500 to 300
    - Fixed a bug where the power supply would not disable the
    flashing alarms when it was captured

    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  108. Frank

    Frank Guest

    Anyone else having trouble updating Windows servers going beyond Validating?
    I cant even bypass that to start the engine without it going right to
    Validating again.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, August 07, 2014 4:54 PM
    To: hlds_linux@.com; hlds@.com;
    hlds_announce@.com
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory update for TF2. The notes for the update are
    below. The new version number is 2351233.

    -Eric

    -----------------------------------------

    - Dedicated server performance/stability improvements
    - Added a new startup music track from Expiration Date
    - Added missing photos/thumb images for koth_badlands
    - Fixed a client crash related to the snd_restart command for Linux clients
    - Fixed a dedicated server crash related to arrows
    - Fixed the Bolt Boy using the wrong material for the Blu team
    - Improved memory usage for Linux clients
    - Updated the Restart Game and Scramble Teams votes to always have a
    mandatory cool-down period
    - Updated sv_memlimit to not be marked as a cheat convar
    - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server
    restart window
    - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
    Vive La France
    - Updated the localization files
    - Updated pl_cactuscanyon
    - Removed rollback leading to the final capture point in stage 2
    - Reworked fence position on forward spawn building in stage 2
    - Expanded back alley near the final capture point in stage 2
    - Expanded back pathway near the final capture point in stage 1
    - Added small room inside building half way up the zig-zag in stage
    1
    - Adjusted health kits and ammo packs
    - Adjusted spawn times in stage 1 and 2
    - Updated rd_asteroid
    - Widened left side spawn exit
    - Players can no longer build inside the staircase near A robots
    - Fixed sticky stair collision when coming out of the water near B
    robots
    - Changed medium health kit near the C robots to a small health kit
    - Removed alert from voice over lines that announce your team has
    dropped the reactor core
    - Fixed missing patch overlay under small health near center bridge

    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  109. Frank

    Frank Guest

    Hello?? Im not the only one having this problem I know, I already see many
    posts on this over on Allied. Eric can you confirm there is a problem and a
    fix coming soon please?

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Frank
    Sent: Thursday, August 07, 2014 5:23 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Anyone else having trouble updating Windows servers going beyond Validating?
    I cant even bypass that to start the engine without it going right to
    Validating again.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    Sent: Thursday, August 07, 2014 4:54 PM
    To: hlds_linux@.com; hlds@.com;
    hlds_announce@.com
    Subject: [hlds_linux] Mandatory TF2 update released

    Weve released a mandatory update for TF2. The notes for the update are
    below. The new version number is 2351233.

    -Eric

    -----------------------------------------

    - Dedicated server performance/stability improvements
    - Added a new startup music track from Expiration Date
    - Added missing photos/thumb images for koth_badlands
    - Fixed a client crash related to the snd_restart command for Linux clients
    - Fixed a dedicated server crash related to arrows
    - Fixed the Bolt Boy using the wrong material for the Blu team
    - Improved memory usage for Linux clients
    - Updated the Restart Game and Scramble Teams votes to always have a
    mandatory cool-down period
    - Updated sv_memlimit to not be marked as a cheat convar
    - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server
    restart window
    - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
    Vive La France
    - Updated the localization files
    - Updated pl_cactuscanyon
    - Removed rollback leading to the final capture point in stage 2
    - Reworked fence position on forward spawn building in stage 2
    - Expanded back alley near the final capture point in stage 2
    - Expanded back pathway near the final capture point in stage 1
    - Added small room inside building half way up the zig-zag in stage
    1
    - Adjusted health kits and ammo packs
    - Adjusted spawn times in stage 1 and 2
    - Updated rd_asteroid
    - Widened left side spawn exit
    - Players can no longer build inside the staircase near A robots
    - Fixed sticky stair collision when coming out of the water near B
    robots
    - Changed medium health kit near the C robots to a small health kit
    - Removed alert from voice over lines that announce your team has
    dropped the reactor core
    - Fixed missing patch overlay under small health near center bridge

    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  110. N-Gon

    N-Gon Guest

    He said theyre on it


    On Thu, Aug 7, 2014 at 5:30 PM, Frank <admin@gamerscrib.net> wrote:

    > Hello?? Im not the only one having this problem I know, I already see many
    > posts on this over on Allied. Eric can you confirm there is a problem and a
    > fix coming soon please?
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Frank
    > Sent: Thursday, August 07, 2014 5:23 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Anyone else having trouble updating Windows servers going beyond
    > Validating?
    > I cant even bypass that to start the engine without it going right to
    > Validating again.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Eric Smith
    > Sent: Thursday, August 07, 2014 4:54 PM
    > To: hlds_linux@.com; hlds@.com;
    > hlds_announce@.com
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2351233.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Dedicated server performance/stability improvements
    > - Added a new startup music track from Expiration Date
    > - Added missing photos/thumb images for koth_badlands
    > - Fixed a client crash related to the snd_restart command for Linux clients
    > - Fixed a dedicated server crash related to arrows
    > - Fixed the Bolt Boy using the wrong material for the Blu team
    > - Improved memory usage for Linux clients
    > - Updated the Restart Game and Scramble Teams votes to always have a
    > mandatory cool-down period
    > - Updated sv_memlimit to not be marked as a cheat convar
    > - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
    > server
    > restart window
    > - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and
    > Vive La France
    > - Updated the localization files
    > - Updated pl_cactuscanyon
    > - Removed rollback leading to the final capture point in stage 2
    > - Reworked fence position on forward spawn building in stage 2
    > - Expanded back alley near the final capture point in stage 2
    > - Expanded back pathway near the final capture point in stage 1
    > - Added small room inside building half way up the zig-zag in stage
    > 1
    > - Adjusted health kits and ammo packs
    > - Adjusted spawn times in stage 1 and 2
    > - Updated rd_asteroid
    > - Widened left side spawn exit
    > - Players can no longer build inside the staircase near A robots
    > - Fixed sticky stair collision when coming out of the water near B
    > robots
    > - Changed medium health kit near the C robots to a small health kit
    > - Removed alert from voice over lines that announce your team has
    > dropped the reactor core
    > - Fixed missing patch overlay under small health near center bridge
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  111. Frank

    Frank Guest

    I apparently never got that email - must still be issues with the mailing
    list, my bad just do keep that in mind next time.

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of N-Gon
    Sent: Thursday, August 07, 2014 5:35 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    He said theyre on it


    On Thu, Aug 7, 2014 at 5:30 PM, Frank <admin@gamerscrib.net> wrote:

    > Hello?? Im not the only one having this problem I know, I already see
    > many posts on this over on Allied. Eric can you confirm there is a
    > problem and a fix coming soon please?
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Frank
    > Sent: Thursday, August 07, 2014 5:23 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Anyone else having trouble updating Windows servers going beyond
    > Validating?
    > I cant even bypass that to start the engine without it going right to
    > Validating again.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Eric
    > Smith
    > Sent: Thursday, August 07, 2014 4:54 PM
    > To: hlds_linux@.com;
    > hlds@.com; hlds_announce@.com
    > Subject: [hlds_linux] Mandatory TF2 update released
    >
    > Weve released a mandatory update for TF2. The notes for the update
    > are below. The new version number is 2351233.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Dedicated server performance/stability improvements
    > - Added a new startup music track from Expiration Date
    > - Added missing photos/thumb images for koth_badlands
    > - Fixed a client crash related to the snd_restart command for Linux
    > clients
    > - Fixed a dedicated server crash related to arrows
    > - Fixed the Bolt Boy using the wrong material for the Blu team
    > - Improved memory usage for Linux clients
    > - Updated the Restart Game and Scramble Teams votes to always have a
    > mandatory cool-down period
    > - Updated sv_memlimit to not be marked as a cheat convar
    > - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
    > server restart window
    > - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch,
    > and Vive La France
    > - Updated the localization files
    > - Updated pl_cactuscanyon
    > - Removed rollback leading to the final capture point in stage 2
    > - Reworked fence position on forward spawn building in stage 2
    > - Expanded back alley near the final capture point in stage 2
    > - Expanded back pathway near the final capture point in stage 1
    > - Added small room inside building half way up the zig-zag in
    > stage
    > 1
    > - Adjusted health kits and ammo packs
    > - Adjusted spawn times in stage 1 and 2
    > - Updated rd_asteroid
    > - Widened left side spawn exit
    > - Players can no longer build inside the staircase near A robots
    > - Fixed sticky stair collision when coming out of the water
    > near B robots
    > - Changed medium health kit near the C robots to a small health
    kit
    > - Removed alert from voice over lines that announce your
    > team has dropped the reactor core
    > - Fixed missing patch overlay under small health near center
    > bridge
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  112. AnAkIn

    AnAkIn Guest

    Youre sending your messages to the Linux mailing list, Eric posted on the
    Windows one.


    2014-08-07 23:40 GMT+02:00 Frank <admin@gamerscrib.net>:

    > I apparently never got that email - must still be issues with the mailing
    > list, my bad just do keep that in mind next time.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of N-Gon
    > Sent: Thursday, August 07, 2014 5:35 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > He said theyre on it
    >
    >
    > On Thu, Aug 7, 2014 at 5:30 PM, Frank <admin@gamerscrib.net> wrote:
    >
    > > Hello?? Im not the only one having this problem I know, I already see
    > > many posts on this over on Allied. Eric can you confirm there is a
    > > problem and a fix coming soon please?
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Frank
    > > Sent: Thursday, August 07, 2014 5:23 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Anyone else having trouble updating Windows servers going beyond
    > > Validating?
    > > I cant even bypass that to start the engine without it going right to
    > > Validating again.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Eric
    > > Smith
    > > Sent: Thursday, August 07, 2014 4:54 PM
    > > To: hlds_linux@.com;
    > > hlds@.com; hlds_announce@.com
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2351233.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Dedicated server performance/stability improvements
    > > - Added a new startup music track from Expiration Date
    > > - Added missing photos/thumb images for koth_badlands
    > > - Fixed a client crash related to the snd_restart command for Linux
    > > clients
    > > - Fixed a dedicated server crash related to arrows
    > > - Fixed the Bolt Boy using the wrong material for the Blu team
    > > - Improved memory usage for Linux clients
    > > - Updated the Restart Game and Scramble Teams votes to always have a
    > > mandatory cool-down period
    > > - Updated sv_memlimit to not be marked as a cheat convar
    > > - Added sv_minuptimelimit and sv_maxuptimelimit to manage the
    > > server restart window
    > > - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch,
    > > and Vive La France
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > - Removed rollback leading to the final capture point in stage 2
    > > - Reworked fence position on forward spawn building in stage 2
    > > - Expanded back alley near the final capture point in stage 2
    > > - Expanded back pathway near the final capture point in stage 1
    > > - Added small room inside building half way up the zig-zag in
    > > stage
    > > 1
    > > - Adjusted health kits and ammo packs
    > > - Adjusted spawn times in stage 1 and 2
    > > - Updated rd_asteroid
    > > - Widened left side spawn exit
    > > - Players can no longer build inside the staircase near A robots
    > > - Fixed sticky stair collision when coming out of the water
    > > near B robots
    > > - Changed medium health kit near the C robots to a small health
    > kit
    > > - Removed alert from voice over lines that announce your
    > > team has dropped the reactor core
    > > - Fixed missing patch overlay under small health near center
    > > bridge
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  113. Frank

    Frank Guest

    Yeah I just realized this a few minutes ago.. stupid me - carry on. :)

    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of AnAkIn
    Sent: Thursday, August 07, 2014 5:42 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Youre sending your messages to the Linux mailing list, Eric posted on the
    Windows one.


    2014-08-07 23:40 GMT+02:00 Frank <admin@gamerscrib.net>:

    > I apparently never got that email - must still be issues with the
    > mailing list, my bad just do keep that in mind next time.
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of N-Gon
    > Sent: Thursday, August 07, 2014 5:35 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > He said theyre on it
    >
    >
    > On Thu, Aug 7, 2014 at 5:30 PM, Frank <admin@gamerscrib.net> wrote:
    >
    > > Hello?? Im not the only one having this problem I know, I already
    > > see many posts on this over on Allied. Eric can you confirm there is
    > > a problem and a fix coming soon please?
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of
    > > Frank
    > > Sent: Thursday, August 07, 2014 5:23 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Anyone else having trouble updating Windows servers going beyond
    > > Validating?
    > > I cant even bypass that to start the engine without it going right
    > > to Validating again.
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Eric
    > > Smith
    > > Sent: Thursday, August 07, 2014 4:54 PM
    > > To: hlds_linux@.com;
    > > hlds@.com; hlds_announce@.com
    > > Subject: [hlds_linux] Mandatory TF2 update released
    > >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2351233.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Dedicated server performance/stability improvements
    > > - Added a new startup music track from Expiration Date
    > > - Added missing photos/thumb images for koth_badlands
    > > - Fixed a client crash related to the snd_restart command for Linux
    > > clients
    > > - Fixed a dedicated server crash related to arrows
    > > - Fixed the Bolt Boy using the wrong material for the Blu team
    > > - Improved memory usage for Linux clients
    > > - Updated the Restart Game and Scramble Teams votes to always have a
    > > mandatory cool-down period
    > > - Updated sv_memlimit to not be marked as a cheat convar
    > > - Added sv_minuptimelimit and sv_maxuptimelimit to manage
    > > the server restart window
    > > - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch,
    > > and Vive La France
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > - Removed rollback leading to the final capture point in stage 2
    > > - Reworked fence position on forward spawn building in stage 2
    > > - Expanded back alley near the final capture point in stage 2
    > > - Expanded back pathway near the final capture point in stage 1
    > > - Added small room inside building half way up the zig-zag
    > > in stage
    > > 1
    > > - Adjusted health kits and ammo packs
    > > - Adjusted spawn times in stage 1 and 2
    > > - Updated rd_asteroid
    > > - Widened left side spawn exit
    > > - Players can no longer build inside the staircase near A robots
    > > - Fixed sticky stair collision when coming out of the water
    > > near B robots
    > > - Changed medium health kit near the C robots to a small
    > > health
    > kit
    > > - Removed alert from voice over lines that announce your
    > > team has dropped the reactor core
    > > - Fixed missing patch overlay under small health near center
    > > bridge
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > > To unsubscribe, edit your list preferences, or view the list
    > > archives, please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  114. Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).

    Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    custom ban systems, donator slots, rank systems, etc.)

    https://twitter.com/SteamDB/status/502586107754999810
    https://twitter.com/SteamDB/status/502586146623619074


    On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2369699.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Fixed rockets colliding with other projectiles and getting stuck in the
    > world
    > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the Power
    > Up Canteen
    > - Fixed the Demoman not being able to equip The Grandmaster
    > - Fixed a bug where Professional Killstreak items were being displayed as
    > Specialized
    > - Market Listings for Specialized Killstreak kits for the following items
    > have been removed and will need to be relisted
    > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman, Backburner,
    > Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > - Fixed character audio being cut short when characters clap during the
    > Conga taunt
    > - Unusual taunts that are tradable can now be listed on the Steam
    > Community Market
    > - The Classic can now accept Enemies Gibbed strange parts
    > - The Manmelter can now accept Allies Extinguished strange parts
    > - Added mp_spectators_restricted server convar
    > - Prevents players on Red/Blue from joining team Spectator
    > if it would exceed mp_teams_unbalance_limit
    > - Updated the HTML display in the MOTD to use shared Steam browser control
    > - Updated the materials for The Dalokohs Bar
    > - Updated the equip_region for the Soldiers Stash, Exquisite Rack, The
    > Pencil Pusher, and Antlers
    > - Updated the localization files
    > - Updated pl_cactuscanyon
    > -Stage 1
    > - Reworked the geometry of the back
    > stairwell route leading to the final cap
    > -Stage 3
    > - New design of back yard underpass area
    > - Added new building and route near the
    > underpass
    > - New geometry for Red battlements and
    > spawn exit by the first cap
    > - Added new exit from Red spawn leading to
    > the raised middle rock outcrop by the barn
    > - Reworked Red spawn exit by capture point
    > 2
    > - Removed rocks and added a new structure
    > by the final cart push
    > - Cart now takes longer to pass through
    > the building at the end of
    > - Adjusted spawn times
    > - Adjusted Health and ammo packs
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  115. Frank

    Frank Guest

    This change has broken so many things that I dont even know where to
    begin.... who in their right mind decided to do this without any warning
    what so ever needs to have their head examined!!


    -----Original Message-----
    From: hlds_linux-bounces@.com
    [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    Reynolds
    Sent: Thursday, August 21, 2014 6:44 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).

    Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    custom ban systems, donator slots, rank systems, etc.)

    https://twitter.com/SteamDB/status/502586107754999810
    https://twitter.com/SteamDB/status/502586146623619074


    On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update
    > are below. The new version number is 2369699.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Fixed rockets colliding with other projectiles and getting stuck in
    > the world
    > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > Power Up Canteen
    > - Fixed the Demoman not being able to equip The Grandmaster
    > - Fixed a bug where Professional Killstreak items were being displayed
    > as Specialized
    > - Market Listings for Specialized Killstreak kits for the following
    > items have been removed and will need to be relisted
    > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > - Fixed character audio being cut short when characters clap during
    > the Conga taunt
    > - Unusual taunts that are tradable can now be listed on the Steam
    > Community Market
    > - The Classic can now accept Enemies Gibbed strange parts
    > - The Manmelter can now accept Allies Extinguished strange parts
    > - Added mp_spectators_restricted server convar
    > - Prevents players on Red/Blue from joining team
    > Spectator if it would exceed mp_teams_unbalance_limit
    > - Updated the HTML display in the MOTD to use shared Steam browser
    > control
    > - Updated the materials for The Dalokohs Bar
    > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > The Pencil Pusher, and Antlers
    > - Updated the localization files
    > - Updated pl_cactuscanyon
    > -Stage 1
    > - Reworked the geometry of the back
    > stairwell route leading to the final cap
    > -Stage 3
    > - New design of back yard underpass area
    > - Added new building and route near
    > the underpass
    > - New geometry for Red battlements and
    > spawn exit by the first cap
    > - Added new exit from Red spawn
    > leading to the raised middle rock outcrop by the barn
    > - Reworked Red spawn exit by capture
    > point
    > 2
    > - Removed rocks and added a new
    > structure by the final cart push
    > - Cart now takes longer to pass
    > through the building at the end of
    > - Adjusted spawn times
    > - Adjusted Health and ammo packs
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    please visit:
    https://i3d.net


    _______________________________________________

    https://i3d.net
     
  116. Paul

    Paul Guest

    What I dont understand is why they chose to modify the HTML MOTD so that
    the browser shares with the Steam browser control. This seems to have
    broken the new window functionality (tested on Flash video object)
    unfortunately. Then change the Steam ID format without any notice is the
    worst thing of all.


    On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:

    > This change has broken so many things that I dont even know where to
    > begin.... who in their right mind decided to do this without any warning
    > what so ever needs to have their head examined!!
    >
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > Reynolds
    > Sent: Thursday, August 21, 2014 6:44 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    >
    > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > custom ban systems, donator slots, rank systems, etc.)
    >
    > https://twitter.com/SteamDB/status/502586107754999810
    > https://twitter.com/SteamDB/status/502586146623619074
    >
    >
    > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2369699.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > the world
    > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > Power Up Canteen
    > > - Fixed the Demoman not being able to equip The Grandmaster
    > > - Fixed a bug where Professional Killstreak items were being displayed
    > > as Specialized
    > > - Market Listings for Specialized Killstreak kits for the following
    > > items have been removed and will need to be relisted
    > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > - Fixed character audio being cut short when characters clap during
    > > the Conga taunt
    > > - Unusual taunts that are tradable can now be listed on the Steam
    > > Community Market
    > > - The Classic can now accept Enemies Gibbed strange parts
    > > - The Manmelter can now accept Allies Extinguished strange parts
    > > - Added mp_spectators_restricted server convar
    > > - Prevents players on Red/Blue from joining team
    > > Spectator if it would exceed mp_teams_unbalance_limit
    > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > control
    > > - Updated the materials for The Dalokohs Bar
    > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > The Pencil Pusher, and Antlers
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > -Stage 1
    > > - Reworked the geometry of the back
    > > stairwell route leading to the final cap
    > > -Stage 3
    > > - New design of back yard underpass area
    > > - Added new building and route near
    > > the underpass
    > > - New geometry for Red battlements and
    > > spawn exit by the first cap
    > > - Added new exit from Red spawn
    > > leading to the raised middle rock outcrop by the barn
    > > - Reworked Red spawn exit by capture
    > > point
    > > 2
    > > - Removed rocks and added a new
    > > structure by the final cart push
    > > - Cart now takes longer to pass
    > > through the building at the end of
    > > - Adjusted spawn times
    > > - Adjusted Health and ammo packs
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  117. Alfred, you said that it shouldnt break anything with admin/bans/etc but
    it appears to have.


    On Thu, Aug 21, 2014 at 6:49 PM, Frank <admin@gamerscrib.net> wrote:

    > This change has broken so many things that I dont even know where to
    > begin.... who in their right mind decided to do this without any warning
    > what so ever needs to have their head examined!!
    >
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com
    > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > Reynolds
    > Sent: Thursday, August 21, 2014 6:44 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    >
    > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > custom ban systems, donator slots, rank systems, etc.)
    >
    > https://twitter.com/SteamDB/status/502586107754999810
    > https://twitter.com/SteamDB/status/502586146623619074
    >
    >
    > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > wrote:
    >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2369699.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > the world
    > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > Power Up Canteen
    > > - Fixed the Demoman not being able to equip The Grandmaster
    > > - Fixed a bug where Professional Killstreak items were being displayed
    > > as Specialized
    > > - Market Listings for Specialized Killstreak kits for the following
    > > items have been removed and will need to be relisted
    > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > - Fixed character audio being cut short when characters clap during
    > > the Conga taunt
    > > - Unusual taunts that are tradable can now be listed on the Steam
    > > Community Market
    > > - The Classic can now accept Enemies Gibbed strange parts
    > > - The Manmelter can now accept Allies Extinguished strange parts
    > > - Added mp_spectators_restricted server convar
    > > - Prevents players on Red/Blue from joining team
    > > Spectator if it would exceed mp_teams_unbalance_limit
    > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > control
    > > - Updated the materials for The Dalokohs Bar
    > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > The Pencil Pusher, and Antlers
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > -Stage 1
    > > - Reworked the geometry of the back
    > > stairwell route leading to the final cap
    > > -Stage 3
    > > - New design of back yard underpass area
    > > - Added new building and route near
    > > the underpass
    > > - New geometry for Red battlements and
    > > spawn exit by the first cap
    > > - Added new exit from Red spawn
    > > leading to the raised middle rock outcrop by the barn
    > > - Reworked Red spawn exit by capture
    > > point
    > > 2
    > > - Removed rocks and added a new
    > > structure by the final cart push
    > > - Cart now takes longer to pass
    > > through the building at the end of
    > > - Adjusted spawn times
    > > - Adjusted Health and ammo packs
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  118. 0 out of 10, Valve fails again.
    Please revert to previous format. There is no obvious need for new ID
    formats. This should be part of a major announced update and should give
    players at least a momth in advance to prepare. I really hope you guys are
    still working. Either revert and update later or somehow just revert the
    ids. Plzkthx
    On Aug 21, 2014 5:55 PM, Paul <ubyu.net@gmail.com> wrote:

    > What I dont understand is why they chose to modify the HTML MOTD so that
    > the browser shares with the Steam browser control. This seems to have
    > broken the new window functionality (tested on Flash video object)
    > unfortunately. Then change the Steam ID format without any notice is the
    > worst thing of all.
    >
    >
    > On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:
    >
    > > This change has broken so many things that I dont even know where to
    > > begin.... who in their right mind decided to do this without any warning
    > > what so ever needs to have their head examined!!
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > > Reynolds
    > > Sent: Thursday, August 21, 2014 6:44 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > >
    > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > > custom ban systems, donator slots, rank systems, etc.)
    > >
    > > https://twitter.com/SteamDB/status/502586107754999810
    > > https://twitter.com/SteamDB/status/502586146623619074
    > >
    > >
    > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2369699.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > > the world
    > > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > > Power Up Canteen
    > > > - Fixed the Demoman not being able to equip The Grandmaster
    > > > - Fixed a bug where Professional Killstreak items were being displayed
    > > > as Specialized
    > > > - Market Listings for Specialized Killstreak kits for the following
    > > > items have been removed and will need to be relisted
    > > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > > - Fixed character audio being cut short when characters clap during
    > > > the Conga taunt
    > > > - Unusual taunts that are tradable can now be listed on the Steam
    > > > Community Market
    > > > - The Classic can now accept Enemies Gibbed strange parts
    > > > - The Manmelter can now accept Allies Extinguished strange parts
    > > > - Added mp_spectators_restricted server convar
    > > > - Prevents players on Red/Blue from joining team
    > > > Spectator if it would exceed mp_teams_unbalance_limit
    > > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > > control
    > > > - Updated the materials for The Dalokohs Bar
    > > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > > The Pencil Pusher, and Antlers
    > > > - Updated the localization files
    > > > - Updated pl_cactuscanyon
    > > > -Stage 1
    > > > - Reworked the geometry of the back
    > > > stairwell route leading to the final cap
    > > > -Stage 3
    > > > - New design of back yard underpass
    > area
    > > > - Added new building and route near
    > > > the underpass
    > > > - New geometry for Red battlements and
    > > > spawn exit by the first cap
    > > > - Added new exit from Red spawn
    > > > leading to the raised middle rock outcrop by the barn
    > > > - Reworked Red spawn exit by capture
    > > > point
    > > > 2
    > > > - Removed rocks and added a new
    > > > structure by the final cart push
    > > > - Cart now takes longer to pass
    > > > through the building at the end of
    > > > - Adjusted spawn times
    > > > - Adjusted Health and ammo packs
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  119. Please consider reverting the SteamID change and giving us a few days to
    prepare.


    On Thu, Aug 21, 2014 at 4:53 PM, Paul <ubyu.net@gmail.com> wrote:

    > What I dont understand is why they chose to modify the HTML MOTD so that
    > the browser shares with the Steam browser control. This seems to have
    > broken the new window functionality (tested on Flash video object)
    > unfortunately. Then change the Steam ID format without any notice is the
    > worst thing of all.
    >
    >
    > On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:
    >
    > > This change has broken so many things that I dont even know where to
    > > begin.... who in their right mind decided to do this without any warning
    > > what so ever needs to have their head examined!!
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > > Reynolds
    > > Sent: Thursday, August 21, 2014 6:44 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > >
    > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > > custom ban systems, donator slots, rank systems, etc.)
    > >
    > > https://twitter.com/SteamDB/status/502586107754999810
    > > https://twitter.com/SteamDB/status/502586146623619074
    > >
    > >
    > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2369699.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > > the world
    > > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > > Power Up Canteen
    > > > - Fixed the Demoman not being able to equip The Grandmaster
    > > > - Fixed a bug where Professional Killstreak items were being displayed
    > > > as Specialized
    > > > - Market Listings for Specialized Killstreak kits for the following
    > > > items have been removed and will need to be relisted
    > > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > > - Fixed character audio being cut short when characters clap during
    > > > the Conga taunt
    > > > - Unusual taunts that are tradable can now be listed on the Steam
    > > > Community Market
    > > > - The Classic can now accept Enemies Gibbed strange parts
    > > > - The Manmelter can now accept Allies Extinguished strange parts
    > > > - Added mp_spectators_restricted server convar
    > > > - Prevents players on Red/Blue from joining team
    > > > Spectator if it would exceed mp_teams_unbalance_limit
    > > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > > control
    > > > - Updated the materials for The Dalokohs Bar
    > > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > > The Pencil Pusher, and Antlers
    > > > - Updated the localization files
    > > > - Updated pl_cactuscanyon
    > > > -Stage 1
    > > > - Reworked the geometry of the back
    > > > stairwell route leading to the final cap
    > > > -Stage 3
    > > > - New design of back yard underpass
    > area
    > > > - Added new building and route near
    > > > the underpass
    > > > - New geometry for Red battlements and
    > > > spawn exit by the first cap
    > > > - Added new exit from Red spawn
    > > > leading to the raised middle rock outcrop by the barn
    > > > - Reworked Red spawn exit by capture
    > > > point
    > > > 2
    > > > - Removed rocks and added a new
    > > > structure by the final cart push
    > > > - Cart now takes longer to pass
    > > > through the building at the end of
    > > > - Adjusted spawn times
    > > > - Adjusted Health and ammo packs
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  120. Bruce Wayne is disappoint
    On Aug 21, 2014 5:58 PM, Daniel Barreiro <smelly.feet.you.have@gmail.com>
    wrote:

    > Alfred, you said that it shouldnt break anything with admin/bans/etc but
    > it appears to have.
    >
    >
    > On Thu, Aug 21, 2014 at 6:49 PM, Frank <admin@gamerscrib.net> wrote:
    >
    > > This change has broken so many things that I dont even know where to
    > > begin.... who in their right mind decided to do this without any warning
    > > what so ever needs to have their head examined!!
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > > Reynolds
    > > Sent: Thursday, August 21, 2014 6:44 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > >
    > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > > custom ban systems, donator slots, rank systems, etc.)
    > >
    > > https://twitter.com/SteamDB/status/502586107754999810
    > > https://twitter.com/SteamDB/status/502586146623619074
    > >
    > >
    > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2369699.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > > the world
    > > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > > Power Up Canteen
    > > > - Fixed the Demoman not being able to equip The Grandmaster
    > > > - Fixed a bug where Professional Killstreak items were being displayed
    > > > as Specialized
    > > > - Market Listings for Specialized Killstreak kits for the following
    > > > items have been removed and will need to be relisted
    > > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > > - Fixed character audio being cut short when characters clap during
    > > > the Conga taunt
    > > > - Unusual taunts that are tradable can now be listed on the Steam
    > > > Community Market
    > > > - The Classic can now accept Enemies Gibbed strange parts
    > > > - The Manmelter can now accept Allies Extinguished strange parts
    > > > - Added mp_spectators_restricted server convar
    > > > - Prevents players on Red/Blue from joining team
    > > > Spectator if it would exceed mp_teams_unbalance_limit
    > > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > > control
    > > > - Updated the materials for The Dalokohs Bar
    > > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > > The Pencil Pusher, and Antlers
    > > > - Updated the localization files
    > > > - Updated pl_cactuscanyon
    > > > -Stage 1
    > > > - Reworked the geometry of the back
    > > > stairwell route leading to the final cap
    > > > -Stage 3
    > > > - New design of back yard underpass
    > area
    > > > - Added new building and route near
    > > > the underpass
    > > > - New geometry for Red battlements and
    > > > spawn exit by the first cap
    > > > - Added new exit from Red spawn
    > > > leading to the raised middle rock outcrop by the barn
    > > > - Reworked Red spawn exit by capture
    > > > point
    > > > 2
    > > > - Removed rocks and added a new
    > > > structure by the final cart push
    > > > - Cart now takes longer to pass
    > > > through the building at the end of
    > > > - Adjusted spawn times
    > > > - Adjusted Health and ammo packs
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  121. AnAkIn

    AnAkIn Guest

    He said it wouldnt break the in-game ban function, of course 3rd party
    plugins need to be updated to support the new format.


    2014-08-22 0:50 GMT+02:00 Daniel Barreiro <smelly.feet.you.have@gmail.com>:

    > Alfred, you said that it shouldnt break anything with admin/bans/etc but
    > it appears to have.
    >
    >
    > On Thu, Aug 21, 2014 at 6:49 PM, Frank <admin@gamerscrib.net> wrote:
    >
    > > This change has broken so many things that I dont even know where to
    > > begin.... who in their right mind decided to do this without any warning
    > > what so ever needs to have their head examined!!
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com
    > > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > > Reynolds
    > > Sent: Thursday, August 21, 2014 6:44 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > >
    > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > > custom ban systems, donator slots, rank systems, etc.)
    > >
    > > https://twitter.com/SteamDB/status/502586107754999810
    > > https://twitter.com/SteamDB/status/502586146623619074
    > >
    > >
    > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > > wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2369699.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > > the world
    > > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > > Power Up Canteen
    > > > - Fixed the Demoman not being able to equip The Grandmaster
    > > > - Fixed a bug where Professional Killstreak items were being displayed
    > > > as Specialized
    > > > - Market Listings for Specialized Killstreak kits for the following
    > > > items have been removed and will need to be relisted
    > > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > > - Fixed character audio being cut short when characters clap during
    > > > the Conga taunt
    > > > - Unusual taunts that are tradable can now be listed on the Steam
    > > > Community Market
    > > > - The Classic can now accept Enemies Gibbed strange parts
    > > > - The Manmelter can now accept Allies Extinguished strange parts
    > > > - Added mp_spectators_restricted server convar
    > > > - Prevents players on Red/Blue from joining team
    > > > Spectator if it would exceed mp_teams_unbalance_limit
    > > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > > control
    > > > - Updated the materials for The Dalokohs Bar
    > > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > > The Pencil Pusher, and Antlers
    > > > - Updated the localization files
    > > > - Updated pl_cactuscanyon
    > > > -Stage 1
    > > > - Reworked the geometry of the back
    > > > stairwell route leading to the final cap
    > > > -Stage 3
    > > > - New design of back yard underpass
    > area
    > > > - Added new building and route near
    > > > the underpass
    > > > - New geometry for Red battlements and
    > > > spawn exit by the first cap
    > > > - Added new exit from Red spawn
    > > > leading to the raised middle rock outcrop by the barn
    > > > - Reworked Red spawn exit by capture
    > > > point
    > > > 2
    > > > - Removed rocks and added a new
    > > > structure by the final cart push
    > > > - Cart now takes longer to pass
    > > > through the building at the end of
    > > > - Adjusted spawn times
    > > > - Adjusted Health and ammo packs
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  122. Id prefer to just not change at all. Things work just fine and it isnt like
    this new system will prevent people from making multiple accounts to attack
    servers.
    On Aug 21, 2014 6:01 PM, Charlie Miller <charlessavagemiller@gmail.com>
    wrote:

    > Please consider reverting the SteamID change and giving us a few days to
    > prepare.
    >
    >
    > On Thu, Aug 21, 2014 at 4:53 PM, Paul <ubyu.net@gmail.com> wrote:
    >
    > > What I dont understand is why they chose to modify the HTML MOTD so that
    > > the browser shares with the Steam browser control. This seems to have
    > > broken the new window functionality (tested on Flash video object)
    > > unfortunately. Then change the Steam ID format without any notice is the
    > > worst thing of all.
    > >
    > >
    > > On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:
    > >
    > > > This change has broken so many things that I dont even know where to
    > > > begin.... who in their right mind decided to do this without any
    > warning
    > > > what so ever needs to have their head examined!!
    > > >
    > > >
    > > > -----Original Message-----
    > > > From: hlds_linux-bounces@.com
    > > > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    > > > Reynolds
    > > > Sent: Thursday, August 21, 2014 6:44 PM
    > > > To: Half-Life dedicated Linux server mailing list
    > > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > > >
    > > > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > > > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > > >
    > > > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > > > custom ban systems, donator slots, rank systems, etc.)
    > > >
    > > > https://twitter.com/SteamDB/status/502586107754999810
    > > > https://twitter.com/SteamDB/status/502586146623619074
    > > >
    > > >
    > > > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > > > wrote:
    > > >
    > > > > Weve released a mandatory update for TF2. The notes for the update
    > > > > are below. The new version number is 2369699.
    > > > >
    > > > > -Eric
    > > > >
    > > > > -----------------------------------------
    > > > >
    > > > > - Fixed rockets colliding with other projectiles and getting stuck in
    > > > > the world
    > > > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > > > > Power Up Canteen
    > > > > - Fixed the Demoman not being able to equip The Grandmaster
    > > > > - Fixed a bug where Professional Killstreak items were being
    > displayed
    > > > > as Specialized
    > > > > - Market Listings for Specialized Killstreak kits for the following
    > > > > items have been removed and will need to be relisted
    > > > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > > > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > > > > - Fixed character audio being cut short when characters clap during
    > > > > the Conga taunt
    > > > > - Unusual taunts that are tradable can now be listed on the Steam
    > > > > Community Market
    > > > > - The Classic can now accept Enemies Gibbed strange parts
    > > > > - The Manmelter can now accept Allies Extinguished strange parts
    > > > > - Added mp_spectators_restricted server convar
    > > > > - Prevents players on Red/Blue from joining team
    > > > > Spectator if it would exceed mp_teams_unbalance_limit
    > > > > - Updated the HTML display in the MOTD to use shared Steam browser
    > > > > control
    > > > > - Updated the materials for The Dalokohs Bar
    > > > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > > > > The Pencil Pusher, and Antlers
    > > > > - Updated the localization files
    > > > > - Updated pl_cactuscanyon
    > > > > -Stage 1
    > > > > - Reworked the geometry of the back
    > > > > stairwell route leading to the final cap
    > > > > -Stage 3
    > > > > - New design of back yard underpass
    > > area
    > > > > - Added new building and route near
    > > > > the underpass
    > > > > - New geometry for Red battlements
    > and
    > > > > spawn exit by the first cap
    > > > > - Added new exit from Red spawn
    > > > > leading to the raised middle rock outcrop by the barn
    > > > > - Reworked Red spawn exit by capture
    > > > > point
    > > > > 2
    > > > > - Removed rocks and added a new
    > > > > structure by the final cart push
    > > > > - Cart now takes longer to pass
    > > > > through the building at the end of
    > > > > - Adjusted spawn times
    > > > > - Adjusted Health and ammo packs
    > > > >
    > > > > _______________________________________________
    > > > > To unsubscribe, edit your list preferences, or view the list
    > archives,
    > > > > please visit:
    > > > > https://i3d.net
    > > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  123. Paul

    Paul Guest

    At this point surely to revert and fix the bugs mentioned is the only way
    this can be sorted out.

    - Fix the insecure error
    - Fix HTML MOTD new window functionality not working correctly (URL
    currently pointing to itself)
    - Allow some time for things like Sourcemod and/or Sourcemod plugins to
    implement the new Steam ID format


    On 21 August 2014 23:59, Aaron Thompson <rmesclan@gmail.com> wrote:

    > 0 out of 10, Valve fails again.
    > Please revert to previous format. There is no obvious need for new ID
    > formats. This should be part of a major announced update and should give
    > players at least a momth in advance to prepare. I really hope you guys are
    > still working. Either revert and update later or somehow just revert the
    > ids. Plzkthx
    > On Aug 21, 2014 5:55 PM, Paul <ubyu.net@gmail.com> wrote:
    >
    >> What I dont understand is why they chose to modify the HTML MOTD so that
    >> the browser shares with the Steam browser control. This seems to have
    >> broken the new window functionality (tested on Flash video object)
    >> unfortunately. Then change the Steam ID format without any notice is the
    >> worst thing of all.
    >>
    >>
    >> On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:
    >>
    >> > This change has broken so many things that I dont even know where to
    >> > begin.... who in their right mind decided to do this without any warning
    >> > what so ever needs to have their head examined!!
    >> >
    >> >
    >> > -----Original Message-----
    >> > From: hlds_linux-bounces@.com
    >> > [mailto:hlds_linux-bounces@.com] On Behalf Of Gordon
    >> > Reynolds
    >> > Sent: Thursday, August 21, 2014 6:44 PM
    >> > To: Half-Life dedicated Linux server mailing list
    >> > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >> >
    >> > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    >> > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    >> >
    >> > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    >> > custom ban systems, donator slots, rank systems, etc.)
    >> >
    >> > https://twitter.com/SteamDB/status/502586107754999810
    >> > https://twitter.com/SteamDB/status/502586146623619074
    >> >
    >> >
    >> > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    >> > wrote:
    >> >
    >> > > Weve released a mandatory update for TF2. The notes for the update
    >> > > are below. The new version number is 2369699.
    >> > >
    >> > > -Eric
    >> > >
    >> > > -----------------------------------------
    >> > >
    >> > > - Fixed rockets colliding with other projectiles and getting stuck in
    >> > > the world
    >> > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    >> > > Power Up Canteen
    >> > > - Fixed the Demoman not being able to equip The Grandmaster
    >> > > - Fixed a bug where Professional Killstreak items were being displayed
    >> > > as Specialized
    >> > > - Market Listings for Specialized Killstreak kits for the following
    >> > > items have been removed and will need to be relisted
    >> > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    >> > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    >> > > - Fixed character audio being cut short when characters clap during
    >> > > the Conga taunt
    >> > > - Unusual taunts that are tradable can now be listed on the Steam
    >> > > Community Market
    >> > > - The Classic can now accept Enemies Gibbed strange parts
    >> > > - The Manmelter can now accept Allies Extinguished strange parts
    >> > > - Added mp_spectators_restricted server convar
    >> > > - Prevents players on Red/Blue from joining team
    >> > > Spectator if it would exceed mp_teams_unbalance_limit
    >> > > - Updated the HTML display in the MOTD to use shared Steam browser
    >> > > control
    >> > > - Updated the materials for The Dalokohs Bar
    >> > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    >> > > The Pencil Pusher, and Antlers
    >> > > - Updated the localization files
    >> > > - Updated pl_cactuscanyon
    >> > > -Stage 1
    >> > > - Reworked the geometry of the back
    >> > > stairwell route leading to the final cap
    >> > > -Stage 3
    >> > > - New design of back yard underpass
    >> area
    >> > > - Added new building and route near
    >> > > the underpass
    >> > > - New geometry for Red battlements and
    >> > > spawn exit by the first cap
    >> > > - Added new exit from Red spawn
    >> > > leading to the raised middle rock outcrop by the barn
    >> > > - Reworked Red spawn exit by capture
    >> > > point
    >> > > 2
    >> > > - Removed rocks and added a new
    >> > > structure by the final cart push
    >> > > - Cart now takes longer to pass
    >> > > through the building at the end of
    >> > > - Adjusted spawn times
    >> > > - Adjusted Health and ammo packs
    >> > >
    >> > > _______________________________________________
    >> > >
    >> > > please visit:
    >> > > https://i3d.net
    >> > >
    >> > _______________________________________________
    >> >
    >> > please visit:
    >> > https://i3d.net
    >> >
    >> >
    >> > _______________________________________________
    >> >
    >> > please visit:
    >> > https://i3d.net
    >> >
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    _______________________________________________

    https://i3d.net
     
  124. Add an update to support both for the time being, then give a proper
    warning. From what i gather its to stop people from using multiple
    accounts, but if all things like sourcebans dont work all cheaters have
    free play again. Creating more mayhem ... yet again on community servers.


    2014-08-22 1:04 GMT+02:00 Paul <ubyu.net@gmail.com>:

    > At this point surely to revert and fix the bugs mentioned is the only way
    > this can be sorted out.
    >
    > - Fix the insecure error
    > - Fix HTML MOTD new window functionality not working correctly (URL
    > currently pointing to itself)
    > - Allow some time for things like Sourcemod and/or Sourcemod plugins to
    > implement the new Steam ID format
    >
    >
    > On 21 August 2014 23:59, Aaron Thompson <rmesclan@gmail.com> wrote:
    >
    > > 0 out of 10, Valve fails again.
    > > Please revert to previous format. There is no obvious need for new ID
    > > formats. This should be part of a major announced update and should give
    > > players at least a momth in advance to prepare. I really hope you guys
    > are
    > > still working. Either revert and update later or somehow just revert the
    > > ids. Plzkthx
    > > On Aug 21, 2014 5:55 PM, Paul <ubyu.net@gmail.com> wrote:
    > >
    > >> What I dont understand is why they chose to modify the HTML MOTD so
    > that
    > >> the browser shares with the Steam browser control. This seems to have
    > >> broken the new window functionality (tested on Flash video object)
    > >> unfortunately. Then change the Steam ID format without any notice is the
    > >> worst thing of all.
    > >>
    > >>
    > >> On 21 August 2014 23:49, Frank <admin@gamerscrib.net> wrote:
    > >>
    > >> > This change has broken so many things that I dont even know where to
    > >> > begin.... who in their right mind decided to do this without any
    > warning
    > >> > what so ever needs to have their head examined!!
    > >> >
    > >> >
    > >> > -----Original Message-----
    > >> > From: hlds_linux-bounces@.com
    > >> > [mailto:hlds_linux-bounces@.com] On Behalf Of
    > Gordon
    > >> > Reynolds
    > >> > Sent: Thursday, August 21, 2014 6:44 PM
    > >> > To: Half-Life dedicated Linux server mailing list
    > >> > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >> >
    > >> > Todays Team Fortress 2 update says goodbye to the good old SteamIDs
    > >> > (STEAM_0:1:15160181) and says hello to AccountIDs ([U:1:30320363]).
    > >> >
    > >> > Sadly, this change breaks all things depending on SteamIDs (SourceMod,
    > >> > custom ban systems, donator slots, rank systems, etc.)
    > >> >
    > >> > https://twitter.com/SteamDB/status/502586107754999810
    > >> > https://twitter.com/SteamDB/status/502586146623619074
    > >> >
    > >> >
    > >> > On Thu, Aug 21, 2014 at 2:52 PM, Eric Smith <erics@valvesoftware.com>
    > >> > wrote:
    > >> >
    > >> > > Weve released a mandatory update for TF2. The notes for the update
    > >> > > are below. The new version number is 2369699.
    > >> > >
    > >> > > -Eric
    > >> > >
    > >> > > -----------------------------------------
    > >> > >
    > >> > > - Fixed rockets colliding with other projectiles and getting stuck
    > in
    > >> > > the world
    > >> > > - Fixed a bug with the Soldiers Fresh Brewed Victory taunt and the
    > >> > > Power Up Canteen
    > >> > > - Fixed the Demoman not being able to equip The Grandmaster
    > >> > > - Fixed a bug where Professional Killstreak items were being
    > displayed
    > >> > > as Specialized
    > >> > > - Market Listings for Specialized Killstreak kits for the following
    > >> > > items have been removed and will need to be relisted
    > >> > > - Stickybomb Launcher, Minigun, Direct Hit, Huntsman,
    > >> > > Backburner, Back Scatter, Kritzkrieg, Ambassador, Frontier Justice
    > >> > > - Fixed character audio being cut short when characters clap during
    > >> > > the Conga taunt
    > >> > > - Unusual taunts that are tradable can now be listed on the Steam
    > >> > > Community Market
    > >> > > - The Classic can now accept Enemies Gibbed strange parts
    > >> > > - The Manmelter can now accept Allies Extinguished strange parts
    > >> > > - Added mp_spectators_restricted server convar
    > >> > > - Prevents players on Red/Blue from joining team
    > >> > > Spectator if it would exceed mp_teams_unbalance_limit
    > >> > > - Updated the HTML display in the MOTD to use shared Steam browser
    > >> > > control
    > >> > > - Updated the materials for The Dalokohs Bar
    > >> > > - Updated the equip_region for the Soldiers Stash, Exquisite Rack,
    > >> > > The Pencil Pusher, and Antlers
    > >> > > - Updated the localization files
    > >> > > - Updated pl_cactuscanyon
    > >> > > -Stage 1
    > >> > > - Reworked the geometry of the back
    > >> > > stairwell route leading to the final cap
    > >> > > -Stage 3
    > >> > > - New design of back yard underpass
    > >> area
    > >> > > - Added new building and route near
    > >> > > the underpass
    > >> > > - New geometry for Red battlements
    > and
    > >> > > spawn exit by the first cap
    > >> > > - Added new exit from Red spawn
    > >> > > leading to the raised middle rock outcrop by the barn
    > >> > > - Reworked Red spawn exit by capture
    > >> > > point
    > >> > > 2
    > >> > > - Removed rocks and added a new
    > >> > > structure by the final cart push
    > >> > > - Cart now takes longer to pass
    > >> > > through the building at the end of
    > >> > > - Adjusted spawn times
    > >> > > - Adjusted Health and ammo packs
    > >> > >
    > >> > > _______________________________________________
    > >> > > To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >> > > please visit:
    > >> > > https://i3d.net
    > >> > >
    > >> > _______________________________________________
    > >> >
    > >> > please visit:
    > >> > https://i3d.net
    > >> >
    > >> >
    > >> > _______________________________________________
    > >> >
    > >> > please visit:
    > >> > https://i3d.net
    > >> >
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  125. Paul

    Paul Guest

    Hi Eric,
    Nice update and all, but is there any official word regarding the HTML MOTD
    bugs introduced since the recent update, even if its weeks away it would
    be appreciated to know it hasnt been completely forgotten? Many thanks.

    Regards,
    Paul.



    On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2377372.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Added a new promo item
    > - Client/server memory improvements
    > - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    > - Fixed the Australium Scattergun material looking pixelated
    > - Fixed some issues with clipped text in the localized versions
    > - Fixed the difficulty of the current challenge not displaying correctly
    > in the MvM scoreboard
    > - Snipers can no longer jump immediately after firing a scoped shot
    > - Updated the materials for The Dalokohs Bar
    > - Updated the equip_region for The Dashin Hashshashin
    > - Updated the Stout Shako to fix a lighting problem
    > - Updated the localization files
    > - Updated rd_asteroid
    > - Added line of sight blocker to the front doors to prevent
    > Snipers on battlements from shooting into the bases
    > - Removed reduced spawn time bonus for players that die in the
    > enemy base
    > - Moved interior battlements health and ammo further into the base
    > - Updated pl_cactuscanyon
    > - Stage 2
    > - Removed from the sequence so stage 1 links to stage 3
    > - Stage 3
    > - Added rollback to cart while in the train collision zone
    > - Cart is now unavailable to push for a short period at
    > the start
    > - Adjust spawn times during the final push-pull
    > - Pushed spawn gates forward in the right-side exits of
    > Blu spawn
    > - Adjusted cover surrounding the middle exit of Red spawn
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  126. EricSmith

    EricSmith Guest

    The crashes that Mac and Linux clients were experiencing are being fixed. We dont have a release date yet.

    -Eric


    -----Original Message-----
    From: hlds_linux-bounces@.com [mailto:hlds_linux-bounces@.com] On Behalf Of Paul
    Sent: Wednesday, August 27, 2014 3:47 PM
    To: Half-Life dedicated Linux server mailing list
    Subject: Re: [hlds_linux] Mandatory TF2 update released

    Hi Eric,
    Nice update and all, but is there any official word regarding the HTML MOTD bugs introduced since the recent update, even if its weeks away it would be appreciated to know it hasnt been completely forgotten? Many thanks.

    Regards,
    Paul.



    On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:

    > Weve released a mandatory update for TF2. The notes for the update
    > are below. The new version number is 2377372.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Added a new promo item
    > - Client/server memory improvements
    > - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    > - Fixed the Australium Scattergun material looking pixelated
    > - Fixed some issues with clipped text in the localized versions
    > - Fixed the difficulty of the current challenge not displaying
    > correctly in the MvM scoreboard
    > - Snipers can no longer jump immediately after firing a scoped shot
    > - Updated the materials for The Dalokohs Bar
    > - Updated the equip_region for The Dashin Hashshashin
    > - Updated the Stout Shako to fix a lighting problem
    > - Updated the localization files
    > - Updated rd_asteroid
    > - Added line of sight blocker to the front doors to prevent
    > Snipers on battlements from shooting into the bases
    > - Removed reduced spawn time bonus for players that die in the
    > enemy base
    > - Moved interior battlements health and ammo further into the
    > base
    > - Updated pl_cactuscanyon
    > - Stage 2
    > - Removed from the sequence so stage 1 links to stage 3
    > - Stage 3
    > - Added rollback to cart while in the train collision zone
    > - Cart is now unavailable to push for a short period
    > at the start
    > - Adjust spawn times during the final push-pull
    > - Pushed spawn gates forward in the right-side exits
    > of Blu spawn
    > - Adjusted cover surrounding the middle exit of Red
    > spawn
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net

    _______________________________________________

    https://i3d.net
     
  127. Paul

    Paul Guest

    Hi Eric,
    Many thanks. Hopefully its also related to the problem with links that
    have a target of _blank not opening a new window correctly either (it seems
    to open itself, the original URL which had the link that is), but I presume
    you already know about that bug too. Thanks for replying and good luck with
    it!

    Regards,
    Paul.



    On 27 August 2014 23:53, Eric Smith <erics@valvesoftware.com> wrote:

    > The crashes that Mac and Linux clients were experiencing are being fixed.
    > We dont have a release date yet.
    >
    > -Eric
    >
    >
    > -----Original Message-----
    > From: hlds_linux-bounces@.com [mailto:
    > hlds_linux-bounces@.com] On Behalf Of Paul
    > Sent: Wednesday, August 27, 2014 3:47 PM
    > To: Half-Life dedicated Linux server mailing list
    > Subject: Re: [hlds_linux] Mandatory TF2 update released
    >
    > Hi Eric,
    > Nice update and all, but is there any official word regarding the HTML
    > MOTD bugs introduced since the recent update, even if its weeks away it
    > would be appreciated to know it hasnt been completely forgotten? Many
    > thanks.
    >
    > Regards,
    > Paul.
    >
    >
    >
    > On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:
    >
    > > Weve released a mandatory update for TF2. The notes for the update
    > > are below. The new version number is 2377372.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Added a new promo item
    > > - Client/server memory improvements
    > > - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    > > - Fixed the Australium Scattergun material looking pixelated
    > > - Fixed some issues with clipped text in the localized versions
    > > - Fixed the difficulty of the current challenge not displaying
    > > correctly in the MvM scoreboard
    > > - Snipers can no longer jump immediately after firing a scoped shot
    > > - Updated the materials for The Dalokohs Bar
    > > - Updated the equip_region for The Dashin Hashshashin
    > > - Updated the Stout Shako to fix a lighting problem
    > > - Updated the localization files
    > > - Updated rd_asteroid
    > > - Added line of sight blocker to the front doors to prevent
    > > Snipers on battlements from shooting into the bases
    > > - Removed reduced spawn time bonus for players that die in the
    > > enemy base
    > > - Moved interior battlements health and ammo further into the
    > > base
    > > - Updated pl_cactuscanyon
    > > - Stage 2
    > > - Removed from the sequence so stage 1 links to stage 3
    > > - Stage 3
    > > - Added rollback to cart while in the train collision
    > zone
    > > - Cart is now unavailable to push for a short period
    > > at the start
    > > - Adjust spawn times during the final push-pull
    > > - Pushed spawn gates forward in the right-side exits
    > > of Blu spawn
    > > - Adjusted cover surrounding the middle exit of Red
    > > spawn
    > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  128. I seem to remember HPE testing changes to de_dust on temporary
    official servers with a build-id appendage. It may be worth
    continuing that idea in TF as the pattern continues.

    Kyle.

    On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith <erics@valvesoftware.com> wrote:
    > Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2377855.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Rolled back the previous changes to rd_asteroid
    >
    >
    >
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net
     
  129. JorgeCobos

    JorgeCobos Guest

    juego cs1.6
    SERVER ONLINE 24/7
    Name: lUPl xtreme solder .gt
    Connection Info: 74.91.127.210:27019


    2014-08-27 16:57 GMT-06:00 Paul <ubyu.net@gmail.com>:

    > Hi Eric,
    > Many thanks. Hopefully its also related to the problem with links that
    > have a target of _blank not opening a new window correctly either (it seems
    > to open itself, the original URL which had the link that is), but I presume
    > you already know about that bug too. Thanks for replying and good luck with
    > it!
    >
    > Regards,
    > Paul.
    >
    >
    >
    > On 27 August 2014 23:53, Eric Smith <erics@valvesoftware.com> wrote:
    >
    > > The crashes that Mac and Linux clients were experiencing are being fixed.
    > > We dont have a release date yet.
    > >
    > > -Eric
    > >
    > >
    > > -----Original Message-----
    > > From: hlds_linux-bounces@.com [mailto:
    > > hlds_linux-bounces@.com] On Behalf Of Paul
    > > Sent: Wednesday, August 27, 2014 3:47 PM
    > > To: Half-Life dedicated Linux server mailing list
    > > Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >
    > > Hi Eric,
    > > Nice update and all, but is there any official word regarding the HTML
    > > MOTD bugs introduced since the recent update, even if its weeks away it
    > > would be appreciated to know it hasnt been completely forgotten? Many
    > > thanks.
    > >
    > > Regards,
    > > Paul.
    > >
    > >
    > >
    > > On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:
    > >
    > > > Weve released a mandatory update for TF2. The notes for the update
    > > > are below. The new version number is 2377372.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Added a new promo item
    > > > - Client/server memory improvements
    > > > - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    > > > - Fixed the Australium Scattergun material looking pixelated
    > > > - Fixed some issues with clipped text in the localized versions
    > > > - Fixed the difficulty of the current challenge not displaying
    > > > correctly in the MvM scoreboard
    > > > - Snipers can no longer jump immediately after firing a scoped shot
    > > > - Updated the materials for The Dalokohs Bar
    > > > - Updated the equip_region for The Dashin Hashshashin
    > > > - Updated the Stout Shako to fix a lighting problem
    > > > - Updated the localization files
    > > > - Updated rd_asteroid
    > > > - Added line of sight blocker to the front doors to prevent
    > > > Snipers on battlements from shooting into the bases
    > > > - Removed reduced spawn time bonus for players that die in the
    > > > enemy base
    > > > - Moved interior battlements health and ammo further into the
    > > > base
    > > > - Updated pl_cactuscanyon
    > > > - Stage 2
    > > > - Removed from the sequence so stage 1 links to stage 3
    > > > - Stage 3
    > > > - Added rollback to cart while in the train collision
    > > zone
    > > > - Cart is now unavailable to push for a short period
    > > > at the start
    > > > - Adjust spawn times during the final push-pull
    > > > - Pushed spawn gates forward in the right-side exits
    > > > of Blu spawn
    > > > - Adjusted cover surrounding the middle exit of Red
    > > > spawn
    > > >
    > > >
    > > > _______________________________________________
    > > >
    > > > please visit:
    > > > https://i3d.net
    > > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  130. lame advertise..

    Von meinem iPhone gesendet

    > Am 28.08.2014 um 09:01 schrieb Jorge Cobos <jorgecobos30@gmail.com>:
    >
    > juego cs1.6
    > SERVER ONLINE 24/7
    > Name: lUPl xtreme solder .gt
    > Connection Info: 74.91.127.210:27019
    >
    >
    > 2014-08-27 16:57 GMT-06:00 Paul <ubyu.net@gmail.com>:
    >
    >> Hi Eric,
    >> Many thanks. Hopefully its also related to the problem with links that
    >> have a target of _blank not opening a new window correctly either (it seems
    >> to open itself, the original URL which had the link that is), but I presume
    >> you already know about that bug too. Thanks for replying and good luck with
    >> it!
    >>
    >> Regards,
    >> Paul.
    >>
    >>
    >>
    >>> On 27 August 2014 23:53, Eric Smith <erics@valvesoftware.com> wrote:
    >>>
    >>> The crashes that Mac and Linux clients were experiencing are being fixed.
    >>> We dont have a release date yet.
    >>>
    >>> -Eric
    >>>
    >>>
    >>> -----Original Message-----
    >>> From: hlds_linux-bounces@.com [mailto:
    >>> hlds_linux-bounces@.com] On Behalf Of Paul
    >>> Sent: Wednesday, August 27, 2014 3:47 PM
    >>> To: Half-Life dedicated Linux server mailing list
    >>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    >>>
    >>> Hi Eric,
    >>> Nice update and all, but is there any official word regarding the HTML
    >>> MOTD bugs introduced since the recent update, even if its weeks away it
    >>> would be appreciated to know it hasnt been completely forgotten? Many
    >>> thanks.
    >>>
    >>> Regards,
    >>> Paul.
    >>>
    >>>
    >>>
    >>>> On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:
    >>>>
    >>>> Weve released a mandatory update for TF2. The notes for the update
    >>>> are below. The new version number is 2377372.
    >>>>
    >>>> -Eric
    >>>>
    >>>> -----------------------------------------
    >>>>
    >>>> - Added a new promo item
    >>>> - Client/server memory improvements
    >>>> - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    >>>> - Fixed the Australium Scattergun material looking pixelated
    >>>> - Fixed some issues with clipped text in the localized versions
    >>>> - Fixed the difficulty of the current challenge not displaying
    >>>> correctly in the MvM scoreboard
    >>>> - Snipers can no longer jump immediately after firing a scoped shot
    >>>> - Updated the materials for The Dalokohs Bar
    >>>> - Updated the equip_region for The Dashin Hashshashin
    >>>> - Updated the Stout Shako to fix a lighting problem
    >>>> - Updated the localization files
    >>>> - Updated rd_asteroid
    >>>> - Added line of sight blocker to the front doors to prevent
    >>>> Snipers on battlements from shooting into the bases
    >>>> - Removed reduced spawn time bonus for players that die in the
    >>>> enemy base
    >>>> - Moved interior battlements health and ammo further into the
    >>>> base
    >>>> - Updated pl_cactuscanyon
    >>>> - Stage 2
    >>>> - Removed from the sequence so stage 1 links to stage 3
    >>>> - Stage 3
    >>>> - Added rollback to cart while in the train collision
    >>> zone
    >>>> - Cart is now unavailable to push for a short period
    >>>> at the start
    >>>> - Adjust spawn times during the final push-pull
    >>>> - Pushed spawn gates forward in the right-side exits
    >>>> of Blu spawn
    >>>> - Adjusted cover surrounding the middle exit of Red
    >>>> spawn
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    > _______________________________________________
    >
    > https://i3d.net

    _______________________________________________

    https://i3d.net
     
  131. JorgeCobos

    JorgeCobos Guest

    juego Counter-Strike 1.6
    SERVER ONLINE 24/7
    Name: lUPl xtreme solder .gt
    Connection Info: 74.91.127.210:27019


    2014-08-28 1:08 GMT-06:00 Kevin Dautermann <dautermann.kevin@gmx.at>:

    > lame advertise..
    >
    > Von meinem iPhone gesendet
    >
    > > Am 28.08.2014 um 09:01 schrieb Jorge Cobos <jorgecobos30@gmail.com>:
    > >
    > > juego cs1.6
    > > SERVER ONLINE 24/7
    > > Name: lUPl xtreme solder .gt
    > > Connection Info: 74.91.127.210:27019
    > >
    > >
    > > 2014-08-27 16:57 GMT-06:00 Paul <ubyu.net@gmail.com>:
    > >
    > >> Hi Eric,
    > >> Many thanks. Hopefully its also related to the problem with links that
    > >> have a target of _blank not opening a new window correctly either (it
    > seems
    > >> to open itself, the original URL which had the link that is), but I
    > presume
    > >> you already know about that bug too. Thanks for replying and good luck
    > with
    > >> it!
    > >>
    > >> Regards,
    > >> Paul.
    > >>
    > >>
    > >>
    > >>> On 27 August 2014 23:53, Eric Smith <erics@valvesoftware.com> wrote:
    > >>>
    > >>> The crashes that Mac and Linux clients were experiencing are being
    > fixed.
    > >>> We dont have a release date yet.
    > >>>
    > >>> -Eric
    > >>>
    > >>>
    > >>> -----Original Message-----
    > >>> From: hlds_linux-bounces@.com [mailto:
    > >>> hlds_linux-bounces@.com] On Behalf Of Paul
    > >>> Sent: Wednesday, August 27, 2014 3:47 PM
    > >>> To: Half-Life dedicated Linux server mailing list
    > >>> Subject: Re: [hlds_linux] Mandatory TF2 update released
    > >>>
    > >>> Hi Eric,
    > >>> Nice update and all, but is there any official word regarding the HTML
    > >>> MOTD bugs introduced since the recent update, even if its weeks away
    > it
    > >>> would be appreciated to know it hasnt been completely forgotten? Many
    > >>> thanks.
    > >>>
    > >>> Regards,
    > >>> Paul.
    > >>>
    > >>>
    > >>>
    > >>>> On 27 August 2014 23:38, Eric Smith <erics@valvesoftware.com> wrote:
    > >>>>
    > >>>> Weve released a mandatory update for TF2. The notes for the update
    > >>>> are below. The new version number is 2377372.
    > >>>>
    > >>>> -Eric
    > >>>>
    > >>>> -----------------------------------------
    > >>>>
    > >>>> - Added a new promo item
    > >>>> - Client/server memory improvements
    > >>>> - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    > >>>> - Fixed the Australium Scattergun material looking pixelated
    > >>>> - Fixed some issues with clipped text in the localized versions
    > >>>> - Fixed the difficulty of the current challenge not displaying
    > >>>> correctly in the MvM scoreboard
    > >>>> - Snipers can no longer jump immediately after firing a scoped shot
    > >>>> - Updated the materials for The Dalokohs Bar
    > >>>> - Updated the equip_region for The Dashin Hashshashin
    > >>>> - Updated the Stout Shako to fix a lighting problem
    > >>>> - Updated the localization files
    > >>>> - Updated rd_asteroid
    > >>>> - Added line of sight blocker to the front doors to prevent
    > >>>> Snipers on battlements from shooting into the bases
    > >>>> - Removed reduced spawn time bonus for players that die in the
    > >>>> enemy base
    > >>>> - Moved interior battlements health and ammo further into the
    > >>>> base
    > >>>> - Updated pl_cactuscanyon
    > >>>> - Stage 2
    > >>>> - Removed from the sequence so stage 1 links to stage 3
    > >>>> - Stage 3
    > >>>> - Added rollback to cart while in the train collision
    > >>> zone
    > >>>> - Cart is now unavailable to push for a short period
    > >>>> at the start
    > >>>> - Adjust spawn times during the final push-pull
    > >>>> - Pushed spawn gates forward in the right-side exits
    > >>>> of Blu spawn
    > >>>> - Adjusted cover surrounding the middle exit of Red
    > >>>> spawn
    > >>>>
    > >>>>
    > >>>> _______________________________________________
    > >>>>
    > >>>> please visit:
    > >>>> https://i3d.net
    > >>> _______________________________________________
    > >>>
    > >>> please visit:
    > >>> https://i3d.net
    > >>>
    > >>> _______________________________________________
    > >>>
    > >>> please visit:
    > >>> https://i3d.net
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > > _______________________________________________
    > >
    > please visit:
    > > https://i3d.net
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  132. epi

    epi Guest

    My server running on CentOS 6 segfaults before the map is loaded if
    sourcemod is loaded after this update. It also complains about not
    finding libcurl. This message disappeared after installing libcurl.i686,
    but the server still segfaults.

    On 9/10/2014 5:09 PM, Eric Smith wrote:
    > Weve released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700.
    >
    > -Eric
    >
    > -----------------------------------------
    >
    > - Added taunts to the items that can be uploaded to the Steam Workshop
    > - Added new Taunt and Halloween tags to the Steam Workshop
    > - Previous entries marked with the Halloween 2013 tag will automatically be updated to use the new tag in the coming days
    > - Added tournament medals for the ETF2L and RETF2 EE22
    > - Client/server performance improvements
    > - Improved client memory usage by updating weapons to only be loaded on demand
    > - Improved edict usage on servers to help eliminate out of edicts errors during round restarts
    > - Fixed a server crash caused by using the map command in the console while the server is running
    > - Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
    > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > - Extended the servers status command to display edict usage and player/bot counts
    > - status output also includes basic class stats...not fully implemented yet
    > - Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
    > - Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
    > - Fixed bad LODs for The Angel of Death coat for the Medic
    > - Fixed push triggers applying push values twice when lag compensation is being done
    > - Fixed a Hammer crash related to changing entity types for an existing entity
    > - Fixed Strange flamethrowers not getting kill credit for deflected projectiles
    > - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > - Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
    > - Fixed Mann vs. Machine bots floating in the air when they die from an explosion
    > - Fixed the Pyros clap sounds clipping the voice lines during the Party Trick taunt
    > - Fixed the Short Circuit creating its firing effects when being deployed
    > - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    > - The Frying Pan can now accept Kills While Explosive Jumping strange parts
    > - Updated the equip_region for the Mining Light and Lord Cockswains Novelty Mutton Chops and Pipe
    > - Updated the materials for the Apparitions Aspect and made it paintable
    > - Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
    > - Updated the localization files
    > - Updated pl_cactuscanyon
    > - Completed permanent removal of previous stage 2 from the map
    > - Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    > - Adjusted the right-hand spawn exit for Blu in stage 2
    > - Reworked Sniper window above underpass in stage 2
    > - Adjusted spawn times in stage 2
    > - Added flatcars to the train in stage 2
    > - Blu side path from cart spawn to underpass is now a drop-down in stage 2
    > - Widened a doorway along the cart-path in stage 2
    > - Updated rd_asteroid
    > - Removed spawn advantage for attackers that die in the enemy base
    > - Moved health and ammo above the front door stairs further into the base
    > - Increased bot count. Summed total health and points in each section remains the same.
    > - Power core pickups now give health and ammo to the collector
    > - Removed small health kit above cave exit
    > - Added medium ammo kit in the caves near the medium health kit
    >
    >
    >
    >
    > _______________________________________________
    >
    > https://i3d.net
    >

    _______________________________________________

    https://i3d.net
     
  133. Lambda

    Lambda Guest

    Looks like the issue is with Metamod, atleast on Windows

    2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:

    > My server running on CentOS 6 segfaults before the map is loaded if
    > sourcemod is loaded after this update. It also complains about not
    > finding libcurl. This message disappeared after installing libcurl.i686,
    > but the server still segfaults.
    >
    > On 9/10/2014 5:09 PM, Eric Smith wrote:
    > > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2395700.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Added taunts to the items that can be uploaded to the Steam Workshop
    > > - Added new Taunt and Halloween tags to the Steam Workshop
    > > - Previous entries marked with the Halloween 2013 tag will
    > automatically be updated to use the new tag in the coming days
    > > - Added tournament medals for the ETF2L and RETF2 EE22
    > > - Client/server performance improvements
    > > - Improved client memory usage by updating weapons to only be loaded on
    > demand
    > > - Improved edict usage on servers to help eliminate out of edicts
    > errors during round restarts
    > > - Fixed a server crash caused by using the map command in the console
    > while the server is running
    > > - Fixed a client crash when switching between windowed-mode and
    > fullscreen for Mac OS X and Linux clients
    > > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > > - Extended the servers status command to display edict usage and
    > player/bot counts
    > > - status output also includes basic class stats...not fully
    > implemented yet
    > > - Fixed custom content not being shown while watching .dem files that
    > were recorded on servers running with sv_pure
    > > - Fixed a teleporter exploit that involved players killing teammates via
    > telefrag by switching to Spectator
    > > - Fixed bad LODs for The Angel of Death coat for the Medic
    > > - Fixed push triggers applying push values twice when lag compensation
    > is being done
    > > - Fixed a Hammer crash related to changing entity types for an existing
    > entity
    > > - Fixed Strange flamethrowers not getting kill credit for deflected
    > projectiles
    > > - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > > - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > > - Fixed the difficulty value not displaying correctly in the Mann vs.
    > Machine scoreboard
    > > - Fixed Mann vs. Machine bots floating in the air when they die from an
    > explosion
    > > - Fixed the Pyros clap sounds clipping the voice lines during the Party
    > Trick taunt
    > > - Fixed the Short Circuit creating its firing effects when being deployed
    > > - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    > > - The Frying Pan can now accept Kills While Explosive Jumping strange
    > parts
    > > - Updated the equip_region for the Mining Light and Lord Cockswains
    > Novelty Mutton Chops and Pipe
    > > - Updated the materials for the Apparitions Aspect and made it paintable
    > > - Updated the Eternaween vote so it cannot be initiated by clients
    > without using the Eternaween
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > - Completed permanent removal of previous stage 2 from the map
    > > - Removed the rollback hill in stage 2, and adjusted neighboring
    > u-turn
    > > - Adjusted the right-hand spawn exit for Blu in stage 2
    > > - Reworked Sniper window above underpass in stage 2
    > > - Adjusted spawn times in stage 2
    > > - Added flatcars to the train in stage 2
    > > - Blu side path from cart spawn to underpass is now a drop-down in
    > stage 2
    > > - Widened a doorway along the cart-path in stage 2
    > > - Updated rd_asteroid
    > > - Removed spawn advantage for attackers that die in the enemy base
    > > - Moved health and ammo above the front door stairs further into
    > the base
    > > - Increased bot count. Summed total health and points in each
    > section remains the same.
    > > - Power core pickups now give health and ammo to the collector
    > > - Removed small health kit above cave exit
    > > - Added medium ammo kit in the caves near the medium health kit
    > >
    > >
    > >
    > >
    > > _______________________________________________
    > >
    > please visit:
    > > https://i3d.net
    > >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  134. Paul

    Paul Guest

    @Eric Smith / Team Fortress 2 team:
    Is it my imagination or has Flash been blocked/disabled?


    On 10 September 2014 22:30, epi <owner@tf.heybey.org> wrote:

    > My server running on CentOS 6 segfaults before the map is loaded if
    > sourcemod is loaded after this update. It also complains about not
    > finding libcurl. This message disappeared after installing libcurl.i686,
    > but the server still segfaults.
    >
    > On 9/10/2014 5:09 PM, Eric Smith wrote:
    > > Weve released a mandatory update for TF2. The notes for the update are
    > below. The new version number is 2395700.
    > >
    > > -Eric
    > >
    > > -----------------------------------------
    > >
    > > - Added taunts to the items that can be uploaded to the Steam Workshop
    > > - Added new Taunt and Halloween tags to the Steam Workshop
    > > - Previous entries marked with the Halloween 2013 tag will
    > automatically be updated to use the new tag in the coming days
    > > - Added tournament medals for the ETF2L and RETF2 EE22
    > > - Client/server performance improvements
    > > - Improved client memory usage by updating weapons to only be loaded on
    > demand
    > > - Improved edict usage on servers to help eliminate out of edicts
    > errors during round restarts
    > > - Fixed a server crash caused by using the map command in the console
    > while the server is running
    > > - Fixed a client crash when switching between windowed-mode and
    > fullscreen for Mac OS X and Linux clients
    > > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > > - Extended the servers status command to display edict usage and
    > player/bot counts
    > > - status output also includes basic class stats...not fully
    > implemented yet
    > > - Fixed custom content not being shown while watching .dem files that
    > were recorded on servers running with sv_pure
    > > - Fixed a teleporter exploit that involved players killing teammates via
    > telefrag by switching to Spectator
    > > - Fixed bad LODs for The Angel of Death coat for the Medic
    > > - Fixed push triggers applying push values twice when lag compensation
    > is being done
    > > - Fixed a Hammer crash related to changing entity types for an existing
    > entity
    > > - Fixed Strange flamethrowers not getting kill credit for deflected
    > projectiles
    > > - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > > - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > > - Fixed the difficulty value not displaying correctly in the Mann vs.
    > Machine scoreboard
    > > - Fixed Mann vs. Machine bots floating in the air when they die from an
    > explosion
    > > - Fixed the Pyros clap sounds clipping the voice lines during the Party
    > Trick taunt
    > > - Fixed the Short Circuit creating its firing effects when being deployed
    > > - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    > > - The Frying Pan can now accept Kills While Explosive Jumping strange
    > parts
    > > - Updated the equip_region for the Mining Light and Lord Cockswains
    > Novelty Mutton Chops and Pipe
    > > - Updated the materials for the Apparitions Aspect and made it paintable
    > > - Updated the Eternaween vote so it cannot be initiated by clients
    > without using the Eternaween
    > > - Updated the localization files
    > > - Updated pl_cactuscanyon
    > > - Completed permanent removal of previous stage 2 from the map
    > > - Removed the rollback hill in stage 2, and adjusted neighboring
    > u-turn
    > > - Adjusted the right-hand spawn exit for Blu in stage 2
    > > - Reworked Sniper window above underpass in stage 2
    > > - Adjusted spawn times in stage 2
    > > - Added flatcars to the train in stage 2
    > > - Blu side path from cart spawn to underpass is now a drop-down in
    > stage 2
    > > - Widened a doorway along the cart-path in stage 2
    > > - Updated rd_asteroid
    > > - Removed spawn advantage for attackers that die in the enemy base
    > > - Moved health and ammo above the front door stairs further into
    > the base
    > > - Increased bot count. Summed total health and points in each
    > section remains the same.
    > > - Power core pickups now give health and ammo to the collector
    > > - Removed small health kit above cave exit
    > > - Added medium ammo kit in the caves near the medium health kit
    > >
    > >
    > >
    > >
    > > _______________________________________________
    > >
    > please visit:
    > > https://i3d.net
    > >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  135. epi

    epi Guest

    I havent tested with just metamod, only with both metamod and
    sourcemod. Will try with just metamod to see what happens. Guessing from
    what Im seeing on the lists, looking like the same issue on both platforms.

    On 9/10/2014 5:31 PM, Lambda wrote:
    > Looks like the issue is with Metamod, atleast on Windows
    >
    > 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >
    >> My server running on CentOS 6 segfaults before the map is loaded if
    >> sourcemod is loaded after this update. It also complains about not
    >> finding libcurl. This message disappeared after installing libcurl.i686,
    >> but the server still segfaults.
    >>
    >> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>> Weve released a mandatory update for TF2. The notes for the update are
    >> below. The new version number is 2395700.
    >>>
    >>> -Eric
    >>>
    >>> -----------------------------------------
    >>>
    >>> - Added taunts to the items that can be uploaded to the Steam Workshop
    >>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>> - Previous entries marked with the Halloween 2013 tag will
    >> automatically be updated to use the new tag in the coming days
    >>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>> - Client/server performance improvements
    >>> - Improved client memory usage by updating weapons to only be loaded on
    >> demand
    >>> - Improved edict usage on servers to help eliminate out of edicts
    >> errors during round restarts
    >>> - Fixed a server crash caused by using the map command in the console
    >> while the server is running
    >>> - Fixed a client crash when switching between windowed-mode and
    >> fullscreen for Mac OS X and Linux clients
    >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>> - Extended the servers status command to display edict usage and
    >> player/bot counts
    >>> - status output also includes basic class stats...not fully
    >> implemented yet
    >>> - Fixed custom content not being shown while watching .dem files that
    >> were recorded on servers running with sv_pure
    >>> - Fixed a teleporter exploit that involved players killing teammates via
    >> telefrag by switching to Spectator
    >>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>> - Fixed push triggers applying push values twice when lag compensation
    >> is being done
    >>> - Fixed a Hammer crash related to changing entity types for an existing
    >> entity
    >>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >> projectiles
    >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >> Machine scoreboard
    >>> - Fixed Mann vs. Machine bots floating in the air when they die from an
    >> explosion
    >>> - Fixed the Pyros clap sounds clipping the voice lines during the Party
    >> Trick taunt
    >>> - Fixed the Short Circuit creating its firing effects when being deployed
    >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    >>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >> parts
    >>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >> Novelty Mutton Chops and Pipe
    >>> - Updated the materials for the Apparitions Aspect and made it paintable
    >>> - Updated the Eternaween vote so it cannot be initiated by clients
    >> without using the Eternaween
    >>> - Updated the localization files
    >>> - Updated pl_cactuscanyon
    >>> - Completed permanent removal of previous stage 2 from the map
    >>> - Removed the rollback hill in stage 2, and adjusted neighboring
    >> u-turn
    >>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>> - Reworked Sniper window above underpass in stage 2
    >>> - Adjusted spawn times in stage 2
    >>> - Added flatcars to the train in stage 2
    >>> - Blu side path from cart spawn to underpass is now a drop-down in
    >> stage 2
    >>> - Widened a doorway along the cart-path in stage 2
    >>> - Updated rd_asteroid
    >>> - Removed spawn advantage for attackers that die in the enemy base
    >>> - Moved health and ammo above the front door stairs further into
    >> the base
    >>> - Increased bot count. Summed total health and points in each
    >> section remains the same.
    >>> - Power core pickups now give health and ammo to the collector
    >>> - Removed small health kit above cave exit
    >>> - Added medium ammo kit in the caves near the medium health kit
    >>>
    >>>
    >>>
    >>>
    >>> _______________________________________________
    >>>
    >> please visit:
    >>> https://i3d.net
    >>>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net
    >

    _______________________________________________

    https://i3d.net
     
  136. Linux centos 6.6 game hangs.
    On Sep 10, 2014 4:36 PM, epi <owner@tf.heybey.org> wrote:

    > I havent tested with just metamod, only with both metamod and
    > sourcemod. Will try with just metamod to see what happens. Guessing from
    > what Im seeing on the lists, looking like the same issue on both
    > platforms.
    >
    > On 9/10/2014 5:31 PM, Lambda wrote:
    > > Looks like the issue is with Metamod, atleast on Windows
    > >
    > > 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    > >
    > >> My server running on CentOS 6 segfaults before the map is loaded if
    > >> sourcemod is loaded after this update. It also complains about not
    > >> finding libcurl. This message disappeared after installing libcurl.i686,
    > >> but the server still segfaults.
    > >>
    > >> On 9/10/2014 5:09 PM, Eric Smith wrote:
    > >>> Weve released a mandatory update for TF2. The notes for the update are
    > >> below. The new version number is 2395700.
    > >>>
    > >>> -Eric
    > >>>
    > >>> -----------------------------------------
    > >>>
    > >>> - Added taunts to the items that can be uploaded to the Steam Workshop
    > >>> - Added new Taunt and Halloween tags to the Steam Workshop
    > >>> - Previous entries marked with the Halloween 2013 tag will
    > >> automatically be updated to use the new tag in the coming days
    > >>> - Added tournament medals for the ETF2L and RETF2 EE22
    > >>> - Client/server performance improvements
    > >>> - Improved client memory usage by updating weapons to only be loaded on
    > >> demand
    > >>> - Improved edict usage on servers to help eliminate out of edicts
    > >> errors during round restarts
    > >>> - Fixed a server crash caused by using the map command in the console
    > >> while the server is running
    > >>> - Fixed a client crash when switching between windowed-mode and
    > >> fullscreen for Mac OS X and Linux clients
    > >>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > >>> - Extended the servers status command to display edict usage and
    > >> player/bot counts
    > >>> - status output also includes basic class stats...not fully
    > >> implemented yet
    > >>> - Fixed custom content not being shown while watching .dem files that
    > >> were recorded on servers running with sv_pure
    > >>> - Fixed a teleporter exploit that involved players killing teammates
    > via
    > >> telefrag by switching to Spectator
    > >>> - Fixed bad LODs for The Angel of Death coat for the Medic
    > >>> - Fixed push triggers applying push values twice when lag compensation
    > >> is being done
    > >>> - Fixed a Hammer crash related to changing entity types for an existing
    > >> entity
    > >>> - Fixed Strange flamethrowers not getting kill credit for deflected
    > >> projectiles
    > >>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > >>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > >>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    > >> Machine scoreboard
    > >>> - Fixed Mann vs. Machine bots floating in the air when they die from an
    > >> explosion
    > >>> - Fixed the Pyros clap sounds clipping the voice lines during the
    > Party
    > >> Trick taunt
    > >>> - Fixed the Short Circuit creating its firing effects when being
    > deployed
    > >>> - Fixed Mini-Sentry collision hull being scaled smaller than it should
    > be
    > >>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    > >> parts
    > >>> - Updated the equip_region for the Mining Light and Lord Cockswains
    > >> Novelty Mutton Chops and Pipe
    > >>> - Updated the materials for the Apparitions Aspect and made it
    > paintable
    > >>> - Updated the Eternaween vote so it cannot be initiated by clients
    > >> without using the Eternaween
    > >>> - Updated the localization files
    > >>> - Updated pl_cactuscanyon
    > >>> - Completed permanent removal of previous stage 2 from the map
    > >>> - Removed the rollback hill in stage 2, and adjusted neighboring
    > >> u-turn
    > >>> - Adjusted the right-hand spawn exit for Blu in stage 2
    > >>> - Reworked Sniper window above underpass in stage 2
    > >>> - Adjusted spawn times in stage 2
    > >>> - Added flatcars to the train in stage 2
    > >>> - Blu side path from cart spawn to underpass is now a drop-down
    > in
    > >> stage 2
    > >>> - Widened a doorway along the cart-path in stage 2
    > >>> - Updated rd_asteroid
    > >>> - Removed spawn advantage for attackers that die in the enemy
    > base
    > >>> - Moved health and ammo above the front door stairs further into
    > >> the base
    > >>> - Increased bot count. Summed total health and points in each
    > >> section remains the same.
    > >>> - Power core pickups now give health and ammo to the collector
    > >>> - Removed small health kit above cave exit
    > >>> - Added medium ammo kit in the caves near the medium health kit
    > >>>
    > >>>
    > >>>
    > >>>
    > >>> _______________________________________________
    > >>>
    > >> please visit:
    > >>> https://i3d.net
    > >>>
    > >>
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > > _______________________________________________
    > >
    > please visit:
    > > https://i3d.net
    > >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  137. epi

    epi Guest

    Yeah, looks like its a metamod issue. Removed all references to
    sourcemod in the metamod configuration, and the server still segfaults.

    On 9/10/2014 5:35 PM, epi wrote:
    > I havent tested with just metamod, only with both metamod and
    > sourcemod. Will try with just metamod to see what happens. Guessing from
    > what Im seeing on the lists, looking like the same issue on both platforms.
    >
    > On 9/10/2014 5:31 PM, Lambda wrote:
    >> Looks like the issue is with Metamod, atleast on Windows
    >>
    >> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>
    >>> My server running on CentOS 6 segfaults before the map is loaded if
    >>> sourcemod is loaded after this update. It also complains about not
    >>> finding libcurl. This message disappeared after installing libcurl.i686,
    >>> but the server still segfaults.
    >>>
    >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>> Weve released a mandatory update for TF2. The notes for the update are
    >>> below. The new version number is 2395700.
    >>>>
    >>>> -Eric
    >>>>
    >>>> -----------------------------------------
    >>>>
    >>>> - Added taunts to the items that can be uploaded to the Steam Workshop
    >>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>> - Previous entries marked with the Halloween 2013 tag will
    >>> automatically be updated to use the new tag in the coming days
    >>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>> - Client/server performance improvements
    >>>> - Improved client memory usage by updating weapons to only be loaded on
    >>> demand
    >>>> - Improved edict usage on servers to help eliminate out of edicts
    >>> errors during round restarts
    >>>> - Fixed a server crash caused by using the map command in the console
    >>> while the server is running
    >>>> - Fixed a client crash when switching between windowed-mode and
    >>> fullscreen for Mac OS X and Linux clients
    >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>> - Extended the servers status command to display edict usage and
    >>> player/bot counts
    >>>> - status output also includes basic class stats...not fully
    >>> implemented yet
    >>>> - Fixed custom content not being shown while watching .dem files that
    >>> were recorded on servers running with sv_pure
    >>>> - Fixed a teleporter exploit that involved players killing teammates via
    >>> telefrag by switching to Spectator
    >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>> - Fixed push triggers applying push values twice when lag compensation
    >>> is being done
    >>>> - Fixed a Hammer crash related to changing entity types for an existing
    >>> entity
    >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>> projectiles
    >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >>> Machine scoreboard
    >>>> - Fixed Mann vs. Machine bots floating in the air when they die from an
    >>> explosion
    >>>> - Fixed the Pyros clap sounds clipping the voice lines during the Party
    >>> Trick taunt
    >>>> - Fixed the Short Circuit creating its firing effects when being deployed
    >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should be
    >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>> parts
    >>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>> Novelty Mutton Chops and Pipe
    >>>> - Updated the materials for the Apparitions Aspect and made it paintable
    >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>> without using the Eternaween
    >>>> - Updated the localization files
    >>>> - Updated pl_cactuscanyon
    >>>> - Completed permanent removal of previous stage 2 from the map
    >>>> - Removed the rollback hill in stage 2, and adjusted neighboring
    >>> u-turn
    >>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>> - Reworked Sniper window above underpass in stage 2
    >>>> - Adjusted spawn times in stage 2
    >>>> - Added flatcars to the train in stage 2
    >>>> - Blu side path from cart spawn to underpass is now a drop-down in
    >>> stage 2
    >>>> - Widened a doorway along the cart-path in stage 2
    >>>> - Updated rd_asteroid
    >>>> - Removed spawn advantage for attackers that die in the enemy base
    >>>> - Moved health and ammo above the front door stairs further into
    >>> the base
    >>>> - Increased bot count. Summed total health and points in each
    >>> section remains the same.
    >>>> - Power core pickups now give health and ammo to the collector
    >>>> - Removed small health kit above cave exit
    >>>> - Added medium ammo kit in the caves near the medium health kit
    >>>>
    >>>>
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>>
    >>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> https://i3d.net
    >>

    _______________________________________________

    https://i3d.net
     
  138. RossBemrose

    RossBemrose Guest

    Its not MM:S on Linux as the server will boot fine if SourceMod isnt
    loaded.

    On Wed, Sep 10, 2014 at 5:31 PM, Lambda <lambdacerro@gmail.com> wrote:

    > Looks like the issue is with Metamod, atleast on Windows
    >
    > 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >
    > > My server running on CentOS 6 segfaults before the map is loaded if
    > > sourcemod is loaded after this update. It also complains about not
    > > finding libcurl. This message disappeared after installing libcurl.i686,
    > > but the server still segfaults.
    > >
    > > On 9/10/2014 5:09 PM, Eric Smith wrote:
    > > > Weve released a mandatory update for TF2. The notes for the update are
    > > below. The new version number is 2395700.
    > > >
    > > > -Eric
    > > >
    > > > -----------------------------------------
    > > >
    > > > - Added taunts to the items that can be uploaded to the Steam Workshop
    > > > - Added new Taunt and Halloween tags to the Steam Workshop
    > > > - Previous entries marked with the Halloween 2013 tag will
    > > automatically be updated to use the new tag in the coming days
    > > > - Added tournament medals for the ETF2L and RETF2 EE22
    > > > - Client/server performance improvements
    > > > - Improved client memory usage by updating weapons to only be loaded on
    > > demand
    > > > - Improved edict usage on servers to help eliminate out of edicts
    > > errors during round restarts
    > > > - Fixed a server crash caused by using the map command in the console
    > > while the server is running
    > > > - Fixed a client crash when switching between windowed-mode and
    > > fullscreen for Mac OS X and Linux clients
    > > > - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > > > - Extended the servers status command to display edict usage and
    > > player/bot counts
    > > > - status output also includes basic class stats...not fully
    > > implemented yet
    > > > - Fixed custom content not being shown while watching .dem files that
    > > were recorded on servers running with sv_pure
    > > > - Fixed a teleporter exploit that involved players killing teammates
    > via
    > > telefrag by switching to Spectator
    > > > - Fixed bad LODs for The Angel of Death coat for the Medic
    > > > - Fixed push triggers applying push values twice when lag compensation
    > > is being done
    > > > - Fixed a Hammer crash related to changing entity types for an existing
    > > entity
    > > > - Fixed Strange flamethrowers not getting kill credit for deflected
    > > projectiles
    > > > - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > > > - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > > > - Fixed the difficulty value not displaying correctly in the Mann vs.
    > > Machine scoreboard
    > > > - Fixed Mann vs. Machine bots floating in the air when they die from an
    > > explosion
    > > > - Fixed the Pyros clap sounds clipping the voice lines during the
    > Party
    > > Trick taunt
    > > > - Fixed the Short Circuit creating its firing effects when being
    > deployed
    > > > - Fixed Mini-Sentry collision hull being scaled smaller than it should
    > be
    > > > - The Frying Pan can now accept Kills While Explosive Jumping strange
    > > parts
    > > > - Updated the equip_region for the Mining Light and Lord Cockswains
    > > Novelty Mutton Chops and Pipe
    > > > - Updated the materials for the Apparitions Aspect and made it
    > paintable
    > > > - Updated the Eternaween vote so it cannot be initiated by clients
    > > without using the Eternaween
    > > > - Updated the localization files
    > > > - Updated pl_cactuscanyon
    > > > - Completed permanent removal of previous stage 2 from the map
    > > > - Removed the rollback hill in stage 2, and adjusted neighboring
    > > u-turn
    > > > - Adjusted the right-hand spawn exit for Blu in stage 2
    > > > - Reworked Sniper window above underpass in stage 2
    > > > - Adjusted spawn times in stage 2
    > > > - Added flatcars to the train in stage 2
    > > > - Blu side path from cart spawn to underpass is now a drop-down
    > in
    > > stage 2
    > > > - Widened a doorway along the cart-path in stage 2
    > > > - Updated rd_asteroid
    > > > - Removed spawn advantage for attackers that die in the enemy
    > base
    > > > - Moved health and ammo above the front door stairs further into
    > > the base
    > > > - Increased bot count. Summed total health and points in each
    > > section remains the same.
    > > > - Power core pickups now give health and ammo to the collector
    > > > - Removed small health kit above cave exit
    > > > - Added medium ammo kit in the caves near the medium health kit
    > > >
    > > >
    > > >
    > > >
    > > > _______________________________________________
    > > >
    > > please visit:
    > > > https://i3d.net
    > > >
    > >
    > > _______________________________________________
    > >
    > > please visit:
    > > https://i3d.net
    > >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >



    --
    Ross Bemrose
    _______________________________________________

    https://i3d.net
     
  139. epi

    epi Guest

    The plot thickens. Metamod is broken on my server, sourcemod or no
    sourcemod.

    On 9/10/2014 5:38 PM, Ross Bemrose wrote:
    > Its not MM:S on Linux as the server will boot fine if SourceMod isnt
    > loaded.
    >
    > On Wed, Sep 10, 2014 at 5:31 PM, Lambda <lambdacerro@gmail.com> wrote:
    >
    >> Looks like the issue is with Metamod, atleast on Windows
    >>
    >> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>
    >>> My server running on CentOS 6 segfaults before the map is loaded if
    >>> sourcemod is loaded after this update. It also complains about not
    >>> finding libcurl. This message disappeared after installing libcurl.i686,
    >>> but the server still segfaults.
    >>>
    >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>> Weve released a mandatory update for TF2. The notes for the update are
    >>> below. The new version number is 2395700.
    >>>>
    >>>> -Eric
    >>>>
    >>>> -----------------------------------------
    >>>>
    >>>> - Added taunts to the items that can be uploaded to the Steam Workshop
    >>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>> - Previous entries marked with the Halloween 2013 tag will
    >>> automatically be updated to use the new tag in the coming days
    >>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>> - Client/server performance improvements
    >>>> - Improved client memory usage by updating weapons to only be loaded on
    >>> demand
    >>>> - Improved edict usage on servers to help eliminate out of edicts
    >>> errors during round restarts
    >>>> - Fixed a server crash caused by using the map command in the console
    >>> while the server is running
    >>>> - Fixed a client crash when switching between windowed-mode and
    >>> fullscreen for Mac OS X and Linux clients
    >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>> - Extended the servers status command to display edict usage and
    >>> player/bot counts
    >>>> - status output also includes basic class stats...not fully
    >>> implemented yet
    >>>> - Fixed custom content not being shown while watching .dem files that
    >>> were recorded on servers running with sv_pure
    >>>> - Fixed a teleporter exploit that involved players killing teammates
    >> via
    >>> telefrag by switching to Spectator
    >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>> - Fixed push triggers applying push values twice when lag compensation
    >>> is being done
    >>>> - Fixed a Hammer crash related to changing entity types for an existing
    >>> entity
    >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>> projectiles
    >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >>> Machine scoreboard
    >>>> - Fixed Mann vs. Machine bots floating in the air when they die from an
    >>> explosion
    >>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >> Party
    >>> Trick taunt
    >>>> - Fixed the Short Circuit creating its firing effects when being
    >> deployed
    >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it should
    >> be
    >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>> parts
    >>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>> Novelty Mutton Chops and Pipe
    >>>> - Updated the materials for the Apparitions Aspect and made it
    >> paintable
    >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>> without using the Eternaween
    >>>> - Updated the localization files
    >>>> - Updated pl_cactuscanyon
    >>>> - Completed permanent removal of previous stage 2 from the map
    >>>> - Removed the rollback hill in stage 2, and adjusted neighboring
    >>> u-turn
    >>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>> - Reworked Sniper window above underpass in stage 2
    >>>> - Adjusted spawn times in stage 2
    >>>> - Added flatcars to the train in stage 2
    >>>> - Blu side path from cart spawn to underpass is now a drop-down
    >> in
    >>> stage 2
    >>>> - Widened a doorway along the cart-path in stage 2
    >>>> - Updated rd_asteroid
    >>>> - Removed spawn advantage for attackers that die in the enemy
    >> base
    >>>> - Moved health and ammo above the front door stairs further into
    >>> the base
    >>>> - Increased bot count. Summed total health and points in each
    >>> section remains the same.
    >>>> - Power core pickups now give health and ammo to the collector
    >>>> - Removed small health kit above cave exit
    >>>> - Added medium ammo kit in the caves near the medium health kit
    >>>>
    >>>>
    >>>>
    >>>>
    >>>> _______________________________________________
    >>>>
    >>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    >

    _______________________________________________

    https://i3d.net
     
  140. RossBemrose

    RossBemrose Guest

    Although I said its not a MM:S issue on Linux, looking at the backtrace
    Im getting, it probably actually is... since the fault seems to be in
    ProcessVDF and sourcemod.vdf is the only VDF file I have.

    On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:

    > Yeah, looks like its a metamod issue. Removed all references to
    > sourcemod in the metamod configuration, and the server still segfaults.
    >
    > On 9/10/2014 5:35 PM, epi wrote:
    > > I havent tested with just metamod, only with both metamod and
    > > sourcemod. Will try with just metamod to see what happens. Guessing from
    > > what Im seeing on the lists, looking like the same issue on both
    > platforms.
    > >
    > > On 9/10/2014 5:31 PM, Lambda wrote:
    > >> Looks like the issue is with Metamod, atleast on Windows
    > >>
    > >> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    > >>
    > >>> My server running on CentOS 6 segfaults before the map is loaded if
    > >>> sourcemod is loaded after this update. It also complains about not
    > >>> finding libcurl. This message disappeared after installing
    > libcurl.i686,
    > >>> but the server still segfaults.
    > >>>
    > >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    > >>>> Weve released a mandatory update for TF2. The notes for the update
    > are
    > >>> below. The new version number is 2395700.
    > >>>>
    > >>>> -Eric
    > >>>>
    > >>>> -----------------------------------------
    > >>>>
    > >>>> - Added taunts to the items that can be uploaded to the Steam Workshop
    > >>>> - Added new Taunt and Halloween tags to the Steam Workshop
    > >>>> - Previous entries marked with the Halloween 2013 tag will
    > >>> automatically be updated to use the new tag in the coming days
    > >>>> - Added tournament medals for the ETF2L and RETF2 EE22
    > >>>> - Client/server performance improvements
    > >>>> - Improved client memory usage by updating weapons to only be loaded
    > on
    > >>> demand
    > >>>> - Improved edict usage on servers to help eliminate out of edicts
    > >>> errors during round restarts
    > >>>> - Fixed a server crash caused by using the map command in the
    > console
    > >>> while the server is running
    > >>>> - Fixed a client crash when switching between windowed-mode and
    > >>> fullscreen for Mac OS X and Linux clients
    > >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > >>>> - Extended the servers status command to display edict usage and
    > >>> player/bot counts
    > >>>> - status output also includes basic class stats...not fully
    > >>> implemented yet
    > >>>> - Fixed custom content not being shown while watching .dem files that
    > >>> were recorded on servers running with sv_pure
    > >>>> - Fixed a teleporter exploit that involved players killing teammates
    > via
    > >>> telefrag by switching to Spectator
    > >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    > >>>> - Fixed push triggers applying push values twice when lag compensation
    > >>> is being done
    > >>>> - Fixed a Hammer crash related to changing entity types for an
    > existing
    > >>> entity
    > >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    > >>> projectiles
    > >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    > >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    > >>> Machine scoreboard
    > >>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    > an
    > >>> explosion
    > >>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    > Party
    > >>> Trick taunt
    > >>>> - Fixed the Short Circuit creating its firing effects when being
    > deployed
    > >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    > should be
    > >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    > >>> parts
    > >>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    > >>> Novelty Mutton Chops and Pipe
    > >>>> - Updated the materials for the Apparitions Aspect and made it
    > paintable
    > >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    > >>> without using the Eternaween
    > >>>> - Updated the localization files
    > >>>> - Updated pl_cactuscanyon
    > >>>> - Completed permanent removal of previous stage 2 from the map
    > >>>> - Removed the rollback hill in stage 2, and adjusted neighboring
    > >>> u-turn
    > >>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    > >>>> - Reworked Sniper window above underpass in stage 2
    > >>>> - Adjusted spawn times in stage 2
    > >>>> - Added flatcars to the train in stage 2
    > >>>> - Blu side path from cart spawn to underpass is now a drop-down
    > in
    > >>> stage 2
    > >>>> - Widened a doorway along the cart-path in stage 2
    > >>>> - Updated rd_asteroid
    > >>>> - Removed spawn advantage for attackers that die in the enemy
    > base
    > >>>> - Moved health and ammo above the front door stairs further into
    > >>> the base
    > >>>> - Increased bot count. Summed total health and points in each
    > >>> section remains the same.
    > >>>> - Power core pickups now give health and ammo to the collector
    > >>>> - Removed small health kit above cave exit
    > >>>> - Added medium ammo kit in the caves near the medium health kit
    > >>>>
    > >>>>
    > >>>>
    > >>>>
    > >>>> _______________________________________________
    > >>>>
    > >>> please visit:
    > >>>> https://i3d.net
    > >>>>
    > >>>
    > >>> _______________________________________________
    > >>>
    > >>> please visit:
    > >>> https://i3d.net
    > >>>
    > >> _______________________________________________
    > >>
    > please visit:
    > >> https://i3d.net
    > >>
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >



    --
    Ross Bemrose
    _______________________________________________

    https://i3d.net
     
  141. RossBemrose

    RossBemrose Guest

    Sorry, I meant to say MetaMods BaseProvider::processVDF(char const*,
    char*, unsigned int, char*, unsigned int), not the game engines.

    On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose <rbemrose@gmail.com> wrote:

    > Although I said its not a MM:S issue on Linux, looking at the backtrace
    > Im getting, it probably actually is... since the fault seems to be in
    > ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >
    > On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >
    >> Yeah, looks like its a metamod issue. Removed all references to
    >> sourcemod in the metamod configuration, and the server still segfaults.
    >>
    >> On 9/10/2014 5:35 PM, epi wrote:
    >> > I havent tested with just metamod, only with both metamod and
    >> > sourcemod. Will try with just metamod to see what happens. Guessing from
    >> > what Im seeing on the lists, looking like the same issue on both
    >> platforms.
    >> >
    >> > On 9/10/2014 5:31 PM, Lambda wrote:
    >> >> Looks like the issue is with Metamod, atleast on Windows
    >> >>
    >> >> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >> >>
    >> >>> My server running on CentOS 6 segfaults before the map is loaded if
    >> >>> sourcemod is loaded after this update. It also complains about not
    >> >>> finding libcurl. This message disappeared after installing
    >> libcurl.i686,
    >> >>> but the server still segfaults.
    >> >>>
    >> >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >> >>>> Weve released a mandatory update for TF2. The notes for the update
    >> are
    >> >>> below. The new version number is 2395700.
    >> >>>>
    >> >>>> -Eric
    >> >>>>
    >> >>>> -----------------------------------------
    >> >>>>
    >> >>>> - Added taunts to the items that can be uploaded to the Steam
    >> Workshop
    >> >>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >> >>>> - Previous entries marked with the Halloween 2013 tag will
    >> >>> automatically be updated to use the new tag in the coming days
    >> >>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >> >>>> - Client/server performance improvements
    >> >>>> - Improved client memory usage by updating weapons to only be loaded
    >> on
    >> >>> demand
    >> >>>> - Improved edict usage on servers to help eliminate out of edicts
    >> >>> errors during round restarts
    >> >>>> - Fixed a server crash caused by using the map command in the
    >> console
    >> >>> while the server is running
    >> >>>> - Fixed a client crash when switching between windowed-mode and
    >> >>> fullscreen for Mac OS X and Linux clients
    >> >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >> >>>> - Extended the servers status command to display edict usage and
    >> >>> player/bot counts
    >> >>>> - status output also includes basic class stats...not fully
    >> >>> implemented yet
    >> >>>> - Fixed custom content not being shown while watching .dem files that
    >> >>> were recorded on servers running with sv_pure
    >> >>>> - Fixed a teleporter exploit that involved players killing teammates
    >> via
    >> >>> telefrag by switching to Spectator
    >> >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >> >>>> - Fixed push triggers applying push values twice when lag
    >> compensation
    >> >>> is being done
    >> >>>> - Fixed a Hammer crash related to changing entity types for an
    >> existing
    >> >>> entity
    >> >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >> >>> projectiles
    >> >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >> >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >> >>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >> >>> Machine scoreboard
    >> >>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    >> an
    >> >>> explosion
    >> >>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >> Party
    >> >>> Trick taunt
    >> >>>> - Fixed the Short Circuit creating its firing effects when being
    >> deployed
    >> >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >> should be
    >> >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >> >>> parts
    >> >>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >> >>> Novelty Mutton Chops and Pipe
    >> >>>> - Updated the materials for the Apparitions Aspect and made it
    >> paintable
    >> >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >> >>> without using the Eternaween
    >> >>>> - Updated the localization files
    >> >>>> - Updated pl_cactuscanyon
    >> >>>> - Completed permanent removal of previous stage 2 from the map
    >> >>>> - Removed the rollback hill in stage 2, and adjusted
    >> neighboring
    >> >>> u-turn
    >> >>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >> >>>> - Reworked Sniper window above underpass in stage 2
    >> >>>> - Adjusted spawn times in stage 2
    >> >>>> - Added flatcars to the train in stage 2
    >> >>>> - Blu side path from cart spawn to underpass is now a
    >> drop-down in
    >> >>> stage 2
    >> >>>> - Widened a doorway along the cart-path in stage 2
    >> >>>> - Updated rd_asteroid
    >> >>>> - Removed spawn advantage for attackers that die in the enemy
    >> base
    >> >>>> - Moved health and ammo above the front door stairs further
    >> into
    >> >>> the base
    >> >>>> - Increased bot count. Summed total health and points in each
    >> >>> section remains the same.
    >> >>>> - Power core pickups now give health and ammo to the collector
    >> >>>> - Removed small health kit above cave exit
    >> >>>> - Added medium ammo kit in the caves near the medium health kit
    >> >>>>
    >> >>>>
    >> >>>>
    >> >>>>
    >> >>>> _______________________________________________
    >> >>>> To unsubscribe, edit your list preferences, or view the list
    >> archives,
    >> >>> please visit:
    >> >>>> https://i3d.net
    >> >>>>
    >> >>>
    >> >>> _______________________________________________
    >> >>>
    >> >>> please visit:
    >> >>> https://i3d.net
    >> >>>
    >> >> _______________________________________________
    >> >>
    >> please visit:
    >> >> https://i3d.net
    >> >>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    >
    > --
    > Ross Bemrose
    >



    --
    Ross Bemrose
    _______________________________________________

    https://i3d.net
     
  142. Paul

    Paul Guest

    Disregard. It seems Flash is working now, perhaps Steam needed restarting
    since the update or perhaps Flash just needed reinstalling. Unfortunately
    the new window bug still exists however, but at least Flash appears to be
    uneffected :).


    On 10 September 2014 22:43, Ross Bemrose <rbemrose@gmail.com> wrote:

    > Sorry, I meant to say MetaMods BaseProvider::processVDF(char const*,
    > char*, unsigned int, char*, unsigned int), not the game engines.
    >
    > On Wed, Sep 10, 2014 at 5:42 PM, Ross Bemrose <rbemrose@gmail.com> wrote:
    >
    > > Although I said its not a MM:S issue on Linux, looking at the backtrace
    > > Im getting, it probably actually is... since the fault seems to be in
    > > ProcessVDF and sourcemod.vdf is the only VDF file I have.
    > >
    > > On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    > >
    > >> Yeah, looks like its a metamod issue. Removed all references to
    > >> sourcemod in the metamod configuration, and the server still segfaults.
    > >>
    > >> On 9/10/2014 5:35 PM, epi wrote:
    > >> > I havent tested with just metamod, only with both metamod and
    > >> > sourcemod. Will try with just metamod to see what happens. Guessing
    > from
    > >> > what Im seeing on the lists, looking like the same issue on both
    > >> platforms.
    > >> >
    > >> > On 9/10/2014 5:31 PM, Lambda wrote:
    > >> >> Looks like the issue is with Metamod, atleast on Windows
    > >> >>
    > >> >> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    > >> >>
    > >> >>> My server running on CentOS 6 segfaults before the map is loaded if
    > >> >>> sourcemod is loaded after this update. It also complains about not
    > >> >>> finding libcurl. This message disappeared after installing
    > >> libcurl.i686,
    > >> >>> but the server still segfaults.
    > >> >>>
    > >> >>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    > >> >>>> Weve released a mandatory update for TF2. The notes for the update
    > >> are
    > >> >>> below. The new version number is 2395700.
    > >> >>>>
    > >> >>>> -Eric
    > >> >>>>
    > >> >>>> -----------------------------------------
    > >> >>>>
    > >> >>>> - Added taunts to the items that can be uploaded to the Steam
    > >> Workshop
    > >> >>>> - Added new Taunt and Halloween tags to the Steam Workshop
    > >> >>>> - Previous entries marked with the Halloween 2013 tag will
    > >> >>> automatically be updated to use the new tag in the coming days
    > >> >>>> - Added tournament medals for the ETF2L and RETF2 EE22
    > >> >>>> - Client/server performance improvements
    > >> >>>> - Improved client memory usage by updating weapons to only be
    > loaded
    > >> on
    > >> >>> demand
    > >> >>>> - Improved edict usage on servers to help eliminate out of edicts
    > >> >>> errors during round restarts
    > >> >>>> - Fixed a server crash caused by using the map command in the
    > >> console
    > >> >>> while the server is running
    > >> >>>> - Fixed a client crash when switching between windowed-mode and
    > >> >>> fullscreen for Mac OS X and Linux clients
    > >> >>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    > >> >>>> - Extended the servers status command to display edict usage and
    > >> >>> player/bot counts
    > >> >>>> - status output also includes basic class stats...not fully
    > >> >>> implemented yet
    > >> >>>> - Fixed custom content not being shown while watching .dem files
    > that
    > >> >>> were recorded on servers running with sv_pure
    > >> >>>> - Fixed a teleporter exploit that involved players killing
    > teammates
    > >> via
    > >> >>> telefrag by switching to Spectator
    > >> >>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    > >> >>>> - Fixed push triggers applying push values twice when lag
    > >> compensation
    > >> >>> is being done
    > >> >>>> - Fixed a Hammer crash related to changing entity types for an
    > >> existing
    > >> >>> entity
    > >> >>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    > >> >>> projectiles
    > >> >>>> - Fixed mini-crit and taunt-invite icons being orphaned in the
    > world
    > >> >>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    > >> >>>> - Fixed the difficulty value not displaying correctly in the Mann
    > vs.
    > >> >>> Machine scoreboard
    > >> >>>> - Fixed Mann vs. Machine bots floating in the air when they die
    > from
    > >> an
    > >> >>> explosion
    > >> >>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    > >> Party
    > >> >>> Trick taunt
    > >> >>>> - Fixed the Short Circuit creating its firing effects when being
    > >> deployed
    > >> >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    > >> should be
    > >> >>>> - The Frying Pan can now accept Kills While Explosive Jumping
    > strange
    > >> >>> parts
    > >> >>>> - Updated the equip_region for the Mining Light and Lord
    > Cockswains
    > >> >>> Novelty Mutton Chops and Pipe
    > >> >>>> - Updated the materials for the Apparitions Aspect and made it
    > >> paintable
    > >> >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    > >> >>> without using the Eternaween
    > >> >>>> - Updated the localization files
    > >> >>>> - Updated pl_cactuscanyon
    > >> >>>> - Completed permanent removal of previous stage 2 from the
    > map
    > >> >>>> - Removed the rollback hill in stage 2, and adjusted
    > >> neighboring
    > >> >>> u-turn
    > >> >>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    > >> >>>> - Reworked Sniper window above underpass in stage 2
    > >> >>>> - Adjusted spawn times in stage 2
    > >> >>>> - Added flatcars to the train in stage 2
    > >> >>>> - Blu side path from cart spawn to underpass is now a
    > >> drop-down in
    > >> >>> stage 2
    > >> >>>> - Widened a doorway along the cart-path in stage 2
    > >> >>>> - Updated rd_asteroid
    > >> >>>> - Removed spawn advantage for attackers that die in the enemy
    > >> base
    > >> >>>> - Moved health and ammo above the front door stairs further
    > >> into
    > >> >>> the base
    > >> >>>> - Increased bot count. Summed total health and points in each
    > >> >>> section remains the same.
    > >> >>>> - Power core pickups now give health and ammo to the
    > collector
    > >> >>>> - Removed small health kit above cave exit
    > >> >>>> - Added medium ammo kit in the caves near the medium health
    > kit
    > >> >>>>
    > >> >>>>
    > >> >>>>
    > >> >>>>
    > >> >>>> _______________________________________________
    > >> >>>> To unsubscribe, edit your list preferences, or view the list
    > >> archives,
    > >> >>> please visit:
    > >> >>>> https://i3d.net
    > >> >>>>
    > >> >>>
    > >> >>> _______________________________________________
    > >> >>> To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >> >>> please visit:
    > >> >>> https://i3d.net
    > >> >>>
    > >> >> _______________________________________________
    > >> >> To unsubscribe, edit your list preferences, or view the list
    > archives,
    > >> please visit:
    > >> >> https://i3d.net
    > >> >>
    > >>
    > >> _______________________________________________
    > >>
    > >> please visit:
    > >> https://i3d.net
    > >>
    > >
    > >
    > >
    > > --
    > > Ross Bemrose
    > >
    >
    >
    >
    > --
    > Ross Bemrose
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  143. Powerlord, you could stop wasting your time and actually join the sm irc
    where stuff has been figured out already.

    On 10.09.2014 23:42, Ross Bemrose wrote:
    > Although I said its not a MM:S issue on Linux, looking at the backtrace
    > Im getting, it probably actually is... since the fault seems to be in
    > ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >
    > On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >
    >> Yeah, looks like its a metamod issue. Removed all references to
    >> sourcemod in the metamod configuration, and the server still segfaults.
    >>
    >> On 9/10/2014 5:35 PM, epi wrote:
    >>> I havent tested with just metamod, only with both metamod and
    >>> sourcemod. Will try with just metamod to see what happens. Guessing from
    >>> what Im seeing on the lists, looking like the same issue on both
    >> platforms.
    >>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>
    >>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>
    >>>>> My server running on CentOS 6 segfaults before the map is loaded if
    >>>>> sourcemod is loaded after this update. It also complains about not
    >>>>> finding libcurl. This message disappeared after installing
    >> libcurl.i686,
    >>>>> but the server still segfaults.
    >>>>>
    >>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>> Weve released a mandatory update for TF2. The notes for the update
    >> are
    >>>>> below. The new version number is 2395700.
    >>>>>> -Eric
    >>>>>>
    >>>>>> -----------------------------------------
    >>>>>>
    >>>>>> - Added taunts to the items that can be uploaded to the Steam Workshop
    >>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>> - Previous entries marked with the Halloween 2013 tag will
    >>>>> automatically be updated to use the new tag in the coming days
    >>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>> - Client/server performance improvements
    >>>>>> - Improved client memory usage by updating weapons to only be loaded
    >> on
    >>>>> demand
    >>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>> errors during round restarts
    >>>>>> - Fixed a server crash caused by using the map command in the
    >> console
    >>>>> while the server is running
    >>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>> fullscreen for Mac OS X and Linux clients
    >>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>> - Extended the servers status command to display edict usage and
    >>>>> player/bot counts
    >>>>>> - status output also includes basic class stats...not fully
    >>>>> implemented yet
    >>>>>> - Fixed custom content not being shown while watching .dem files that
    >>>>> were recorded on servers running with sv_pure
    >>>>>> - Fixed a teleporter exploit that involved players killing teammates
    >> via
    >>>>> telefrag by switching to Spectator
    >>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>> - Fixed push triggers applying push values twice when lag compensation
    >>>>> is being done
    >>>>>> - Fixed a Hammer crash related to changing entity types for an
    >> existing
    >>>>> entity
    >>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>> projectiles
    >>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >>>>> Machine scoreboard
    >>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    >> an
    >>>>> explosion
    >>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >> Party
    >>>>> Trick taunt
    >>>>>> - Fixed the Short Circuit creating its firing effects when being
    >> deployed
    >>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >> should be
    >>>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>>>> parts
    >>>>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>>>> Novelty Mutton Chops and Pipe
    >>>>>> - Updated the materials for the Apparitions Aspect and made it
    >> paintable
    >>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>> without using the Eternaween
    >>>>>> - Updated the localization files
    >>>>>> - Updated pl_cactuscanyon
    >>>>>> - Completed permanent removal of previous stage 2 from the map
    >>>>>> - Removed the rollback hill in stage 2, and adjusted neighboring
    >>>>> u-turn
    >>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>> - Adjusted spawn times in stage 2
    >>>>>> - Added flatcars to the train in stage 2
    >>>>>> - Blu side path from cart spawn to underpass is now a drop-down
    >> in
    >>>>> stage 2
    >>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>> - Updated rd_asteroid
    >>>>>> - Removed spawn advantage for attackers that die in the enemy
    >> base
    >>>>>> - Moved health and ammo above the front door stairs further into
    >>>>> the base
    >>>>>> - Increased bot count. Summed total health and points in each
    >>>>> section remains the same.
    >>>>>> - Power core pickups now give health and ammo to the collector
    >>>>>> - Removed small health kit above cave exit
    >>>>>> - Added medium ammo kit in the caves near the medium health kit
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>>> _______________________________________________
    >>>>>>
    >>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>> _______________________________________________
    >>>>>
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>> _______________________________________________
    >>>>
    >> please visit:
    >>>> https://i3d.net
    >>>>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >


    _______________________________________________

    https://i3d.net
     
  144. MarcoPadovan

    MarcoPadovan Guest

    What is the fix for this issue?

    seeing the same kind of segfaults :(

    On Wed, Sep 10, 2014 at 11:48 PM, Matthias InstantMuffin Kollek <
    prophunt@sticed.org> wrote:

    > Powerlord, you could stop wasting your time and actually join the sm irc
    > where stuff has been figured out already.
    >
    >
    > On 10.09.2014 23:42, Ross Bemrose wrote:
    >
    >> Although I said its not a MM:S issue on Linux, looking at the backtrace
    >> Im getting, it probably actually is... since the fault seems to be in
    >> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>
    >> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>
    >> Yeah, looks like its a metamod issue. Removed all references to
    >>> sourcemod in the metamod configuration, and the server still segfaults.
    >>>
    >>> On 9/10/2014 5:35 PM, epi wrote:
    >>>
    >>>> I havent tested with just metamod, only with both metamod and
    >>>> sourcemod. Will try with just metamod to see what happens. Guessing from
    >>>> what Im seeing on the lists, looking like the same issue on both
    >>>>
    >>> platforms.
    >>>
    >>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>
    >>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>
    >>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>
    >>>>> My server running on CentOS 6 segfaults before the map is loaded if
    >>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>> finding libcurl. This message disappeared after installing
    >>>>>>
    >>>>> libcurl.i686,
    >>>
    >>>> but the server still segfaults.
    >>>>>>
    >>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>
    >>>>>>> Weve released a mandatory update for TF2. The notes for the update
    >>>>>>>
    >>>>>> are
    >>>
    >>>> below. The new version number is 2395700.
    >>>>>>
    >>>>>>> -Eric
    >>>>>>>
    >>>>>>> -----------------------------------------
    >>>>>>>
    >>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>> Workshop
    >>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>> - Previous entries marked with the Halloween 2013 tag will
    >>>>>>>
    >>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>
    >>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>> - Client/server performance improvements
    >>>>>>> - Improved client memory usage by updating weapons to only be loaded
    >>>>>>>
    >>>>>> on
    >>>
    >>>> demand
    >>>>>>
    >>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>>>
    >>>>>> errors during round restarts
    >>>>>>
    >>>>>>> - Fixed a server crash caused by using the map command in the
    >>>>>>>
    >>>>>> console
    >>>
    >>>> while the server is running
    >>>>>>
    >>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>
    >>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>
    >>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>> - Extended the servers status command to display edict usage and
    >>>>>>>
    >>>>>> player/bot counts
    >>>>>>
    >>>>>>> - status output also includes basic class stats...not fully
    >>>>>>>
    >>>>>> implemented yet
    >>>>>>
    >>>>>>> - Fixed custom content not being shown while watching .dem files that
    >>>>>>>
    >>>>>> were recorded on servers running with sv_pure
    >>>>>>
    >>>>>>> - Fixed a teleporter exploit that involved players killing teammates
    >>>>>>>
    >>>>>> via
    >>>
    >>>> telefrag by switching to Spectator
    >>>>>>
    >>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>> compensation
    >>>>>>>
    >>>>>> is being done
    >>>>>>
    >>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>>>>>>
    >>>>>> existing
    >>>
    >>>> entity
    >>>>>>
    >>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>>>
    >>>>>> projectiles
    >>>>>>
    >>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>> - Fixed the difficulty value not displaying correctly in the Mann vs.
    >>>>>>>
    >>>>>> Machine scoreboard
    >>>>>>
    >>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    >>>>>>>
    >>>>>> an
    >>>
    >>>> explosion
    >>>>>>
    >>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>>>>>>
    >>>>>> Party
    >>>
    >>>> Trick taunt
    >>>>>>
    >>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>
    >>>>>> deployed
    >>>
    >>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>
    >>>>>> should be
    >>>
    >>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>>>>>>
    >>>>>> parts
    >>>>>>
    >>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>>>>>>
    >>>>>> Novelty Mutton Chops and Pipe
    >>>>>>
    >>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>>>>>>
    >>>>>> paintable
    >>>
    >>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>>>
    >>>>>> without using the Eternaween
    >>>>>>
    >>>>>>> - Updated the localization files
    >>>>>>> - Updated pl_cactuscanyon
    >>>>>>> - Completed permanent removal of previous stage 2 from the map
    >>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>> neighboring
    >>>>>>>
    >>>>>> u-turn
    >>>>>>
    >>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>> - Adjusted spawn times in stage 2
    >>>>>>> - Added flatcars to the train in stage 2
    >>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>> drop-down
    >>>>>>>
    >>>>>> in
    >>>
    >>>> stage 2
    >>>>>>
    >>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>> - Updated rd_asteroid
    >>>>>>> - Removed spawn advantage for attackers that die in the enemy
    >>>>>>>
    >>>>>> base
    >>>
    >>>> - Moved health and ammo above the front door stairs further into
    >>>>>>>
    >>>>>> the base
    >>>>>>
    >>>>>>> - Increased bot count. Summed total health and points in each
    >>>>>>>
    >>>>>> section remains the same.
    >>>>>>
    >>>>>>> - Power core pickups now give health and ammo to the collector
    >>>>>>> - Removed small health kit above cave exit
    >>>>>>> - Added medium ammo kit in the caves near the medium health
    >>>>>>> kit
    >>>>>>>
    >>>>>>>
    >>>>>>>
    >>>>>>>
    >>>>>>> _______________________________________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>> archives,
    >>>>>>>
    >>>>>> please visit:
    >>>>>>
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>>> _______________________________________________
    >>>>>>
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>>> _______________________________________________
    >>>>>
    >>>>>
    >>>> please visit:
    >>>
    >>>> https://i3d.net
    >>>>>
    >>>>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>>
    >>
    >>
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  145. WeaselsLair

    WeaselsLair Guest

    Its being worked-on ....
    https://forums.alliedmods.net/showthread.php?t$7961

    On Wed, Sep 10, 2014 at 2:53 PM, Marco Padovan <evcz@evcz.tk> wrote:

    > What is the fix for this issue?
    >
    > seeing the same kind of segfaults :(
    >
    _______________________________________________

    https://i3d.net
     
  146. RossBemrose

    RossBemrose Guest

    I was literally supposed to be leaving work when this happened and Ive
    just now arrived home from work.

    On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    > Powerlord, you could stop wasting your time and actually join the sm
    > irc where stuff has been figured out already.
    >
    > On 10.09.2014 23:42, Ross Bemrose wrote:
    >> Although I said its not a MM:S issue on Linux, looking at the backtrace
    >> Im getting, it probably actually is... since the fault seems to be in
    >> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>
    >> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>
    >>> Yeah, looks like its a metamod issue. Removed all references to
    >>> sourcemod in the metamod configuration, and the server still segfaults.
    >>>
    >>> On 9/10/2014 5:35 PM, epi wrote:
    >>>> I havent tested with just metamod, only with both metamod and
    >>>> sourcemod. Will try with just metamod to see what happens. Guessing
    >>>> from
    >>>> what Im seeing on the lists, looking like the same issue on both
    >>> platforms.
    >>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>
    >>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>
    >>>>>> My server running on CentOS 6 segfaults before the map is loaded if
    >>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>> finding libcurl. This message disappeared after installing
    >>> libcurl.i686,
    >>>>>> but the server still segfaults.
    >>>>>>
    >>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>> Weve released a mandatory update for TF2. The notes for the update
    >>> are
    >>>>>> below. The new version number is 2395700.
    >>>>>>> -Eric
    >>>>>>>
    >>>>>>> -----------------------------------------
    >>>>>>>
    >>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>> Workshop
    >>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>> - Previous entries marked with the Halloween 2013 tag will
    >>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>> - Client/server performance improvements
    >>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>> loaded
    >>> on
    >>>>>> demand
    >>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>> errors during round restarts
    >>>>>>> - Fixed a server crash caused by using the map command in the
    >>> console
    >>>>>> while the server is running
    >>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>> - Extended the servers status command to display edict usage and
    >>>>>> player/bot counts
    >>>>>>> - status output also includes basic class stats...not fully
    >>>>>> implemented yet
    >>>>>>> - Fixed custom content not being shown while watching .dem files
    >>>>>>> that
    >>>>>> were recorded on servers running with sv_pure
    >>>>>>> - Fixed a teleporter exploit that involved players killing
    >>>>>>> teammates
    >>> via
    >>>>>> telefrag by switching to Spectator
    >>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>> compensation
    >>>>>> is being done
    >>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>> existing
    >>>>>> entity
    >>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>> projectiles
    >>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the
    >>>>>>> world
    >>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>> - Fixed the difficulty value not displaying correctly in the
    >>>>>>> Mann vs.
    >>>>>> Machine scoreboard
    >>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die
    >>>>>>> from
    >>> an
    >>>>>> explosion
    >>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>> Party
    >>>>>> Trick taunt
    >>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>> deployed
    >>>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>> should be
    >>>>>>> - The Frying Pan can now accept Kills While Explosive Jumping
    >>>>>>> strange
    >>>>>> parts
    >>>>>>> - Updated the equip_region for the Mining Light and Lord
    >>>>>>> Cockswains
    >>>>>> Novelty Mutton Chops and Pipe
    >>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>> paintable
    >>>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>> without using the Eternaween
    >>>>>>> - Updated the localization files
    >>>>>>> - Updated pl_cactuscanyon
    >>>>>>> - Completed permanent removal of previous stage 2 from
    >>>>>>> the map
    >>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>> neighboring
    >>>>>> u-turn
    >>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>> - Adjusted spawn times in stage 2
    >>>>>>> - Added flatcars to the train in stage 2
    >>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>> drop-down
    >>> in
    >>>>>> stage 2
    >>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>> - Updated rd_asteroid
    >>>>>>> - Removed spawn advantage for attackers that die in the
    >>>>>>> enemy
    >>> base
    >>>>>>> - Moved health and ammo above the front door stairs
    >>>>>>> further into
    >>>>>> the base
    >>>>>>> - Increased bot count. Summed total health and points in
    >>>>>>> each
    >>>>>> section remains the same.
    >>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>> collector
    >>>>>>> - Removed small health kit above cave exit
    >>>>>>> - Added medium ammo kit in the caves near the medium
    >>>>>>> health kit
    >>>>>>>
    >>>>>>>
    >>>>>>>
    >>>>>>>
    >>>>>>> _______________________________________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>> archives,
    >>>>>> please visit:
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>> _______________________________________________
    >>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>> archives,
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>> _______________________________________________
    >>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>> archives,
    >>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>
    >>
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  147. WeaselsLair

    WeaselsLair Guest

    At the risk of being sarcastic here ... cool story bro.

    On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com> wrote:

    > I was literally supposed to be leaving work when this happened and Ive
    > just now arrived home from work.
    >
    > On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >
    >> Powerlord, you could stop wasting your time and actually join the sm irc
    >> where stuff has been figured out already.
    >>
    >> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>
    >>> Although I said its not a MM:S issue on Linux, looking at the backtrace
    >>> Im getting, it probably actually is... since the fault seems to be in
    >>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>
    >>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>
    >>> Yeah, looks like its a metamod issue. Removed all references to
    >>>> sourcemod in the metamod configuration, and the server still segfaults.
    >>>>
    >>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>
    >>>>> I havent tested with just metamod, only with both metamod and
    >>>>> sourcemod. Will try with just metamod to see what happens. Guessing
    >>>>> from
    >>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>
    >>>> platforms.
    >>>>
    >>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>
    >>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>
    >>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>
    >>>>>> My server running on CentOS 6 segfaults before the map is loaded if
    >>>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>
    >>>>>> libcurl.i686,
    >>>>
    >>>>> but the server still segfaults.
    >>>>>>>
    >>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>
    >>>>>>>> Weve released a mandatory update for TF2. The notes for the update
    >>>>>>>>
    >>>>>>> are
    >>>>
    >>>>> below. The new version number is 2395700.
    >>>>>>>
    >>>>>>>> -Eric
    >>>>>>>>
    >>>>>>>> -----------------------------------------
    >>>>>>>>
    >>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>> Workshop
    >>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>> - Previous entries marked with the Halloween 2013 tag will
    >>>>>>>>
    >>>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>>
    >>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>> - Client/server performance improvements
    >>>>>>>> - Improved client memory usage by updating weapons to only be loaded
    >>>>>>>>
    >>>>>>> on
    >>>>
    >>>>> demand
    >>>>>>>
    >>>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>>>>
    >>>>>>> errors during round restarts
    >>>>>>>
    >>>>>>>> - Fixed a server crash caused by using the map command in the
    >>>>>>>>
    >>>>>>> console
    >>>>
    >>>>> while the server is running
    >>>>>>>
    >>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>
    >>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>
    >>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>> - Extended the servers status command to display edict usage and
    >>>>>>>>
    >>>>>>> player/bot counts
    >>>>>>>
    >>>>>>>> - status output also includes basic class stats...not fully
    >>>>>>>>
    >>>>>>> implemented yet
    >>>>>>>
    >>>>>>>> - Fixed custom content not being shown while watching .dem files
    >>>>>>>> that
    >>>>>>>>
    >>>>>>> were recorded on servers running with sv_pure
    >>>>>>>
    >>>>>>>> - Fixed a teleporter exploit that involved players killing teammates
    >>>>>>>>
    >>>>>>> via
    >>>>
    >>>>> telefrag by switching to Spectator
    >>>>>>>
    >>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>> compensation
    >>>>>>>>
    >>>>>>> is being done
    >>>>>>>
    >>>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>>>>>>>
    >>>>>>> existing
    >>>>
    >>>>> entity
    >>>>>>>
    >>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>>>>
    >>>>>>> projectiles
    >>>>>>>
    >>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann
    >>>>>>>> vs.
    >>>>>>>>
    >>>>>>> Machine scoreboard
    >>>>>>>
    >>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    >>>>>>>>
    >>>>>>> an
    >>>>
    >>>>> explosion
    >>>>>>>
    >>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>>>>>>>
    >>>>>>> Party
    >>>>
    >>>>> Trick taunt
    >>>>>>>
    >>>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>>
    >>>>>>> deployed
    >>>>
    >>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>>
    >>>>>>> should be
    >>>>
    >>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>>>>>>>
    >>>>>>> parts
    >>>>>>>
    >>>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>>>>>>>
    >>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>
    >>>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>>>>>>>
    >>>>>>> paintable
    >>>>
    >>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>>>>
    >>>>>>> without using the Eternaween
    >>>>>>>
    >>>>>>>> - Updated the localization files
    >>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>> - Completed permanent removal of previous stage 2 from the
    >>>>>>>> map
    >>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>> neighboring
    >>>>>>>>
    >>>>>>> u-turn
    >>>>>>>
    >>>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>>> drop-down
    >>>>>>>>
    >>>>>>> in
    >>>>
    >>>>> stage 2
    >>>>>>>
    >>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>> - Updated rd_asteroid
    >>>>>>>> - Removed spawn advantage for attackers that die in the enemy
    >>>>>>>>
    >>>>>>> base
    >>>>
    >>>>> - Moved health and ammo above the front door stairs further into
    >>>>>>>>
    >>>>>>> the base
    >>>>>>>
    >>>>>>>> - Increased bot count. Summed total health and points in each
    >>>>>>>>
    >>>>>>> section remains the same.
    >>>>>>>
    >>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>> collector
    >>>>>>>> - Removed small health kit above cave exit
    >>>>>>>> - Added medium ammo kit in the caves near the medium health
    >>>>>>>> kit
    >>>>>>>>
    >>>>>>>>
    >>>>>>>>
    >>>>>>>>
    >>>>>>>> _______________________________________________
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>> archives,
    >>>>>>>>
    >>>>>>> please visit:
    >>>>>>>
    >>>>>>>> https://i3d.net
    >>>>>>>>
    >>>>>>>> _______________________________________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>> archives,
    >>>>>>> please visit:
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>>> _______________________________________________
    >>>>>>
    >>>>>>
    >>>>> please visit:
    >>>>
    >>>>> https://i3d.net
    >>>>>>
    >>>>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>>
    >>>
    >>>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  148. RossBemrose

    RossBemrose Guest

    Im sorry that me responding to a direct question offended you.

    On 9/10/2014 6:39 PM, Weasels Lair wrote:
    > At the risk of being sarcastic here ... cool story bro.
    >
    > On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com> wrote:
    >
    >> I was literally supposed to be leaving work when this happened and Ive
    >> just now arrived home from work.
    >>
    >> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>
    >>> Powerlord, you could stop wasting your time and actually join the sm irc
    >>> where stuff has been figured out already.
    >>>
    >>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>
    >>>> Although I said its not a MM:S issue on Linux, looking at the backtrace
    >>>> Im getting, it probably actually is... since the fault seems to be in
    >>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>
    >>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>
    >>>> Yeah, looks like its a metamod issue. Removed all references to
    >>>>> sourcemod in the metamod configuration, and the server still segfaults.
    >>>>>
    >>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>
    >>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>> sourcemod. Will try with just metamod to see what happens. Guessing
    >>>>>> from
    >>>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>>
    >>>>> platforms.
    >>>>>
    >>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>
    >>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>
    >>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>
    >>>>>>> My server running on CentOS 6 segfaults before the map is loaded if
    >>>>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>
    >>>>>>> libcurl.i686,
    >>>>>> but the server still segfaults.
    >>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>
    >>>>>>>>> Weve released a mandatory update for TF2. The notes for the update
    >>>>>>>>>
    >>>>>>>> are
    >>>>>> below. The new version number is 2395700.
    >>>>>>>>> -Eric
    >>>>>>>>>
    >>>>>>>>> -----------------------------------------
    >>>>>>>>>
    >>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>> Workshop
    >>>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>>> - Previous entries marked with the Halloween 2013 tag will
    >>>>>>>>>
    >>>>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>>>
    >>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>> - Client/server performance improvements
    >>>>>>>>> - Improved client memory usage by updating weapons to only be loaded
    >>>>>>>>>
    >>>>>>>> on
    >>>>>> demand
    >>>>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>>>>>
    >>>>>>>> errors during round restarts
    >>>>>>>>
    >>>>>>>>> - Fixed a server crash caused by using the map command in the
    >>>>>>>>>
    >>>>>>>> console
    >>>>>> while the server is running
    >>>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>
    >>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>
    >>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>>> - Extended the servers status command to display edict usage and
    >>>>>>>>>
    >>>>>>>> player/bot counts
    >>>>>>>>
    >>>>>>>>> - status output also includes basic class stats...not fully
    >>>>>>>>>
    >>>>>>>> implemented yet
    >>>>>>>>
    >>>>>>>>> - Fixed custom content not being shown while watching .dem files
    >>>>>>>>> that
    >>>>>>>>>
    >>>>>>>> were recorded on servers running with sv_pure
    >>>>>>>>
    >>>>>>>>> - Fixed a teleporter exploit that involved players killing teammates
    >>>>>>>>>
    >>>>>>>> via
    >>>>>> telefrag by switching to Spectator
    >>>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>>> compensation
    >>>>>>>>>
    >>>>>>>> is being done
    >>>>>>>>
    >>>>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>>>>>>>>
    >>>>>>>> existing
    >>>>>> entity
    >>>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>>>>>
    >>>>>>>> projectiles
    >>>>>>>>
    >>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the world
    >>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann
    >>>>>>>>> vs.
    >>>>>>>>>
    >>>>>>>> Machine scoreboard
    >>>>>>>>
    >>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die from
    >>>>>>>>>
    >>>>>>>> an
    >>>>>> explosion
    >>>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>>>>>>>>
    >>>>>>>> Party
    >>>>>> Trick taunt
    >>>>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>>>
    >>>>>>>> deployed
    >>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>> should be
    >>>>>> - The Frying Pan can now accept Kills While Explosive Jumping strange
    >>>>>>>> parts
    >>>>>>>>
    >>>>>>>>> - Updated the equip_region for the Mining Light and Lord Cockswains
    >>>>>>>>>
    >>>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>>
    >>>>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>>>>>>>>
    >>>>>>>> paintable
    >>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>>>> without using the Eternaween
    >>>>>>>>
    >>>>>>>>> - Updated the localization files
    >>>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>>> - Completed permanent removal of previous stage 2 from the
    >>>>>>>>> map
    >>>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>>> neighboring
    >>>>>>>>>
    >>>>>>>> u-turn
    >>>>>>>>
    >>>>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>>>> drop-down
    >>>>>>>>>
    >>>>>>>> in
    >>>>>> stage 2
    >>>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>>> - Updated rd_asteroid
    >>>>>>>>> - Removed spawn advantage for attackers that die in the enemy
    >>>>>>>>>
    >>>>>>>> base
    >>>>>> - Moved health and ammo above the front door stairs further into
    >>>>>>>> the base
    >>>>>>>>
    >>>>>>>>> - Increased bot count. Summed total health and points in each
    >>>>>>>>>
    >>>>>>>> section remains the same.
    >>>>>>>>
    >>>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>>> collector
    >>>>>>>>> - Removed small health kit above cave exit
    >>>>>>>>> - Added medium ammo kit in the caves near the medium health
    >>>>>>>>> kit
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>> _______________________________________________
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>> archives,
    >>>>>>>>>
    >>>>>>>> please visit:
    >>>>>>>>
    >>>>>>>>> https://i3d.net
    >>>>>>>>>
    >>>>>>>>> _______________________________________________
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>> archives,
    >>>>>>>> please visit:
    >>>>>>>> https://i3d.net
    >>>>>>>>
    >>>>>>>> _______________________________________________
    >>>>>>>
    >>>>>>>
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>> _______________________________________________
    >>>>>
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>>
    >>>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  149. WeaselsLair

    WeaselsLair Guest

    Nope no offense. Just trying (and failing) to introduce some humor.

    On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemrose@gmail.com> wrote:

    > Im sorry that me responding to a direct question offended you.
    >
    > On 9/10/2014 6:39 PM, Weasels Lair wrote:
    >
    >> At the risk of being sarcastic here ... cool story bro.
    >>
    >> On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com> wrote:
    >>
    >> I was literally supposed to be leaving work when this happened and Ive
    >>> just now arrived home from work.
    >>>
    >>> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>>
    >>> Powerlord, you could stop wasting your time and actually join the sm irc
    >>>> where stuff has been figured out already.
    >>>>
    >>>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>>
    >>>> Although I said its not a MM:S issue on Linux, looking at the
    >>>>> backtrace
    >>>>> Im getting, it probably actually is... since the fault seems to be in
    >>>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>>
    >>>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>>
    >>>>> Yeah, looks like its a metamod issue. Removed all references to
    >>>>>
    >>>>>> sourcemod in the metamod configuration, and the server still
    >>>>>> segfaults.
    >>>>>>
    >>>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>>
    >>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>>> sourcemod. Will try with just metamod to see what happens. Guessing
    >>>>>>> from
    >>>>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>>>
    >>>>>>> platforms.
    >>>>>>
    >>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>>
    >>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>>
    >>>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>>
    >>>>>>>> My server running on CentOS 6 segfaults before the map is loaded
    >>>>>>>> if
    >>>>>>>>
    >>>>>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>>
    >>>>>>>>> libcurl.i686,
    >>>>>>>>
    >>>>>>> but the server still segfaults.
    >>>>>>>
    >>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>>
    >>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>> update
    >>>>>>>>>>
    >>>>>>>>>> are
    >>>>>>>>>
    >>>>>>>> below. The new version number is 2395700.
    >>>>>>>
    >>>>>>>> -Eric
    >>>>>>>>>>
    >>>>>>>>>> -----------------------------------------
    >>>>>>>>>>
    >>>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>>> Workshop
    >>>>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>>>> - Previous entries marked with the Halloween 2013 tag
    >>>>>>>>>> will
    >>>>>>>>>>
    >>>>>>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>>>>
    >>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>>> - Client/server performance improvements
    >>>>>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>>>>> loaded
    >>>>>>>>>>
    >>>>>>>>>> on
    >>>>>>>>>
    >>>>>>>> demand
    >>>>>>>
    >>>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>>>>>>
    >>>>>>>>>> errors during round restarts
    >>>>>>>>>
    >>>>>>>>> - Fixed a server crash caused by using the map command in the
    >>>>>>>>>>
    >>>>>>>>>> console
    >>>>>>>>>
    >>>>>>>> while the server is running
    >>>>>>>
    >>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>>
    >>>>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>>
    >>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>>>> - Extended the servers status command to display edict usage
    >>>>>>>>>> and
    >>>>>>>>>>
    >>>>>>>>>> player/bot counts
    >>>>>>>>>
    >>>>>>>>> - status output also includes basic class stats...not
    >>>>>>>>>> fully
    >>>>>>>>>>
    >>>>>>>>>> implemented yet
    >>>>>>>>>
    >>>>>>>>> - Fixed custom content not being shown while watching .dem files
    >>>>>>>>>> that
    >>>>>>>>>>
    >>>>>>>>>> were recorded on servers running with sv_pure
    >>>>>>>>>
    >>>>>>>>> - Fixed a teleporter exploit that involved players killing
    >>>>>>>>>> teammates
    >>>>>>>>>>
    >>>>>>>>>> via
    >>>>>>>>>
    >>>>>>>> telefrag by switching to Spectator
    >>>>>>>
    >>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>>>> compensation
    >>>>>>>>>>
    >>>>>>>>>> is being done
    >>>>>>>>>
    >>>>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>>>>>>>>>
    >>>>>>>>>> existing
    >>>>>>>>>
    >>>>>>>> entity
    >>>>>>>
    >>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>>>>>>
    >>>>>>>>>> projectiles
    >>>>>>>>>
    >>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the
    >>>>>>>>>> world
    >>>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann
    >>>>>>>>>> vs.
    >>>>>>>>>>
    >>>>>>>>>> Machine scoreboard
    >>>>>>>>>
    >>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die
    >>>>>>>>>> from
    >>>>>>>>>>
    >>>>>>>>>> an
    >>>>>>>>>
    >>>>>>>> explosion
    >>>>>>>
    >>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>>>>>>>>>
    >>>>>>>>>> Party
    >>>>>>>>>
    >>>>>>>> Trick taunt
    >>>>>>>
    >>>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>>>>
    >>>>>>>>>> deployed
    >>>>>>>>>
    >>>>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>
    >>>>>>>> should be
    >>>>>>>>>
    >>>>>>>> - The Frying Pan can now accept Kills While Explosive Jumping
    >>>>>>> strange
    >>>>>>>
    >>>>>>>> parts
    >>>>>>>>>
    >>>>>>>>> - Updated the equip_region for the Mining Light and Lord
    >>>>>>>>>> Cockswains
    >>>>>>>>>>
    >>>>>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>>>
    >>>>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>>>>>>>>>
    >>>>>>>>>> paintable
    >>>>>>>>>
    >>>>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>>>
    >>>>>>>> without using the Eternaween
    >>>>>>>>>
    >>>>>>>>> - Updated the localization files
    >>>>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>>>> - Completed permanent removal of previous stage 2 from the
    >>>>>>>>>> map
    >>>>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>>>> neighboring
    >>>>>>>>>>
    >>>>>>>>>> u-turn
    >>>>>>>>>
    >>>>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>>>>> drop-down
    >>>>>>>>>>
    >>>>>>>>>> in
    >>>>>>>>>
    >>>>>>>> stage 2
    >>>>>>>
    >>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>>>> - Updated rd_asteroid
    >>>>>>>>>> - Removed spawn advantage for attackers that die in the
    >>>>>>>>>> enemy
    >>>>>>>>>>
    >>>>>>>>>> base
    >>>>>>>>>
    >>>>>>>> - Moved health and ammo above the front door stairs further
    >>>>>>> into
    >>>>>>>
    >>>>>>>> the base
    >>>>>>>>>
    >>>>>>>>> - Increased bot count. Summed total health and points in
    >>>>>>>>>> each
    >>>>>>>>>>
    >>>>>>>>>> section remains the same.
    >>>>>>>>>
    >>>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>>>> collector
    >>>>>>>>>> - Removed small health kit above cave exit
    >>>>>>>>>> - Added medium ammo kit in the caves near the medium
    >>>>>>>>>> health
    >>>>>>>>>> kit
    >>>>>>>>>>
    >>>>>>>>>>
    >>>>>>>>>>
    >>>>>>>>>>
    >>>>>>>>>> _______________________________________________
    >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>> archives,
    >>>>>>>>>>
    >>>>>>>>>> please visit:
    >>>>>>>>>
    >>>>>>>>> https://.com///listinfo/
    >>>>>>>>>> hlds_linux
    >>>>>>>>>>
    >>>>>>>>>> _______________________________________________
    >>>>>>>>>>
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>> archives,
    >>>>>>>>> please visit:
    >>>>>>>>> https://i3d.net
    >>>>>>>>>
    >>>>>>>>> _______________________________________________
    >>>>>>>>>
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>> archives,
    >>>>>>>>
    >>>>>>>> please visit:
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>>>> _______________________________________________
    >>>>>>>>
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>> archives,
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>>>
    >>>>>>
    >>>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net
    >
    _______________________________________________

    https://i3d.net
     
  150. Its Powerlord, so that has always proven to be difficult. You havent
    done anything wrong weasel.

    On 11.09.2014 00:49, Weasels Lair wrote:
    > Nope no offense. Just trying (and failing) to introduce some humor.
    >
    > On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemrose@gmail.com> wrote:
    >
    >> Im sorry that me responding to a direct question offended you.
    >>
    >> On 9/10/2014 6:39 PM, Weasels Lair wrote:
    >>
    >>> At the risk of being sarcastic here ... cool story bro.
    >>>
    >>> On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com> wrote:
    >>>
    >>> I was literally supposed to be leaving work when this happened and Ive
    >>>> just now arrived home from work.
    >>>>
    >>>> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>>>
    >>>> Powerlord, you could stop wasting your time and actually join the sm irc
    >>>>> where stuff has been figured out already.
    >>>>>
    >>>>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>>>
    >>>>> Although I said its not a MM:S issue on Linux, looking at the
    >>>>>> backtrace
    >>>>>> Im getting, it probably actually is... since the fault seems to be in
    >>>>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>>>
    >>>>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>>>
    >>>>>> Yeah, looks like its a metamod issue. Removed all references to
    >>>>>>
    >>>>>>> sourcemod in the metamod configuration, and the server still
    >>>>>>> segfaults.
    >>>>>>>
    >>>>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>>>
    >>>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>>>> sourcemod. Will try with just metamod to see what happens. Guessing
    >>>>>>>> from
    >>>>>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>>>>
    >>>>>>>> platforms.
    >>>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>>>
    >>>>>>>>> My server running on CentOS 6 segfaults before the map is loaded
    >>>>>>>>> if
    >>>>>>>>>
    >>>>>>>>>> sourcemod is loaded after this update. It also complains about not
    >>>>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>>>
    >>>>>>>>>> libcurl.i686,
    >>>>>>>> but the server still segfaults.
    >>>>>>>>
    >>>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>>> update
    >>>>>>>>>>>
    >>>>>>>>>>> are
    >>>>>>>>> below. The new version number is 2395700.
    >>>>>>>>> -Eric
    >>>>>>>>>>> -----------------------------------------
    >>>>>>>>>>>
    >>>>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>>>> Workshop
    >>>>>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>>>>> - Previous entries marked with the Halloween 2013 tag
    >>>>>>>>>>> will
    >>>>>>>>>>>
    >>>>>>>>>>> automatically be updated to use the new tag in the coming days
    >>>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>>>> - Client/server performance improvements
    >>>>>>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>>>>>> loaded
    >>>>>>>>>>>
    >>>>>>>>>>> on
    >>>>>>>>> demand
    >>>>>>>>> - Improved edict usage on servers to help eliminate out of edicts
    >>>>>>>>>>> errors during round restarts
    >>>>>>>>>> - Fixed a server crash caused by using the map command in the
    >>>>>>>>>>> console
    >>>>>>>>> while the server is running
    >>>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>>>>> - Extended the servers status command to display edict usage
    >>>>>>>>>>> and
    >>>>>>>>>>>
    >>>>>>>>>>> player/bot counts
    >>>>>>>>>> - status output also includes basic class stats...not
    >>>>>>>>>>> fully
    >>>>>>>>>>>
    >>>>>>>>>>> implemented yet
    >>>>>>>>>> - Fixed custom content not being shown while watching .dem files
    >>>>>>>>>>> that
    >>>>>>>>>>>
    >>>>>>>>>>> were recorded on servers running with sv_pure
    >>>>>>>>>> - Fixed a teleporter exploit that involved players killing
    >>>>>>>>>>> teammates
    >>>>>>>>>>>
    >>>>>>>>>>> via
    >>>>>>>>> telefrag by switching to Spectator
    >>>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>>>>> compensation
    >>>>>>>>>>>
    >>>>>>>>>>> is being done
    >>>>>>>>>> - Fixed a Hammer crash related to changing entity types for an
    >>>>>>>>>>> existing
    >>>>>>>>> entity
    >>>>>>>>> - Fixed Strange flamethrowers not getting kill credit for deflected
    >>>>>>>>>>> projectiles
    >>>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in the
    >>>>>>>>>>> world
    >>>>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt animation
    >>>>>>>>>>> - Fixed the difficulty value not displaying correctly in the Mann
    >>>>>>>>>>> vs.
    >>>>>>>>>>>
    >>>>>>>>>>> Machine scoreboard
    >>>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when they die
    >>>>>>>>>>> from
    >>>>>>>>>>>
    >>>>>>>>>>> an
    >>>>>>>>> explosion
    >>>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines during the
    >>>>>>>>>>> Party
    >>>>>>>>> Trick taunt
    >>>>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>>>>> deployed
    >>>>>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>>> should be
    >>>>>>>>> - The Frying Pan can now accept Kills While Explosive Jumping
    >>>>>>>> strange
    >>>>>>>>
    >>>>>>>>> parts
    >>>>>>>>>> - Updated the equip_region for the Mining Light and Lord
    >>>>>>>>>>> Cockswains
    >>>>>>>>>>>
    >>>>>>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>>>> - Updated the materials for the Apparitions Aspect and made it
    >>>>>>>>>>> paintable
    >>>>>>>>> - Updated the Eternaween vote so it cannot be initiated by clients
    >>>>>>>>> without using the Eternaween
    >>>>>>>>>> - Updated the localization files
    >>>>>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>>>>> - Completed permanent removal of previous stage 2 from the
    >>>>>>>>>>> map
    >>>>>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>>>>> neighboring
    >>>>>>>>>>>
    >>>>>>>>>>> u-turn
    >>>>>>>>>> - Adjusted the right-hand spawn exit for Blu in stage 2
    >>>>>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>>>>>> drop-down
    >>>>>>>>>>>
    >>>>>>>>>>> in
    >>>>>>>>> stage 2
    >>>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>>>>> - Updated rd_asteroid
    >>>>>>>>>>> - Removed spawn advantage for attackers that die in the
    >>>>>>>>>>> enemy
    >>>>>>>>>>>
    >>>>>>>>>>> base
    >>>>>>>>> - Moved health and ammo above the front door stairs further
    >>>>>>>> into
    >>>>>>>>
    >>>>>>>>> the base
    >>>>>>>>>> - Increased bot count. Summed total health and points in
    >>>>>>>>>>> each
    >>>>>>>>>>>
    >>>>>>>>>>> section remains the same.
    >>>>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>>>>> collector
    >>>>>>>>>>> - Removed small health kit above cave exit
    >>>>>>>>>>> - Added medium ammo kit in the caves near the medium
    >>>>>>>>>>> health
    >>>>>>>>>>> kit
    >>>>>>>>>>>
    >>>>>>>>>>>
    >>>>>>>>>>>
    >>>>>>>>>>>
    >>>>>>>>>>> _______________________________________________
    >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>> archives,
    >>>>>>>>>>>
    >>>>>>>>>>> please visit:
    >>>>>>>>>> https://.com///listinfo/
    >>>>>>>>>>> hlds_linux
    >>>>>>>>>>>
    >>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>
    >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>> archives,
    >>>>>>>>>> please visit:
    >>>>>>>>>> https://i3d.net
    >>>>>>>>>>
    >>>>>>>>>> _______________________________________________
    >>>>>>>>>>
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>> archives,
    >>>>>>>>>
    >>>>>>>>> please visit:
    >>>>>>>> https://i3d.net
    >>>>>>>>
    >>>>>>>>> _______________________________________________
    >>>>>>>>>
    >>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>> archives,
    >>>>>>> please visit:
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>>>
    >>>>>>>
    >>>>>> _______________________________________________
    >>>>>
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>>
    >>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >>
    >> _______________________________________________
    >>
    >> please visit:
    >> https://i3d.net
    >>
    > _______________________________________________
    >
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  151. RossBemrose

    RossBemrose Guest

    Im going to note that I have no idea who you are, and thus have no
    recollection of ever dealing with you before.

    Which amuses me to an extent since you have prophunt in your email address.

    On 9/10/2014 6:52 PM, Matthias InstantMuffin Kollek wrote:
    > Its Powerlord, so that has always proven to be difficult. You havent
    > done anything wrong weasel.
    >
    > On 11.09.2014 00:49, Weasels Lair wrote:
    >> Nope no offense. Just trying (and failing) to introduce some humor.
    >>
    >> On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemrose@gmail.com>
    >> wrote:
    >>
    >>> Im sorry that me responding to a direct question offended you.
    >>>
    >>> On 9/10/2014 6:39 PM, Weasels Lair wrote:
    >>>
    >>>> At the risk of being sarcastic here ... cool story bro.
    >>>>
    >>>> On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com>
    >>>> wrote:
    >>>>
    >>>> I was literally supposed to be leaving work when this happened
    >>>> and Ive
    >>>>> just now arrived home from work.
    >>>>>
    >>>>> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>>>>
    >>>>> Powerlord, you could stop wasting your time and actually join
    >>>>> the sm irc
    >>>>>> where stuff has been figured out already.
    >>>>>>
    >>>>>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>>>>
    >>>>>> Although I said its not a MM:S issue on Linux, looking at the
    >>>>>>> backtrace
    >>>>>>> Im getting, it probably actually is... since the fault seems to
    >>>>>>> be in
    >>>>>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>>>>
    >>>>>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>>>>
    >>>>>>> Yeah, looks like its a metamod issue. Removed all references to
    >>>>>>>
    >>>>>>>> sourcemod in the metamod configuration, and the server still
    >>>>>>>> segfaults.
    >>>>>>>>
    >>>>>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>>>>
    >>>>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>>>>> sourcemod. Will try with just metamod to see what happens.
    >>>>>>>>> Guessing
    >>>>>>>>> from
    >>>>>>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>>>>>
    >>>>>>>>> platforms.
    >>>>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>>>>
    >>>>>>>>>> My server running on CentOS 6 segfaults before the map is
    >>>>>>>>>> loaded
    >>>>>>>>>> if
    >>>>>>>>>>
    >>>>>>>>>>> sourcemod is loaded after this update. It also complains
    >>>>>>>>>>> about not
    >>>>>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>>>>
    >>>>>>>>>>> libcurl.i686,
    >>>>>>>>> but the server still segfaults.
    >>>>>>>>>
    >>>>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>>>> update
    >>>>>>>>>>>>
    >>>>>>>>>>>> are
    >>>>>>>>>> below. The new version number is 2395700.
    >>>>>>>>>> -Eric
    >>>>>>>>>>>> -----------------------------------------
    >>>>>>>>>>>>
    >>>>>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>>>>> Workshop
    >>>>>>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>>>>>> - Previous entries marked with the Halloween
    >>>>>>>>>>>> 2013 tag
    >>>>>>>>>>>> will
    >>>>>>>>>>>>
    >>>>>>>>>>>> automatically be updated to use the new tag in the coming
    >>>>>>>>>>>> days
    >>>>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>>>>> - Client/server performance improvements
    >>>>>>>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>>>>>>> loaded
    >>>>>>>>>>>>
    >>>>>>>>>>>> on
    >>>>>>>>>> demand
    >>>>>>>>>> - Improved edict usage on servers to help eliminate out of
    >>>>>>>>>> edicts
    >>>>>>>>>>>> errors during round restarts
    >>>>>>>>>>> - Fixed a server crash caused by using the map command
    >>>>>>>>>>> in the
    >>>>>>>>>>>> console
    >>>>>>>>>> while the server is running
    >>>>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>>>>>> - Extended the servers status command to display edict
    >>>>>>>>>>>> usage
    >>>>>>>>>>>> and
    >>>>>>>>>>>>
    >>>>>>>>>>>> player/bot counts
    >>>>>>>>>>> - status output also includes basic class stats...not
    >>>>>>>>>>>> fully
    >>>>>>>>>>>>
    >>>>>>>>>>>> implemented yet
    >>>>>>>>>>> - Fixed custom content not being shown while watching .dem
    >>>>>>>>>>> files
    >>>>>>>>>>>> that
    >>>>>>>>>>>>
    >>>>>>>>>>>> were recorded on servers running with sv_pure
    >>>>>>>>>>> - Fixed a teleporter exploit that involved players killing
    >>>>>>>>>>>> teammates
    >>>>>>>>>>>>
    >>>>>>>>>>>> via
    >>>>>>>>>> telefrag by switching to Spectator
    >>>>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>>>>>> compensation
    >>>>>>>>>>>>
    >>>>>>>>>>>> is being done
    >>>>>>>>>>> - Fixed a Hammer crash related to changing entity types
    >>>>>>>>>>> for an
    >>>>>>>>>>>> existing
    >>>>>>>>>> entity
    >>>>>>>>>> - Fixed Strange flamethrowers not getting kill credit for
    >>>>>>>>>> deflected
    >>>>>>>>>>>> projectiles
    >>>>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned in
    >>>>>>>>>>> the
    >>>>>>>>>>>> world
    >>>>>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt
    >>>>>>>>>>>> animation
    >>>>>>>>>>>> - Fixed the difficulty value not displaying correctly in
    >>>>>>>>>>>> the Mann
    >>>>>>>>>>>> vs.
    >>>>>>>>>>>>
    >>>>>>>>>>>> Machine scoreboard
    >>>>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when
    >>>>>>>>>>> they die
    >>>>>>>>>>>> from
    >>>>>>>>>>>>
    >>>>>>>>>>>> an
    >>>>>>>>>> explosion
    >>>>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines
    >>>>>>>>>> during the
    >>>>>>>>>>>> Party
    >>>>>>>>>> Trick taunt
    >>>>>>>>>> - Fixed the Short Circuit creating its firing effects when being
    >>>>>>>>>>>> deployed
    >>>>>>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>>>> should be
    >>>>>>>>>> - The Frying Pan can now accept Kills While Explosive Jumping
    >>>>>>>>> strange
    >>>>>>>>>
    >>>>>>>>>> parts
    >>>>>>>>>>> - Updated the equip_region for the Mining Light and Lord
    >>>>>>>>>>>> Cockswains
    >>>>>>>>>>>>
    >>>>>>>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>>>>> - Updated the materials for the Apparitions Aspect and
    >>>>>>>>>>> made it
    >>>>>>>>>>>> paintable
    >>>>>>>>>> - Updated the Eternaween vote so it cannot be initiated by
    >>>>>>>>>> clients
    >>>>>>>>>> without using the Eternaween
    >>>>>>>>>>> - Updated the localization files
    >>>>>>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>>>>>> - Completed permanent removal of previous stage 2
    >>>>>>>>>>>> from the
    >>>>>>>>>>>> map
    >>>>>>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>>>>>> neighboring
    >>>>>>>>>>>>
    >>>>>>>>>>>> u-turn
    >>>>>>>>>>> - Adjusted the right-hand spawn exit for Blu in
    >>>>>>>>>>> stage 2
    >>>>>>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>>>>>> - Blu side path from cart spawn to underpass is now a
    >>>>>>>>>>>> drop-down
    >>>>>>>>>>>>
    >>>>>>>>>>>> in
    >>>>>>>>>> stage 2
    >>>>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>>>>>> - Updated rd_asteroid
    >>>>>>>>>>>> - Removed spawn advantage for attackers that die
    >>>>>>>>>>>> in the
    >>>>>>>>>>>> enemy
    >>>>>>>>>>>>
    >>>>>>>>>>>> base
    >>>>>>>>>> - Moved health and ammo above the front door stairs
    >>>>>>>>>> further
    >>>>>>>>> into
    >>>>>>>>>
    >>>>>>>>>> the base
    >>>>>>>>>>> - Increased bot count. Summed total health and
    >>>>>>>>>>> points in
    >>>>>>>>>>>> each
    >>>>>>>>>>>>
    >>>>>>>>>>>> section remains the same.
    >>>>>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>>>>>> collector
    >>>>>>>>>>>> - Removed small health kit above cave exit
    >>>>>>>>>>>> - Added medium ammo kit in the caves near the medium
    >>>>>>>>>>>> health
    >>>>>>>>>>>> kit
    >>>>>>>>>>>>
    >>>>>>>>>>>>
    >>>>>>>>>>>>
    >>>>>>>>>>>>
    >>>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>>> archives,
    >>>>>>>>>>>>
    >>>>>>>>>>>> please visit:
    >>>>>>>>>>> https://.com///listinfo/
    >>>>>>>>>>>> hlds_linux
    >>>>>>>>>>>>
    >>>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>>
    >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>> archives,
    >>>>>>>>>>> please visit:
    >>>>>>>>>>> https://i3d.net
    >>>>>>>>>>>
    >>>>>>>>>>>
    >>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>
    >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>> archives,
    >>>>>>>>>>
    >>>>>>>>>> please visit:
    >>>>>>>>> https://i3d.net
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>>> _______________________________________________
    >>>>>>>>>>
    >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>> archives,
    >>>>>>>> please visit:
    >>>>>>>> https://i3d.net
    >>>>>>>>
    >>>>>>>>
    >>>>>>>>
    >>>>>>> _______________________________________________
    >>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>> archives,
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>>>
    >>>>> _______________________________________________
    >>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>> archives,
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>>>
    >>>
    >>> _______________________________________________
    >>>
    >>> please visit:
    >>> https://i3d.net
    >>>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  152. I joined this conversation by giving you a hint that people have already
    figured stuff out, and Im going to leave it at that, while noting that
    you seem to refuse to join the irc to actively help or simply to just
    get more detailed information. So idk what youre doing here, which in
    turn amuses me.
    And Im sure youve heard of PropHunt TNG before.

    On 11.09.2014 01:00, Ross Bemrose wrote:
    > Im going to note that I have no idea who you are, and thus have no
    > recollection of ever dealing with you before.
    >
    > Which amuses me to an extent since you have prophunt in your email
    > address.
    >
    > On 9/10/2014 6:52 PM, Matthias InstantMuffin Kollek wrote:
    >> Its Powerlord, so that has always proven to be difficult. You
    >> havent done anything wrong weasel.
    >>
    >> On 11.09.2014 00:49, Weasels Lair wrote:
    >>> Nope no offense. Just trying (and failing) to introduce some humor.
    >>>
    >>> On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemrose@gmail.com>
    >>> wrote:
    >>>
    >>>> Im sorry that me responding to a direct question offended you.
    >>>>
    >>>> On 9/10/2014 6:39 PM, Weasels Lair wrote:
    >>>>
    >>>>> At the risk of being sarcastic here ... cool story bro.
    >>>>>
    >>>>> On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com>
    >>>>> wrote:
    >>>>>
    >>>>> I was literally supposed to be leaving work when this happened
    >>>>> and Ive
    >>>>>> just now arrived home from work.
    >>>>>>
    >>>>>> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>>>>>
    >>>>>> Powerlord, you could stop wasting your time and actually join
    >>>>>> the sm irc
    >>>>>>> where stuff has been figured out already.
    >>>>>>>
    >>>>>>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>>>>>
    >>>>>>> Although I said its not a MM:S issue on Linux, looking at the
    >>>>>>>> backtrace
    >>>>>>>> Im getting, it probably actually is... since the fault seems
    >>>>>>>> to be in
    >>>>>>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>>>>>
    >>>>>>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>>>>>
    >>>>>>>> Yeah, looks like its a metamod issue. Removed all
    >>>>>>>> references to
    >>>>>>>>
    >>>>>>>>> sourcemod in the metamod configuration, and the server still
    >>>>>>>>> segfaults.
    >>>>>>>>>
    >>>>>>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>>>>>
    >>>>>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>>>>>> sourcemod. Will try with just metamod to see what happens.
    >>>>>>>>>> Guessing
    >>>>>>>>>> from
    >>>>>>>>>> what Im seeing on the lists, looking like the same issue on
    >>>>>>>>>> both
    >>>>>>>>>>
    >>>>>>>>>> platforms.
    >>>>>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>>>>>
    >>>>>>>>>>> My server running on CentOS 6 segfaults before the map is
    >>>>>>>>>>> loaded
    >>>>>>>>>>> if
    >>>>>>>>>>>
    >>>>>>>>>>>> sourcemod is loaded after this update. It also complains
    >>>>>>>>>>>> about not
    >>>>>>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>>>>>
    >>>>>>>>>>>> libcurl.i686,
    >>>>>>>>>> but the server still segfaults.
    >>>>>>>>>>
    >>>>>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>>>>> update
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> are
    >>>>>>>>>>> below. The new version number is 2395700.
    >>>>>>>>>>> -Eric
    >>>>>>>>>>>>> -----------------------------------------
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>>>>>> Workshop
    >>>>>>>>>>>>> - Added new Taunt and Halloween tags to the Steam
    >>>>>>>>>>>>> Workshop
    >>>>>>>>>>>>> - Previous entries marked with the Halloween
    >>>>>>>>>>>>> 2013 tag
    >>>>>>>>>>>>> will
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> automatically be updated to use the new tag in the
    >>>>>>>>>>>>> coming days
    >>>>>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>>>>>> - Client/server performance improvements
    >>>>>>>>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>>>>>>>> loaded
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> on
    >>>>>>>>>>> demand
    >>>>>>>>>>> - Improved edict usage on servers to help eliminate out of
    >>>>>>>>>>> edicts
    >>>>>>>>>>>>> errors during round restarts
    >>>>>>>>>>>> - Fixed a server crash caused by using the map command
    >>>>>>>>>>>> in the
    >>>>>>>>>>>>> console
    >>>>>>>>>>> while the server is running
    >>>>>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux
    >>>>>>>>>>>> clients
    >>>>>>>>>>>>> - Extended the servers status command to display edict
    >>>>>>>>>>>>> usage
    >>>>>>>>>>>>> and
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> player/bot counts
    >>>>>>>>>>>> - status output also includes basic class
    >>>>>>>>>>>> stats...not
    >>>>>>>>>>>>> fully
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> implemented yet
    >>>>>>>>>>>> - Fixed custom content not being shown while watching
    >>>>>>>>>>>> .dem files
    >>>>>>>>>>>>> that
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> were recorded on servers running with sv_pure
    >>>>>>>>>>>> - Fixed a teleporter exploit that involved players killing
    >>>>>>>>>>>>> teammates
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> via
    >>>>>>>>>>> telefrag by switching to Spectator
    >>>>>>>>>>> - Fixed bad LODs for The Angel of Death coat for the Medic
    >>>>>>>>>>>>> - Fixed push triggers applying push values twice when lag
    >>>>>>>>>>>>> compensation
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> is being done
    >>>>>>>>>>>> - Fixed a Hammer crash related to changing entity types
    >>>>>>>>>>>> for an
    >>>>>>>>>>>>> existing
    >>>>>>>>>>> entity
    >>>>>>>>>>> - Fixed Strange flamethrowers not getting kill credit for
    >>>>>>>>>>> deflected
    >>>>>>>>>>>>> projectiles
    >>>>>>>>>>>> - Fixed mini-crit and taunt-invite icons being orphaned
    >>>>>>>>>>>> in the
    >>>>>>>>>>>>> world
    >>>>>>>>>>>>> - Fixed the Festive Force-a-Nature using the wrong taunt
    >>>>>>>>>>>>> animation
    >>>>>>>>>>>>> - Fixed the difficulty value not displaying correctly in
    >>>>>>>>>>>>> the Mann
    >>>>>>>>>>>>> vs.
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> Machine scoreboard
    >>>>>>>>>>>> - Fixed Mann vs. Machine bots floating in the air when
    >>>>>>>>>>>> they die
    >>>>>>>>>>>>> from
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> an
    >>>>>>>>>>> explosion
    >>>>>>>>>>> - Fixed the Pyros clap sounds clipping the voice lines
    >>>>>>>>>>> during the
    >>>>>>>>>>>>> Party
    >>>>>>>>>>> Trick taunt
    >>>>>>>>>>> - Fixed the Short Circuit creating its firing effects when
    >>>>>>>>>>> being
    >>>>>>>>>>>>> deployed
    >>>>>>>>>>> - Fixed Mini-Sentry collision hull being scaled smaller than it
    >>>>>>>>>>> should be
    >>>>>>>>>>> - The Frying Pan can now accept Kills While Explosive Jumping
    >>>>>>>>>> strange
    >>>>>>>>>>
    >>>>>>>>>>> parts
    >>>>>>>>>>>> - Updated the equip_region for the Mining Light and Lord
    >>>>>>>>>>>>> Cockswains
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> Novelty Mutton Chops and Pipe
    >>>>>>>>>>>> - Updated the materials for the Apparitions Aspect and
    >>>>>>>>>>>> made it
    >>>>>>>>>>>>> paintable
    >>>>>>>>>>> - Updated the Eternaween vote so it cannot be initiated by
    >>>>>>>>>>> clients
    >>>>>>>>>>> without using the Eternaween
    >>>>>>>>>>>> - Updated the localization files
    >>>>>>>>>>>>> - Updated pl_cactuscanyon
    >>>>>>>>>>>>> - Completed permanent removal of previous stage 2
    >>>>>>>>>>>>> from the
    >>>>>>>>>>>>> map
    >>>>>>>>>>>>> - Removed the rollback hill in stage 2, and adjusted
    >>>>>>>>>>>>> neighboring
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> u-turn
    >>>>>>>>>>>> - Adjusted the right-hand spawn exit for Blu in
    >>>>>>>>>>>> stage 2
    >>>>>>>>>>>>> - Reworked Sniper window above underpass in stage 2
    >>>>>>>>>>>>> - Adjusted spawn times in stage 2
    >>>>>>>>>>>>> - Added flatcars to the train in stage 2
    >>>>>>>>>>>>> - Blu side path from cart spawn to underpass is
    >>>>>>>>>>>>> now a
    >>>>>>>>>>>>> drop-down
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> in
    >>>>>>>>>>> stage 2
    >>>>>>>>>>> - Widened a doorway along the cart-path in stage 2
    >>>>>>>>>>>>> - Updated rd_asteroid
    >>>>>>>>>>>>> - Removed spawn advantage for attackers that die
    >>>>>>>>>>>>> in the
    >>>>>>>>>>>>> enemy
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> base
    >>>>>>>>>>> - Moved health and ammo above the front door stairs
    >>>>>>>>>>> further
    >>>>>>>>>> into
    >>>>>>>>>>
    >>>>>>>>>>> the base
    >>>>>>>>>>>> - Increased bot count. Summed total health and
    >>>>>>>>>>>> points in
    >>>>>>>>>>>>> each
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> section remains the same.
    >>>>>>>>>>>> - Power core pickups now give health and ammo to the
    >>>>>>>>>>>>> collector
    >>>>>>>>>>>>> - Removed small health kit above cave exit
    >>>>>>>>>>>>> - Added medium ammo kit in the caves near the medium
    >>>>>>>>>>>>> health
    >>>>>>>>>>>>> kit
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>>>> archives,
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> please visit:
    >>>>>>>>>>>> https://.com///listinfo/
    >>>>>>>>>>>>> hlds_linux
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>>>
    >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>>> archives,
    >>>>>>>>>>>> please visit:
    >>>>>>>>>>>> https://i3d.net
    >>>>>>>>>>>>
    >>>>>>>>>>>>
    >>>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>>
    >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>>>> archives,
    >>>>>>>>>>>
    >>>>>>>>>>> please visit:
    >>>>>>>>>> https://i3d.net
    >>>>>>>>>>
    >>>>>>>>>>
    >>>>>>>>>>> _______________________________________________
    >>>>>>>>>>>
    >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>>>> archives,
    >>>>>>>>> please visit:
    >>>>>>>>> https://i3d.net
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>>>
    >>>>>>>> _______________________________________________
    >>>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>>> archives,
    >>>>>>> please visit:
    >>>>>>> https://i3d.net
    >>>>>>>
    >>>>>>>
    >>>>>> _______________________________________________
    >>>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>>> archives,
    >>>>>> please visit:
    >>>>>> https://i3d.net
    >>>>>>
    >>>>>> _______________________________________________
    >>>>> To unsubscribe, edit your list preferences, or view the list
    >>>>> archives,
    >>>>> please visit:
    >>>>> https://i3d.net
    >>>>>
    >>>>
    >>>> _______________________________________________
    >>>>
    >>>> please visit:
    >>>> https://i3d.net
    >>>>
    >>> _______________________________________________
    >>> To unsubscribe, edit your list preferences, or view the list
    >>> archives, please visit:
    >>> https://i3d.net
    >>
    >>
    >> _______________________________________________
    >> To unsubscribe, edit your list preferences, or view the list
    >> archives, please visit:
    >> https://i3d.net
    >
    >
    > _______________________________________________
    >
    > please visit:
    > https://i3d.net


    _______________________________________________

    https://i3d.net
     
  153. WeaselsLair

    WeaselsLair Guest

    Well, for me ... IRC = open yourself up to hackers due to all sorts of
    exploits for IRC.

    On Wed, Sep 10, 2014 at 4:06 PM, Matthias InstantMuffin Kollek <
    prophunt@sticed.org> wrote:

    > I joined this conversation by giving you a hint that people have already
    > figured stuff out, and Im going to leave it at that, while noting that you
    > seem to refuse to join the irc to actively help or simply to just get more
    > detailed information. So idk what youre doing here, which in turn amuses
    > me.
    > And Im sure youve heard of PropHunt TNG before.
    >
    > On 11.09.2014 01:00, Ross Bemrose wrote:
    >
    >> Im going to note that I have no idea who you are, and thus have no
    >> recollection of ever dealing with you before.
    >>
    >> Which amuses me to an extent since you have prophunt in your email
    >> address.
    >>
    >> On 9/10/2014 6:52 PM, Matthias InstantMuffin Kollek wrote:
    >>
    >>> Its Powerlord, so that has always proven to be difficult. You havent
    >>> done anything wrong weasel.
    >>>
    >>> On 11.09.2014 00:49, Weasels Lair wrote:
    >>>
    >>>> Nope no offense. Just trying (and failing) to introduce some humor.
    >>>>
    >>>> On Wed, Sep 10, 2014 at 3:46 PM, Ross Bemrose <rbemrose@gmail.com>
    >>>> wrote:
    >>>>
    >>>> Im sorry that me responding to a direct question offended you.
    >>>>>
    >>>>> On 9/10/2014 6:39 PM, Weasels Lair wrote:
    >>>>>
    >>>>> At the risk of being sarcastic here ... cool story bro.
    >>>>>>
    >>>>>> On Wed, Sep 10, 2014 at 3:36 PM, Ross Bemrose <rbemrose@gmail.com>
    >>>>>> wrote:
    >>>>>>
    >>>>>> I was literally supposed to be leaving work when this happened and
    >>>>>> Ive
    >>>>>>
    >>>>>>> just now arrived home from work.
    >>>>>>>
    >>>>>>> On 9/10/2014 5:48 PM, Matthias InstantMuffin Kollek wrote:
    >>>>>>>
    >>>>>>> Powerlord, you could stop wasting your time and actually join the
    >>>>>>> sm irc
    >>>>>>>
    >>>>>>>> where stuff has been figured out already.
    >>>>>>>>
    >>>>>>>> On 10.09.2014 23:42, Ross Bemrose wrote:
    >>>>>>>>
    >>>>>>>> Although I said its not a MM:S issue on Linux, looking at the
    >>>>>>>>
    >>>>>>>>> backtrace
    >>>>>>>>> Im getting, it probably actually is... since the fault seems to
    >>>>>>>>> be in
    >>>>>>>>> ProcessVDF and sourcemod.vdf is the only VDF file I have.
    >>>>>>>>>
    >>>>>>>>> On Wed, Sep 10, 2014 at 5:38 PM, epi <owner@tf.heybey.org> wrote:
    >>>>>>>>>
    >>>>>>>>> Yeah, looks like its a metamod issue. Removed all references to
    >>>>>>>>>
    >>>>>>>>> sourcemod in the metamod configuration, and the server still
    >>>>>>>>>> segfaults.
    >>>>>>>>>>
    >>>>>>>>>> On 9/10/2014 5:35 PM, epi wrote:
    >>>>>>>>>>
    >>>>>>>>>> I havent tested with just metamod, only with both metamod and
    >>>>>>>>>>
    >>>>>>>>>>> sourcemod. Will try with just metamod to see what happens.
    >>>>>>>>>>> Guessing
    >>>>>>>>>>> from
    >>>>>>>>>>> what Im seeing on the lists, looking like the same issue on both
    >>>>>>>>>>>
    >>>>>>>>>>> platforms.
    >>>>>>>>>>>
    >>>>>>>>>> On 9/10/2014 5:31 PM, Lambda wrote:
    >>>>>>>>>>
    >>>>>>>>>>> Looks like the issue is with Metamod, atleast on Windows
    >>>>>>>>>>>
    >>>>>>>>>>>> 2014-09-10 23:30 GMT+02:00 epi <owner@tf.heybey.org>:
    >>>>>>>>>>>>
    >>>>>>>>>>>> My server running on CentOS 6 segfaults before the map is
    >>>>>>>>>>>> loaded
    >>>>>>>>>>>> if
    >>>>>>>>>>>>
    >>>>>>>>>>>> sourcemod is loaded after this update. It also complains about
    >>>>>>>>>>>>> not
    >>>>>>>>>>>>> finding libcurl. This message disappeared after installing
    >>>>>>>>>>>>>
    >>>>>>>>>>>>> libcurl.i686,
    >>>>>>>>>>>>>
    >>>>>>>>>>>> but the server still segfaults.
    >>>>>>>>>>>
    >>>>>>>>>>> On 9/10/2014 5:09 PM, Eric Smith wrote:
    >>>>>>>>>>>>
    >>>>>>>>>>>>> Weve released a mandatory update for TF2. The notes for the
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> update
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> are
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> below. The new version number is 2395700.
    >>>>>>>>>>>> -Eric
    >>>>>>>>>>>>
    >>>>>>>>>>>>> -----------------------------------------
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> - Added taunts to the items that can be uploaded to the Steam
    >>>>>>>>>>>>>> Workshop
    >>>>>>>>>>>>>> - Added new Taunt and Halloween tags to the Steam Workshop
    >>>>>>>>>>>>>> - Previous entries marked with the Halloween 2013
    >>>>>>>>>>>>>> tag
    >>>>>>>>>>>>>> will
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> automatically be updated to use the new tag in the coming
    >>>>>>>>>>>>>> days
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> - Added tournament medals for the ETF2L and RETF2 EE22
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> - Client/server performance improvements
    >>>>>>>>>>>>>> - Improved client memory usage by updating weapons to only be
    >>>>>>>>>>>>>> loaded
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> on
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> demand
    >>>>>>>>>>>> - Improved edict usage on servers to help eliminate out of
    >>>>>>>>>>>> edicts
    >>>>>>>>>>>>
    >>>>>>>>>>>>> errors during round restarts
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> - Fixed a server crash caused by using the map command in
    >>>>>>>>>>>>> the
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> console
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> while the server is running
    >>>>>>>>>>>> - Fixed a client crash when switching between windowed-mode and
    >>>>>>>>>>>>
    >>>>>>>>>>>>> fullscreen for Mac OS X and Linux clients
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> - Re-enabled HTML MOTD support for Mac OS X and Linux clients
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> - Extended the servers status command to display edict
    >>>>>>>>>>>>>> usage
    >>>>>>>>>>>>>> and
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> player/bot counts
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> - status output also includes basic class stats...not
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> fully
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>>> implemented yet
    >>>>>>>>>>>>>>
    >>>>>>>>>>>>> - Fixed custom content not being shown while watching .dem
    >>>>>>>>>>>>> files
    >>>>>>>>>>>>>
    >>>>>>>>>>>>>> that
    >>>>>>>>>>>>>>
    >>>>>>>>>>>